Commit graph

329 commits

Author SHA1 Message Date
kreatordxx 7ca570a8b6 fix potential bug where show_reticle parameters mismatch 2008-03-14 11:15:46 +00:00
zicodxx ae5975c7a0 Handle Multi message input before HandleDeathKey to chat while dead 2008-03-08 22:47:49 +00:00
zicodxx 2196bdae0d Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete 2008-03-08 22:37:09 +00:00
zicodxx 02cb47e7c1 Fixed wrong font width spacing, -gl_prshot, mission loading, null-terminatinon in several menus, cockpit glitch; Improved gl_reticle, -noredundancy; Some code cleanup 2008-02-27 22:05:58 +00:00
zicodxx 453d0b6045 Fixed error in writing PLR-file since PHYSFS_close returns non-zero in success instead of zero like fclose 2008-02-24 15:17:33 +00:00
zicodxx 8eb5c965d2 Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources 2008-02-24 14:41:27 +00:00
kreatordxx ac0eb80b0f make sure the right error message is shown if it can't open a demo 2008-02-24 06:37:34 +00:00
kreatordxx c356ebcf69 add support for Macintosh splash screens and menu backgrounds in descent.hog, but not fonts (yet) 2008-02-21 10:32:34 +00:00
kreatordxx 0840866baa get SDL Video build to work again 2008-02-17 01:40:49 +00:00
kreatordxx 61d5599aac fix undefined function warning with piggy_read_sounds (whoops) 2008-02-13 09:43:00 +00:00
kreatordxx 99b00be282 make sure a briefing isn't interpreted as an endlevel sequence file, preventing an in-game warning 2008-02-12 12:27:05 +00:00
kreatordxx 3a188fa14d support PC shareware files in full version build, make game data loading code easier to follow 2008-02-11 12:12:57 +00:00
zicodxx 8d025c7aef Renaming udp.* to netdrv_udp.* to fit naming convention; Small menu ui fixes 2008-01-29 15:57:59 +00:00
zicodxx fe98538b2b Cleanung up arch/ a little bit; Added mouse delta time interval for more more accurate reading at high FPS 2008-01-29 14:49:54 +00:00
zicodxx b54bdcba5b Fixed small compiling issues 2008-01-25 12:50:23 +00:00
zicodxx f6b24b16d4 Updated Docs - Data files mus bt lowercase; Fixed small Multiplayer issues 2008-01-24 22:26:43 +00:00
zicodxx d9e23370f9 Implemented PhysFS support; Implemended D2X memory functions; Code cleanups 2008-01-23 17:25:09 +00:00
kreatordxx da7fd57332 merge loadrl2.c into gamemine.c and gamesave.c 2008-01-19 01:13:47 +00:00
zicodxx 7c38557284 Removed SDL Gammaramp code (obsolete); Improvements on Demo code 2008-01-13 13:27:58 +00:00
kreatordxx 0837b91f53 complete bigendian support, without touching network code 2008-01-13 00:58:49 +00:00
kreatordxx 8e729c7e86 fix typo causing compiler error on bigendian computers 2008-01-13 00:36:04 +00:00
zicodxx a18d40f312 Safe timer rollover in menu idle-demo function; Reintroduced menu shortcuts; Implemented support for menu scrolling if nitems > 15 2008-01-08 21:02:06 +00:00
zicodxx 091526789e Added BigEndian-related multiplayer/network code (unfinished); Re-Added IPX Socket option to Host menu for IPX games; Removed ForceVersionCheck global - conditions with driver->type; Merged netmisc.* and netpkt.*; Handling host disconnect for UDP games in network.c 2008-01-08 16:33:19 +00:00
kreatordxx 2ac1559a8b get D1X to build for Mac OS X, conditionals for Mac OS 9 2008-01-03 10:31:02 +00:00
zicodxx 96cc6e1006 Cleaned/Rewritten/Renamed lower level network layer to make it (look) less IPX-oriented 2008-01-02 15:36:51 +00:00
kreatordxx 588d1b000a rename types.h to pstypes.h to avoid name conflict with Mac OS 9's MrC (it doesn't respect the difference between project and system headers) 2008-01-02 03:37:13 +00:00
zicodxx 285da809a8 Code cleanup - old/unused/obsolete multiplayer code and more 2007-12-29 14:18:49 +00:00
zicodxx aa93a2ca45 Fixed compiler error because of removed header file; Removed struct network_d1xplayer_info - obsolete; Allocated memory for all sequence_packet's; Moved piggy_close() and sdl_close() to end of main() - replacing atexit; Rendering credits with timer_delay2 at constant 25FPS and save CPU; Fixed -playermessages 2007-12-23 00:51:27 +00:00
zicodxx d6c708c111 Implemented new UDP/IP interface with Server-Relay (for firewalled users) and IPv6 compability; Fixed memory issues; If arguments -gl_mipmap and -gl_trilinear used both, always select -gl_trilinear 2007-12-17 22:45:45 +00:00
zicodxx bb9d98a0b8 Fixed new redundancy HUD messages check - made it more strictly 2007-11-23 23:04:08 +00:00
zicodxx c298eb4351 Fixed some memory problems; Adjusted timer_delay2 for robot briefings 2007-11-23 21:14:57 +00:00
zicodxx 17c16bfc5b Introduced timer_delay2 as replacement for timer_delay to sleep according to given FPS rate considering calc time between frames 2007-11-21 12:46:09 +00:00
zicodxx 827f0d5fd1 Correctly saving Reverse Stereo setting; Added Demo playback help keys; aligned Demo recording to 20 frames per second to save lots of hard drive space 2007-11-06 20:33:22 +00:00
zicodxx 8387358ec8 Data types correction 2007-11-01 18:49:28 +00:00
zicodxx e60fadff94 Implemented Hack for broken descent.sng produced by patching descent.hog v1.0 to v1.5 2007-10-31 19:10:19 +00:00
zicodxx 4f399bbfea Improvements for -gl_prshot; Improved show_netgame_info(); Removed obsolete multisave code; Removed mekh stuff and wide cleanings in whole multi code; Incremented MULTI_PROTO_D1X_VER (for version checks in the future if needed); Renamed 'D1X-only game' to 'Version Check' 2007-10-31 00:49:24 +00:00
zicodxx e673043edc Memory stuff 2007-10-29 21:40:49 +00:00
zicodxx 4f2d23bb95 For HUD messages redundancy check, compare all messages and check if message already printed and is a typical 'ALREADY HAVE' message - waste them if so 2007-10-28 21:37:08 +00:00
zicodxx 6e3a0310d7 For HUD messages redundancy check, compare all messages and check if message already printed and is a typical 'ALREADY HAVE' message - waste them if so 2007-10-28 21:34:20 +00:00
zicodxx 9d1a374447 Fixed problems with GameTime wraparound - delay sounds, cloak, invulnerability, ping; Added debug key to Reset GameTime for testing; Removed -gl_vidmem; Cheat-code cleanup; Some HUD message redundancy 2007-10-28 20:14:25 +00:00
zicodxx 60e30cb40a Small fixes; Code cleanup; Implemented PR-Screenshot feature 2007-10-18 14:44:02 +00:00
zicodxx 51a1c79a73 Reworked Pause-screen 2007-10-14 16:25:55 +00:00
zicodxx bf2e42d2b0 Set SOUND_BUFFER_SIZE for SDL_mixer to 1024 to minimize delay; Removed MIDI-existance check and store all music to Music/ subdirectory of writedir - keeps clean if user has tons of levels; Added SDL_mixer command-line help output; Implemented new way to read command-line args; Stored MAXIMUM_FPS in game.h - where it belongs to 2007-10-13 23:49:07 +00:00
zicodxx 1cb335432c Fixed some command-line options 2007-10-12 14:21:21 +00:00
zicodxx f1f435d041 Fixed port deformation while sending handshake 2007-10-12 14:02:34 +00:00
zicodxx 8b07676a37 Improvements for Cockpit mode save; Fixed -pilot switch 2007-10-08 10:40:21 +00:00
zicodxx eba88d78b8 Reset Rear_view at beginning and end of demo playback 2007-10-07 14:46:52 +00:00
zicodxx 167e042d60 Changed collision handling between robots and controlcen; Aligned constant sounds to GameTime; Using turn radius of 0x0024*F1_0 for all homing objects while not aligning smart blobs to movement vector 2007-10-07 13:42:21 +00:00
zicodxx 103f8e3737 Readded -notitles switch; Removed use of tempfile for PLX writing 2007-10-06 14:50:19 +00:00
zicodxx debc7d71b5 Not rendering additional transparency cockpit display anymore to ensure compability with custom cockpits; Improved overlay functions for cockpit elements 2007-10-05 23:47:16 +00:00