dxx-rebirth/main
2006-10-02 17:51:45 +00:00
..
ai.c initial import 2006-03-20 16:43:15 +00:00
ai.h initial import 2006-03-20 16:43:15 +00:00
aipath.c initial import 2006-03-20 16:43:15 +00:00
aistruct.h initial import 2006-03-20 16:43:15 +00:00
altsound.c initial import 2006-03-20 16:43:15 +00:00
altsound.h initial import 2006-03-20 16:43:15 +00:00
args.c some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus 2006-08-30 18:11:16 +00:00
automap.c adjusted position of strings in hud and cockpit; made fadings work in OGL; made radar scale in cockpit mode; mede normal reticle default again and scaled it to current resolution for OGL; reformatted code to make it A BIT MORE readable 2006-09-08 23:31:06 +00:00
automap.h initial import 2006-03-20 16:43:15 +00:00
ban.c initial import 2006-03-20 16:43:15 +00:00
ban.h initial import 2006-03-20 16:43:15 +00:00
bm.c initial import 2006-03-20 16:43:15 +00:00
bm.h initial import 2006-03-20 16:43:15 +00:00
bmread.c initial import 2006-03-20 16:43:15 +00:00
cdplay.c initial import 2006-03-20 16:43:15 +00:00
cdplay.h initial import 2006-03-20 16:43:15 +00:00
cntrlcen.c initial import 2006-03-20 16:43:15 +00:00
cntrlcen.h initial import 2006-03-20 16:43:15 +00:00
collide.c initial import 2006-03-20 16:43:15 +00:00
collide.h initial import 2006-03-20 16:43:15 +00:00
command.c initial import 2006-03-20 16:43:15 +00:00
command.h initial import 2006-03-20 16:43:15 +00:00
compbit.h initial import 2006-03-20 16:43:15 +00:00
config.c Added command-line arg for SCons to specify Sharepath. Save config files, players etc. in home directory. Patch by Hans de Goede - THANKS 2006-10-02 10:52:51 +00:00
config.h initial import 2006-03-20 16:43:15 +00:00
console.c initial import 2006-03-20 16:43:15 +00:00
console.h initial import 2006-03-20 16:43:15 +00:00
controls.c initial import 2006-03-20 16:43:15 +00:00
controls.h initial import 2006-03-20 16:43:15 +00:00
credits.c compiler related changes (thanks to Chris Taylor) -part2: correction for scale_line 2006-10-02 14:44:11 +00:00
credits.h initial import 2006-03-20 16:43:15 +00:00
custom.c initial import 2006-03-20 16:43:15 +00:00
custom.h initial import 2006-03-20 16:43:15 +00:00
d_conv.c initial import 2006-03-20 16:43:15 +00:00
d_gamecv.c initial import 2006-03-20 16:43:15 +00:00
d_gamecv.h initial import 2006-03-20 16:43:15 +00:00
desc_id.h initial import 2006-03-20 16:43:15 +00:00
digi.h initial import 2006-03-20 16:43:15 +00:00
digicomp.c initial import 2006-03-20 16:43:15 +00:00
digicomp.h initial import 2006-03-20 16:43:15 +00:00
dumpmine.c initial import 2006-03-20 16:43:15 +00:00
effects.c initial import 2006-03-20 16:43:15 +00:00
effects.h initial import 2006-03-20 16:43:15 +00:00
endlevel.c improved use of Depth Test, added experimental hack for 4D levels; removed two Asserts which fail with 4D levels 2006-07-11 16:13:47 +00:00
endlevel.h initial import 2006-03-20 16:43:15 +00:00
fireball.c initial import 2006-03-20 16:43:15 +00:00
fireball.h initial import 2006-03-20 16:43:15 +00:00
fuelcen.c initial import 2006-03-20 16:43:15 +00:00
fuelcen.h initial import 2006-03-20 16:43:15 +00:00
fvi.c initial import 2006-03-20 16:43:15 +00:00
fvi.h initial import 2006-03-20 16:43:15 +00:00
fvi_a.h initial import 2006-03-20 16:43:15 +00:00
game.c since we removed Game_window_* definitions from game_init_render_buffers we define both in init_cockpit if 0; corrected FONTSCALE_* for SDL mode 2006-09-29 13:40:50 +00:00
game.h initial import 2006-03-20 16:43:15 +00:00
gamefont.c made fonts scalable, added command-line to enable fixed fonts, added command-line to enable hires fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. still need to rewrite credits code and make hud ready. will follow later. 2006-08-13 15:52:49 +00:00
gamefont.h initial import 2006-03-20 16:43:15 +00:00
gamemine.c initial import 2006-03-20 16:43:15 +00:00
gamemine.h initial import 2006-03-20 16:43:15 +00:00
gamesave.c initial import 2006-03-20 16:43:15 +00:00
gamesave.h initial import 2006-03-20 16:43:15 +00:00
gameseg.c disabled another Assert. commented with FIXME's - debugging if needed 2006-07-16 19:47:15 +00:00
gameseg.h initial import 2006-03-20 16:43:15 +00:00
gameseq.c some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus 2006-08-30 18:11:16 +00:00
gameseq.h initial import 2006-03-20 16:43:15 +00:00
gauges.c since we removed Game_window_* definitions from game_init_render_buffers we define both in init_cockpit if 0; corrected FONTSCALE_* for SDL mode 2006-09-29 13:40:50 +00:00
gauges.h initial import 2006-03-20 16:43:15 +00:00
hash.c initial import 2006-03-20 16:43:15 +00:00
hash.h initial import 2006-03-20 16:43:15 +00:00
hostage.c initial import 2006-03-20 16:43:15 +00:00
hostage.h initial import 2006-03-20 16:43:15 +00:00
hud.c showing game over in d2x-way 2006-07-16 17:58:47 +00:00
hudlog.c hudlogstdout as default 2006-07-27 14:16:33 +00:00
hudlog.h hudlogstdout as default 2006-07-27 14:16:33 +00:00
hudmsg.h initial import 2006-03-20 16:43:15 +00:00
ignore.c initial import 2006-03-20 16:43:15 +00:00
ignore.h initial import 2006-03-20 16:43:15 +00:00
inferno.c getting rid of inferno sound hacks because they were just a result of obsolete windows code 2006-10-02 17:51:45 +00:00
inferno.h initial import 2006-03-20 16:43:15 +00:00
ip_base.cpp initial import 2006-03-20 16:43:15 +00:00
ip_base.h initial import 2006-03-20 16:43:15 +00:00
ip_basec.h initial import 2006-03-20 16:43:15 +00:00
ipclienc.c initial import 2006-03-20 16:43:15 +00:00
ipclient.cpp re-implemented D1X ONLY GAME option to server menu and set it always true on UDP/IP to fix compability issues. making use of alloca instead of malloc in ipx_ip_SendPacket 2006-10-02 17:48:30 +00:00
ipclient.h initial import 2006-03-20 16:43:15 +00:00
ipserver.cpp initial import 2006-03-20 16:43:15 +00:00
ipserver.h initial import 2006-03-20 16:43:15 +00:00
ipx_drv.c initial import 2006-03-20 16:43:15 +00:00
joydefs.h initial import 2006-03-20 16:43:15 +00:00
kconfig.c added mouse in menus 2006-09-30 23:33:47 +00:00
kconfig.h initial import 2006-03-20 16:43:15 +00:00
key.c initial import 2006-03-20 16:43:15 +00:00
kmatrix.c initial import 2006-03-20 16:43:15 +00:00
kmatrix.h initial import 2006-03-20 16:43:15 +00:00
laser.c initial import 2006-03-20 16:43:15 +00:00
laser.h initial import 2006-03-20 16:43:15 +00:00
lighting.c initial import 2006-03-20 16:43:15 +00:00
lighting.h initial import 2006-03-20 16:43:15 +00:00
loadrdl.h initial import 2006-03-20 16:43:15 +00:00
loadrl2.c initial import 2006-03-20 16:43:15 +00:00
m_inspak.c initial import 2006-03-20 16:43:15 +00:00
makefile The new build system for d1x 2006-04-03 17:32:39 +00:00
menu.c re-implemented D1X ONLY GAME option to server menu and set it always true on UDP/IP to fix compability issues. making use of alloca instead of malloc in ipx_ip_SendPacket 2006-10-02 17:48:30 +00:00
menu.h initial import 2006-03-20 16:43:15 +00:00
mglobal.c initial import 2006-03-20 16:43:15 +00:00
mission.c initial import 2006-03-20 16:43:15 +00:00
mission.h initial import 2006-03-20 16:43:15 +00:00
mlticntl.c initial import 2006-03-20 16:43:15 +00:00
mlticntl.h initial import 2006-03-20 16:43:15 +00:00
modem.c initial import 2006-03-20 16:43:15 +00:00
modem.h initial import 2006-03-20 16:43:15 +00:00
morph.c initial import 2006-03-20 16:43:15 +00:00
morph.h initial import 2006-03-20 16:43:15 +00:00
mprofile.c initial import 2006-03-20 16:43:15 +00:00
mprofile.h initial import 2006-03-20 16:43:15 +00:00
multi.c initial import 2006-03-20 16:43:15 +00:00
multi.h re-implemented D1X ONLY GAME option to server menu and set it always true on UDP/IP to fix compability issues. making use of alloca instead of malloc in ipx_ip_SendPacket 2006-10-02 17:48:30 +00:00
multibot.c initial import 2006-03-20 16:43:15 +00:00
multibot.h initial import 2006-03-20 16:43:15 +00:00
multipow.c initial import 2006-03-20 16:43:15 +00:00
multipow.h initial import 2006-03-20 16:43:15 +00:00
multiver.c initial import 2006-03-20 16:43:15 +00:00
multiver.h initial import 2006-03-20 16:43:15 +00:00
mute.c initial import 2006-03-20 16:43:15 +00:00
mute.h initial import 2006-03-20 16:43:15 +00:00
netlist.c initial import 2006-03-20 16:43:15 +00:00
netmisc.c initial import 2006-03-20 16:43:15 +00:00
netmisc.h initial import 2006-03-20 16:43:15 +00:00
netpkt.c initial import 2006-03-20 16:43:15 +00:00
netpkt.h initial import 2006-03-20 16:43:15 +00:00
netseq.h initial import 2006-03-20 16:43:15 +00:00
network.c re-implemented D1X ONLY GAME option to server menu and set it always true on UDP/IP to fix compability issues. making use of alloca instead of malloc in ipx_ip_SendPacket 2006-10-02 17:48:30 +00:00
network.h initial import 2006-03-20 16:43:15 +00:00
newdemo.c remove diskfree hack in newdemo.c and always return 999999999 until we find a better solution and a reason for solving this after all 2006-10-02 12:37:20 +00:00
newdemo.h initial import 2006-03-20 16:43:15 +00:00
newmenu.c added mouse in menus 2006-09-30 23:33:47 +00:00
newmenu.h added mouse in menus 2006-09-30 23:33:47 +00:00
nncoms.c initial import 2006-03-20 16:43:15 +00:00
nncoms.h initial import 2006-03-20 16:43:15 +00:00
nocomlib.c initial import 2006-03-20 16:43:15 +00:00
nocomlib.h initial import 2006-03-20 16:43:15 +00:00
object.c initial import 2006-03-20 16:43:15 +00:00
object.h initial import 2006-03-20 16:43:15 +00:00
observer.h initial import 2006-03-20 16:43:15 +00:00
paging.c initial import 2006-03-20 16:43:15 +00:00
paging.h initial import 2006-03-20 16:43:15 +00:00
physics.c allow asserting objet to none if player is dead; code reformatting 2006-03-21 14:00:25 +00:00
physics.h initial import 2006-03-20 16:43:15 +00:00
piggy.c initial import 2006-03-20 16:43:15 +00:00
piggy.h initial import 2006-03-20 16:43:15 +00:00
pingstat.c initial import 2006-03-20 16:43:15 +00:00
pingstat.h initial import 2006-03-20 16:43:15 +00:00
player.h initial import 2006-03-20 16:43:15 +00:00
playsave.c some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus 2006-08-30 18:11:16 +00:00
playsave.h initial import 2006-03-20 16:43:15 +00:00
polyobj.c new code for ogl_offscreen_render, used it to reduce flickering in credits and spinning robots, improved way to regognize hires briefing images 2006-08-21 23:59:24 +00:00
polyobj.h undo of last patch - was no good 2006-04-18 18:07:23 +00:00
powerup.c initial import 2006-03-20 16:43:15 +00:00
powerup.h initial import 2006-03-20 16:43:15 +00:00
radar.c adjusted position of strings in hud and cockpit; made fadings work in OGL; made radar scale in cockpit mode; mede normal reticle default again and scaled it to current resolution for OGL; reformatted code to make it A BIT MORE readable 2006-09-08 23:31:06 +00:00
radar.h initial import 2006-03-20 16:43:15 +00:00
reconfig.c initial import 2006-03-20 16:43:15 +00:00
reconfig.h initial import 2006-03-20 16:43:15 +00:00
render.c improved use of Depth Test, added experimental hack for 4D levels; removed two Asserts which fail with 4D levels 2006-07-11 16:13:47 +00:00
render.h initial import 2006-03-20 16:43:15 +00:00
reorder.c initial import 2006-03-20 16:43:15 +00:00
reorder.h initial import 2006-03-20 16:43:15 +00:00
robot.c initial import 2006-03-20 16:43:15 +00:00
robot.h initial import 2006-03-20 16:43:15 +00:00
scores.c compiler related changes (thanks to Chris Taylor) 2006-10-02 14:36:10 +00:00
scores.h initial import 2006-03-20 16:43:15 +00:00
screens.h initial import 2006-03-20 16:43:15 +00:00
script.h initial import 2006-03-20 16:43:15 +00:00
segment.h initial import 2006-03-20 16:43:15 +00:00
segpoint.h initial import 2006-03-20 16:43:15 +00:00
settings.h initial import 2006-03-20 16:43:15 +00:00
slew.c initial import 2006-03-20 16:43:15 +00:00
slew.h fix error when building editor with RELEASE 2006-10-02 13:05:23 +00:00
snddecom.c initial import 2006-03-20 16:43:15 +00:00
snddecom.h initial import 2006-03-20 16:43:15 +00:00
songs.c code cleanups 2006-05-05 14:14:55 +00:00
songs.h initial import 2006-03-20 16:43:15 +00:00
sounds.h initial import 2006-03-20 16:43:15 +00:00
state.c new fixes for scalable menus. let's hope it's the last one (scalable menus patches in rev 100,102,103,104,105,110) 2006-09-04 22:22:54 +00:00
state.h initial import 2006-03-20 16:43:15 +00:00
switch.c initial import 2006-03-20 16:43:15 +00:00
switch.h initial import 2006-03-20 16:43:15 +00:00
terrain.c initial import 2006-03-20 16:43:15 +00:00
terrain.h initial import 2006-03-20 16:43:15 +00:00
texmerge.c initial import 2006-03-20 16:43:15 +00:00
texmerge.h initial import 2006-03-20 16:43:15 +00:00
text.c initial import 2006-03-20 16:43:15 +00:00
text.h initial import 2006-03-20 16:43:15 +00:00
textures.h initial import 2006-03-20 16:43:15 +00:00
titles.c move order form showing to titles.c (d2x-cvs takeover) 2006-10-02 13:50:22 +00:00
titles.h move order form showing to titles.c (d2x-cvs takeover) 2006-10-02 13:50:22 +00:00
vclip.c initial import 2006-03-20 16:43:15 +00:00
vclip.h initial import 2006-03-20 16:43:15 +00:00
vers_id.h changes in readmes, configs, etc and version number changes for 'ZAPHOD' release 2006-04-16 04:53:58 +00:00
vlcnfire.c initial import 2006-03-20 16:43:15 +00:00
vlcnfire.h initial import 2006-03-20 16:43:15 +00:00
wall.c initial import 2006-03-20 16:43:15 +00:00
wall.h initial import 2006-03-20 16:43:15 +00:00
weapon.c adjusted position of strings in hud and cockpit; made fadings work in OGL; made radar scale in cockpit mode; mede normal reticle default again and scaled it to current resolution for OGL; reformatted code to make it A BIT MORE readable 2006-09-08 23:31:06 +00:00
weapon.h initial import 2006-03-20 16:43:15 +00:00