fixing small cockpit glitch in SDL mode

This commit is contained in:
zicodxx 2006-11-22 04:55:41 +00:00
parent 2bf3a0c56b
commit c5984ec045

View file

@ -1396,7 +1396,9 @@ void draw_player_ship(int cloak_state,int old_cloak_state,int x, int y)
}
gr_set_current_canvas(&VR_render_buffer[0]);
#ifndef OGL
gr_rect(COCKPITSCALE_X*x, COCKPITSCALE_Y*y, COCKPITSCALE_X*(x+bm->bm_w), COCKPITSCALE_Y*(y+bm->bm_h));
#endif
hud_bitblt( x, y, bm, F1_0);
Gr_scanline_darkening_level = cloak_fade_value;