.. |
ai.c
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initial import
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2006-03-20 16:43:15 +00:00 |
ai.h
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initial import
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2006-03-20 16:43:15 +00:00 |
aipath.c
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initial import
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2006-03-20 16:43:15 +00:00 |
aistruct.h
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initial import
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2006-03-20 16:43:15 +00:00 |
altsound.c
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initial import
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2006-03-20 16:43:15 +00:00 |
altsound.h
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initial import
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2006-03-20 16:43:15 +00:00 |
args.c
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initial import
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2006-03-20 16:43:15 +00:00 |
automap.c
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fixed compile-time errors on windows
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2006-08-21 23:56:04 +00:00 |
automap.h
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initial import
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2006-03-20 16:43:15 +00:00 |
ban.c
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initial import
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2006-03-20 16:43:15 +00:00 |
ban.h
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initial import
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2006-03-20 16:43:15 +00:00 |
bm.c
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initial import
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2006-03-20 16:43:15 +00:00 |
bm.h
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initial import
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2006-03-20 16:43:15 +00:00 |
bmread.c
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initial import
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2006-03-20 16:43:15 +00:00 |
cdplay.c
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initial import
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2006-03-20 16:43:15 +00:00 |
cdplay.h
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initial import
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2006-03-20 16:43:15 +00:00 |
cntrlcen.c
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initial import
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2006-03-20 16:43:15 +00:00 |
cntrlcen.h
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initial import
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2006-03-20 16:43:15 +00:00 |
collide.c
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initial import
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2006-03-20 16:43:15 +00:00 |
collide.h
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initial import
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2006-03-20 16:43:15 +00:00 |
command.c
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initial import
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2006-03-20 16:43:15 +00:00 |
command.h
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initial import
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2006-03-20 16:43:15 +00:00 |
compbit.h
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initial import
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2006-03-20 16:43:15 +00:00 |
config.c
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initial import
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2006-03-20 16:43:15 +00:00 |
config.h
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initial import
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2006-03-20 16:43:15 +00:00 |
console.c
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initial import
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2006-03-20 16:43:15 +00:00 |
console.h
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initial import
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2006-03-20 16:43:15 +00:00 |
controls.c
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initial import
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2006-03-20 16:43:15 +00:00 |
controls.h
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initial import
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2006-03-20 16:43:15 +00:00 |
credits.c
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more adjustments; NUM_LINES and first_line_offset
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2006-04-14 19:04:50 +00:00 |
credits.h
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initial import
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2006-03-20 16:43:15 +00:00 |
custom.c
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initial import
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2006-03-20 16:43:15 +00:00 |
custom.h
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initial import
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2006-03-20 16:43:15 +00:00 |
d_conv.c
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initial import
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2006-03-20 16:43:15 +00:00 |
d_gamecv.c
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initial import
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2006-03-20 16:43:15 +00:00 |
d_gamecv.h
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initial import
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2006-03-20 16:43:15 +00:00 |
desc_id.h
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initial import
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2006-03-20 16:43:15 +00:00 |
digi.h
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initial import
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2006-03-20 16:43:15 +00:00 |
digicomp.c
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initial import
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2006-03-20 16:43:15 +00:00 |
digicomp.h
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initial import
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2006-03-20 16:43:15 +00:00 |
dumpmine.c
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initial import
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2006-03-20 16:43:15 +00:00 |
effects.c
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initial import
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2006-03-20 16:43:15 +00:00 |
effects.h
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initial import
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2006-03-20 16:43:15 +00:00 |
endlevel.c
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improved use of Depth Test, added experimental hack for 4D levels; removed two Asserts which fail with 4D levels
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2006-07-11 16:13:47 +00:00 |
endlevel.h
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initial import
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2006-03-20 16:43:15 +00:00 |
fireball.c
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initial import
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2006-03-20 16:43:15 +00:00 |
fireball.h
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initial import
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2006-03-20 16:43:15 +00:00 |
fuelcen.c
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initial import
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2006-03-20 16:43:15 +00:00 |
fuelcen.h
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initial import
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2006-03-20 16:43:15 +00:00 |
fvi.c
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initial import
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2006-03-20 16:43:15 +00:00 |
fvi.h
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initial import
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2006-03-20 16:43:15 +00:00 |
fvi_a.h
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initial import
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2006-03-20 16:43:15 +00:00 |
game.c
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fixed compile-time errors on windows
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2006-08-21 23:56:04 +00:00 |
game.h
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initial import
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2006-03-20 16:43:15 +00:00 |
gamefont.c
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made fonts scalable, added command-line to enable fixed fonts, added command-line to enable hires fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. still need to rewrite credits code and make hud ready. will follow later.
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2006-08-13 15:52:49 +00:00 |
gamefont.h
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initial import
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2006-03-20 16:43:15 +00:00 |
gamemine.c
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initial import
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2006-03-20 16:43:15 +00:00 |
gamemine.h
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initial import
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2006-03-20 16:43:15 +00:00 |
gamesave.c
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initial import
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2006-03-20 16:43:15 +00:00 |
gamesave.h
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initial import
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2006-03-20 16:43:15 +00:00 |
gameseg.c
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disabled another Assert. commented with FIXME's - debugging if needed
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2006-07-16 19:47:15 +00:00 |
gameseg.h
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initial import
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2006-03-20 16:43:15 +00:00 |
gameseq.c
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showing game over in d2x-way
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2006-07-16 17:58:47 +00:00 |
gameseq.h
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initial import
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2006-03-20 16:43:15 +00:00 |
gauges.c
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initial import
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2006-03-20 16:43:15 +00:00 |
gauges.h
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initial import
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2006-03-20 16:43:15 +00:00 |
hash.c
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initial import
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2006-03-20 16:43:15 +00:00 |
hash.h
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initial import
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2006-03-20 16:43:15 +00:00 |
hostage.c
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initial import
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2006-03-20 16:43:15 +00:00 |
hostage.h
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initial import
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2006-03-20 16:43:15 +00:00 |
hud.c
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showing game over in d2x-way
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2006-07-16 17:58:47 +00:00 |
hudlog.c
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hudlogstdout as default
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2006-07-27 14:16:33 +00:00 |
hudlog.h
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hudlogstdout as default
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2006-07-27 14:16:33 +00:00 |
hudmsg.h
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initial import
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2006-03-20 16:43:15 +00:00 |
ignore.c
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initial import
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2006-03-20 16:43:15 +00:00 |
ignore.h
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initial import
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2006-03-20 16:43:15 +00:00 |
inferno.c
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made fonts scalable, added command-line to enable fixed fonts, added command-line to enable hires fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. still need to rewrite credits code and make hud ready. will follow later.
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2006-08-13 15:52:49 +00:00 |
inferno.h
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initial import
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2006-03-20 16:43:15 +00:00 |
ip_base.cpp
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initial import
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2006-03-20 16:43:15 +00:00 |
ip_base.h
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initial import
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2006-03-20 16:43:15 +00:00 |
ip_basec.h
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initial import
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2006-03-20 16:43:15 +00:00 |
ipclienc.c
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initial import
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2006-03-20 16:43:15 +00:00 |
ipclient.cpp
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initial import
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2006-03-20 16:43:15 +00:00 |
ipclient.h
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initial import
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2006-03-20 16:43:15 +00:00 |
ipserver.cpp
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initial import
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2006-03-20 16:43:15 +00:00 |
ipserver.h
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initial import
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2006-03-20 16:43:15 +00:00 |
ipx_drv.c
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initial import
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2006-03-20 16:43:15 +00:00 |
joydefs.h
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initial import
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2006-03-20 16:43:15 +00:00 |
kconfig.c
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made fonts scalable, added command-line to enable fixed fonts, added command-line to enable hires fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. still need to rewrite credits code and make hud ready. will follow later.
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2006-08-13 15:52:49 +00:00 |
kconfig.h
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initial import
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2006-03-20 16:43:15 +00:00 |
key.c
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initial import
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2006-03-20 16:43:15 +00:00 |
kmatrix.c
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initial import
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2006-03-20 16:43:15 +00:00 |
kmatrix.h
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initial import
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2006-03-20 16:43:15 +00:00 |
laser.c
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initial import
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2006-03-20 16:43:15 +00:00 |
laser.h
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initial import
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2006-03-20 16:43:15 +00:00 |
lighting.c
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initial import
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2006-03-20 16:43:15 +00:00 |
lighting.h
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initial import
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2006-03-20 16:43:15 +00:00 |
loadrdl.h
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initial import
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2006-03-20 16:43:15 +00:00 |
loadrl2.c
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initial import
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2006-03-20 16:43:15 +00:00 |
m_inspak.c
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initial import
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2006-03-20 16:43:15 +00:00 |
makefile
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The new build system for d1x
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2006-04-03 17:32:39 +00:00 |
menu.c
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made fonts scalable, added command-line to enable fixed fonts, added command-line to enable hires fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. still need to rewrite credits code and make hud ready. will follow later.
|
2006-08-13 15:52:49 +00:00 |
menu.h
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initial import
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2006-03-20 16:43:15 +00:00 |
mglobal.c
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initial import
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2006-03-20 16:43:15 +00:00 |
mission.c
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initial import
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2006-03-20 16:43:15 +00:00 |
mission.h
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initial import
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2006-03-20 16:43:15 +00:00 |
mlticntl.c
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initial import
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2006-03-20 16:43:15 +00:00 |
mlticntl.h
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initial import
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2006-03-20 16:43:15 +00:00 |
modem.c
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initial import
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2006-03-20 16:43:15 +00:00 |
modem.h
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initial import
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2006-03-20 16:43:15 +00:00 |
morph.c
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initial import
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2006-03-20 16:43:15 +00:00 |
morph.h
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initial import
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2006-03-20 16:43:15 +00:00 |
mprofile.c
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initial import
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2006-03-20 16:43:15 +00:00 |
mprofile.h
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initial import
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2006-03-20 16:43:15 +00:00 |
multi.c
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initial import
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2006-03-20 16:43:15 +00:00 |
multi.h
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initial import
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2006-03-20 16:43:15 +00:00 |
multibot.c
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initial import
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2006-03-20 16:43:15 +00:00 |
multibot.h
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initial import
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2006-03-20 16:43:15 +00:00 |
multipow.c
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initial import
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2006-03-20 16:43:15 +00:00 |
multipow.h
|
initial import
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2006-03-20 16:43:15 +00:00 |
multiver.c
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initial import
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2006-03-20 16:43:15 +00:00 |
multiver.h
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initial import
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2006-03-20 16:43:15 +00:00 |
mute.c
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initial import
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2006-03-20 16:43:15 +00:00 |
mute.h
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initial import
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2006-03-20 16:43:15 +00:00 |
netlist.c
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initial import
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2006-03-20 16:43:15 +00:00 |
netmisc.c
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initial import
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2006-03-20 16:43:15 +00:00 |
netmisc.h
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initial import
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2006-03-20 16:43:15 +00:00 |
netpkt.c
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initial import
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2006-03-20 16:43:15 +00:00 |
netpkt.h
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initial import
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2006-03-20 16:43:15 +00:00 |
netseq.h
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initial import
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2006-03-20 16:43:15 +00:00 |
network.c
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initial import
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2006-03-20 16:43:15 +00:00 |
network.h
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initial import
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2006-03-20 16:43:15 +00:00 |
newdemo.c
|
new interpolate function for demos; changed call for d_delay to nice demo playback; code cleanup and reformatting
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2006-03-27 17:38:11 +00:00 |
newdemo.h
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initial import
|
2006-03-20 16:43:15 +00:00 |
newmenu.c
|
re-enabled string bg and scaled correctly. otherwise problems with redraw of menu elements
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2006-08-16 21:13:23 +00:00 |
newmenu.h
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layed out special chars to newmenu.h, fixed menu bevels for OGL, fixed text position for scalable menus, code reformatting
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2006-07-16 18:08:32 +00:00 |
nncoms.c
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initial import
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2006-03-20 16:43:15 +00:00 |
nncoms.h
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initial import
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2006-03-20 16:43:15 +00:00 |
nocomlib.c
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initial import
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2006-03-20 16:43:15 +00:00 |
nocomlib.h
|
initial import
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2006-03-20 16:43:15 +00:00 |
object.c
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initial import
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2006-03-20 16:43:15 +00:00 |
object.h
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initial import
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2006-03-20 16:43:15 +00:00 |
observer.h
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initial import
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2006-03-20 16:43:15 +00:00 |
paging.c
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initial import
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2006-03-20 16:43:15 +00:00 |
paging.h
|
initial import
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2006-03-20 16:43:15 +00:00 |
physics.c
|
allow asserting objet to none if player is dead; code reformatting
|
2006-03-21 14:00:25 +00:00 |
physics.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
piggy.c
|
initial import
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2006-03-20 16:43:15 +00:00 |
piggy.h
|
initial import
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2006-03-20 16:43:15 +00:00 |
pingstat.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
pingstat.h
|
initial import
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2006-03-20 16:43:15 +00:00 |
player.h
|
initial import
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2006-03-20 16:43:15 +00:00 |
playsave.c
|
building with more SDL code, added lots of D2X SDL related code, windows build does not need DirectX anymore; implemented SCons build system; provisoric hacks to build editor; changed contents of readme and compile text files
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2006-07-27 09:46:44 +00:00 |
playsave.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
polyobj.c
|
using ogl_start/end_frame, instead of offscreen in draw_model_picture
|
2006-04-20 13:48:00 +00:00 |
polyobj.h
|
undo of last patch - was no good
|
2006-04-18 18:07:23 +00:00 |
powerup.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
powerup.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
radar.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
radar.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
reconfig.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
reconfig.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
render.c
|
improved use of Depth Test, added experimental hack for 4D levels; removed two Asserts which fail with 4D levels
|
2006-07-11 16:13:47 +00:00 |
render.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
reorder.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
reorder.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
robot.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
robot.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
scores.c
|
made fonts scalable, added command-line to enable fixed fonts, added command-line to enable hires fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. still need to rewrite credits code and make hud ready. will follow later.
|
2006-08-13 15:52:49 +00:00 |
scores.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
screens.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
script.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
segment.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
segpoint.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
settings.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
slew.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
slew.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
snddecom.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
snddecom.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
songs.c
|
code cleanups
|
2006-05-05 14:14:55 +00:00 |
songs.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
sounds.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
state.c
|
removed OGL unwanted ogl_init.h include to fix sdl_only compilation
|
2006-08-13 16:23:43 +00:00 |
state.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
switch.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
switch.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
terrain.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
terrain.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
texmerge.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
texmerge.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
text.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
text.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
textures.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
titles.c
|
made fonts scalable, added command-line to enable fixed fonts, added command-line to enable hires fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. still need to rewrite credits code and make hud ready. will follow later.
|
2006-08-13 15:52:49 +00:00 |
titles.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
vclip.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
vclip.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
vers_id.h
|
changes in readmes, configs, etc and version number changes for 'ZAPHOD' release
|
2006-04-16 04:53:58 +00:00 |
vlcnfire.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
vlcnfire.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
wall.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
wall.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
weapon.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
weapon.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |