dxx-rebirth/main
2006-08-13 16:23:43 +00:00
..
ai.c initial import 2006-03-20 16:43:15 +00:00
ai.h initial import 2006-03-20 16:43:15 +00:00
aipath.c initial import 2006-03-20 16:43:15 +00:00
aistruct.h initial import 2006-03-20 16:43:15 +00:00
altsound.c initial import 2006-03-20 16:43:15 +00:00
altsound.h initial import 2006-03-20 16:43:15 +00:00
args.c initial import 2006-03-20 16:43:15 +00:00
automap.c made fonts scalable, added command-line to enable fixed fonts, added command-line to enable hires fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. still need to rewrite credits code and make hud ready. will follow later. 2006-08-13 15:52:49 +00:00
automap.h initial import 2006-03-20 16:43:15 +00:00
ban.c initial import 2006-03-20 16:43:15 +00:00
ban.h initial import 2006-03-20 16:43:15 +00:00
bm.c initial import 2006-03-20 16:43:15 +00:00
bm.h initial import 2006-03-20 16:43:15 +00:00
bmread.c initial import 2006-03-20 16:43:15 +00:00
cdplay.c initial import 2006-03-20 16:43:15 +00:00
cdplay.h initial import 2006-03-20 16:43:15 +00:00
cntrlcen.c initial import 2006-03-20 16:43:15 +00:00
cntrlcen.h initial import 2006-03-20 16:43:15 +00:00
collide.c initial import 2006-03-20 16:43:15 +00:00
collide.h initial import 2006-03-20 16:43:15 +00:00
command.c initial import 2006-03-20 16:43:15 +00:00
command.h initial import 2006-03-20 16:43:15 +00:00
compbit.h initial import 2006-03-20 16:43:15 +00:00
config.c initial import 2006-03-20 16:43:15 +00:00
config.h initial import 2006-03-20 16:43:15 +00:00
console.c initial import 2006-03-20 16:43:15 +00:00
console.h initial import 2006-03-20 16:43:15 +00:00
controls.c initial import 2006-03-20 16:43:15 +00:00
controls.h initial import 2006-03-20 16:43:15 +00:00
credits.c more adjustments; NUM_LINES and first_line_offset 2006-04-14 19:04:50 +00:00
credits.h initial import 2006-03-20 16:43:15 +00:00
custom.c initial import 2006-03-20 16:43:15 +00:00
custom.h initial import 2006-03-20 16:43:15 +00:00
d_conv.c initial import 2006-03-20 16:43:15 +00:00
d_gamecv.c initial import 2006-03-20 16:43:15 +00:00
d_gamecv.h initial import 2006-03-20 16:43:15 +00:00
desc_id.h initial import 2006-03-20 16:43:15 +00:00
digi.h initial import 2006-03-20 16:43:15 +00:00
digicomp.c initial import 2006-03-20 16:43:15 +00:00
digicomp.h initial import 2006-03-20 16:43:15 +00:00
dumpmine.c initial import 2006-03-20 16:43:15 +00:00
effects.c initial import 2006-03-20 16:43:15 +00:00
effects.h initial import 2006-03-20 16:43:15 +00:00
endlevel.c improved use of Depth Test, added experimental hack for 4D levels; removed two Asserts which fail with 4D levels 2006-07-11 16:13:47 +00:00
endlevel.h initial import 2006-03-20 16:43:15 +00:00
fireball.c initial import 2006-03-20 16:43:15 +00:00
fireball.h initial import 2006-03-20 16:43:15 +00:00
fuelcen.c initial import 2006-03-20 16:43:15 +00:00
fuelcen.h initial import 2006-03-20 16:43:15 +00:00
fvi.c initial import 2006-03-20 16:43:15 +00:00
fvi.h initial import 2006-03-20 16:43:15 +00:00
fvi_a.h initial import 2006-03-20 16:43:15 +00:00
game.c made fonts scalable, added command-line to enable fixed fonts, added command-line to enable hires fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. still need to rewrite credits code and make hud ready. will follow later. 2006-08-13 15:52:49 +00:00
game.h initial import 2006-03-20 16:43:15 +00:00
gamefont.c made fonts scalable, added command-line to enable fixed fonts, added command-line to enable hires fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. still need to rewrite credits code and make hud ready. will follow later. 2006-08-13 15:52:49 +00:00
gamefont.h initial import 2006-03-20 16:43:15 +00:00
gamemine.c initial import 2006-03-20 16:43:15 +00:00
gamemine.h initial import 2006-03-20 16:43:15 +00:00
gamesave.c initial import 2006-03-20 16:43:15 +00:00
gamesave.h initial import 2006-03-20 16:43:15 +00:00
gameseg.c disabled another Assert. commented with FIXME's - debugging if needed 2006-07-16 19:47:15 +00:00
gameseg.h initial import 2006-03-20 16:43:15 +00:00
gameseq.c showing game over in d2x-way 2006-07-16 17:58:47 +00:00
gameseq.h initial import 2006-03-20 16:43:15 +00:00
gauges.c initial import 2006-03-20 16:43:15 +00:00
gauges.h initial import 2006-03-20 16:43:15 +00:00
hash.c initial import 2006-03-20 16:43:15 +00:00
hash.h initial import 2006-03-20 16:43:15 +00:00
hostage.c initial import 2006-03-20 16:43:15 +00:00
hostage.h initial import 2006-03-20 16:43:15 +00:00
hud.c showing game over in d2x-way 2006-07-16 17:58:47 +00:00
hudlog.c hudlogstdout as default 2006-07-27 14:16:33 +00:00
hudlog.h hudlogstdout as default 2006-07-27 14:16:33 +00:00
hudmsg.h initial import 2006-03-20 16:43:15 +00:00
ignore.c initial import 2006-03-20 16:43:15 +00:00
ignore.h initial import 2006-03-20 16:43:15 +00:00
inferno.c made fonts scalable, added command-line to enable fixed fonts, added command-line to enable hires fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. still need to rewrite credits code and make hud ready. will follow later. 2006-08-13 15:52:49 +00:00
inferno.h initial import 2006-03-20 16:43:15 +00:00
ip_base.cpp initial import 2006-03-20 16:43:15 +00:00
ip_base.h initial import 2006-03-20 16:43:15 +00:00
ip_basec.h initial import 2006-03-20 16:43:15 +00:00
ipclienc.c initial import 2006-03-20 16:43:15 +00:00
ipclient.cpp initial import 2006-03-20 16:43:15 +00:00
ipclient.h initial import 2006-03-20 16:43:15 +00:00
ipserver.cpp initial import 2006-03-20 16:43:15 +00:00
ipserver.h initial import 2006-03-20 16:43:15 +00:00
ipx_drv.c initial import 2006-03-20 16:43:15 +00:00
joydefs.h initial import 2006-03-20 16:43:15 +00:00
kconfig.c made fonts scalable, added command-line to enable fixed fonts, added command-line to enable hires fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. still need to rewrite credits code and make hud ready. will follow later. 2006-08-13 15:52:49 +00:00
kconfig.h initial import 2006-03-20 16:43:15 +00:00
key.c initial import 2006-03-20 16:43:15 +00:00
kmatrix.c initial import 2006-03-20 16:43:15 +00:00
kmatrix.h initial import 2006-03-20 16:43:15 +00:00
laser.c initial import 2006-03-20 16:43:15 +00:00
laser.h initial import 2006-03-20 16:43:15 +00:00
lighting.c initial import 2006-03-20 16:43:15 +00:00
lighting.h initial import 2006-03-20 16:43:15 +00:00
loadrdl.h initial import 2006-03-20 16:43:15 +00:00
loadrl2.c initial import 2006-03-20 16:43:15 +00:00
m_inspak.c initial import 2006-03-20 16:43:15 +00:00
makefile The new build system for d1x 2006-04-03 17:32:39 +00:00
menu.c made fonts scalable, added command-line to enable fixed fonts, added command-line to enable hires fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. still need to rewrite credits code and make hud ready. will follow later. 2006-08-13 15:52:49 +00:00
menu.h initial import 2006-03-20 16:43:15 +00:00
mglobal.c initial import 2006-03-20 16:43:15 +00:00
mission.c initial import 2006-03-20 16:43:15 +00:00
mission.h initial import 2006-03-20 16:43:15 +00:00
mlticntl.c initial import 2006-03-20 16:43:15 +00:00
mlticntl.h initial import 2006-03-20 16:43:15 +00:00
modem.c initial import 2006-03-20 16:43:15 +00:00
modem.h initial import 2006-03-20 16:43:15 +00:00
morph.c initial import 2006-03-20 16:43:15 +00:00
morph.h initial import 2006-03-20 16:43:15 +00:00
mprofile.c initial import 2006-03-20 16:43:15 +00:00
mprofile.h initial import 2006-03-20 16:43:15 +00:00
multi.c initial import 2006-03-20 16:43:15 +00:00
multi.h initial import 2006-03-20 16:43:15 +00:00
multibot.c initial import 2006-03-20 16:43:15 +00:00
multibot.h initial import 2006-03-20 16:43:15 +00:00
multipow.c initial import 2006-03-20 16:43:15 +00:00
multipow.h initial import 2006-03-20 16:43:15 +00:00
multiver.c initial import 2006-03-20 16:43:15 +00:00
multiver.h initial import 2006-03-20 16:43:15 +00:00
mute.c initial import 2006-03-20 16:43:15 +00:00
mute.h initial import 2006-03-20 16:43:15 +00:00
netlist.c initial import 2006-03-20 16:43:15 +00:00
netmisc.c initial import 2006-03-20 16:43:15 +00:00
netmisc.h initial import 2006-03-20 16:43:15 +00:00
netpkt.c initial import 2006-03-20 16:43:15 +00:00
netpkt.h initial import 2006-03-20 16:43:15 +00:00
netseq.h initial import 2006-03-20 16:43:15 +00:00
network.c initial import 2006-03-20 16:43:15 +00:00
network.h initial import 2006-03-20 16:43:15 +00:00
newdemo.c new interpolate function for demos; changed call for d_delay to nice demo playback; code cleanup and reformatting 2006-03-27 17:38:11 +00:00
newdemo.h initial import 2006-03-20 16:43:15 +00:00
newmenu.c made fonts scalable, added command-line to enable fixed fonts, added command-line to enable hires fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. still need to rewrite credits code and make hud ready. will follow later. 2006-08-13 15:52:49 +00:00
newmenu.h layed out special chars to newmenu.h, fixed menu bevels for OGL, fixed text position for scalable menus, code reformatting 2006-07-16 18:08:32 +00:00
nncoms.c initial import 2006-03-20 16:43:15 +00:00
nncoms.h initial import 2006-03-20 16:43:15 +00:00
nocomlib.c initial import 2006-03-20 16:43:15 +00:00
nocomlib.h initial import 2006-03-20 16:43:15 +00:00
object.c initial import 2006-03-20 16:43:15 +00:00
object.h initial import 2006-03-20 16:43:15 +00:00
observer.h initial import 2006-03-20 16:43:15 +00:00
paging.c initial import 2006-03-20 16:43:15 +00:00
paging.h initial import 2006-03-20 16:43:15 +00:00
physics.c allow asserting objet to none if player is dead; code reformatting 2006-03-21 14:00:25 +00:00
physics.h initial import 2006-03-20 16:43:15 +00:00
piggy.c initial import 2006-03-20 16:43:15 +00:00
piggy.h initial import 2006-03-20 16:43:15 +00:00
pingstat.c initial import 2006-03-20 16:43:15 +00:00
pingstat.h initial import 2006-03-20 16:43:15 +00:00
player.h initial import 2006-03-20 16:43:15 +00:00
playsave.c building with more SDL code, added lots of D2X SDL related code, windows build does not need DirectX anymore; implemented SCons build system; provisoric hacks to build editor; changed contents of readme and compile text files 2006-07-27 09:46:44 +00:00
playsave.h initial import 2006-03-20 16:43:15 +00:00
polyobj.c using ogl_start/end_frame, instead of offscreen in draw_model_picture 2006-04-20 13:48:00 +00:00
polyobj.h undo of last patch - was no good 2006-04-18 18:07:23 +00:00
powerup.c initial import 2006-03-20 16:43:15 +00:00
powerup.h initial import 2006-03-20 16:43:15 +00:00
radar.c initial import 2006-03-20 16:43:15 +00:00
radar.h initial import 2006-03-20 16:43:15 +00:00
reconfig.c initial import 2006-03-20 16:43:15 +00:00
reconfig.h initial import 2006-03-20 16:43:15 +00:00
render.c improved use of Depth Test, added experimental hack for 4D levels; removed two Asserts which fail with 4D levels 2006-07-11 16:13:47 +00:00
render.h initial import 2006-03-20 16:43:15 +00:00
reorder.c initial import 2006-03-20 16:43:15 +00:00
reorder.h initial import 2006-03-20 16:43:15 +00:00
robot.c initial import 2006-03-20 16:43:15 +00:00
robot.h initial import 2006-03-20 16:43:15 +00:00
scores.c made fonts scalable, added command-line to enable fixed fonts, added command-line to enable hires fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. still need to rewrite credits code and make hud ready. will follow later. 2006-08-13 15:52:49 +00:00
scores.h initial import 2006-03-20 16:43:15 +00:00
screens.h initial import 2006-03-20 16:43:15 +00:00
script.h initial import 2006-03-20 16:43:15 +00:00
segment.h initial import 2006-03-20 16:43:15 +00:00
segpoint.h initial import 2006-03-20 16:43:15 +00:00
settings.h initial import 2006-03-20 16:43:15 +00:00
slew.c initial import 2006-03-20 16:43:15 +00:00
slew.h initial import 2006-03-20 16:43:15 +00:00
snddecom.c initial import 2006-03-20 16:43:15 +00:00
snddecom.h initial import 2006-03-20 16:43:15 +00:00
songs.c code cleanups 2006-05-05 14:14:55 +00:00
songs.h initial import 2006-03-20 16:43:15 +00:00
sounds.h initial import 2006-03-20 16:43:15 +00:00
state.c removed OGL unwanted ogl_init.h include to fix sdl_only compilation 2006-08-13 16:23:43 +00:00
state.h initial import 2006-03-20 16:43:15 +00:00
switch.c initial import 2006-03-20 16:43:15 +00:00
switch.h initial import 2006-03-20 16:43:15 +00:00
terrain.c initial import 2006-03-20 16:43:15 +00:00
terrain.h initial import 2006-03-20 16:43:15 +00:00
texmerge.c initial import 2006-03-20 16:43:15 +00:00
texmerge.h initial import 2006-03-20 16:43:15 +00:00
text.c initial import 2006-03-20 16:43:15 +00:00
text.h initial import 2006-03-20 16:43:15 +00:00
textures.h initial import 2006-03-20 16:43:15 +00:00
titles.c made fonts scalable, added command-line to enable fixed fonts, added command-line to enable hires fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. still need to rewrite credits code and make hud ready. will follow later. 2006-08-13 15:52:49 +00:00
titles.h initial import 2006-03-20 16:43:15 +00:00
vclip.c initial import 2006-03-20 16:43:15 +00:00
vclip.h initial import 2006-03-20 16:43:15 +00:00
vers_id.h changes in readmes, configs, etc and version number changes for 'ZAPHOD' release 2006-04-16 04:53:58 +00:00
vlcnfire.c initial import 2006-03-20 16:43:15 +00:00
vlcnfire.h initial import 2006-03-20 16:43:15 +00:00
wall.c initial import 2006-03-20 16:43:15 +00:00
wall.h initial import 2006-03-20 16:43:15 +00:00
weapon.c initial import 2006-03-20 16:43:15 +00:00
weapon.h initial import 2006-03-20 16:43:15 +00:00