dxx-rebirth/main
2006-10-10 17:13:52 +00:00
..
ai.c change byte to sbyte 2006-10-06 14:41:31 +00:00
ai.h initial import 2006-03-20 16:43:15 +00:00
aipath.c change byte to sbyte 2006-10-06 14:41:31 +00:00
aistruct.h change byte to sbyte 2006-10-06 14:41:31 +00:00
altsound.c fixing crash when playing sounds in lowmem 2006-10-06 14:56:25 +00:00
altsound.h initial import 2006-03-20 16:43:15 +00:00
args.c some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus 2006-08-30 18:11:16 +00:00
automap.c corrected demo-related font positions; merged ogl_ubitmapm_cs and ogl_ubitmapm_cf 2006-10-08 15:56:03 +00:00
automap.h initial import 2006-03-20 16:43:15 +00:00
ban.c initial import 2006-03-20 16:43:15 +00:00
ban.h initial import 2006-03-20 16:43:15 +00:00
bm.c change byte to sbyte 2006-10-06 14:41:31 +00:00
bm.h change byte to sbyte 2006-10-06 14:41:31 +00:00
bmread.c change byte to sbyte 2006-10-06 14:41:31 +00:00
cdplay.c initial import 2006-03-20 16:43:15 +00:00
cdplay.h initial import 2006-03-20 16:43:15 +00:00
cntrlcen.c initial import 2006-03-20 16:43:15 +00:00
cntrlcen.h initial import 2006-03-20 16:43:15 +00:00
collide.c initial import 2006-03-20 16:43:15 +00:00
collide.h initial import 2006-03-20 16:43:15 +00:00
command.c initial import 2006-03-20 16:43:15 +00:00
command.h initial import 2006-03-20 16:43:15 +00:00
compbit.h initial import 2006-03-20 16:43:15 +00:00
config.c change byte to sbyte 2006-10-06 14:41:31 +00:00
config.h initial import 2006-03-20 16:43:15 +00:00
console.c initial import 2006-03-20 16:43:15 +00:00
console.h initial import 2006-03-20 16:43:15 +00:00
controls.c initial import 2006-03-20 16:43:15 +00:00
controls.h initial import 2006-03-20 16:43:15 +00:00
credits.c better handling for hires briefings; fixing some memleaks; code cleanup 2006-10-07 21:43:55 +00:00
credits.h initial import 2006-03-20 16:43:15 +00:00
custom.c initial import 2006-03-20 16:43:15 +00:00
custom.h change byte to sbyte 2006-10-06 14:41:31 +00:00
d_conv.c initial import 2006-03-20 16:43:15 +00:00
d_gamecv.c initial import 2006-03-20 16:43:15 +00:00
d_gamecv.h initial import 2006-03-20 16:43:15 +00:00
desc_id.h initial import 2006-03-20 16:43:15 +00:00
digi.h implemented sound code of d2x 2006-10-06 16:34:53 +00:00
digicomp.c initial import 2006-03-20 16:43:15 +00:00
digicomp.h initial import 2006-03-20 16:43:15 +00:00
digiobj.c added digiobj.c which was missing - should already be in rev 165 2006-10-10 17:13:52 +00:00
dumpmine.c change byte to sbyte 2006-10-06 14:41:31 +00:00
effects.c initial import 2006-03-20 16:43:15 +00:00
effects.h initial import 2006-03-20 16:43:15 +00:00
endlevel.c improved use of Depth Test, added experimental hack for 4D levels; removed two Asserts which fail with 4D levels 2006-07-11 16:13:47 +00:00
endlevel.h initial import 2006-03-20 16:43:15 +00:00
fireball.c change byte to sbyte 2006-10-06 14:41:31 +00:00
fireball.h initial import 2006-03-20 16:43:15 +00:00
fuelcen.c change byte to sbyte 2006-10-06 14:41:31 +00:00
fuelcen.h change byte to sbyte 2006-10-06 14:41:31 +00:00
fvi.c initial import 2006-03-20 16:43:15 +00:00
fvi.h initial import 2006-03-20 16:43:15 +00:00
fvi_a.h initial import 2006-03-20 16:43:15 +00:00
game.c cleaned up options menu and removed 'd1x options' because not really necessary anymore 2006-10-08 17:53:50 +00:00
game.h removing unnecessary stuff from game_init_render_buffers; better resolution handling; making shareware version using registered save/restore features; storing resolution stuff in PLX file and making compability to other D1X versions; cleaning up the code a bit; implemented SHAREWARE build in SCons and some fixes for SHAREWARE build (Thanks to Hans de Goede) 2006-10-06 00:12:16 +00:00
gamefont.c made fonts scalable, added command-line to enable fixed fonts, added command-line to enable hires fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. still need to rewrite credits code and make hud ready. will follow later. 2006-08-13 15:52:49 +00:00
gamefont.h initial import 2006-03-20 16:43:15 +00:00
gamemine.c initial import 2006-03-20 16:43:15 +00:00
gamemine.h initial import 2006-03-20 16:43:15 +00:00
gamesave.c change byte to sbyte 2006-10-06 14:41:31 +00:00
gamesave.h initial import 2006-03-20 16:43:15 +00:00
gameseg.c change byte to sbyte 2006-10-06 14:41:31 +00:00
gameseg.h change byte to sbyte 2006-10-06 14:41:31 +00:00
gameseq.c if player is deleted also delete PLX file; removed D1X_DATE, not necessary; corrected Menu_special 2006-10-10 09:53:25 +00:00
gameseq.h initial import 2006-03-20 16:43:15 +00:00
gauges.c corrected demo-related font positions; merged ogl_ubitmapm_cs and ogl_ubitmapm_cf 2006-10-08 15:56:03 +00:00
gauges.h initial import 2006-03-20 16:43:15 +00:00
hash.c initial import 2006-03-20 16:43:15 +00:00
hash.h initial import 2006-03-20 16:43:15 +00:00
hostage.c initial import 2006-03-20 16:43:15 +00:00
hostage.h initial import 2006-03-20 16:43:15 +00:00
hud.c showing game over in d2x-way 2006-07-16 17:58:47 +00:00
hudlog.c hudlogstdout as default 2006-07-27 14:16:33 +00:00
hudlog.h hudlogstdout as default 2006-07-27 14:16:33 +00:00
hudmsg.h initial import 2006-03-20 16:43:15 +00:00
ignore.c initial import 2006-03-20 16:43:15 +00:00
ignore.h initial import 2006-03-20 16:43:15 +00:00
inferno.c if player is deleted also delete PLX file; removed D1X_DATE, not necessary; corrected Menu_special 2006-10-10 09:53:25 +00:00
inferno.h initial import 2006-03-20 16:43:15 +00:00
ip_base.cpp initial import 2006-03-20 16:43:15 +00:00
ip_base.h initial import 2006-03-20 16:43:15 +00:00
ip_basec.h initial import 2006-03-20 16:43:15 +00:00
ipclienc.c initial import 2006-03-20 16:43:15 +00:00
ipclient.cpp windows fixes: using SDL_ShowCursor for windows; adding alloca.h for MinGW environment 2006-10-07 11:56:30 +00:00
ipclient.h initial import 2006-03-20 16:43:15 +00:00
ipserver.cpp initial import 2006-03-20 16:43:15 +00:00
ipserver.h initial import 2006-03-20 16:43:15 +00:00
ipx_drv.c initial import 2006-03-20 16:43:15 +00:00
joydefs.h initial import 2006-03-20 16:43:15 +00:00
kconfig.c added new control type: Joystick & Mouse (Thanks to The_Lion) 2006-10-07 01:09:41 +00:00
kconfig.h added new control type: Joystick & Mouse (Thanks to The_Lion) 2006-10-07 01:09:41 +00:00
key.c initial import 2006-03-20 16:43:15 +00:00
kmatrix.c initial import 2006-03-20 16:43:15 +00:00
kmatrix.h initial import 2006-03-20 16:43:15 +00:00
laser.c change byte to sbyte 2006-10-06 14:41:31 +00:00
laser.h initial import 2006-03-20 16:43:15 +00:00
lighting.c change byte to sbyte 2006-10-06 14:41:31 +00:00
lighting.h initial import 2006-03-20 16:43:15 +00:00
loadrdl.h change byte to sbyte 2006-10-06 14:41:31 +00:00
loadrl2.c change byte to sbyte 2006-10-06 14:41:31 +00:00
m_inspak.c initial import 2006-03-20 16:43:15 +00:00
makefile The new build system for d1x 2006-04-03 17:32:39 +00:00
menu.c cleaned up options menu and removed 'd1x options' because not really necessary anymore 2006-10-08 17:53:50 +00:00
menu.h initial import 2006-03-20 16:43:15 +00:00
mglobal.c change byte to sbyte 2006-10-06 14:41:31 +00:00
mission.c initial import 2006-03-20 16:43:15 +00:00
mission.h initial import 2006-03-20 16:43:15 +00:00
mlticntl.c initial import 2006-03-20 16:43:15 +00:00
mlticntl.h initial import 2006-03-20 16:43:15 +00:00
modem.c change byte to sbyte 2006-10-06 14:41:31 +00:00
modem.h initial import 2006-03-20 16:43:15 +00:00
morph.c initial import 2006-03-20 16:43:15 +00:00
morph.h initial import 2006-03-20 16:43:15 +00:00
mprofile.c initial import 2006-03-20 16:43:15 +00:00
mprofile.h initial import 2006-03-20 16:43:15 +00:00
multi.c change byte to sbyte 2006-10-06 14:41:31 +00:00
multi.h change byte to sbyte 2006-10-06 14:41:31 +00:00
multibot.c change byte to sbyte 2006-10-06 14:41:31 +00:00
multibot.h initial import 2006-03-20 16:43:15 +00:00
multipow.c initial import 2006-03-20 16:43:15 +00:00
multipow.h initial import 2006-03-20 16:43:15 +00:00
multiver.c initial import 2006-03-20 16:43:15 +00:00
multiver.h initial import 2006-03-20 16:43:15 +00:00
mute.c initial import 2006-03-20 16:43:15 +00:00
mute.h initial import 2006-03-20 16:43:15 +00:00
netlist.c initial import 2006-03-20 16:43:15 +00:00
netmisc.c initial import 2006-03-20 16:43:15 +00:00
netmisc.h initial import 2006-03-20 16:43:15 +00:00
netpkt.c initial import 2006-03-20 16:43:15 +00:00
netpkt.h change byte to sbyte 2006-10-06 14:41:31 +00:00
netseq.h initial import 2006-03-20 16:43:15 +00:00
network.c change byte to sbyte 2006-10-06 14:41:31 +00:00
network.h change byte to sbyte 2006-10-06 14:41:31 +00:00
newdemo.c implemented sound code of d2x 2006-10-06 16:34:53 +00:00
newdemo.h implemented sound code of d2x 2006-10-06 16:34:53 +00:00
newmenu.c if player is deleted also delete PLX file; removed D1X_DATE, not necessary; corrected Menu_special 2006-10-10 09:53:25 +00:00
newmenu.h windows fixes: using SDL_ShowCursor for windows; adding alloca.h for MinGW environment 2006-10-07 11:56:30 +00:00
nncoms.c initial import 2006-03-20 16:43:15 +00:00
nncoms.h initial import 2006-03-20 16:43:15 +00:00
nocomlib.c initial import 2006-03-20 16:43:15 +00:00
nocomlib.h initial import 2006-03-20 16:43:15 +00:00
object.c initial import 2006-03-20 16:43:15 +00:00
object.h change byte to sbyte 2006-10-06 14:41:31 +00:00
observer.h initial import 2006-03-20 16:43:15 +00:00
paging.c change byte to sbyte 2006-10-06 14:41:31 +00:00
paging.h initial import 2006-03-20 16:43:15 +00:00
physics.c allow asserting objet to none if player is dead; code reformatting 2006-03-21 14:00:25 +00:00
physics.h initial import 2006-03-20 16:43:15 +00:00
piggy.c initial import 2006-03-20 16:43:15 +00:00
piggy.h initial import 2006-03-20 16:43:15 +00:00
pingstat.c initial import 2006-03-20 16:43:15 +00:00
pingstat.h initial import 2006-03-20 16:43:15 +00:00
player.h change byte to sbyte 2006-10-06 14:41:31 +00:00
playsave.c added new control type: Joystick & Mouse (Thanks to The_Lion) 2006-10-07 01:09:41 +00:00
playsave.h initial import 2006-03-20 16:43:15 +00:00
polyobj.c new code for ogl_offscreen_render, used it to reduce flickering in credits and spinning robots, improved way to regognize hires briefing images 2006-08-21 23:59:24 +00:00
polyobj.h undo of last patch - was no good 2006-04-18 18:07:23 +00:00
powerup.c initial import 2006-03-20 16:43:15 +00:00
powerup.h initial import 2006-03-20 16:43:15 +00:00
radar.c adjusted position of strings in hud and cockpit; made fadings work in OGL; made radar scale in cockpit mode; mede normal reticle default again and scaled it to current resolution for OGL; reformatted code to make it A BIT MORE readable 2006-09-08 23:31:06 +00:00
radar.h initial import 2006-03-20 16:43:15 +00:00
reconfig.c initial import 2006-03-20 16:43:15 +00:00
reconfig.h initial import 2006-03-20 16:43:15 +00:00
render.c change byte to sbyte 2006-10-06 14:41:31 +00:00
render.h initial import 2006-03-20 16:43:15 +00:00
reorder.c initial import 2006-03-20 16:43:15 +00:00
reorder.h initial import 2006-03-20 16:43:15 +00:00
robot.c initial import 2006-03-20 16:43:15 +00:00
robot.h change byte to sbyte 2006-10-06 14:41:31 +00:00
scores.c better handling for hires briefings; fixing some memleaks; code cleanup 2006-10-07 21:43:55 +00:00
scores.h initial import 2006-03-20 16:43:15 +00:00
screens.h initial import 2006-03-20 16:43:15 +00:00
script.h initial import 2006-03-20 16:43:15 +00:00
segment.h change byte to sbyte 2006-10-06 14:41:31 +00:00
segpoint.h initial import 2006-03-20 16:43:15 +00:00
settings.h initial import 2006-03-20 16:43:15 +00:00
slew.c initial import 2006-03-20 16:43:15 +00:00
slew.h fix error when building editor with RELEASE 2006-10-02 13:05:23 +00:00
snddecom.c initial import 2006-03-20 16:43:15 +00:00
snddecom.h initial import 2006-03-20 16:43:15 +00:00
songs.c code cleanups 2006-05-05 14:14:55 +00:00
songs.h initial import 2006-03-20 16:43:15 +00:00
sounds.h initial import 2006-03-20 16:43:15 +00:00
state.c corrected demo-related font positions; merged ogl_ubitmapm_cs and ogl_ubitmapm_cf 2006-10-08 15:56:03 +00:00
state.h initial import 2006-03-20 16:43:15 +00:00
switch.c change byte to sbyte 2006-10-06 14:41:31 +00:00
switch.h change byte to sbyte 2006-10-06 14:41:31 +00:00
terrain.c initial import 2006-03-20 16:43:15 +00:00
terrain.h initial import 2006-03-20 16:43:15 +00:00
texmerge.c initial import 2006-03-20 16:43:15 +00:00
texmerge.h initial import 2006-03-20 16:43:15 +00:00
text.c initial import 2006-03-20 16:43:15 +00:00
text.h initial import 2006-03-20 16:43:15 +00:00
textures.h initial import 2006-03-20 16:43:15 +00:00
titles.c corrected demo-related font positions; merged ogl_ubitmapm_cs and ogl_ubitmapm_cf 2006-10-08 15:56:03 +00:00
titles.h move order form showing to titles.c (d2x-cvs takeover) 2006-10-02 13:50:22 +00:00
vclip.c initial import 2006-03-20 16:43:15 +00:00
vclip.h initial import 2006-03-20 16:43:15 +00:00
vers_id.h if player is deleted also delete PLX file; removed D1X_DATE, not necessary; corrected Menu_special 2006-10-10 09:53:25 +00:00
vlcnfire.c initial import 2006-03-20 16:43:15 +00:00
vlcnfire.h initial import 2006-03-20 16:43:15 +00:00
wall.c initial import 2006-03-20 16:43:15 +00:00
wall.h change byte to sbyte 2006-10-06 14:41:31 +00:00
weapon.c change byte to sbyte 2006-10-06 14:41:31 +00:00
weapon.h change byte to sbyte 2006-10-06 14:41:31 +00:00