.. |
ai.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
ai.h
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initial import
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2006-03-20 16:43:15 +00:00 |
aipath.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
aistruct.h
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
altsound.c
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fixing crash when playing sounds in lowmem
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2006-10-06 14:56:25 +00:00 |
altsound.h
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initial import
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2006-03-20 16:43:15 +00:00 |
args.c
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some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus
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2006-08-30 18:11:16 +00:00 |
automap.c
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corrected demo-related font positions; merged ogl_ubitmapm_cs and ogl_ubitmapm_cf
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2006-10-08 15:56:03 +00:00 |
automap.h
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initial import
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2006-03-20 16:43:15 +00:00 |
ban.c
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initial import
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2006-03-20 16:43:15 +00:00 |
ban.h
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initial import
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2006-03-20 16:43:15 +00:00 |
bm.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
bm.h
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
bmread.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
cdplay.c
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initial import
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2006-03-20 16:43:15 +00:00 |
cdplay.h
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initial import
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2006-03-20 16:43:15 +00:00 |
cntrlcen.c
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initial import
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2006-03-20 16:43:15 +00:00 |
cntrlcen.h
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initial import
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2006-03-20 16:43:15 +00:00 |
collide.c
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initial import
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2006-03-20 16:43:15 +00:00 |
collide.h
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initial import
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2006-03-20 16:43:15 +00:00 |
command.c
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initial import
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2006-03-20 16:43:15 +00:00 |
command.h
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initial import
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2006-03-20 16:43:15 +00:00 |
compbit.h
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initial import
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2006-03-20 16:43:15 +00:00 |
config.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
config.h
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initial import
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2006-03-20 16:43:15 +00:00 |
console.c
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initial import
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2006-03-20 16:43:15 +00:00 |
console.h
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initial import
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2006-03-20 16:43:15 +00:00 |
controls.c
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initial import
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2006-03-20 16:43:15 +00:00 |
controls.h
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initial import
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2006-03-20 16:43:15 +00:00 |
credits.c
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make scrolling smoother by changing time_delay
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2006-10-12 22:48:19 +00:00 |
credits.h
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initial import
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2006-03-20 16:43:15 +00:00 |
custom.c
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initial import
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2006-03-20 16:43:15 +00:00 |
custom.h
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
d_conv.c
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initial import
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2006-03-20 16:43:15 +00:00 |
d_gamecv.c
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initial import
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2006-03-20 16:43:15 +00:00 |
d_gamecv.h
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initial import
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2006-03-20 16:43:15 +00:00 |
desc_id.h
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initial import
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2006-03-20 16:43:15 +00:00 |
digi.h
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implemented sound code of d2x
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2006-10-06 16:34:53 +00:00 |
digicomp.c
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initial import
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2006-03-20 16:43:15 +00:00 |
digicomp.h
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initial import
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2006-03-20 16:43:15 +00:00 |
digiobj.c
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added digiobj.c which was missing - should already be in rev 165
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2006-10-10 17:13:52 +00:00 |
dumpmine.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
effects.c
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initial import
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2006-03-20 16:43:15 +00:00 |
effects.h
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initial import
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2006-03-20 16:43:15 +00:00 |
endlevel.c
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improved use of Depth Test, added experimental hack for 4D levels; removed two Asserts which fail with 4D levels
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2006-07-11 16:13:47 +00:00 |
endlevel.h
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initial import
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2006-03-20 16:43:15 +00:00 |
fireball.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
fireball.h
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initial import
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2006-03-20 16:43:15 +00:00 |
fuelcen.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
fuelcen.h
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
fvi.c
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initial import
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2006-03-20 16:43:15 +00:00 |
fvi.h
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initial import
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2006-03-20 16:43:15 +00:00 |
fvi_a.h
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initial import
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2006-03-20 16:43:15 +00:00 |
game.c
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cleaned up options menu and removed 'd1x options' because not really necessary anymore
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2006-10-08 17:53:50 +00:00 |
game.h
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removing unnecessary stuff from game_init_render_buffers; better resolution handling; making shareware version using registered save/restore features; storing resolution stuff in PLX file and making compability to other D1X versions; cleaning up the code a bit; implemented SHAREWARE build in SCons and some fixes for SHAREWARE build (Thanks to Hans de Goede)
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2006-10-06 00:12:16 +00:00 |
gamefont.c
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made fonts scalable, added command-line to enable fixed fonts, added command-line to enable hires fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. still need to rewrite credits code and make hud ready. will follow later.
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2006-08-13 15:52:49 +00:00 |
gamefont.h
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initial import
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2006-03-20 16:43:15 +00:00 |
gamemine.c
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initial import
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2006-03-20 16:43:15 +00:00 |
gamemine.h
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initial import
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2006-03-20 16:43:15 +00:00 |
gamesave.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
gamesave.h
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initial import
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2006-03-20 16:43:15 +00:00 |
gameseg.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
gameseg.h
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
gameseq.c
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don't run joydefs_calibrate if joystick is not selected as input device
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2006-10-11 21:48:40 +00:00 |
gameseq.h
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initial import
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2006-03-20 16:43:15 +00:00 |
gauges.c
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corrected position of shield/energy numbers if 200
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2006-10-10 23:34:38 +00:00 |
gauges.h
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initial import
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2006-03-20 16:43:15 +00:00 |
hash.c
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initial import
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2006-03-20 16:43:15 +00:00 |
hash.h
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initial import
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2006-03-20 16:43:15 +00:00 |
hostage.c
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initial import
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2006-03-20 16:43:15 +00:00 |
hostage.h
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initial import
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2006-03-20 16:43:15 +00:00 |
hud.c
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aligned 'press any key...' message on hud
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2006-10-12 10:07:05 +00:00 |
hudlog.c
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hudlogstdout as default
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2006-07-27 14:16:33 +00:00 |
hudlog.h
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hudlogstdout as default
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2006-07-27 14:16:33 +00:00 |
hudmsg.h
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initial import
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2006-03-20 16:43:15 +00:00 |
ignore.c
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initial import
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2006-03-20 16:43:15 +00:00 |
ignore.h
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initial import
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2006-03-20 16:43:15 +00:00 |
inferno.c
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added SDL_SetGammaRamp; removed FSAA because no function on all platforms; fixed offscreen render; fixed sharepath in SConstruct
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2006-10-10 23:41:12 +00:00 |
inferno.h
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initial import
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2006-03-20 16:43:15 +00:00 |
ip_base.cpp
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initial import
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2006-03-20 16:43:15 +00:00 |
ip_base.h
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initial import
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2006-03-20 16:43:15 +00:00 |
ip_basec.h
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initial import
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2006-03-20 16:43:15 +00:00 |
ipclienc.c
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initial import
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2006-03-20 16:43:15 +00:00 |
ipclient.cpp
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windows fixes: using SDL_ShowCursor for windows; adding alloca.h for MinGW environment
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2006-10-07 11:56:30 +00:00 |
ipclient.h
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initial import
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2006-03-20 16:43:15 +00:00 |
ipserver.cpp
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initial import
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2006-03-20 16:43:15 +00:00 |
ipserver.h
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initial import
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2006-03-20 16:43:15 +00:00 |
ipx_drv.c
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initial import
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2006-03-20 16:43:15 +00:00 |
joydefs.h
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initial import
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2006-03-20 16:43:15 +00:00 |
kconfig.c
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added new control type: Joystick & Mouse (Thanks to The_Lion)
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2006-10-07 01:09:41 +00:00 |
kconfig.h
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added new control type: Joystick & Mouse (Thanks to The_Lion)
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2006-10-07 01:09:41 +00:00 |
key.c
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initial import
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2006-03-20 16:43:15 +00:00 |
kmatrix.c
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initial import
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2006-03-20 16:43:15 +00:00 |
kmatrix.h
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initial import
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2006-03-20 16:43:15 +00:00 |
laser.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
laser.h
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initial import
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2006-03-20 16:43:15 +00:00 |
lighting.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
lighting.h
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initial import
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2006-03-20 16:43:15 +00:00 |
loadrdl.h
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
loadrl2.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
m_inspak.c
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initial import
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2006-03-20 16:43:15 +00:00 |
makefile
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The new build system for d1x
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2006-04-03 17:32:39 +00:00 |
menu.c
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cleaned up options menu and removed 'd1x options' because not really necessary anymore
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2006-10-08 17:53:50 +00:00 |
menu.h
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initial import
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2006-03-20 16:43:15 +00:00 |
mglobal.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
mission.c
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initial import
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2006-03-20 16:43:15 +00:00 |
mission.h
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initial import
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2006-03-20 16:43:15 +00:00 |
mlticntl.c
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initial import
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2006-03-20 16:43:15 +00:00 |
mlticntl.h
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initial import
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2006-03-20 16:43:15 +00:00 |
modem.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
modem.h
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initial import
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2006-03-20 16:43:15 +00:00 |
morph.c
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initial import
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2006-03-20 16:43:15 +00:00 |
morph.h
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initial import
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2006-03-20 16:43:15 +00:00 |
mprofile.c
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initial import
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2006-03-20 16:43:15 +00:00 |
mprofile.h
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initial import
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2006-03-20 16:43:15 +00:00 |
multi.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
multi.h
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
multibot.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
multibot.h
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initial import
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2006-03-20 16:43:15 +00:00 |
multipow.c
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initial import
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2006-03-20 16:43:15 +00:00 |
multipow.h
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initial import
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2006-03-20 16:43:15 +00:00 |
multiver.c
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initial import
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2006-03-20 16:43:15 +00:00 |
multiver.h
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initial import
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2006-03-20 16:43:15 +00:00 |
mute.c
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initial import
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2006-03-20 16:43:15 +00:00 |
mute.h
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initial import
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2006-03-20 16:43:15 +00:00 |
netlist.c
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initial import
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2006-03-20 16:43:15 +00:00 |
netmisc.c
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initial import
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2006-03-20 16:43:15 +00:00 |
netmisc.h
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initial import
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2006-03-20 16:43:15 +00:00 |
netpkt.c
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initial import
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2006-03-20 16:43:15 +00:00 |
netpkt.h
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
netseq.h
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initial import
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2006-03-20 16:43:15 +00:00 |
network.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
network.h
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
newdemo.c
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implemented sound code of d2x
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2006-10-06 16:34:53 +00:00 |
newdemo.h
|
implemented sound code of d2x
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2006-10-06 16:34:53 +00:00 |
newmenu.c
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added forgotten {} to count citem correctly and select last player again
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2006-10-12 22:46:26 +00:00 |
newmenu.h
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windows fixes: using SDL_ShowCursor for windows; adding alloca.h for MinGW environment
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2006-10-07 11:56:30 +00:00 |
nncoms.c
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initial import
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2006-03-20 16:43:15 +00:00 |
nncoms.h
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initial import
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2006-03-20 16:43:15 +00:00 |
nocomlib.c
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initial import
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2006-03-20 16:43:15 +00:00 |
nocomlib.h
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initial import
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2006-03-20 16:43:15 +00:00 |
object.c
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initial import
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2006-03-20 16:43:15 +00:00 |
object.h
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
observer.h
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initial import
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2006-03-20 16:43:15 +00:00 |
paging.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
paging.h
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initial import
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2006-03-20 16:43:15 +00:00 |
physics.c
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allow asserting objet to none if player is dead; code reformatting
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2006-03-21 14:00:25 +00:00 |
physics.h
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initial import
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2006-03-20 16:43:15 +00:00 |
piggy.c
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initial import
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2006-03-20 16:43:15 +00:00 |
piggy.h
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initial import
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2006-03-20 16:43:15 +00:00 |
pingstat.c
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initial import
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2006-03-20 16:43:15 +00:00 |
pingstat.h
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initial import
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2006-03-20 16:43:15 +00:00 |
player.h
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
playsave.c
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involve hli entry to determinate player_file_size correctly
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2006-10-12 22:50:26 +00:00 |
playsave.h
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initial import
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2006-03-20 16:43:15 +00:00 |
polyobj.c
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new code for ogl_offscreen_render, used it to reduce flickering in credits and spinning robots, improved way to regognize hires briefing images
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2006-08-21 23:59:24 +00:00 |
polyobj.h
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undo of last patch - was no good
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2006-04-18 18:07:23 +00:00 |
powerup.c
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initial import
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2006-03-20 16:43:15 +00:00 |
powerup.h
|
initial import
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2006-03-20 16:43:15 +00:00 |
radar.c
|
adjusted position of strings in hud and cockpit; made fadings work in OGL; made radar scale in cockpit mode; mede normal reticle default again and scaled it to current resolution for OGL; reformatted code to make it A BIT MORE readable
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2006-09-08 23:31:06 +00:00 |
radar.h
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initial import
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2006-03-20 16:43:15 +00:00 |
reconfig.c
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initial import
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2006-03-20 16:43:15 +00:00 |
reconfig.h
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initial import
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2006-03-20 16:43:15 +00:00 |
render.c
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improved 4D room detection
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2006-10-11 19:09:43 +00:00 |
render.h
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initial import
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2006-03-20 16:43:15 +00:00 |
reorder.c
|
initial import
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2006-03-20 16:43:15 +00:00 |
reorder.h
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initial import
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2006-03-20 16:43:15 +00:00 |
robot.c
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initial import
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2006-03-20 16:43:15 +00:00 |
robot.h
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
scores.c
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better handling for hires briefings; fixing some memleaks; code cleanup
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2006-10-07 21:43:55 +00:00 |
scores.h
|
initial import
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2006-03-20 16:43:15 +00:00 |
screens.h
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initial import
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2006-03-20 16:43:15 +00:00 |
script.h
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initial import
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2006-03-20 16:43:15 +00:00 |
segment.h
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
segpoint.h
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initial import
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2006-03-20 16:43:15 +00:00 |
settings.h
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initial import
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2006-03-20 16:43:15 +00:00 |
slew.c
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initial import
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2006-03-20 16:43:15 +00:00 |
slew.h
|
fix error when building editor with RELEASE
|
2006-10-02 13:05:23 +00:00 |
snddecom.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
snddecom.h
|
initial import
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2006-03-20 16:43:15 +00:00 |
songs.c
|
code cleanups
|
2006-05-05 14:14:55 +00:00 |
songs.h
|
initial import
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2006-03-20 16:43:15 +00:00 |
sounds.h
|
initial import
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2006-03-20 16:43:15 +00:00 |
state.c
|
corrected demo-related font positions; merged ogl_ubitmapm_cs and ogl_ubitmapm_cf
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2006-10-08 15:56:03 +00:00 |
state.h
|
initial import
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2006-03-20 16:43:15 +00:00 |
switch.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
switch.h
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
terrain.c
|
initial import
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2006-03-20 16:43:15 +00:00 |
terrain.h
|
initial import
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2006-03-20 16:43:15 +00:00 |
texmerge.c
|
initial import
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2006-03-20 16:43:15 +00:00 |
texmerge.h
|
initial import
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2006-03-20 16:43:15 +00:00 |
text.c
|
initial import
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2006-03-20 16:43:15 +00:00 |
text.h
|
initial import
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2006-03-20 16:43:15 +00:00 |
textures.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
titles.c
|
corrected demo-related font positions; merged ogl_ubitmapm_cs and ogl_ubitmapm_cf
|
2006-10-08 15:56:03 +00:00 |
titles.h
|
move order form showing to titles.c (d2x-cvs takeover)
|
2006-10-02 13:50:22 +00:00 |
vclip.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
vclip.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
vers_id.h
|
if player is deleted also delete PLX file; removed D1X_DATE, not necessary; corrected Menu_special
|
2006-10-10 09:53:25 +00:00 |
vlcnfire.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
vlcnfire.h
|
initial import
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2006-03-20 16:43:15 +00:00 |
wall.c
|
improved 4D room detection
|
2006-10-11 19:09:43 +00:00 |
wall.h
|
change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
weapon.c
|
change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
weapon.h
|
change byte to sbyte
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2006-10-06 14:41:31 +00:00 |