corrected position of multi-message entry string
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@ -4,6 +4,7 @@ D1X-Rebirth Changelog
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--------
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main/credits: use ogl_ubitmapm_cs instead of show_fullscr in OGL to render faster
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main/kconfig.c: made pitching time as fast as heading time - compared with original Descent1 & 2
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main/game.c: corrected position of multi-message entry string
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20070126
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--------
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@ -1152,14 +1152,14 @@ void game_draw_multi_message()
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gr_set_curfont( GAME_FONT ); //GAME_FONT );
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gr_set_fontcolor(gr_getcolor(0,63,0), -1 );
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sprintf( temp_string, "%s: %s_", TXT_MESSAGE, Network_message );
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draw_centered_text(grd_curcanv->cv_bitmap.bm_h/2-16, temp_string );
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draw_centered_text(grd_curcanv->cv_bitmap.bm_h/2-(16*SHEIGHT/200), temp_string );
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}
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if ( (Game_mode&GM_MULTI) && (multi_defining_message)) {
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gr_set_curfont( GAME_FONT ); //GAME_FONT );
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gr_set_fontcolor(gr_getcolor(0,63,0), -1 );
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sprintf( temp_string, "%s #%d: %s_", TXT_MACRO, multi_defining_message, Network_message );
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draw_centered_text(grd_curcanv->cv_bitmap.bm_h/2-16, temp_string );
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draw_centered_text(grd_curcanv->cv_bitmap.bm_h/2-(16*SHEIGHT/200), temp_string );
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}
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}
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#endif
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