.. |
ai.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
ai.h
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initial import
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2006-03-20 16:43:15 +00:00 |
aipath.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
aistruct.h
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
altsound.c
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fixing crash when playing sounds in lowmem
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2006-10-06 14:56:25 +00:00 |
altsound.h
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initial import
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2006-03-20 16:43:15 +00:00 |
args.c
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moved some FindArgs to main() so they are not called in the game; added printf for DEBUG to track FindArgs
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2006-10-31 15:45:48 +00:00 |
automap.c
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merge and move automap border drawing code to draw_automap, so it could be used to draw the automap again just before showing a dialog box
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2007-04-01 05:06:35 +00:00 |
automap.h
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initial import
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2006-03-20 16:43:15 +00:00 |
ban.c
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initial import
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2006-03-20 16:43:15 +00:00 |
ban.h
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initial import
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2006-03-20 16:43:15 +00:00 |
bm.c
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ARM CPU support with words alignment and GP2X handheld support
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2006-11-22 05:35:10 +00:00 |
bm.h
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
bmread.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
cdplay.c
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initial import
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2006-03-20 16:43:15 +00:00 |
cdplay.h
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initial import
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2006-03-20 16:43:15 +00:00 |
clock.c
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ARM CPU support with words alignment and GP2X handheld support (part2 - added clock.c)
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2006-11-22 05:36:49 +00:00 |
cntrlcen.c
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initial import
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2006-03-20 16:43:15 +00:00 |
cntrlcen.h
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initial import
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2006-03-20 16:43:15 +00:00 |
collide.c
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improved debris random stuff, added -persistentdebris feature
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2007-02-10 23:19:21 +00:00 |
collide.h
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improved debris random stuff, added -persistentdebris feature
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2007-02-10 23:19:21 +00:00 |
command.c
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initial import
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2006-03-20 16:43:15 +00:00 |
command.h
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initial import
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2006-03-20 16:43:15 +00:00 |
compbit.h
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initial import
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2006-03-20 16:43:15 +00:00 |
config.c
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code optimisation and fixed mem-leaks
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2006-11-28 08:56:24 +00:00 |
config.h
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initial import
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2006-03-20 16:43:15 +00:00 |
console.c
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initial import
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2006-03-20 16:43:15 +00:00 |
console.h
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initial import
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2006-03-20 16:43:15 +00:00 |
controls.c
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initial import
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2006-03-20 16:43:15 +00:00 |
controls.h
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initial import
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2006-03-20 16:43:15 +00:00 |
credits.c
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add gr_flip, allowing significant cleanup; remove final remnants of VR_current_page, also allowing -nodoublebuffer switch for all platforms
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2007-03-22 14:15:46 +00:00 |
credits.h
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initial import
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2006-03-20 16:43:15 +00:00 |
custom.c
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initial import
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2006-03-20 16:43:15 +00:00 |
custom.h
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
d_conv.c
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initial import
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2006-03-20 16:43:15 +00:00 |
d_gamecv.c
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initial import
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2006-03-20 16:43:15 +00:00 |
d_gamecv.h
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initial import
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2006-03-20 16:43:15 +00:00 |
desc_id.h
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initial import
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2006-03-20 16:43:15 +00:00 |
digi.h
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implemented sound code of d2x
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2006-10-06 16:34:53 +00:00 |
digicomp.c
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initial import
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2006-03-20 16:43:15 +00:00 |
digicomp.h
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initial import
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2006-03-20 16:43:15 +00:00 |
digiobj.c
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added digiobj.c which was missing - should already be in rev 165
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2006-10-10 17:13:52 +00:00 |
dumpmine.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
effects.c
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initial import
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2006-03-20 16:43:15 +00:00 |
effects.h
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initial import
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2006-03-20 16:43:15 +00:00 |
endlevel.c
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improved DepthTest, fixing Clipping bugs
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2007-02-26 13:32:00 +00:00 |
endlevel.h
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initial import
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2006-03-20 16:43:15 +00:00 |
fireball.c
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improved debris random stuff, added -persistentdebris feature
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2007-02-10 23:19:21 +00:00 |
fireball.h
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initial import
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2006-03-20 16:43:15 +00:00 |
fuelcen.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
fuelcen.h
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
fvi.c
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initial import
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2006-03-20 16:43:15 +00:00 |
fvi.h
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initial import
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2006-03-20 16:43:15 +00:00 |
fvi_a.h
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initial import
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2006-03-20 16:43:15 +00:00 |
game.c
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a switch to disable timer_delay in calc_frame_time - may be used if game runs a bit choppy
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2007-03-31 21:00:47 +00:00 |
game.h
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remove 'extern int last_drawn_cockpit[2]' since it's now a single int (not an array), fixing memory corruption (whoops!!)
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2007-04-01 02:14:38 +00:00 |
gamefont.c
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read/save Hires fonts/briefings, demos, AddOn missions, screenshots from/to subdirectories
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2007-01-25 09:56:05 +00:00 |
gamefont.h
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initial import
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2006-03-20 16:43:15 +00:00 |
gamemine.c
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initial import
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2006-03-20 16:43:15 +00:00 |
gamemine.h
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initial import
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2006-03-20 16:43:15 +00:00 |
gamesave.c
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fixed EDITOR build
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2007-01-21 11:03:36 +00:00 |
gamesave.h
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initial import
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2006-03-20 16:43:15 +00:00 |
gameseg.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
gameseg.h
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
gameseq.c
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only read and write lowercase pilots - prevents mistakes in -pilot option as well as multisaves
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2007-01-18 18:58:18 +00:00 |
gameseq.h
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initial import
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2006-03-20 16:43:15 +00:00 |
gauges.c
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remove 'extern int last_drawn_cockpit[2]' since it's now a single int (not an array), fixing memory corruption (whoops!!)
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2007-04-01 02:14:38 +00:00 |
gauges.h
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initial import
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2006-03-20 16:43:15 +00:00 |
hash.c
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initial import
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2006-03-20 16:43:15 +00:00 |
hash.h
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initial import
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2006-03-20 16:43:15 +00:00 |
hmp2mid.c
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* Addition of forgotten HMP-MIDI conversion
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2006-10-18 17:08:59 +00:00 |
hmp2mid.h
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* Addition of forgotten HMP-MIDI conversion
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2006-10-18 17:08:59 +00:00 |
hostage.c
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initial import
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2006-03-20 16:43:15 +00:00 |
hostage.h
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initial import
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2006-03-20 16:43:15 +00:00 |
hud.c
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draw mine view directly to screen with SDL Video, no using an offscreen buffer (will use SDL_Flip later)
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2007-03-26 10:47:34 +00:00 |
hudlog.c
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removed WANT_AWE32 flag - too buggy; scaled space between Hud-messages; block Hudlog output messages beginning with you (your ... maxed out, you already have ...)
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2007-03-04 15:01:17 +00:00 |
hudlog.h
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tell user where descent.hog/pig should be if it isn't there, removed broken -hudlogdir code
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2007-01-19 14:27:21 +00:00 |
hudmsg.h
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initial import
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2006-03-20 16:43:15 +00:00 |
ignore.c
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initial import
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2006-03-20 16:43:15 +00:00 |
ignore.h
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initial import
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2006-03-20 16:43:15 +00:00 |
inferno.c
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a switch to disable timer_delay in calc_frame_time - may be used if game runs a bit choppy
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2007-03-31 21:00:47 +00:00 |
inferno.h
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initial import
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2006-03-20 16:43:15 +00:00 |
ip_base.cpp
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initial import
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2006-03-20 16:43:15 +00:00 |
ip_base.h
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initial import
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2006-03-20 16:43:15 +00:00 |
ip_basec.h
|
initial import
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2006-03-20 16:43:15 +00:00 |
ipclienc.c
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initial import
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2006-03-20 16:43:15 +00:00 |
ipclient.cpp
|
windows fixes: using SDL_ShowCursor for windows; adding alloca.h for MinGW environment
|
2006-10-07 11:56:30 +00:00 |
ipclient.h
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on-screen network error messages
|
2007-02-07 12:50:08 +00:00 |
ipserver.cpp
|
initial import
|
2006-03-20 16:43:15 +00:00 |
ipserver.h
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initial import
|
2006-03-20 16:43:15 +00:00 |
ipx_drv.c
|
initial import
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2006-03-20 16:43:15 +00:00 |
joydefs.h
|
initial import
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2006-03-20 16:43:15 +00:00 |
kconfig.c
|
removed d_delay, now using timer_delay as wrapper for SDL_Delay
|
2007-03-25 21:00:14 +00:00 |
kconfig.h
|
implemented expanded Joystick configuration panel (Thanks xatmes); corrected draw functions for kconfig_sub() and Scoreboard to show them correct in non 4/3 aspects; corrected Close-boxes for Mouse Menu control
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2007-03-06 10:36:37 +00:00 |
kmatrix.c
|
removed d_delay, now using timer_delay as wrapper for SDL_Delay
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2007-03-25 21:00:14 +00:00 |
kmatrix.h
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initial import
|
2006-03-20 16:43:15 +00:00 |
laser.c
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added Alex' patch to add FPS independent and physics homing missiles - also implemented command-line to switch back to legacy homers
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2007-02-17 22:52:23 +00:00 |
laser.h
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initial import
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2006-03-20 16:43:15 +00:00 |
lighting.c
|
change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
lighting.h
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initial import
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2006-03-20 16:43:15 +00:00 |
loadrdl.h
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
loadrl2.c
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ARM CPU support with words alignment and GP2X handheld support
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2006-11-22 05:35:10 +00:00 |
m_inspak.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
menu.c
|
remove 'extern int last_drawn_cockpit[2]' since it's now a single int (not an array), fixing memory corruption (whoops!!)
|
2007-04-01 02:14:38 +00:00 |
menu.h
|
initial import
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2006-03-20 16:43:15 +00:00 |
mglobal.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
mission.c
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initial import
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2006-03-20 16:43:15 +00:00 |
mission.h
|
initial import
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2006-03-20 16:43:15 +00:00 |
mlticntl.c
|
initial import
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2006-03-20 16:43:15 +00:00 |
mlticntl.h
|
initial import
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2006-03-20 16:43:15 +00:00 |
modem.c
|
change byte to sbyte
|
2006-10-06 14:41:31 +00:00 |
modem.h
|
initial import
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2006-03-20 16:43:15 +00:00 |
morph.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
morph.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
mprofile.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
mprofile.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
multi.c
|
removed d_delay, now using timer_delay as wrapper for SDL_Delay
|
2007-03-25 21:00:14 +00:00 |
multi.h
|
change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
multibot.c
|
change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
multibot.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
multipow.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
multipow.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
multiver.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
multiver.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
mute.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
mute.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
netlist.c
|
add gr_flip, allowing significant cleanup; remove final remnants of VR_current_page, also allowing -nodoublebuffer switch for all platforms
|
2007-03-22 14:15:46 +00:00 |
netmisc.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
netmisc.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
netpkt.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
netpkt.h
|
change byte to sbyte
|
2006-10-06 14:41:31 +00:00 |
netseq.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
network.c
|
fixed player restriction at robot-/coop-games - code cleanup
|
2007-02-19 13:29:19 +00:00 |
network.h
|
fixed player restriction at robot-/coop-games - code cleanup
|
2007-02-19 12:57:30 +00:00 |
newdemo.c
|
clear HUD-Messages if a Demo starts so old messages do not appear; also set gr_palette_load() in nm_draw_background1 so palette resets if Demo-playback is cancelled
|
2007-04-03 22:12:54 +00:00 |
newdemo.h
|
read/save Hires fonts/briefings, demos, AddOn missions, screenshots from/to subdirectories
|
2007-01-25 09:56:05 +00:00 |
newmenu.c
|
clear HUD-Messages if a Demo starts so old messages do not appear; also set gr_palette_load() in nm_draw_background1 so palette resets if Demo-playback is cancelled
|
2007-04-03 22:12:54 +00:00 |
newmenu.h
|
introduced newmenu_dotiny() from D2X to show menus with GAME_FONT; extended Help-menu and removed D1X-Help-menu
|
2007-03-29 22:11:46 +00:00 |
nncoms.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
nncoms.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
nocomlib.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
nocomlib.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
object.c
|
improved DepthTest, fixing Clipping bugs
|
2007-02-26 13:32:00 +00:00 |
object.h
|
ARM CPU support with words alignment and GP2X handheld support
|
2006-11-22 05:35:10 +00:00 |
observer.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
paging.c
|
change byte to sbyte
|
2006-10-06 14:41:31 +00:00 |
paging.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
physics.c
|
ARM CPU support with words alignment and GP2X handheld support
|
2006-11-22 05:35:10 +00:00 |
physics.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
piggy.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
piggy.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
pingstat.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
pingstat.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
player.h
|
change byte to sbyte
|
2006-10-06 14:41:31 +00:00 |
playsave.c
|
implemented expanded Joystick configuration panel (Thanks xatmes); corrected draw functions for kconfig_sub() and Scoreboard to show them correct in non 4/3 aspects; corrected Close-boxes for Mouse Menu control
|
2007-03-06 10:36:37 +00:00 |
playsave.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
polyobj.c
|
Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build
|
2007-03-22 11:32:22 +00:00 |
polyobj.h
|
ARM CPU support with words alignment and GP2X handheld support
|
2006-11-22 05:35:10 +00:00 |
powerup.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
powerup.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
radar.c
|
don't show Radar box-fading in SDL; fixed OGL gr_ucircle()
|
2007-02-20 00:00:28 +00:00 |
radar.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
reconfig.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
reconfig.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
render.c
|
removed inaccurate 4D hack, use GL_ALWAYS for special segments in level 19 only - typo corrected
|
2007-01-20 16:06:03 +00:00 |
render.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
reorder.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
reorder.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
robot.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
robot.h
|
change byte to sbyte
|
2006-10-06 14:41:31 +00:00 |
scores.c
|
removed d_delay, now using timer_delay as wrapper for SDL_Delay
|
2007-03-25 21:00:14 +00:00 |
scores.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
screens.h
|
draw mine view directly to screen with SDL Video, no using an offscreen buffer (will use SDL_Flip later)
|
2007-03-26 10:47:34 +00:00 |
script.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
segment.h
|
change byte to sbyte
|
2006-10-06 14:41:31 +00:00 |
segpoint.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
settings.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
slew.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
slew.h
|
fix error when building editor with RELEASE
|
2006-10-02 13:05:23 +00:00 |
snddecom.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
snddecom.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
songs.c
|
code cleanups
|
2006-05-05 14:14:55 +00:00 |
songs.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
sounds.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
state.c
|
Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build
|
2007-03-22 11:32:22 +00:00 |
state.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
switch.c
|
change byte to sbyte
|
2006-10-06 14:41:31 +00:00 |
switch.h
|
change byte to sbyte
|
2006-10-06 14:41:31 +00:00 |
terrain.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
terrain.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
texmerge.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
texmerge.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
text.c
|
fixed mem-leak in load_text()
|
2006-11-28 21:56:07 +00:00 |
text.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
textures.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
titles.c
|
removed d_delay, now using timer_delay as wrapper for SDL_Delay
|
2007-03-25 21:00:14 +00:00 |
titles.h
|
move order form showing to titles.c (d2x-cvs takeover)
|
2006-10-02 13:50:22 +00:00 |
vclip.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
vclip.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
vers_id.h
|
Adding missing stuff from previous revision
|
2007-02-14 22:28:49 +00:00 |
vlcnfire.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
vlcnfire.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
wall.c
|
last small hack for 4D effects... still does not work correctly and never will
|
2006-10-14 12:43:50 +00:00 |
wall.h
|
change byte to sbyte
|
2006-10-06 14:41:31 +00:00 |
weapon.c
|
change byte to sbyte
|
2006-10-06 14:41:31 +00:00 |
weapon.h
|
change byte to sbyte
|
2006-10-06 14:41:31 +00:00 |