making sure canvas is free if a new buffer is created
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@ -702,6 +702,10 @@ void game_init_render_buffers(u_int32_t screen_mode, int render_w, int render_h,
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VR_render_width = render_w;
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VR_render_height = render_h;
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if (VR_offscreen_buffer) {
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gr_free_canvas(VR_offscreen_buffer);
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}
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if ( (VR_render_mode==VR_AREA_DET) || (VR_render_mode==VR_INTERLACED ) ) {
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if ( render_h*2 < 200 )
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VR_offscreen_buffer = gr_create_canvas( render_w, 200 );
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