From 111d17d9813815f32a19c1148c7a98141d7b342b Mon Sep 17 00:00:00 2001 From: zicodxx <> Date: Sun, 29 Oct 2006 01:01:09 +0000 Subject: [PATCH] turning detriangulation off by default; not really needed anymore and makes rendering nicer --- main/render.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/main/render.c b/main/render.c index da4cef189..18694f7c0 100755 --- a/main/render.c +++ b/main/render.c @@ -392,7 +392,7 @@ ubyte object_rendered[MAX_OBJECTS]; #define DEFAULT_RENDER_DEPTH 16 int Render_depth=DEFAULT_RENDER_DEPTH; //how many segments deep to render -int Detriangulation_on = 1; // 1 = allow rendering of triangulated side as a quad, 0 = don't allow +int Detriangulation_on = 0; // 1 = allow rendering of triangulated side as a quad, 0 = don't allow #ifdef EDITOR int Render_only_bottom=0;