added variable aspect function, changed cmd-help, changed ini file
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6a9c15ac25
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@ -211,8 +211,10 @@ void ogl_get_verinfo(void){
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int gr_set_mode(u_int32_t mode)
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{
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unsigned int w,h;
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unsigned int w,h,t;
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char *gr_bm_data;
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float awidth = 3;
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float aheight = 4;
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#ifdef NOGRAPH
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return 0;
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@ -227,18 +229,24 @@ return 0;
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//if (screen != NULL) gr_palette_clear();
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// ogl_init_state();
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if ((t = FindArg( "-aspect" ))) {
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t=atoi(Args[t+1]);
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if (t>0&&t<=16)
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aheight=t;
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}
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if ((t = FindArg( "-aspect" ))) {
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t=atoi(Args[t+2]);
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if (t>0&&t<=16)
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awidth=t;
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}
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gr_bm_data=grd_curscreen->sc_canvas.cv_bitmap.bm_data;//since we use realloc, we want to keep this pointer around.
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memset( grd_curscreen, 0, sizeof(grs_screen));
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grd_curscreen->sc_mode = mode;
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grd_curscreen->sc_w = w;
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grd_curscreen->sc_h = h;
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if (FindArg("-16to9"))
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grd_curscreen->sc_aspect = fixdiv(grd_curscreen->sc_w*9,grd_curscreen->sc_h*16);
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else if (FindArg("-16to10"))
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grd_curscreen->sc_aspect = fixdiv(grd_curscreen->sc_w*10,grd_curscreen->sc_h*16);
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else
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grd_curscreen->sc_aspect = fixdiv(grd_curscreen->sc_w*3,grd_curscreen->sc_h*4);
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grd_curscreen->sc_aspect = fixdiv(grd_curscreen->sc_w*awidth,grd_curscreen->sc_h*aheight);
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grd_curscreen->sc_canvas.cv_bitmap.bm_x = 0;
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grd_curscreen->sc_canvas.cv_bitmap.bm_y = 0;
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grd_curscreen->sc_canvas.cv_bitmap.bm_w = w;
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@ -65,7 +65,9 @@ void gr_update()
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int gr_set_mode(u_int32_t mode)
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{
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int w,h;
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int w,h,t;
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float awidth = 3;
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float aheight = 4;
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#ifdef NOGRAPH
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return 0;
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@ -79,6 +81,17 @@ int gr_set_mode(u_int32_t mode)
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if (screen != NULL) gr_palette_clear();
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if ((t = FindArg( "-aspect" ))) {
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t=atoi(Args[t+1]);
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if (t>0&&t<=16)
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aheight=t;
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}
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if ((t = FindArg( "-aspect" ))) {
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t=atoi(Args[t+2]);
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if (t>0&&t<=16)
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awidth=t;
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}
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//added on 11/06/98 by Matt Mueller to set the title bar. (moved from below)
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//sekmu: might wanna copy this litte blurb to one of the text files or something
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//we want to set it here so that X window manager "Style" type commands work
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@ -108,12 +121,7 @@ int gr_set_mode(u_int32_t mode)
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grd_curscreen->sc_mode = mode;
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grd_curscreen->sc_w = w;
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grd_curscreen->sc_h = h;
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if (FindArg("-16to9"))
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grd_curscreen->sc_aspect = fixdiv(grd_curscreen->sc_w*9,grd_curscreen->sc_h*16);
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else if (FindArg("-16to10"))
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grd_curscreen->sc_aspect = fixdiv(grd_curscreen->sc_w*10,grd_curscreen->sc_h*16);
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else
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grd_curscreen->sc_aspect = fixdiv(grd_curscreen->sc_w*3,grd_curscreen->sc_h*4);
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grd_curscreen->sc_aspect = fixdiv(grd_curscreen->sc_w*awidth,grd_curscreen->sc_h*aheight);
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grd_curscreen->sc_canvas.cv_bitmap.bm_x = 0;
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grd_curscreen->sc_canvas.cv_bitmap.bm_y = 0;
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grd_curscreen->sc_canvas.cv_bitmap.bm_w = w;
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3
d1x.ini
3
d1x.ini
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@ -11,8 +11,7 @@
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;-gl_trilinear ;set gl texture filters to trilinear mipmapping
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;-gl_refresh <r> ;set refresh rate (in fullscreen mode)
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;-gl_reticle <r> ;[WINDOWS ONLY] use OGL reticle 0=never 1=above 320x* 2=always
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;-16to9 ;use 16/9 widescreen
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;-16to10 ;use 16/10 widescreen
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;-aspect <y> <x> ;use specified aspect - example: -aspect 16 9, -aspect 16 7.5 etc.
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***********
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***Sound***
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@ -319,8 +319,7 @@ void show_cmdline_help() {
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#ifdef GR_SUPPORTS_FULLSCREEN_TOGGLE
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printf( " -window %s\n", "Run the game in a window"); // ZICO - from window to fullscreen
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#endif
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printf( " -16to9 %s\n", "use 16/9 widescreen");
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printf( " -16to10 %s\n", "use 16/10 widescreen");
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printf( " -aspect <y> <x> %s\n" ";use specified aspect - example: -aspect 16 9, -aspect 16 7.5 etc.");
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#ifdef OGL
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printf( " -gl_texmaxfilt <f> %s\n","set GL_TEXTURE_MAX_FILTER (see readme.d1x)");
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printf( " -gl_texminfilt <f> %s\n","set GL_TEXTURE_MIN_FILTER (see readme.d1x)");
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