Commit graph

428 commits

Author SHA1 Message Date
zicodxx 18d7e3fb69 Updated docs; Removed GP2X support since I won't support this device anymore 2007-09-28 22:44:04 +00:00
zicodxx 487c6fa0e2 Implemented -use_players_dir 2007-09-28 15:14:09 +00:00
zicodxx e6d4ab025e Removed line_spacing for not connected players in Netgame info screen 2007-09-26 21:57:03 +00:00
zicodxx 636b244f53 Small fixes for new netgame info screen; Doing PING routines D2X-way while trying to keep compability to other D1X versions 2007-09-26 18:30:48 +00:00
zicodxx 278779936b Removed key shortcuts for menus 2007-09-24 07:56:26 +00:00
md2211 d393f32eed * Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
2007-09-21 19:06:05 +00:00
zicodxx b00c32ef64 Removed briefing text shadows code 2007-09-20 14:39:23 +00:00
zicodxx f17be32e17 Code-cleanup; Implemented new multi profile feature 2007-09-20 14:22:57 +00:00
md2211 cd6e155579 * Huge SDL_mixer refactoring; sound backend now selectable at runtime, in D1X & D2X
* Sound system now uses a set of function pointers (digi.c) as a single interface to either SDL or SDL_mixer
* Ported jukebox functionality to D2X
2007-09-18 13:37:39 +00:00
zicodxx dc1e0d5e65 Code Re-formatting; Preventing Redundancy in Restricted-game joining and leaving players (packet redundancy); Removed Network master menu (and mlticntl code) due to compatibility to older games; Using D2X code for restricted games; Expanded Game-help screen 2007-09-13 10:08:47 +00:00
zicodxx 5f78602f1b Added complex netgame information screen (key PAUSE), Removed ping commands because ping handled in new screen 2007-09-08 11:11:41 +00:00
zicodxx bbf30c223c Removed handicapping remnants, Removed -msgcolorlevel, color names in Multi-messages to Player- or Team-color 2007-09-05 17:31:05 +00:00
zicodxx 74a03f70ff Fixed embedded color strings 2007-09-03 11:21:00 +00:00
zicodxx 44551b2a60 HUD alignment improvements 2007-08-31 00:10:43 +00:00
zicodxx 1e74aac248 Added command-line option to disable reticle 2007-08-29 23:21:13 +00:00
zicodxx 4902db8884 Apply BUMP_HACK on walls only 2007-08-28 22:53:37 +00:00
zicodxx b458821bba Use right palette after briefings end to make sure nothing gets messed up 2007-08-28 21:24:18 +00:00
zicodxx 46c785f3fc Fixed some mem-leaks; Made show_fullscr() use ogl_ubitmapm_cs(); Removed use of glScissor for menus - using Blitting; Code cleanup 2007-08-27 23:01:34 +00:00
zicodxx a65105241b Preventing redundancy of doubled messages correctly 2007-08-26 11:46:10 +00:00
zicodxx b7c2e1cfa4 Improved CPU cycles sleeping for -nicefps - moved out of main frame calc loop and taking care of 10ms timer inaccuracy 2007-08-25 23:35:19 +00:00
zicodxx 2f5e31bfb3 Fixed some compiler warnings 2007-08-20 21:48:55 +00:00
zicodxx 21eee38432 actually submitting memleak fix which should have gone in last revision 2007-08-09 14:43:56 +00:00
zicodxx 38b9f13bef Some debugging-related cleanups, Fixed memleak 2007-08-09 14:29:53 +00:00
zicodxx 4d02c92db5 Fixes and improvements on -ip_hostaddr; Fixed paltte bug in SDL build 2007-08-09 12:28:17 +00:00
zicodxx c5b265db30 Added -ip_hostaddr argument to specify a host IP address via command-line/INI 2007-08-08 21:11:51 +00:00
zicodxx eea4b87d86 Fixed excessive use of set_screen_mode; Menu fixes 2007-08-08 18:06:33 +00:00
zicodxx 2860b159e9 Set default value for Game_screen_mode which is necessary if there's no config file yet; Made resolution switching more failsafe by not allowing resolutions below 320x200; Cleaned up briefings code (I hope so) 2007-08-08 12:38:13 +00:00
zicodxx de70147783 Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups 2007-07-26 23:56:00 +00:00
zicodxx a01b75737c FindArg cleanup - GL-Debug and SDL arguments 2007-07-23 18:13:49 +00:00
zicodxx 44ae14c363 Even more FindArg cleanups 2007-07-22 20:56:23 +00:00
zicodxx 88c53d941a Even more FindArg cleanups 2007-07-22 20:40:39 +00:00
zicodxx 9ea9c519b5 Removed -multisave argument, deactivated feature as default (multi.h define) - broken, not sure if it's worth to fix 2007-07-22 19:24:26 +00:00
zicodxx 66a784c4d3 Code cleanup and small fixes 2007-07-22 01:43:34 +00:00
zicodxx d6d1a2ca1f Code cleanup and small fixes 2007-07-22 01:34:00 +00:00
zicodxx 1907daaef3 Cleanups 2007-07-18 22:23:06 +00:00
zicodxx e8771e7d0e FindArg cleanup; Removed remnants of Observer-mode 2007-07-18 21:36:53 +00:00
zicodxx ca9e82fe80 Cleaned up more FindArg's - general Debug Options; Cleanups 2007-07-18 20:13:17 +00:00
zicodxx e274230e38 Cleaned up more FindArg's - Networking Options; Some fixes 2007-07-16 02:34:51 +00:00
zicodxx 0bf2b7d4a9 Removed unused RealFrameTime; Removed FPS-dependent Homing-tracking code 2007-07-16 00:28:22 +00:00
zicodxx 3a971db581 Fixing duplicated gr_toggle_fullscreen() 2007-07-15 21:55:00 +00:00
zicodxx c19d49d65d Cleaned up more FindArg's - (most important) OpenGL Options 2007-07-15 21:22:07 +00:00
zicodxx 90e50806ba Cleaned up more FindArg's - Graphics Options 2007-07-15 15:23:45 +00:00
zicodxx f3ae339f9f Cleaned up more FindArg's - Sound Options 2007-07-14 22:36:04 +00:00
zicodxx 38cde9ec87 Placing FindArg calls to seperated function, putting variables to a struct - frist step, not finished, yet; Large code cleanup 2007-07-14 20:33:42 +00:00
zicodxx 78103fddce removed old CD-Play code 2007-07-14 10:51:17 +00:00
zicodxx 950a373f43 fixing playerfile size detection, using gr_flip() with title screens 2007-06-29 19:56:37 +00:00
zicodxx 96418c210e fixing compiler warning, handle *SOUND_TO_OBJ events correctly in demo playback 2007-06-28 14:33:47 +00:00
zicodxx 9df975f7a7 adjusted size of Inputbox 2007-06-16 08:13:38 +00:00
zicodxx 9440769b45 small code cleanup; improved texture caching in menus to save RAM 2007-06-15 12:32:44 +00:00
zicodxx 48c302985c fixed memleak 2007-06-15 08:23:19 +00:00
zicodxx 2c05c07493 fixed axis direction for vertical and sideways thrust time; fixed y-Offset for mouse selection in kconfig_sub; removed (useless) Shrink/Grow window feature to clean code a bit; saving Cockpit mode in PLX file; improved grabmouse so mouse is always released in non-SCREEN_GAME modes 2007-06-14 20:51:52 +00:00
zicodxx 158a2b3bde using size_t when it comes to integer to pointer conversions 2007-06-14 12:32:18 +00:00
zicodxx c3fa1eb778 fixed more compiler warnings 2007-06-11 15:54:09 +00:00
zicodxx 86c18a63c3 fixed a bunch of compiler warnings 2007-06-11 09:06:14 +00:00
zicodxx 6049574cd2 introduced new bitmap flag to draw cockpit bitmap with transparency; draw transparent cockpit bitmap over gauges to make it more pixel-correct; code cleanups 2007-06-10 16:21:53 +00:00
zicodxx 84f0529ec4 improved pixel-correct (almost) scaling of menus; new Netgame info screen which can show up necessary game rules 2007-05-31 22:30:18 +00:00
zicodxx e150919deb free grabbed mouse in Demo Playback; improved Player-files deletion 2007-05-16 11:26:34 +00:00
zicodxx 4091731e64 make sure Game_window_w/h is always set to a valid value in every cockpit mode 2007-05-14 14:02:12 +00:00
zicodxx 05f58c3ed4 fixed speeding bug in homing system 2007-05-14 13:45:11 +00:00
zicodxx f912c9efa6 Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning 2007-05-14 13:38:44 +00:00
zicodxx 5bf5153f5b read -pilot arg with and without filename extension 2007-05-10 09:34:27 +00:00
zicodxx ecf8a53e0c update viewing values at Fullscreen Toggle; added Fullscreen Toggle to Menus and Demo Playback 2007-05-09 09:44:45 +00:00
zicodxx f5f0c45ded rev432 revisited - do not send multi De-Cloak packet in Demo Playback 2007-05-02 18:42:46 +00:00
zicodxx c5a5e43c26 improved INI-File parsing 2007-05-01 23:23:09 +00:00
zicodxx 31aa39fefa resolved some overlapping HUD elements 2007-05-01 22:57:31 +00:00
zicodxx 8e6be6ab6d 2007-04-21 08:42:21 +00:00
zicodxx 402744ea48 prevent string placeholders in HUD Messages which may crash the game 2007-04-21 08:27:21 +00:00
zicodxx 2ec782ddee increased offset to detect movement on Joystick axis for mapping function 2007-04-20 07:25:23 +00:00
zicodxx 6a4e2166c9 made smart blobs easier to dodge 2007-04-19 22:17:46 +00:00
zicodxx 0200658155 forbid % to read into multi messages to not mess up the string 2007-04-15 16:33:04 +00:00
zicodxx 3f3b13b893 introducing kconfig_sub_draw_table() making it possible to redraw configuration tables with OGL swapping and clearing; increased timer_delay for menus and briefings to save more CPU usage 2007-04-14 08:43:49 +00:00
zicodxx 2339cb8293 introduced do_weapon_stuff() to abstract code from ReadControls() 2007-04-11 23:09:22 +00:00
zicodxx 4f07beb2d6 removed some code from Weapon Ordering which broke primary cycling 2007-04-11 23:04:15 +00:00
zicodxx 9c67d79f28 hide cursor after newmenu_get_filename() 2007-04-07 13:57:17 +00:00
kreatordxx 6b9c94a9c6 remove final remains of VR_current_page and VR_use_paging, resolution variable cleanup - remove VGA_current_mode, VR_screen_mode, VR_render_buffer[0].cv_bitmap.bm_w/h and VR_render_width/height (Game_screen_mode is the actual resolution put in an int, not an index) 2007-04-05 13:23:44 +00:00
zicodxx f52910f3ad compile-time fix for demo stuff; close menu with boxed message 2007-04-04 17:17:53 +00:00
zicodxx bcb406faeb improved Autodemo-feature - less code, activate AFTER pilot is selected to make sure resolution and player-file operations do not mess up 2007-04-04 10:24:03 +00:00
zicodxx e9459ab1c0 clear HUD-Messages if a Demo starts so old messages do not appear; also set gr_palette_load() in nm_draw_background1 so palette resets if Demo-playback is cancelled 2007-04-03 22:12:54 +00:00
kreatordxx d4d62fc165 merge and move automap border drawing code to draw_automap, so it could be used to draw the automap again just before showing a dialog box 2007-04-01 05:06:35 +00:00
kreatordxx 29110d4726 remove 'extern int last_drawn_cockpit[2]' since it's now a single int (not an array), fixing memory corruption (whoops!!) 2007-04-01 02:14:38 +00:00
zicodxx 61933261c2 moved gr_palette_load() in nm_draw_background so it always does apply and resets step-ups properly 2007-03-31 21:39:48 +00:00
zicodxx 95b08dfb17 a switch to disable timer_delay in calc_frame_time - may be used if game runs a bit choppy 2007-03-31 21:00:47 +00:00
zicodxx 0816c0508c mistake *sigh* 2007-03-31 12:53:48 +00:00
zicodxx 790f9ef9a1 improved Error-handling for loading missions 2007-03-31 12:52:38 +00:00
zicodxx 833f3a06fa dropped Newdemo Un/pause feature - unreliable, creates corrupt data 2007-03-30 07:38:15 +00:00
zicodxx 532e1585e9 Error-proof cfile_init_hogfile(), added forgotten break statement for Pause/Unpause Demo 2007-03-30 07:26:07 +00:00
zicodxx 85873c29f6 introduced newmenu_dotiny() from D2X to show menus with GAME_FONT; extended Help-menu and removed D1X-Help-menu 2007-03-29 22:11:46 +00:00
zicodxx add8710081 palette-related fixes for Doublebuffered menus; fixes for SDL-build 2007-03-29 00:13:08 +00:00
zicodxx 1851b7d1fe draw mine view directly to screen with SDL Video, no using an offscreen buffer (will use SDL_Flip later) 2007-03-26 10:47:34 +00:00
zicodxx 233fdcd2db unbind Minus/Equal from Shrink/Grow-window - only use ALT-F9/F10 to get richt with all keyboard layouts; Always allow screen resolution switching, even if selected is not supported to ensure Multi-Monitor support 2007-03-26 08:20:46 +00:00
zicodxx 6b84e27046 removed d_delay, now using timer_delay as wrapper for SDL_Delay 2007-03-25 21:00:14 +00:00
zicodxx 91d32b1a9d deleted leftovers of obsolete Make build-system 2007-03-25 17:23:30 +00:00
zicodxx 4505b3b376 fixed possible corrpution with nfiles cin cfile_init_hogfile; improved briefing delay usage 2007-03-25 09:14:40 +00:00
zicodxx 9e1281d81e add gr_flip, allowing significant cleanup; remove final remnants of VR_current_page, also allowing -nodoublebuffer switch for all platforms 2007-03-22 14:15:46 +00:00
zicodxx d33ccb0f01 Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build 2007-03-22 11:32:22 +00:00
md2211 752b772d26 USE_SDLMIXER fix for regular SDL audio build 2007-03-18 18:17:49 +00:00
md2211 2a5142e82b First release of the new in-game jukebox system
Specify a music directory with -jukebox
2007-03-12 21:56:41 +00:00
zicodxx 83698e5508 implemented expanded Joystick configuration panel (Thanks xatmes); corrected draw functions for kconfig_sub() and Scoreboard to show them correct in non 4/3 aspects; corrected Close-boxes for Mouse Menu control 2007-03-06 10:36:37 +00:00
zicodxx 907608f3db removed WANT_AWE32 flag - too buggy; scaled space between Hud-messages; block Hudlog output messages beginning with you (your ... maxed out, you already have ...) 2007-03-04 15:01:17 +00:00
zicodxx e0a95ebd6a cleaned up hud_show_weapons_mode() 2007-03-04 14:22:53 +00:00
zicodxx 603540d64f improved Error-handling for starting a mission, making the game not crash if Level file is not found 2007-03-04 11:54:32 +00:00
zicodxx f268021ddb some menu fixes 2007-03-03 18:27:55 +00:00
zicodxx 9c758b2cc9 newdemo-related fixes 2007-02-28 20:43:10 +00:00
zicodxx 84f7b9ee2a reverting rev429 - fixing GameTime as D2X does 2007-02-26 13:50:59 +00:00
zicodxx 09ea33ca94 improved DepthTest, fixing Clipping bugs 2007-02-26 13:32:00 +00:00
zicodxx 9e46ec19c8 reset GameTime properly if needed 2007-02-20 02:16:42 +00:00
zicodxx 93b4b0fea9 don't show Radar box-fading in SDL; fixed OGL gr_ucircle() 2007-02-20 00:00:28 +00:00
zicodxx ad64582cb8 make 'Press any key ...'- and 'Demo recording' messages not overlap 2007-02-19 21:18:04 +00:00
zicodxx e67272af3b fixed memory corruption in Demo-Playback 2007-02-19 19:57:23 +00:00
zicodxx 508b95178b seperated Controls-reading functions in HandleEndlevelKey, HandleEndlevelKey, FinalCheatsKey, HandleGamekey; improved Game-key handling is Player_is_dead 2007-02-19 17:57:15 +00:00
zicodxx e3faa7bcf6 removed BADTEXTURE cheat 2007-02-19 15:30:13 +00:00
zicodxx 545680b27e block 'You already have'-messages in HudLog output 2007-02-19 15:21:53 +00:00
zicodxx 40e11ebe8c fixed player restriction at robot-/coop-games - code cleanup 2007-02-19 13:29:19 +00:00
zicodxx 464b92d54b fixed player restriction at robot-/coop-games - code cleanup 2007-02-19 12:57:30 +00:00
zicodxx dc0a72029a added Alex' patch to add FPS independent and physics homing missiles - also implemented command-line to switch back to legacy homers 2007-02-17 22:52:23 +00:00
md2211 2546a5e24a Adding missing stuff from previous revision 2007-02-14 22:28:49 +00:00
zicodxx 6fd80133ce improved debris random stuff, added -persistentdebris feature 2007-02-10 23:19:21 +00:00
zicodxx d33ef5ab00 removing debug message 2007-02-09 19:17:22 +00:00
zicodxx 59f9083a52 added -gl_voodoo to OpenGL command-line switches and INI 2007-02-09 15:34:10 +00:00
zicodxx 6657906849 created offset for LOCK message string if demo record or playback 2007-02-08 17:34:34 +00:00
zicodxx 871fd0374d introducing HandleDeathKey - allows sending multi messages and options menu while dead 2007-02-07 16:25:40 +00:00
zicodxx 4783d9263d on-screen network error messages 2007-02-07 12:50:08 +00:00
zicodxx eebedcca6f expanded help menu and fixed d1x help 2007-02-07 11:47:48 +00:00
zicodxx 9e995fdafc force show_fullscreen to software drawing if image is bigger than screen, showing Automap background in low resolutions via software, removed obsolete robot briefing fix in OGL, code cleanup 2007-02-06 19:23:33 +00:00
zicodxx 5df99b88c8 use remove instead of unlink to delete plx-file safely 2007-02-06 15:08:05 +00:00
zicodxx c7db8ea672 fixed -demo and -autodemo switches to work with DEMO_DIR 2007-02-06 15:03:10 +00:00
zicodxx d636883a64 corrected UDP/IP error output 2007-01-30 00:00:53 +00:00
zicodxx 1bb867d617 added transparency effects for some bitmaps like explosions, powerups, weapons, etc. - to enable with -gl_transparency 2007-01-29 23:31:20 +00:00
zicodxx ca73263ae3 corrected radar positions and gave it a grey background so it's better visible 2007-01-28 18:11:53 +00:00
zicodxx d1d739c8ff reverting rev372 - fast movement noticed in DOS version was caused by too high FPS because of the different behaviour of FrameTime. Divisor in pitch time is correct to stay as close as possible to 30FPS behaviour 2007-01-27 23:01:42 +00:00
zicodxx 163bdd65ac corrected position of multi-message entry string 2007-01-27 15:48:22 +00:00
zicodxx c8984f0fb0 made pitching time as fast as heading time - compared with original Descent1 & 2 2007-01-27 15:24:03 +00:00
zicodxx b3720dfcdb use ogl_ubitmapm_cs instead of show_fullscr in OGL to render faster 2007-01-27 02:48:36 +00:00
zicodxx 850aaf5635 scale menus properly when dealing with hiresfont 2007-01-26 12:10:19 +00:00
zicodxx 0bac16fc48 re-added -hudlines and -msgcolorlevel 2007-01-26 11:15:18 +00:00
zicodxx d9124c0d33 improved credits scrolling - not that smooth anymore, but less CPU intense 2007-01-25 23:58:28 +00:00
zicodxx 60ba7257f9 don't display lives and score if hud message is longer than 40 chars. preventing overlay of message and lives/score 2007-01-25 13:49:17 +00:00
zicodxx ccd94920f5 improved resolution-check method - removed old code 2007-01-25 13:01:39 +00:00
zicodxx a6cd6d8d27 fixed buffer for demo_mode 2007-01-25 10:14:51 +00:00
zicodxx f798c8b2fd correction for last commit (god I am stupid) 2007-01-25 10:06:40 +00:00
zicodxx 363a7afd48 added some forgotten includes to avoid warnings 2007-01-25 10:05:14 +00:00
zicodxx db2c91597e read/save Hires fonts/briefings, demos, AddOn missions, screenshots from/to subdirectories 2007-01-25 09:56:05 +00:00
zicodxx b6a1f15666 fixed multi summary reactor lifetime refresh 2007-01-22 11:34:03 +00:00
zicodxx 210281b4f6 re-added missing command-line switches for SUPPORTS_NET_IP 2007-01-21 11:09:41 +00:00
zicodxx b4ada54247 fixed EDITOR build 2007-01-21 11:03:36 +00:00
zicodxx 52415a42ff removed inaccurate 4D hack, use GL_ALWAYS for special segments in level 19 only - typo corrected 2007-01-20 16:06:03 +00:00
zicodxx 055b728847 made short packets default on. long packets are still available but in general cause more problems than short 2007-01-20 13:48:19 +00:00
zicodxx 485a345d60 removed inaccurate 4D hack, use GL_ALWAYS for special segments in level 19 only 2007-01-20 12:29:27 +00:00
zicodxx 6c874e25a1 for OGL don't display background bitmap if screen height < 400 because it won't fit - just draw grey 2007-01-20 12:06:01 +00:00
zicodxx 6d8cc7ff30 tell user where descent.hog/pig should be if it isn't there, removed broken -hudlogdir code 2007-01-19 14:27:21 +00:00
zicodxx cf971d1130 only read and write lowercase pilots - prevents mistakes in -pilot option as well as multisaves 2007-01-18 18:58:18 +00:00
zicodxx 73843e88c2 prevent changing weapons if automap is active 2007-01-18 15:19:45 +00:00
zicodxx 6d0ac87505 draw spheres instead of pixels in draw_stars to show correctly in OGL 2007-01-17 15:35:14 +00:00
zicodxx 685216ca8d limit homing missle turn-rate 2007-01-13 16:22:27 +00:00
zicodxx b6481037db fixed key combo to shrink/grow window (lost while porting to GP2X) 2007-01-13 14:20:24 +00:00
zicodxx d6592bb624 removing the dead statement (leftover from WraithX Deathcam) from object_move_one() so the function will return correctly if player dies instead running further and creating invalid code and crashes 2007-01-13 13:18:25 +00:00
zicodxx eb44193d3e joystick axes can be reassigned; higher offset for axes moving detection; correction for menus that are bigger than screen; plxver correction (is actually used) 2007-01-10 00:50:07 +00:00
zicodxx 85e4151534 allocate 'pixels' and 'texbuf' according to current screen resolution, saving over a hundred megabytes of memory; divide negative light rates of change properly (fix bug #2575) (from D2X CVS); divide negative window x-coordinates properly, fixing random crashes (from D2X CVS); make sscanf look for %i.%i instead of v%i.%i because the 'v' isn't written to file; added missing changelog entries 2007-01-09 01:23:49 +00:00
md2211 10eedf6611 * music volume now properly restored and remembered in D1 and D2, using a static int
* removed ugly hack that fixed this bug in D1 (inferno.c, revision 230)
2006-12-12 21:47:17 +00:00
zicodxx 6d50fc24cd fixed mem-leak in load_text() 2006-11-28 21:56:07 +00:00
zicodxx f34a57f3f7 code optimisation and fixed mem-leaks 2006-11-28 08:56:24 +00:00
zicodxx c5c8c6a4e7 optimized movements for GP2X; formatted and optimized GP2X readme's 2006-11-25 11:57:29 +00:00
zicodxx 994b27e990 gp2x update: updated docs, prevent clocking menu using illegal values and hardlock the device 2006-11-22 10:32:39 +00:00
zicodxx aa58b64283 ARM CPU support with words alignment and GP2X handheld support (part2 - added clock.c) 2006-11-22 05:36:49 +00:00
zicodxx 3a2a5a0bd6 ARM CPU support with words alignment and GP2X handheld support 2006-11-22 05:35:10 +00:00
zicodxx c5984ec045 fixing small cockpit glitch in SDL mode 2006-11-22 04:55:41 +00:00
zicodxx ade9407122 merged SDL keyboard functions from D2X 2006-11-17 01:34:40 +00:00
zicodxx c1859e1549 corrected typo 2006-11-15 03:13:03 +00:00
zicodxx cc3bce44a3 fixed missing automap side colors; re-added lost cheat; cleaned code to avoid warnings 2006-11-15 02:37:45 +00:00
zicodxx 8a173d3454 command-line to set glScissor off if needed 2006-11-02 01:23:47 +00:00
zicodxx f46246ac38 just turn off detriangulation for OGL 2006-11-01 02:02:20 +00:00
zicodxx ea02b4440e removal of checktime - should go to d2x 2006-10-31 21:15:18 +00:00
zicodxx 8fe5b5e171 moved some FindArgs to main() so they are not called in the game; added printf for DEBUG to track FindArgs 2006-10-31 15:45:48 +00:00
zicodxx f9e9339a47 make sliding use sensitivity 2006-10-31 15:07:25 +00:00
zicodxx 111d17d981 turning detriangulation off by default; not really needed anymore and makes rendering nicer 2006-10-29 01:01:09 +00:00
zicodxx e4b7678261 using global variable for sp-mouselook to save CPU usage 2006-10-21 09:23:39 +00:00
zicodxx dcd1b3d683 new handling for keys after player is exploded 2006-10-20 23:52:57 +00:00
zicodxx 267890f9e3 removed calibrate joystick line from help menu 2006-10-20 22:41:36 +00:00
zicodxx 5548fc7fc4 introducing draw_wbu_border to draw rounded weapon boxes with glScissor 2006-10-20 16:37:47 +00:00
zicodxx 9842dfe1b6 removed fullscreen menu toggle - does not work on any arch and hasn't since we have toggle in resolution menu 2006-10-20 14:53:41 +00:00
md2211 f1706cf2ec * Addition of forgotten HMP-MIDI conversion
* SConstruct fix: unnecessary dependency on said conversion code
* Music playback from internal Descent files
2006-10-18 17:08:59 +00:00
zicodxx cf7b2348f7 cleaned up command-line help; removed old/redundant/unfunctional options; improved code to read -pilot/-demo argument 2006-10-18 12:52:56 +00:00
zicodxx 16dbe4f797 improved SDL Joystick axes recognition; fixing mem corruptions while closing joysticks; removed Joystick calibration which should be unnecessary with SDL; fixing printf format in gr.c 2006-10-16 23:21:53 +00:00
zicodxx c5c925e0c1 corrected radar y position 2006-10-15 23:36:08 +00:00
zicodxx 89e5ebd27a using ReadConfigFile earlier to make it possible to read D1X.INI from home directory 2006-10-15 23:35:30 +00:00
zicodxx 481937f3f0 print warning if resolution is set too high and don't change after all 2006-10-14 14:28:36 +00:00
zicodxx 194640c3c7 last small hack for 4D effects... still does not work correctly and never will 2006-10-14 12:43:50 +00:00
zicodxx c3a9351d1d corrected position of FPS counter 2006-10-12 23:07:44 +00:00
zicodxx c59f9d711c involve hli entry to determinate player_file_size correctly 2006-10-12 22:50:26 +00:00
zicodxx c8590bc308 make scrolling smoother by changing time_delay 2006-10-12 22:48:19 +00:00
zicodxx edd9783f94 added forgotten {} to count citem correctly and select last player again 2006-10-12 22:46:26 +00:00
zicodxx a6b9572851 aligned 'press any key...' message on hud 2006-10-12 10:07:05 +00:00
zicodxx fe89de087f don't run joydefs_calibrate if joystick is not selected as input device 2006-10-11 21:48:40 +00:00
zicodxx e04d257063 restore palette in menus for SDL_SetGammaRamp 2006-10-11 21:47:55 +00:00
zicodxx 0c938ece10 improved 4D room detection 2006-10-11 19:09:43 +00:00
zicodxx 1364ea9f89 menu-related fixes 2006-10-11 19:08:15 +00:00
zicodxx 7c76b5f57e added SDL_SetGammaRamp; removed FSAA because no function on all platforms; fixed offscreen render; fixed sharepath in SConstruct 2006-10-10 23:41:12 +00:00
zicodxx e264b4029c corrected position of shield/energy numbers if 200 2006-10-10 23:34:38 +00:00
zicodxx f5a06791f3 added digiobj.c which was missing - should already be in rev 165 2006-10-10 17:13:52 +00:00
zicodxx 0b2b1dd4dc if player is deleted also delete PLX file; removed D1X_DATE, not necessary; corrected Menu_special 2006-10-10 09:53:25 +00:00