.. |
ai.c
|
Implemented PhysFS support; Implemended D2X memory functions; Code cleanups
|
2008-01-23 17:25:09 +00:00 |
ai.h
|
* Removed executable flag on most files
|
2007-09-21 19:06:05 +00:00 |
aipath.c
|
Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete
|
2008-03-08 22:37:09 +00:00 |
aistruct.h
|
* Removed executable flag on most files
|
2007-09-21 19:06:05 +00:00 |
altsound.c
|
Implemented PhysFS support; Implemended D2X memory functions; Code cleanups
|
2008-01-23 17:25:09 +00:00 |
altsound.h
|
* Removed executable flag on most files
|
2007-09-21 19:06:05 +00:00 |
automap.c
|
Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources
|
2008-02-24 14:41:27 +00:00 |
automap.h
|
* Removed executable flag on most files
|
2007-09-21 19:06:05 +00:00 |
bm.c
|
support PC shareware files in full version build, make game data loading code easier to follow
|
2008-02-11 12:12:57 +00:00 |
bm.h
|
support PC shareware files in full version build, make game data loading code easier to follow
|
2008-02-11 12:12:57 +00:00 |
bmread.c
|
support PC shareware files in full version build, make game data loading code easier to follow
|
2008-02-11 12:12:57 +00:00 |
cntrlcen.c
|
complete bigendian support, without touching network code
|
2008-01-13 00:58:49 +00:00 |
cntrlcen.h
|
complete bigendian support, without touching network code
|
2008-01-13 00:58:49 +00:00 |
collide.c
|
Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete
|
2008-03-08 22:37:09 +00:00 |
collide.h
|
* Removed executable flag on most files
|
2007-09-21 19:06:05 +00:00 |
compbit.h
|
* Removed executable flag on most files
|
2007-09-21 19:06:05 +00:00 |
config.c
|
Implemented PhysFS support; Implemended D2X memory functions; Code cleanups
|
2008-01-23 17:25:09 +00:00 |
config.h
|
* Removed executable flag on most files
|
2007-09-21 19:06:05 +00:00 |
console.c
|
rename types.h to pstypes.h to avoid name conflict with Mac OS 9's MrC (it doesn't respect the difference between project and system headers)
|
2008-01-02 03:37:13 +00:00 |
console.h
|
* Removed executable flag on most files
|
2007-09-21 19:06:05 +00:00 |
controls.c
|
Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources
|
2008-02-24 14:41:27 +00:00 |
controls.h
|
* Removed executable flag on most files
|
2007-09-21 19:06:05 +00:00 |
credits.c
|
Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources
|
2008-02-24 14:41:27 +00:00 |
credits.h
|
* Removed executable flag on most files
|
2007-09-21 19:06:05 +00:00 |
custom.c
|
Fixed small compiling issues
|
2008-01-25 12:50:23 +00:00 |
custom.h
|
complete bigendian support, without touching network code
|
2008-01-13 00:58:49 +00:00 |
d_conv.c
|
rename types.h to pstypes.h to avoid name conflict with Mac OS 9's MrC (it doesn't respect the difference between project and system headers)
|
2008-01-02 03:37:13 +00:00 |
d_gamecv.c
|
* Removed executable flag on most files
|
2007-09-21 19:06:05 +00:00 |
d_gamecv.h
|
* Removed executable flag on most files
|
2007-09-21 19:06:05 +00:00 |
desc_id.h
|
* Removed executable flag on most files
|
2007-09-21 19:06:05 +00:00 |
digi.h
|
rename types.h to pstypes.h to avoid name conflict with Mac OS 9's MrC (it doesn't respect the difference between project and system headers)
|
2008-01-02 03:37:13 +00:00 |
digicomp.c
|
* Removed executable flag on most files
|
2007-09-21 19:06:05 +00:00 |
digicomp.h
|
* Removed executable flag on most files
|
2007-09-21 19:06:05 +00:00 |
digiobj.c
|
support PC shareware files in full version build, make game data loading code easier to follow
|
2008-02-11 12:12:57 +00:00 |
dumpmine.c
|
* Removed executable flag on most files
|
2007-09-21 19:06:05 +00:00 |
effects.c
|
complete bigendian support, without touching network code
|
2008-01-13 00:58:49 +00:00 |
effects.h
|
complete bigendian support, without touching network code
|
2008-01-13 00:58:49 +00:00 |
endlevel.c
|
make sure a briefing isn't interpreted as an endlevel sequence file, preventing an in-game warning
|
2008-02-12 12:27:05 +00:00 |
endlevel.h
|
* Removed executable flag on most files
|
2007-09-21 19:06:05 +00:00 |
fireball.c
|
Fixed some memory problems; Adjusted timer_delay2 for robot briefings
|
2007-11-23 21:14:57 +00:00 |
fireball.h
|
* Removed executable flag on most files
|
2007-09-21 19:06:05 +00:00 |
fuelcen.c
|
merge loadrl2.c into gamemine.c and gamesave.c
|
2008-01-19 01:13:47 +00:00 |
fuelcen.h
|
merge loadrl2.c into gamemine.c and gamesave.c
|
2008-01-19 01:13:47 +00:00 |
fvi.c
|
Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete
|
2008-03-08 22:37:09 +00:00 |
fvi.h
|
* Removed executable flag on most files
|
2007-09-21 19:06:05 +00:00 |
fvi_a.h
|
* Removed executable flag on most files
|
2007-09-21 19:06:05 +00:00 |
game.c
|
Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete
|
2008-03-08 22:37:09 +00:00 |
game.h
|
Fixed wrong font width spacing, -gl_prshot, mission loading, null-terminatinon in several menus, cockpit glitch; Improved gl_reticle, -noredundancy; Some code cleanup
|
2008-02-27 22:05:58 +00:00 |
gamefont.c
|
Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources
|
2008-02-24 14:41:27 +00:00 |
gamefont.h
|
Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources
|
2008-02-24 14:41:27 +00:00 |
gamemine.c
|
merge loadrl2.c into gamemine.c and gamesave.c
|
2008-01-19 01:13:47 +00:00 |
gamemine.h
|
* Removed executable flag on most files
|
2007-09-21 19:06:05 +00:00 |
gamesave.c
|
Implemented PhysFS support; Implemended D2X memory functions; Code cleanups
|
2008-01-23 17:25:09 +00:00 |
gamesave.h
|
merge loadrl2.c into gamemine.c and gamesave.c
|
2008-01-19 01:13:47 +00:00 |
gameseg.c
|
Implemented PhysFS support; Implemended D2X memory functions; Code cleanups
|
2008-01-23 17:25:09 +00:00 |
gameseg.h
|
rename types.h to pstypes.h to avoid name conflict with Mac OS 9's MrC (it doesn't respect the difference between project and system headers)
|
2008-01-02 03:37:13 +00:00 |
gameseq.c
|
Fixed wrong font width spacing, -gl_prshot, mission loading, null-terminatinon in several menus, cockpit glitch; Improved gl_reticle, -noredundancy; Some code cleanup
|
2008-02-27 22:05:58 +00:00 |
gameseq.h
|
Implemented PhysFS support; Implemended D2X memory functions; Code cleanups
|
2008-01-23 17:25:09 +00:00 |
gauges.c
|
Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete
|
2008-03-08 22:37:09 +00:00 |
gauges.h
|
Not rendering additional transparency cockpit display anymore to ensure compability with custom cockpits; Improved overlay functions for cockpit elements
|
2007-10-05 23:47:16 +00:00 |
hash.c
|
Implemented PhysFS support; Implemended D2X memory functions; Code cleanups
|
2008-01-23 17:25:09 +00:00 |
hash.h
|
* Removed executable flag on most files
|
2007-09-21 19:06:05 +00:00 |
hostage.c
|
* Removed executable flag on most files
|
2007-09-21 19:06:05 +00:00 |
hostage.h
|
* Removed executable flag on most files
|
2007-09-21 19:06:05 +00:00 |
hud.c
|
Fixed wrong font width spacing, -gl_prshot, mission loading, null-terminatinon in several menus, cockpit glitch; Improved gl_reticle, -noredundancy; Some code cleanup
|
2008-02-27 22:05:58 +00:00 |
hudmsg.h
|
Improvements for -gl_prshot; Improved show_netgame_info(); Removed obsolete multisave code; Removed mekh stuff and wide cleanings in whole multi code; Incremented MULTI_PROTO_D1X_VER (for version checks in the future if needed); Renamed 'D1X-only game' to 'Version Check'
|
2007-10-31 00:49:24 +00:00 |
inferno.c
|
Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete
|
2008-03-08 22:37:09 +00:00 |
inferno.h
|
Implemented PhysFS support; Implemended D2X memory functions; Code cleanups
|
2008-01-23 17:25:09 +00:00 |
kconfig.c
|
Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources
|
2008-02-24 14:41:27 +00:00 |
kconfig.h
|
Fixed small compiling issues
|
2008-01-25 12:50:23 +00:00 |
kmatrix.c
|
Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources
|
2008-02-24 14:41:27 +00:00 |
kmatrix.h
|
* Removed executable flag on most files
|
2007-09-21 19:06:05 +00:00 |
laser.c
|
Code cleanup - old/unused/obsolete multiplayer code and more
|
2007-12-29 14:18:49 +00:00 |
laser.h
|
Code cleanup - old/unused/obsolete multiplayer code and more
|
2007-12-29 14:18:49 +00:00 |
lighting.c
|
* Removed executable flag on most files
|
2007-09-21 19:06:05 +00:00 |
lighting.h
|
* Removed executable flag on most files
|
2007-09-21 19:06:05 +00:00 |
menu.c
|
Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources
|
2008-02-24 14:41:27 +00:00 |
menu.h
|
* Removed executable flag on most files
|
2007-09-21 19:06:05 +00:00 |
mglobal.c
|
Fixed problems with GameTime wraparound - delay sounds, cloak, invulnerability, ping; Added debug key to Reset GameTime for testing; Removed -gl_vidmem; Cheat-code cleanup; Some HUD message redundancy
|
2007-10-28 20:14:25 +00:00 |
mission.c
|
Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete
|
2008-03-08 22:37:09 +00:00 |
mission.h
|
Updated Docs - Data files mus bt lowercase; Fixed small Multiplayer issues
|
2008-01-24 22:26:43 +00:00 |
morph.c
|
* Removed executable flag on most files
|
2007-09-21 19:06:05 +00:00 |
morph.h
|
* Removed executable flag on most files
|
2007-09-21 19:06:05 +00:00 |
multi.c
|
Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources
|
2008-02-24 14:41:27 +00:00 |
multi.h
|
Implemented PhysFS support; Implemended D2X memory functions; Code cleanups
|
2008-01-23 17:25:09 +00:00 |
multibot.c
|
Added BigEndian-related multiplayer/network code (unfinished); Re-Added IPX Socket option to Host menu for IPX games; Removed ForceVersionCheck global - conditions with driver->type; Merged netmisc.* and netpkt.*; Handling host disconnect for UDP games in network.c
|
2008-01-08 16:33:19 +00:00 |
multibot.h
|
Code cleanup - old/unused/obsolete multiplayer code and more
|
2007-12-29 14:18:49 +00:00 |
multipow.c
|
* Removed executable flag on most files
|
2007-09-21 19:06:05 +00:00 |
multipow.h
|
Improvements for -gl_prshot; Improved show_netgame_info(); Removed obsolete multisave code; Removed mekh stuff and wide cleanings in whole multi code; Incremented MULTI_PROTO_D1X_VER (for version checks in the future if needed); Renamed 'D1X-only game' to 'Version Check'
|
2007-10-31 00:49:24 +00:00 |
mute.c
|
* Removed executable flag on most files
|
2007-09-21 19:06:05 +00:00 |
mute.h
|
* Removed executable flag on most files
|
2007-09-21 19:06:05 +00:00 |
netdrv.c
|
Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete
|
2008-03-08 22:37:09 +00:00 |
netdrv_udp.c
|
Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources
|
2008-02-24 14:41:27 +00:00 |
netdrv_udp.h
|
Renaming udp.* to netdrv_udp.* to fit naming convention; Small menu ui fixes
|
2008-01-29 15:57:59 +00:00 |
netpkt.c
|
Added BigEndian-related multiplayer/network code (unfinished); Re-Added IPX Socket option to Host menu for IPX games; Removed ForceVersionCheck global - conditions with driver->type; Merged netmisc.* and netpkt.*; Handling host disconnect for UDP games in network.c
|
2008-01-08 16:33:19 +00:00 |
netpkt.h
|
Added BigEndian-related multiplayer/network code (unfinished); Re-Added IPX Socket option to Host menu for IPX games; Removed ForceVersionCheck global - conditions with driver->type; Merged netmisc.* and netpkt.*; Handling host disconnect for UDP games in network.c
|
2008-01-08 16:33:19 +00:00 |
network.c
|
Fixed wrong font width spacing, -gl_prshot, mission loading, null-terminatinon in several menus, cockpit glitch; Improved gl_reticle, -noredundancy; Some code cleanup
|
2008-02-27 22:05:58 +00:00 |
network.h
|
Added BigEndian-related multiplayer/network code (unfinished); Re-Added IPX Socket option to Host menu for IPX games; Removed ForceVersionCheck global - conditions with driver->type; Merged netmisc.* and netpkt.*; Handling host disconnect for UDP games in network.c
|
2008-01-08 16:33:19 +00:00 |
newdemo.c
|
Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete
|
2008-03-08 22:37:09 +00:00 |
newdemo.h
|
Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete
|
2008-03-08 22:37:09 +00:00 |
newmenu.c
|
Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete
|
2008-03-08 22:37:09 +00:00 |
newmenu.h
|
Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources
|
2008-02-24 14:41:27 +00:00 |
object.c
|
Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete
|
2008-03-08 22:37:09 +00:00 |
object.h
|
Added BigEndian-related multiplayer/network code (unfinished); Re-Added IPX Socket option to Host menu for IPX games; Removed ForceVersionCheck global - conditions with driver->type; Merged netmisc.* and netpkt.*; Handling host disconnect for UDP games in network.c
|
2008-01-08 16:33:19 +00:00 |
paging.c
|
Fixed wrong font width spacing, -gl_prshot, mission loading, null-terminatinon in several menus, cockpit glitch; Improved gl_reticle, -noredundancy; Some code cleanup
|
2008-02-27 22:05:58 +00:00 |
paging.h
|
* Removed executable flag on most files
|
2007-09-21 19:06:05 +00:00 |
physics.c
|
Code cleanup - old/unused/obsolete multiplayer code and more
|
2007-12-29 14:18:49 +00:00 |
physics.h
|
* Removed executable flag on most files
|
2007-09-21 19:06:05 +00:00 |
piggy.c
|
fix undefined function warning with piggy_read_sounds (whoops)
|
2008-02-13 09:43:00 +00:00 |
piggy.h
|
fix undefined function warning with piggy_read_sounds (whoops)
|
2008-02-13 09:43:00 +00:00 |
player.h
|
* Removed executable flag on most files
|
2007-09-21 19:06:05 +00:00 |
playsave.c
|
Fixed error in writing PLR-file since PHYSFS_close returns non-zero in success instead of zero like fclose
|
2008-02-24 15:17:33 +00:00 |
playsave.h
|
* Removed executable flag on most files
|
2007-09-21 19:06:05 +00:00 |
polyobj.c
|
support PC shareware files in full version build, make game data loading code easier to follow
|
2008-02-11 12:12:57 +00:00 |
polyobj.h
|
* Removed executable flag on most files
|
2007-09-21 19:06:05 +00:00 |
powerup.c
|
Fixed small compiling issues
|
2008-01-25 12:50:23 +00:00 |
powerup.h
|
complete bigendian support, without touching network code
|
2008-01-13 00:58:49 +00:00 |
render.c
|
Implemented PhysFS support; Implemended D2X memory functions; Code cleanups
|
2008-01-23 17:25:09 +00:00 |
render.h
|
* Removed executable flag on most files
|
2007-09-21 19:06:05 +00:00 |
reorder.c
|
Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources
|
2008-02-24 14:41:27 +00:00 |
reorder.h
|
* Removed executable flag on most files
|
2007-09-21 19:06:05 +00:00 |
robot.c
|
complete bigendian support, without touching network code
|
2008-01-13 00:58:49 +00:00 |
robot.h
|
complete bigendian support, without touching network code
|
2008-01-13 00:58:49 +00:00 |
scores.c
|
Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources
|
2008-02-24 14:41:27 +00:00 |
scores.h
|
* Removed executable flag on most files
|
2007-09-21 19:06:05 +00:00 |
screens.h
|
* Removed executable flag on most files
|
2007-09-21 19:06:05 +00:00 |
script.h
|
* Removed executable flag on most files
|
2007-09-21 19:06:05 +00:00 |
segment.h
|
rename types.h to pstypes.h to avoid name conflict with Mac OS 9's MrC (it doesn't respect the difference between project and system headers)
|
2008-01-02 03:37:13 +00:00 |
segpoint.h
|
* Removed executable flag on most files
|
2007-09-21 19:06:05 +00:00 |
settings.h
|
* Removed executable flag on most files
|
2007-09-21 19:06:05 +00:00 |
slew.c
|
Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources
|
2008-02-24 14:41:27 +00:00 |
slew.h
|
* Removed executable flag on most files
|
2007-09-21 19:06:05 +00:00 |
snddecom.c
|
* Removed executable flag on most files
|
2007-09-21 19:06:05 +00:00 |
snddecom.h
|
* Removed executable flag on most files
|
2007-09-21 19:06:05 +00:00 |
songs.c
|
support PC shareware files in full version build, make game data loading code easier to follow
|
2008-02-11 12:12:57 +00:00 |
songs.h
|
* Removed executable flag on most files
|
2007-09-21 19:06:05 +00:00 |
sounds.h
|
* Removed executable flag on most files
|
2007-09-21 19:06:05 +00:00 |
state.c
|
Fixed wrong font width spacing, -gl_prshot, mission loading, null-terminatinon in several menus, cockpit glitch; Improved gl_reticle, -noredundancy; Some code cleanup
|
2008-02-27 22:05:58 +00:00 |
state.h
|
Improvements for -gl_prshot; Improved show_netgame_info(); Removed obsolete multisave code; Removed mekh stuff and wide cleanings in whole multi code; Incremented MULTI_PROTO_D1X_VER (for version checks in the future if needed); Renamed 'D1X-only game' to 'Version Check'
|
2007-10-31 00:49:24 +00:00 |
switch.c
|
complete bigendian support, without touching network code
|
2008-01-13 00:58:49 +00:00 |
switch.h
|
complete bigendian support, without touching network code
|
2008-01-13 00:58:49 +00:00 |
terrain.c
|
Implemented PhysFS support; Implemended D2X memory functions; Code cleanups
|
2008-01-23 17:25:09 +00:00 |
terrain.h
|
* Removed executable flag on most files
|
2007-09-21 19:06:05 +00:00 |
texmerge.c
|
* Removed executable flag on most files
|
2007-09-21 19:06:05 +00:00 |
texmerge.h
|
* Removed executable flag on most files
|
2007-09-21 19:06:05 +00:00 |
text.c
|
support PC shareware files in full version build, make game data loading code easier to follow
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2008-02-11 12:12:57 +00:00 |
text.h
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support PC shareware files in full version build, make game data loading code easier to follow
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2008-02-11 12:12:57 +00:00 |
textures.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
titles.c
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Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources
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2008-02-24 14:41:27 +00:00 |
titles.h
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Implemented PhysFS support; Implemended D2X memory functions; Code cleanups
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2008-01-23 17:25:09 +00:00 |
vclip.c
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complete bigendian support, without touching network code
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2008-01-13 00:58:49 +00:00 |
vclip.h
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complete bigendian support, without touching network code
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2008-01-13 00:58:49 +00:00 |
vers_id.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
wall.c
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complete bigendian support, without touching network code
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2008-01-13 00:58:49 +00:00 |
wall.h
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complete bigendian support, without touching network code
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2008-01-13 00:58:49 +00:00 |
weapon.c
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complete bigendian support, without touching network code
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2008-01-13 00:58:49 +00:00 |
weapon.h
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complete bigendian support, without touching network code
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2008-01-13 00:58:49 +00:00 |