dxx-rebirth/main
2008-03-14 11:15:46 +00:00
..
ai.c Implemented PhysFS support; Implemended D2X memory functions; Code cleanups 2008-01-23 17:25:09 +00:00
ai.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
aipath.c Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete 2008-03-08 22:37:09 +00:00
aistruct.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
altsound.c Implemented PhysFS support; Implemended D2X memory functions; Code cleanups 2008-01-23 17:25:09 +00:00
altsound.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
automap.c Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources 2008-02-24 14:41:27 +00:00
automap.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
bm.c support PC shareware files in full version build, make game data loading code easier to follow 2008-02-11 12:12:57 +00:00
bm.h support PC shareware files in full version build, make game data loading code easier to follow 2008-02-11 12:12:57 +00:00
bmread.c support PC shareware files in full version build, make game data loading code easier to follow 2008-02-11 12:12:57 +00:00
cntrlcen.c complete bigendian support, without touching network code 2008-01-13 00:58:49 +00:00
cntrlcen.h complete bigendian support, without touching network code 2008-01-13 00:58:49 +00:00
collide.c Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete 2008-03-08 22:37:09 +00:00
collide.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
compbit.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
config.c Implemented PhysFS support; Implemended D2X memory functions; Code cleanups 2008-01-23 17:25:09 +00:00
config.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
console.c rename types.h to pstypes.h to avoid name conflict with Mac OS 9's MrC (it doesn't respect the difference between project and system headers) 2008-01-02 03:37:13 +00:00
console.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
controls.c Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources 2008-02-24 14:41:27 +00:00
controls.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
credits.c Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources 2008-02-24 14:41:27 +00:00
credits.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
custom.c Fixed small compiling issues 2008-01-25 12:50:23 +00:00
custom.h complete bigendian support, without touching network code 2008-01-13 00:58:49 +00:00
d_conv.c rename types.h to pstypes.h to avoid name conflict with Mac OS 9's MrC (it doesn't respect the difference between project and system headers) 2008-01-02 03:37:13 +00:00
d_gamecv.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
d_gamecv.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
desc_id.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
digi.h rename types.h to pstypes.h to avoid name conflict with Mac OS 9's MrC (it doesn't respect the difference between project and system headers) 2008-01-02 03:37:13 +00:00
digicomp.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
digicomp.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
digiobj.c support PC shareware files in full version build, make game data loading code easier to follow 2008-02-11 12:12:57 +00:00
dumpmine.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
effects.c complete bigendian support, without touching network code 2008-01-13 00:58:49 +00:00
effects.h complete bigendian support, without touching network code 2008-01-13 00:58:49 +00:00
endlevel.c make sure a briefing isn't interpreted as an endlevel sequence file, preventing an in-game warning 2008-02-12 12:27:05 +00:00
endlevel.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
fireball.c Fixed some memory problems; Adjusted timer_delay2 for robot briefings 2007-11-23 21:14:57 +00:00
fireball.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
fuelcen.c merge loadrl2.c into gamemine.c and gamesave.c 2008-01-19 01:13:47 +00:00
fuelcen.h merge loadrl2.c into gamemine.c and gamesave.c 2008-01-19 01:13:47 +00:00
fvi.c Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete 2008-03-08 22:37:09 +00:00
fvi.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
fvi_a.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
game.c Handle Multi message input before HandleDeathKey to chat while dead 2008-03-08 22:47:49 +00:00
game.h Fixed wrong font width spacing, -gl_prshot, mission loading, null-terminatinon in several menus, cockpit glitch; Improved gl_reticle, -noredundancy; Some code cleanup 2008-02-27 22:05:58 +00:00
gamefont.c Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources 2008-02-24 14:41:27 +00:00
gamefont.h Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources 2008-02-24 14:41:27 +00:00
gamemine.c merge loadrl2.c into gamemine.c and gamesave.c 2008-01-19 01:13:47 +00:00
gamemine.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
gamesave.c Implemented PhysFS support; Implemended D2X memory functions; Code cleanups 2008-01-23 17:25:09 +00:00
gamesave.h merge loadrl2.c into gamemine.c and gamesave.c 2008-01-19 01:13:47 +00:00
gameseg.c Implemented PhysFS support; Implemended D2X memory functions; Code cleanups 2008-01-23 17:25:09 +00:00
gameseg.h rename types.h to pstypes.h to avoid name conflict with Mac OS 9's MrC (it doesn't respect the difference between project and system headers) 2008-01-02 03:37:13 +00:00
gameseq.c Fixed wrong font width spacing, -gl_prshot, mission loading, null-terminatinon in several menus, cockpit glitch; Improved gl_reticle, -noredundancy; Some code cleanup 2008-02-27 22:05:58 +00:00
gameseq.h Implemented PhysFS support; Implemended D2X memory functions; Code cleanups 2008-01-23 17:25:09 +00:00
gauges.c Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete 2008-03-08 22:37:09 +00:00
gauges.h Not rendering additional transparency cockpit display anymore to ensure compability with custom cockpits; Improved overlay functions for cockpit elements 2007-10-05 23:47:16 +00:00
hash.c Implemented PhysFS support; Implemended D2X memory functions; Code cleanups 2008-01-23 17:25:09 +00:00
hash.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
hostage.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
hostage.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
hud.c Fixed wrong font width spacing, -gl_prshot, mission loading, null-terminatinon in several menus, cockpit glitch; Improved gl_reticle, -noredundancy; Some code cleanup 2008-02-27 22:05:58 +00:00
hudmsg.h Improvements for -gl_prshot; Improved show_netgame_info(); Removed obsolete multisave code; Removed mekh stuff and wide cleanings in whole multi code; Incremented MULTI_PROTO_D1X_VER (for version checks in the future if needed); Renamed 'D1X-only game' to 'Version Check' 2007-10-31 00:49:24 +00:00
inferno.c Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete 2008-03-08 22:37:09 +00:00
inferno.h Implemented PhysFS support; Implemended D2X memory functions; Code cleanups 2008-01-23 17:25:09 +00:00
kconfig.c Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources 2008-02-24 14:41:27 +00:00
kconfig.h Fixed small compiling issues 2008-01-25 12:50:23 +00:00
kmatrix.c Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources 2008-02-24 14:41:27 +00:00
kmatrix.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
laser.c Code cleanup - old/unused/obsolete multiplayer code and more 2007-12-29 14:18:49 +00:00
laser.h Code cleanup - old/unused/obsolete multiplayer code and more 2007-12-29 14:18:49 +00:00
lighting.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
lighting.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
menu.c Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources 2008-02-24 14:41:27 +00:00
menu.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
mglobal.c Fixed problems with GameTime wraparound - delay sounds, cloak, invulnerability, ping; Added debug key to Reset GameTime for testing; Removed -gl_vidmem; Cheat-code cleanup; Some HUD message redundancy 2007-10-28 20:14:25 +00:00
mission.c Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete 2008-03-08 22:37:09 +00:00
mission.h Updated Docs - Data files mus bt lowercase; Fixed small Multiplayer issues 2008-01-24 22:26:43 +00:00
morph.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
morph.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
multi.c Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources 2008-02-24 14:41:27 +00:00
multi.h Implemented PhysFS support; Implemended D2X memory functions; Code cleanups 2008-01-23 17:25:09 +00:00
multibot.c Added BigEndian-related multiplayer/network code (unfinished); Re-Added IPX Socket option to Host menu for IPX games; Removed ForceVersionCheck global - conditions with driver->type; Merged netmisc.* and netpkt.*; Handling host disconnect for UDP games in network.c 2008-01-08 16:33:19 +00:00
multibot.h Code cleanup - old/unused/obsolete multiplayer code and more 2007-12-29 14:18:49 +00:00
multipow.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
multipow.h Improvements for -gl_prshot; Improved show_netgame_info(); Removed obsolete multisave code; Removed mekh stuff and wide cleanings in whole multi code; Incremented MULTI_PROTO_D1X_VER (for version checks in the future if needed); Renamed 'D1X-only game' to 'Version Check' 2007-10-31 00:49:24 +00:00
mute.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
mute.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
netdrv.c Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete 2008-03-08 22:37:09 +00:00
netdrv_udp.c Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources 2008-02-24 14:41:27 +00:00
netdrv_udp.h Renaming udp.* to netdrv_udp.* to fit naming convention; Small menu ui fixes 2008-01-29 15:57:59 +00:00
netpkt.c Added BigEndian-related multiplayer/network code (unfinished); Re-Added IPX Socket option to Host menu for IPX games; Removed ForceVersionCheck global - conditions with driver->type; Merged netmisc.* and netpkt.*; Handling host disconnect for UDP games in network.c 2008-01-08 16:33:19 +00:00
netpkt.h Added BigEndian-related multiplayer/network code (unfinished); Re-Added IPX Socket option to Host menu for IPX games; Removed ForceVersionCheck global - conditions with driver->type; Merged netmisc.* and netpkt.*; Handling host disconnect for UDP games in network.c 2008-01-08 16:33:19 +00:00
network.c Fixed wrong font width spacing, -gl_prshot, mission loading, null-terminatinon in several menus, cockpit glitch; Improved gl_reticle, -noredundancy; Some code cleanup 2008-02-27 22:05:58 +00:00
network.h Added BigEndian-related multiplayer/network code (unfinished); Re-Added IPX Socket option to Host menu for IPX games; Removed ForceVersionCheck global - conditions with driver->type; Merged netmisc.* and netpkt.*; Handling host disconnect for UDP games in network.c 2008-01-08 16:33:19 +00:00
newdemo.c Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete 2008-03-08 22:37:09 +00:00
newdemo.h Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete 2008-03-08 22:37:09 +00:00
newmenu.c Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete 2008-03-08 22:37:09 +00:00
newmenu.h Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources 2008-02-24 14:41:27 +00:00
object.c Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete 2008-03-08 22:37:09 +00:00
object.h Added BigEndian-related multiplayer/network code (unfinished); Re-Added IPX Socket option to Host menu for IPX games; Removed ForceVersionCheck global - conditions with driver->type; Merged netmisc.* and netpkt.*; Handling host disconnect for UDP games in network.c 2008-01-08 16:33:19 +00:00
paging.c Fixed wrong font width spacing, -gl_prshot, mission loading, null-terminatinon in several menus, cockpit glitch; Improved gl_reticle, -noredundancy; Some code cleanup 2008-02-27 22:05:58 +00:00
paging.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
physics.c Code cleanup - old/unused/obsolete multiplayer code and more 2007-12-29 14:18:49 +00:00
physics.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
piggy.c fix undefined function warning with piggy_read_sounds (whoops) 2008-02-13 09:43:00 +00:00
piggy.h fix undefined function warning with piggy_read_sounds (whoops) 2008-02-13 09:43:00 +00:00
player.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
playsave.c Fixed error in writing PLR-file since PHYSFS_close returns non-zero in success instead of zero like fclose 2008-02-24 15:17:33 +00:00
playsave.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
polyobj.c support PC shareware files in full version build, make game data loading code easier to follow 2008-02-11 12:12:57 +00:00
polyobj.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
powerup.c Fixed small compiling issues 2008-01-25 12:50:23 +00:00
powerup.h complete bigendian support, without touching network code 2008-01-13 00:58:49 +00:00
render.c fix potential bug where show_reticle parameters mismatch 2008-03-14 11:15:46 +00:00
render.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
reorder.c Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources 2008-02-24 14:41:27 +00:00
reorder.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
robot.c complete bigendian support, without touching network code 2008-01-13 00:58:49 +00:00
robot.h complete bigendian support, without touching network code 2008-01-13 00:58:49 +00:00
scores.c Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources 2008-02-24 14:41:27 +00:00
scores.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
screens.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
script.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
segment.h rename types.h to pstypes.h to avoid name conflict with Mac OS 9's MrC (it doesn't respect the difference between project and system headers) 2008-01-02 03:37:13 +00:00
segpoint.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
settings.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
slew.c Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources 2008-02-24 14:41:27 +00:00
slew.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
snddecom.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
snddecom.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
songs.c support PC shareware files in full version build, make game data loading code easier to follow 2008-02-11 12:12:57 +00:00
songs.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
sounds.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
state.c Fixed wrong font width spacing, -gl_prshot, mission loading, null-terminatinon in several menus, cockpit glitch; Improved gl_reticle, -noredundancy; Some code cleanup 2008-02-27 22:05:58 +00:00
state.h Improvements for -gl_prshot; Improved show_netgame_info(); Removed obsolete multisave code; Removed mekh stuff and wide cleanings in whole multi code; Incremented MULTI_PROTO_D1X_VER (for version checks in the future if needed); Renamed 'D1X-only game' to 'Version Check' 2007-10-31 00:49:24 +00:00
switch.c complete bigendian support, without touching network code 2008-01-13 00:58:49 +00:00
switch.h complete bigendian support, without touching network code 2008-01-13 00:58:49 +00:00
terrain.c Implemented PhysFS support; Implemended D2X memory functions; Code cleanups 2008-01-23 17:25:09 +00:00
terrain.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
texmerge.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
texmerge.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
text.c support PC shareware files in full version build, make game data loading code easier to follow 2008-02-11 12:12:57 +00:00
text.h support PC shareware files in full version build, make game data loading code easier to follow 2008-02-11 12:12:57 +00:00
textures.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
titles.c Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources 2008-02-24 14:41:27 +00:00
titles.h Implemented PhysFS support; Implemended D2X memory functions; Code cleanups 2008-01-23 17:25:09 +00:00
vclip.c complete bigendian support, without touching network code 2008-01-13 00:58:49 +00:00
vclip.h complete bigendian support, without touching network code 2008-01-13 00:58:49 +00:00
vers_id.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
wall.c complete bigendian support, without touching network code 2008-01-13 00:58:49 +00:00
wall.h complete bigendian support, without touching network code 2008-01-13 00:58:49 +00:00
weapon.c complete bigendian support, without touching network code 2008-01-13 00:58:49 +00:00
weapon.h complete bigendian support, without touching network code 2008-01-13 00:58:49 +00:00