.. |
ai.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
ai.h
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initial import
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2006-03-20 16:43:15 +00:00 |
aipath.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
aistruct.h
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
altsound.c
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fixing crash when playing sounds in lowmem
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2006-10-06 14:56:25 +00:00 |
altsound.h
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initial import
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2006-03-20 16:43:15 +00:00 |
args.c
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moved some FindArgs to main() so they are not called in the game; added printf for DEBUG to track FindArgs
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2006-10-31 15:45:48 +00:00 |
automap.c
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fixed missing automap side colors; re-added lost cheat; cleaned code to avoid warnings
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2006-11-15 02:37:45 +00:00 |
automap.h
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initial import
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2006-03-20 16:43:15 +00:00 |
ban.c
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initial import
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2006-03-20 16:43:15 +00:00 |
ban.h
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initial import
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2006-03-20 16:43:15 +00:00 |
bm.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
bm.h
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
bmread.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
cdplay.c
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initial import
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2006-03-20 16:43:15 +00:00 |
cdplay.h
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initial import
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2006-03-20 16:43:15 +00:00 |
cntrlcen.c
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initial import
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2006-03-20 16:43:15 +00:00 |
cntrlcen.h
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initial import
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2006-03-20 16:43:15 +00:00 |
collide.c
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initial import
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2006-03-20 16:43:15 +00:00 |
collide.h
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initial import
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2006-03-20 16:43:15 +00:00 |
command.c
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initial import
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2006-03-20 16:43:15 +00:00 |
command.h
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initial import
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2006-03-20 16:43:15 +00:00 |
compbit.h
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initial import
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2006-03-20 16:43:15 +00:00 |
config.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
config.h
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initial import
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2006-03-20 16:43:15 +00:00 |
console.c
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initial import
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2006-03-20 16:43:15 +00:00 |
console.h
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initial import
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2006-03-20 16:43:15 +00:00 |
controls.c
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initial import
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2006-03-20 16:43:15 +00:00 |
controls.h
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initial import
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2006-03-20 16:43:15 +00:00 |
credits.c
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make scrolling smoother by changing time_delay
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2006-10-12 22:48:19 +00:00 |
credits.h
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initial import
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2006-03-20 16:43:15 +00:00 |
custom.c
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initial import
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2006-03-20 16:43:15 +00:00 |
custom.h
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
d_conv.c
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initial import
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2006-03-20 16:43:15 +00:00 |
d_gamecv.c
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initial import
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2006-03-20 16:43:15 +00:00 |
d_gamecv.h
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initial import
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2006-03-20 16:43:15 +00:00 |
desc_id.h
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initial import
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2006-03-20 16:43:15 +00:00 |
digi.h
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implemented sound code of d2x
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2006-10-06 16:34:53 +00:00 |
digicomp.c
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initial import
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2006-03-20 16:43:15 +00:00 |
digicomp.h
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initial import
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2006-03-20 16:43:15 +00:00 |
digiobj.c
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added digiobj.c which was missing - should already be in rev 165
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2006-10-10 17:13:52 +00:00 |
dumpmine.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
effects.c
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initial import
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2006-03-20 16:43:15 +00:00 |
effects.h
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initial import
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2006-03-20 16:43:15 +00:00 |
endlevel.c
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improved use of Depth Test, added experimental hack for 4D levels; removed two Asserts which fail with 4D levels
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2006-07-11 16:13:47 +00:00 |
endlevel.h
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initial import
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2006-03-20 16:43:15 +00:00 |
fireball.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
fireball.h
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initial import
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2006-03-20 16:43:15 +00:00 |
fuelcen.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
fuelcen.h
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
fvi.c
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initial import
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2006-03-20 16:43:15 +00:00 |
fvi.h
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initial import
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2006-03-20 16:43:15 +00:00 |
fvi_a.h
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initial import
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2006-03-20 16:43:15 +00:00 |
game.c
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moved some FindArgs to main() so they are not called in the game; added printf for DEBUG to track FindArgs
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2006-10-31 15:45:48 +00:00 |
game.h
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removing unnecessary stuff from game_init_render_buffers; better resolution handling; making shareware version using registered save/restore features; storing resolution stuff in PLX file and making compability to other D1X versions; cleaning up the code a bit; implemented SHAREWARE build in SCons and some fixes for SHAREWARE build (Thanks to Hans de Goede)
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2006-10-06 00:12:16 +00:00 |
gamefont.c
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made fonts scalable, added command-line to enable fixed fonts, added command-line to enable hires fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. still need to rewrite credits code and make hud ready. will follow later.
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2006-08-13 15:52:49 +00:00 |
gamefont.h
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initial import
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2006-03-20 16:43:15 +00:00 |
gamemine.c
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initial import
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2006-03-20 16:43:15 +00:00 |
gamemine.h
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initial import
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2006-03-20 16:43:15 +00:00 |
gamesave.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
gamesave.h
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initial import
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2006-03-20 16:43:15 +00:00 |
gameseg.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
gameseg.h
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
gameseq.c
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don't run joydefs_calibrate if joystick is not selected as input device
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2006-10-11 21:48:40 +00:00 |
gameseq.h
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initial import
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2006-03-20 16:43:15 +00:00 |
gauges.c
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command-line to set glScissor off if needed
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2006-11-02 01:23:47 +00:00 |
gauges.h
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initial import
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2006-03-20 16:43:15 +00:00 |
hash.c
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initial import
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2006-03-20 16:43:15 +00:00 |
hash.h
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initial import
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2006-03-20 16:43:15 +00:00 |
hmp2mid.c
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* Addition of forgotten HMP-MIDI conversion
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2006-10-18 17:08:59 +00:00 |
hmp2mid.h
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* Addition of forgotten HMP-MIDI conversion
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2006-10-18 17:08:59 +00:00 |
hostage.c
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initial import
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2006-03-20 16:43:15 +00:00 |
hostage.h
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initial import
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2006-03-20 16:43:15 +00:00 |
hud.c
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aligned 'press any key...' message on hud
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2006-10-12 10:07:05 +00:00 |
hudlog.c
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hudlogstdout as default
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2006-07-27 14:16:33 +00:00 |
hudlog.h
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hudlogstdout as default
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2006-07-27 14:16:33 +00:00 |
hudmsg.h
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initial import
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2006-03-20 16:43:15 +00:00 |
ignore.c
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initial import
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2006-03-20 16:43:15 +00:00 |
ignore.h
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initial import
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2006-03-20 16:43:15 +00:00 |
inferno.c
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command-line to set glScissor off if needed
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2006-11-02 01:23:47 +00:00 |
inferno.h
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initial import
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2006-03-20 16:43:15 +00:00 |
ip_base.cpp
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initial import
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2006-03-20 16:43:15 +00:00 |
ip_base.h
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initial import
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2006-03-20 16:43:15 +00:00 |
ip_basec.h
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initial import
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2006-03-20 16:43:15 +00:00 |
ipclienc.c
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initial import
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2006-03-20 16:43:15 +00:00 |
ipclient.cpp
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windows fixes: using SDL_ShowCursor for windows; adding alloca.h for MinGW environment
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2006-10-07 11:56:30 +00:00 |
ipclient.h
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initial import
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2006-03-20 16:43:15 +00:00 |
ipserver.cpp
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initial import
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2006-03-20 16:43:15 +00:00 |
ipserver.h
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initial import
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2006-03-20 16:43:15 +00:00 |
ipx_drv.c
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initial import
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2006-03-20 16:43:15 +00:00 |
joydefs.h
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initial import
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2006-03-20 16:43:15 +00:00 |
kconfig.c
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make sliding use sensitivity
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2006-10-31 15:07:25 +00:00 |
kconfig.h
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added new control type: Joystick & Mouse (Thanks to The_Lion)
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2006-10-07 01:09:41 +00:00 |
key.c
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initial import
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2006-03-20 16:43:15 +00:00 |
kmatrix.c
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initial import
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2006-03-20 16:43:15 +00:00 |
kmatrix.h
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initial import
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2006-03-20 16:43:15 +00:00 |
laser.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
laser.h
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initial import
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2006-03-20 16:43:15 +00:00 |
lighting.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
lighting.h
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initial import
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2006-03-20 16:43:15 +00:00 |
loadrdl.h
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
loadrl2.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
m_inspak.c
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initial import
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2006-03-20 16:43:15 +00:00 |
makefile
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The new build system for d1x
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2006-04-03 17:32:39 +00:00 |
menu.c
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print warning if resolution is set too high and don't change after all
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2006-10-14 14:28:36 +00:00 |
menu.h
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initial import
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2006-03-20 16:43:15 +00:00 |
mglobal.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
mission.c
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initial import
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2006-03-20 16:43:15 +00:00 |
mission.h
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initial import
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2006-03-20 16:43:15 +00:00 |
mlticntl.c
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initial import
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2006-03-20 16:43:15 +00:00 |
mlticntl.h
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initial import
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2006-03-20 16:43:15 +00:00 |
modem.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
modem.h
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initial import
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2006-03-20 16:43:15 +00:00 |
morph.c
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initial import
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2006-03-20 16:43:15 +00:00 |
morph.h
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initial import
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2006-03-20 16:43:15 +00:00 |
mprofile.c
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initial import
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2006-03-20 16:43:15 +00:00 |
mprofile.h
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initial import
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2006-03-20 16:43:15 +00:00 |
multi.c
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cleaned up command-line help; removed old/redundant/unfunctional options; improved code to read -pilot/-demo argument
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2006-10-18 12:52:56 +00:00 |
multi.h
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
multibot.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
multibot.h
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initial import
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2006-03-20 16:43:15 +00:00 |
multipow.c
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initial import
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2006-03-20 16:43:15 +00:00 |
multipow.h
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initial import
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2006-03-20 16:43:15 +00:00 |
multiver.c
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initial import
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2006-03-20 16:43:15 +00:00 |
multiver.h
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initial import
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2006-03-20 16:43:15 +00:00 |
mute.c
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initial import
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2006-03-20 16:43:15 +00:00 |
mute.h
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initial import
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2006-03-20 16:43:15 +00:00 |
netlist.c
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removed fullscreen menu toggle - does not work on any arch and hasn't since we have toggle in resolution menu
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2006-10-20 14:53:41 +00:00 |
netmisc.c
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initial import
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2006-03-20 16:43:15 +00:00 |
netmisc.h
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initial import
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2006-03-20 16:43:15 +00:00 |
netpkt.c
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initial import
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2006-03-20 16:43:15 +00:00 |
netpkt.h
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
netseq.h
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initial import
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2006-03-20 16:43:15 +00:00 |
network.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
network.h
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
newdemo.c
|
implemented sound code of d2x
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2006-10-06 16:34:53 +00:00 |
newdemo.h
|
implemented sound code of d2x
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2006-10-06 16:34:53 +00:00 |
newmenu.c
|
removed fullscreen menu toggle - does not work on any arch and hasn't since we have toggle in resolution menu
|
2006-10-20 14:53:41 +00:00 |
newmenu.h
|
windows fixes: using SDL_ShowCursor for windows; adding alloca.h for MinGW environment
|
2006-10-07 11:56:30 +00:00 |
nncoms.c
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initial import
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2006-03-20 16:43:15 +00:00 |
nncoms.h
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initial import
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2006-03-20 16:43:15 +00:00 |
nocomlib.c
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initial import
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2006-03-20 16:43:15 +00:00 |
nocomlib.h
|
initial import
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2006-03-20 16:43:15 +00:00 |
object.c
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initial import
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2006-03-20 16:43:15 +00:00 |
object.h
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
observer.h
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initial import
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2006-03-20 16:43:15 +00:00 |
paging.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
paging.h
|
initial import
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2006-03-20 16:43:15 +00:00 |
physics.c
|
allow asserting objet to none if player is dead; code reformatting
|
2006-03-21 14:00:25 +00:00 |
physics.h
|
initial import
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2006-03-20 16:43:15 +00:00 |
piggy.c
|
initial import
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2006-03-20 16:43:15 +00:00 |
piggy.h
|
initial import
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2006-03-20 16:43:15 +00:00 |
pingstat.c
|
initial import
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2006-03-20 16:43:15 +00:00 |
pingstat.h
|
initial import
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2006-03-20 16:43:15 +00:00 |
player.h
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
playsave.c
|
involve hli entry to determinate player_file_size correctly
|
2006-10-12 22:50:26 +00:00 |
playsave.h
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initial import
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2006-03-20 16:43:15 +00:00 |
polyobj.c
|
new code for ogl_offscreen_render, used it to reduce flickering in credits and spinning robots, improved way to regognize hires briefing images
|
2006-08-21 23:59:24 +00:00 |
polyobj.h
|
undo of last patch - was no good
|
2006-04-18 18:07:23 +00:00 |
powerup.c
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initial import
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2006-03-20 16:43:15 +00:00 |
powerup.h
|
initial import
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2006-03-20 16:43:15 +00:00 |
radar.c
|
corrected radar y position
|
2006-10-15 23:36:08 +00:00 |
radar.h
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initial import
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2006-03-20 16:43:15 +00:00 |
reconfig.c
|
initial import
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2006-03-20 16:43:15 +00:00 |
reconfig.h
|
initial import
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2006-03-20 16:43:15 +00:00 |
render.c
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just turn off detriangulation for OGL
|
2006-11-01 02:02:20 +00:00 |
render.h
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initial import
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2006-03-20 16:43:15 +00:00 |
reorder.c
|
initial import
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2006-03-20 16:43:15 +00:00 |
reorder.h
|
initial import
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2006-03-20 16:43:15 +00:00 |
robot.c
|
initial import
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2006-03-20 16:43:15 +00:00 |
robot.h
|
change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
scores.c
|
better handling for hires briefings; fixing some memleaks; code cleanup
|
2006-10-07 21:43:55 +00:00 |
scores.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
screens.h
|
initial import
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2006-03-20 16:43:15 +00:00 |
script.h
|
initial import
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2006-03-20 16:43:15 +00:00 |
segment.h
|
change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
segpoint.h
|
initial import
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2006-03-20 16:43:15 +00:00 |
settings.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
slew.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
slew.h
|
fix error when building editor with RELEASE
|
2006-10-02 13:05:23 +00:00 |
snddecom.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
snddecom.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
songs.c
|
code cleanups
|
2006-05-05 14:14:55 +00:00 |
songs.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
sounds.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
state.c
|
corrected demo-related font positions; merged ogl_ubitmapm_cs and ogl_ubitmapm_cf
|
2006-10-08 15:56:03 +00:00 |
state.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
switch.c
|
change byte to sbyte
|
2006-10-06 14:41:31 +00:00 |
switch.h
|
change byte to sbyte
|
2006-10-06 14:41:31 +00:00 |
terrain.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
terrain.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
texmerge.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
texmerge.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
text.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
text.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
textures.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
titles.c
|
corrected demo-related font positions; merged ogl_ubitmapm_cs and ogl_ubitmapm_cf
|
2006-10-08 15:56:03 +00:00 |
titles.h
|
move order form showing to titles.c (d2x-cvs takeover)
|
2006-10-02 13:50:22 +00:00 |
vclip.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
vclip.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
vers_id.h
|
if player is deleted also delete PLX file; removed D1X_DATE, not necessary; corrected Menu_special
|
2006-10-10 09:53:25 +00:00 |
vlcnfire.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
vlcnfire.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
wall.c
|
last small hack for 4D effects... still does not work correctly and never will
|
2006-10-14 12:43:50 +00:00 |
wall.h
|
change byte to sbyte
|
2006-10-06 14:41:31 +00:00 |
weapon.c
|
change byte to sbyte
|
2006-10-06 14:41:31 +00:00 |
weapon.h
|
change byte to sbyte
|
2006-10-06 14:41:31 +00:00 |