corrected position of multi-message entry string

This commit is contained in:
zicodxx 2007-01-27 15:48:22 +00:00
parent c8984f0fb0
commit 163bdd65ac
2 changed files with 3 additions and 2 deletions

View file

@ -4,6 +4,7 @@ D1X-Rebirth Changelog
--------
main/credits: use ogl_ubitmapm_cs instead of show_fullscr in OGL to render faster
main/kconfig.c: made pitching time as fast as heading time - compared with original Descent1 & 2
main/game.c: corrected position of multi-message entry string
20070126
--------

View file

@ -1152,14 +1152,14 @@ void game_draw_multi_message()
gr_set_curfont( GAME_FONT ); //GAME_FONT );
gr_set_fontcolor(gr_getcolor(0,63,0), -1 );
sprintf( temp_string, "%s: %s_", TXT_MESSAGE, Network_message );
draw_centered_text(grd_curcanv->cv_bitmap.bm_h/2-16, temp_string );
draw_centered_text(grd_curcanv->cv_bitmap.bm_h/2-(16*SHEIGHT/200), temp_string );
}
if ( (Game_mode&GM_MULTI) && (multi_defining_message)) {
gr_set_curfont( GAME_FONT ); //GAME_FONT );
gr_set_fontcolor(gr_getcolor(0,63,0), -1 );
sprintf( temp_string, "%s #%d: %s_", TXT_MACRO, multi_defining_message, Network_message );
draw_centered_text(grd_curcanv->cv_bitmap.bm_h/2-16, temp_string );
draw_centered_text(grd_curcanv->cv_bitmap.bm_h/2-(16*SHEIGHT/200), temp_string );
}
}
#endif