.. |
ai.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
ai.h
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initial import
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2006-03-20 16:43:15 +00:00 |
aipath.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
aistruct.h
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
altsound.c
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fixing crash when playing sounds in lowmem
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2006-10-06 14:56:25 +00:00 |
altsound.h
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initial import
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2006-03-20 16:43:15 +00:00 |
args.c
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some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus
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2006-08-30 18:11:16 +00:00 |
automap.c
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adjusted position of strings in hud and cockpit; made fadings work in OGL; made radar scale in cockpit mode; mede normal reticle default again and scaled it to current resolution for OGL; reformatted code to make it A BIT MORE readable
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2006-09-08 23:31:06 +00:00 |
automap.h
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initial import
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2006-03-20 16:43:15 +00:00 |
ban.c
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initial import
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2006-03-20 16:43:15 +00:00 |
ban.h
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initial import
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2006-03-20 16:43:15 +00:00 |
bm.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
bm.h
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
bmread.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
cdplay.c
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initial import
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2006-03-20 16:43:15 +00:00 |
cdplay.h
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initial import
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2006-03-20 16:43:15 +00:00 |
cntrlcen.c
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initial import
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2006-03-20 16:43:15 +00:00 |
cntrlcen.h
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initial import
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2006-03-20 16:43:15 +00:00 |
collide.c
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initial import
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2006-03-20 16:43:15 +00:00 |
collide.h
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initial import
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2006-03-20 16:43:15 +00:00 |
command.c
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initial import
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2006-03-20 16:43:15 +00:00 |
command.h
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initial import
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2006-03-20 16:43:15 +00:00 |
compbit.h
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initial import
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2006-03-20 16:43:15 +00:00 |
config.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
config.h
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initial import
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2006-03-20 16:43:15 +00:00 |
console.c
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initial import
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2006-03-20 16:43:15 +00:00 |
console.h
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initial import
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2006-03-20 16:43:15 +00:00 |
controls.c
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initial import
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2006-03-20 16:43:15 +00:00 |
controls.h
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initial import
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2006-03-20 16:43:15 +00:00 |
credits.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
credits.h
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initial import
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2006-03-20 16:43:15 +00:00 |
custom.c
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initial import
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2006-03-20 16:43:15 +00:00 |
custom.h
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
d_conv.c
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initial import
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2006-03-20 16:43:15 +00:00 |
d_gamecv.c
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initial import
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2006-03-20 16:43:15 +00:00 |
d_gamecv.h
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initial import
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2006-03-20 16:43:15 +00:00 |
desc_id.h
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initial import
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2006-03-20 16:43:15 +00:00 |
digi.h
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implemented sound code of d2x
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2006-10-06 16:34:53 +00:00 |
digicomp.c
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initial import
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2006-03-20 16:43:15 +00:00 |
digicomp.h
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initial import
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2006-03-20 16:43:15 +00:00 |
dumpmine.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
effects.c
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initial import
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2006-03-20 16:43:15 +00:00 |
effects.h
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initial import
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2006-03-20 16:43:15 +00:00 |
endlevel.c
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improved use of Depth Test, added experimental hack for 4D levels; removed two Asserts which fail with 4D levels
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2006-07-11 16:13:47 +00:00 |
endlevel.h
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initial import
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2006-03-20 16:43:15 +00:00 |
fireball.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
fireball.h
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initial import
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2006-03-20 16:43:15 +00:00 |
fuelcen.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
fuelcen.h
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
fvi.c
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initial import
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2006-03-20 16:43:15 +00:00 |
fvi.h
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initial import
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2006-03-20 16:43:15 +00:00 |
fvi_a.h
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initial import
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2006-03-20 16:43:15 +00:00 |
game.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
game.h
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removing unnecessary stuff from game_init_render_buffers; better resolution handling; making shareware version using registered save/restore features; storing resolution stuff in PLX file and making compability to other D1X versions; cleaning up the code a bit; implemented SHAREWARE build in SCons and some fixes for SHAREWARE build (Thanks to Hans de Goede)
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2006-10-06 00:12:16 +00:00 |
gamefont.c
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made fonts scalable, added command-line to enable fixed fonts, added command-line to enable hires fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. still need to rewrite credits code and make hud ready. will follow later.
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2006-08-13 15:52:49 +00:00 |
gamefont.h
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initial import
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2006-03-20 16:43:15 +00:00 |
gamemine.c
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initial import
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2006-03-20 16:43:15 +00:00 |
gamemine.h
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initial import
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2006-03-20 16:43:15 +00:00 |
gamesave.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
gamesave.h
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initial import
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2006-03-20 16:43:15 +00:00 |
gameseg.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
gameseg.h
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
gameseq.c
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some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus
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2006-08-30 18:11:16 +00:00 |
gameseq.h
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initial import
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2006-03-20 16:43:15 +00:00 |
gauges.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
gauges.h
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initial import
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2006-03-20 16:43:15 +00:00 |
hash.c
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initial import
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2006-03-20 16:43:15 +00:00 |
hash.h
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initial import
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2006-03-20 16:43:15 +00:00 |
hostage.c
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initial import
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2006-03-20 16:43:15 +00:00 |
hostage.h
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initial import
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2006-03-20 16:43:15 +00:00 |
hud.c
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showing game over in d2x-way
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2006-07-16 17:58:47 +00:00 |
hudlog.c
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hudlogstdout as default
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2006-07-27 14:16:33 +00:00 |
hudlog.h
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hudlogstdout as default
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2006-07-27 14:16:33 +00:00 |
hudmsg.h
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initial import
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2006-03-20 16:43:15 +00:00 |
ignore.c
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initial import
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2006-03-20 16:43:15 +00:00 |
ignore.h
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initial import
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2006-03-20 16:43:15 +00:00 |
inferno.c
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implemented sound code of d2x
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2006-10-06 16:34:53 +00:00 |
inferno.h
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initial import
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2006-03-20 16:43:15 +00:00 |
ip_base.cpp
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initial import
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2006-03-20 16:43:15 +00:00 |
ip_base.h
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initial import
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2006-03-20 16:43:15 +00:00 |
ip_basec.h
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initial import
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2006-03-20 16:43:15 +00:00 |
ipclienc.c
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initial import
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2006-03-20 16:43:15 +00:00 |
ipclient.cpp
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re-implemented D1X ONLY GAME option to server menu and set it always true on UDP/IP to fix compability issues. making use of alloca instead of malloc in ipx_ip_SendPacket
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2006-10-02 17:48:30 +00:00 |
ipclient.h
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initial import
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2006-03-20 16:43:15 +00:00 |
ipserver.cpp
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initial import
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2006-03-20 16:43:15 +00:00 |
ipserver.h
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initial import
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2006-03-20 16:43:15 +00:00 |
ipx_drv.c
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initial import
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2006-03-20 16:43:15 +00:00 |
joydefs.h
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initial import
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2006-03-20 16:43:15 +00:00 |
kconfig.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
kconfig.h
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initial import
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2006-03-20 16:43:15 +00:00 |
key.c
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initial import
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2006-03-20 16:43:15 +00:00 |
kmatrix.c
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initial import
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2006-03-20 16:43:15 +00:00 |
kmatrix.h
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initial import
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2006-03-20 16:43:15 +00:00 |
laser.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
laser.h
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initial import
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2006-03-20 16:43:15 +00:00 |
lighting.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
lighting.h
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initial import
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2006-03-20 16:43:15 +00:00 |
loadrdl.h
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
loadrl2.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
m_inspak.c
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initial import
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2006-03-20 16:43:15 +00:00 |
makefile
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The new build system for d1x
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2006-04-03 17:32:39 +00:00 |
menu.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
menu.h
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initial import
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2006-03-20 16:43:15 +00:00 |
mglobal.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
mission.c
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initial import
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2006-03-20 16:43:15 +00:00 |
mission.h
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initial import
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2006-03-20 16:43:15 +00:00 |
mlticntl.c
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initial import
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2006-03-20 16:43:15 +00:00 |
mlticntl.h
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initial import
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2006-03-20 16:43:15 +00:00 |
modem.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
modem.h
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initial import
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2006-03-20 16:43:15 +00:00 |
morph.c
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initial import
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2006-03-20 16:43:15 +00:00 |
morph.h
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initial import
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2006-03-20 16:43:15 +00:00 |
mprofile.c
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initial import
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2006-03-20 16:43:15 +00:00 |
mprofile.h
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initial import
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2006-03-20 16:43:15 +00:00 |
multi.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
multi.h
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
multibot.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
multibot.h
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initial import
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2006-03-20 16:43:15 +00:00 |
multipow.c
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initial import
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2006-03-20 16:43:15 +00:00 |
multipow.h
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initial import
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2006-03-20 16:43:15 +00:00 |
multiver.c
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initial import
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2006-03-20 16:43:15 +00:00 |
multiver.h
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initial import
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2006-03-20 16:43:15 +00:00 |
mute.c
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initial import
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2006-03-20 16:43:15 +00:00 |
mute.h
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initial import
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2006-03-20 16:43:15 +00:00 |
netlist.c
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initial import
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2006-03-20 16:43:15 +00:00 |
netmisc.c
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initial import
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2006-03-20 16:43:15 +00:00 |
netmisc.h
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initial import
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2006-03-20 16:43:15 +00:00 |
netpkt.c
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initial import
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2006-03-20 16:43:15 +00:00 |
netpkt.h
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
netseq.h
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initial import
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2006-03-20 16:43:15 +00:00 |
network.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
network.h
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
newdemo.c
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implemented sound code of d2x
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2006-10-06 16:34:53 +00:00 |
newdemo.h
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implemented sound code of d2x
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2006-10-06 16:34:53 +00:00 |
newmenu.c
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added mouse in menus
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2006-09-30 23:33:47 +00:00 |
newmenu.h
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added mouse in menus
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2006-09-30 23:33:47 +00:00 |
nncoms.c
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initial import
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2006-03-20 16:43:15 +00:00 |
nncoms.h
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initial import
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2006-03-20 16:43:15 +00:00 |
nocomlib.c
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initial import
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2006-03-20 16:43:15 +00:00 |
nocomlib.h
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initial import
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2006-03-20 16:43:15 +00:00 |
object.c
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initial import
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2006-03-20 16:43:15 +00:00 |
object.h
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
observer.h
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initial import
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2006-03-20 16:43:15 +00:00 |
paging.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
paging.h
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initial import
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2006-03-20 16:43:15 +00:00 |
physics.c
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allow asserting objet to none if player is dead; code reformatting
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2006-03-21 14:00:25 +00:00 |
physics.h
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initial import
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2006-03-20 16:43:15 +00:00 |
piggy.c
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initial import
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2006-03-20 16:43:15 +00:00 |
piggy.h
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initial import
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2006-03-20 16:43:15 +00:00 |
pingstat.c
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initial import
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2006-03-20 16:43:15 +00:00 |
pingstat.h
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initial import
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2006-03-20 16:43:15 +00:00 |
player.h
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
playsave.c
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removing unnecessary stuff from game_init_render_buffers; better resolution handling; making shareware version using registered save/restore features; storing resolution stuff in PLX file and making compability to other D1X versions; cleaning up the code a bit; implemented SHAREWARE build in SCons and some fixes for SHAREWARE build (Thanks to Hans de Goede)
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2006-10-06 00:12:16 +00:00 |
playsave.h
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initial import
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2006-03-20 16:43:15 +00:00 |
polyobj.c
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new code for ogl_offscreen_render, used it to reduce flickering in credits and spinning robots, improved way to regognize hires briefing images
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2006-08-21 23:59:24 +00:00 |
polyobj.h
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undo of last patch - was no good
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2006-04-18 18:07:23 +00:00 |
powerup.c
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initial import
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2006-03-20 16:43:15 +00:00 |
powerup.h
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initial import
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2006-03-20 16:43:15 +00:00 |
radar.c
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adjusted position of strings in hud and cockpit; made fadings work in OGL; made radar scale in cockpit mode; mede normal reticle default again and scaled it to current resolution for OGL; reformatted code to make it A BIT MORE readable
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2006-09-08 23:31:06 +00:00 |
radar.h
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initial import
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2006-03-20 16:43:15 +00:00 |
reconfig.c
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initial import
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2006-03-20 16:43:15 +00:00 |
reconfig.h
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initial import
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2006-03-20 16:43:15 +00:00 |
render.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
render.h
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initial import
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2006-03-20 16:43:15 +00:00 |
reorder.c
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initial import
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2006-03-20 16:43:15 +00:00 |
reorder.h
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initial import
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2006-03-20 16:43:15 +00:00 |
robot.c
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initial import
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2006-03-20 16:43:15 +00:00 |
robot.h
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
scores.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
scores.h
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initial import
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2006-03-20 16:43:15 +00:00 |
screens.h
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initial import
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2006-03-20 16:43:15 +00:00 |
script.h
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initial import
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2006-03-20 16:43:15 +00:00 |
segment.h
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
segpoint.h
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initial import
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2006-03-20 16:43:15 +00:00 |
settings.h
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initial import
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2006-03-20 16:43:15 +00:00 |
slew.c
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initial import
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2006-03-20 16:43:15 +00:00 |
slew.h
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fix error when building editor with RELEASE
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2006-10-02 13:05:23 +00:00 |
snddecom.c
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initial import
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2006-03-20 16:43:15 +00:00 |
snddecom.h
|
initial import
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2006-03-20 16:43:15 +00:00 |
songs.c
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code cleanups
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2006-05-05 14:14:55 +00:00 |
songs.h
|
initial import
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2006-03-20 16:43:15 +00:00 |
sounds.h
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initial import
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2006-03-20 16:43:15 +00:00 |
state.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
state.h
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initial import
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2006-03-20 16:43:15 +00:00 |
switch.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
switch.h
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
terrain.c
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initial import
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2006-03-20 16:43:15 +00:00 |
terrain.h
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initial import
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2006-03-20 16:43:15 +00:00 |
texmerge.c
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initial import
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2006-03-20 16:43:15 +00:00 |
texmerge.h
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initial import
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2006-03-20 16:43:15 +00:00 |
text.c
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initial import
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2006-03-20 16:43:15 +00:00 |
text.h
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initial import
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2006-03-20 16:43:15 +00:00 |
textures.h
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initial import
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2006-03-20 16:43:15 +00:00 |
titles.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
titles.h
|
move order form showing to titles.c (d2x-cvs takeover)
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2006-10-02 13:50:22 +00:00 |
vclip.c
|
initial import
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2006-03-20 16:43:15 +00:00 |
vclip.h
|
initial import
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2006-03-20 16:43:15 +00:00 |
vers_id.h
|
changes in readmes, configs, etc and version number changes for 'ZAPHOD' release
|
2006-04-16 04:53:58 +00:00 |
vlcnfire.c
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initial import
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2006-03-20 16:43:15 +00:00 |
vlcnfire.h
|
initial import
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2006-03-20 16:43:15 +00:00 |
wall.c
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initial import
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2006-03-20 16:43:15 +00:00 |
wall.h
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
weapon.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
weapon.h
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |