turning detriangulation off by default; not really needed anymore and makes rendering nicer

This commit is contained in:
zicodxx 2006-10-29 01:01:09 +00:00
parent f147939913
commit 111d17d981

View file

@ -392,7 +392,7 @@ ubyte object_rendered[MAX_OBJECTS];
#define DEFAULT_RENDER_DEPTH 16
int Render_depth=DEFAULT_RENDER_DEPTH; //how many segments deep to render
int Detriangulation_on = 1; // 1 = allow rendering of triangulated side as a quad, 0 = don't allow
int Detriangulation_on = 0; // 1 = allow rendering of triangulated side as a quad, 0 = don't allow
#ifdef EDITOR
int Render_only_bottom=0;