improved credits scrolling - not that smooth anymore, but less CPU intense
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D1X-Rebirth Changelog
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20070126
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--------
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main/credits.c: improved credits scrolling - not that smooth anymore, but less CPU intense
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20070125
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--------
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d1x.ini, arch/ogl.gr.c, cfile/cfile.c: include/gr.h, main/game.c, main/gamefont.c, main/inferno.c, main/menu.c, main/ndewdemo.c, main/newdemo.h, main/newmenu.c, titles.c: read/save Hires fonts/briefings, demos, AddOn missions, screenshots from/to subdirectories
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@ -105,7 +105,7 @@ void credits_show(char *credits_filename)
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ubyte backdrop_palette[768];
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ubyte *fade_values_scalled;
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fix last_time;
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fix time_delay = (2800/(SHEIGHT/200));
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fix time_delay = 2800;
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grs_canvas *CreditsOffscreenBuf=NULL;
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grs_bitmap backdrop;
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box dirty_box[NUM_LINES];
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@ -198,7 +198,7 @@ void credits_show(char *credits_filename)
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} while (extra_inc--);
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extra_inc = 0;
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for (i=0; i<ROW_SPACING; i += 1 ) {
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for (i=0; i<ROW_SPACING; i += (SHEIGHT/200) ) {
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int y;
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box *new_box;
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grs_bitmap *tempbmp;
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@ -254,7 +254,7 @@ void credits_show(char *credits_filename)
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tempbmp = &(CreditsOffscreenBuf->cv_bitmap);
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gr_bm_bitblt( new_box->width+1,
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new_box->height+4,
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new_box->height+5,
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new_box->left,
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new_box->top,
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new_box->left,
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@ -271,7 +271,7 @@ void credits_show(char *credits_filename)
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tempbmp = &(CreditsOffscreenBuf->cv_bitmap);
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gr_bm_bitblt( new_box->width,
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new_box->height+2,
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new_box->height,
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new_box->left,
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new_box->top,
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new_box->left,
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