.. |
ai.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
ai.h
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initial import
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2006-03-20 16:43:15 +00:00 |
aipath.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
aistruct.h
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
altsound.c
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fixing crash when playing sounds in lowmem
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2006-10-06 14:56:25 +00:00 |
altsound.h
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initial import
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2006-03-20 16:43:15 +00:00 |
args.c
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improved INI-File parsing
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2007-05-01 23:23:09 +00:00 |
automap.c
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merge and move automap border drawing code to draw_automap, so it could be used to draw the automap again just before showing a dialog box
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2007-04-01 05:06:35 +00:00 |
automap.h
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initial import
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2006-03-20 16:43:15 +00:00 |
ban.c
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initial import
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2006-03-20 16:43:15 +00:00 |
ban.h
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initial import
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2006-03-20 16:43:15 +00:00 |
bm.c
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ARM CPU support with words alignment and GP2X handheld support
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2006-11-22 05:35:10 +00:00 |
bm.h
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
bmread.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
cdplay.c
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initial import
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2006-03-20 16:43:15 +00:00 |
cdplay.h
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initial import
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2006-03-20 16:43:15 +00:00 |
clock.c
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ARM CPU support with words alignment and GP2X handheld support (part2 - added clock.c)
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2006-11-22 05:36:49 +00:00 |
cntrlcen.c
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initial import
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2006-03-20 16:43:15 +00:00 |
cntrlcen.h
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initial import
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2006-03-20 16:43:15 +00:00 |
collide.c
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improved debris random stuff, added -persistentdebris feature
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2007-02-10 23:19:21 +00:00 |
collide.h
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improved debris random stuff, added -persistentdebris feature
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2007-02-10 23:19:21 +00:00 |
command.c
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initial import
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2006-03-20 16:43:15 +00:00 |
command.h
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initial import
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2006-03-20 16:43:15 +00:00 |
compbit.h
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initial import
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2006-03-20 16:43:15 +00:00 |
config.c
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code optimisation and fixed mem-leaks
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2006-11-28 08:56:24 +00:00 |
config.h
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initial import
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2006-03-20 16:43:15 +00:00 |
console.c
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initial import
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2006-03-20 16:43:15 +00:00 |
console.h
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initial import
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2006-03-20 16:43:15 +00:00 |
controls.c
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initial import
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2006-03-20 16:43:15 +00:00 |
controls.h
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initial import
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2006-03-20 16:43:15 +00:00 |
credits.c
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add gr_flip, allowing significant cleanup; remove final remnants of VR_current_page, also allowing -nodoublebuffer switch for all platforms
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2007-03-22 14:15:46 +00:00 |
credits.h
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initial import
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2006-03-20 16:43:15 +00:00 |
custom.c
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initial import
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2006-03-20 16:43:15 +00:00 |
custom.h
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
d_conv.c
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initial import
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2006-03-20 16:43:15 +00:00 |
d_gamecv.c
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initial import
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2006-03-20 16:43:15 +00:00 |
d_gamecv.h
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initial import
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2006-03-20 16:43:15 +00:00 |
desc_id.h
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initial import
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2006-03-20 16:43:15 +00:00 |
digi.h
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implemented sound code of d2x
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2006-10-06 16:34:53 +00:00 |
digicomp.c
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initial import
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2006-03-20 16:43:15 +00:00 |
digicomp.h
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initial import
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2006-03-20 16:43:15 +00:00 |
digiobj.c
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added digiobj.c which was missing - should already be in rev 165
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2006-10-10 17:13:52 +00:00 |
dumpmine.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
effects.c
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initial import
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2006-03-20 16:43:15 +00:00 |
effects.h
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initial import
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2006-03-20 16:43:15 +00:00 |
endlevel.c
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improved DepthTest, fixing Clipping bugs
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2007-02-26 13:32:00 +00:00 |
endlevel.h
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initial import
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2006-03-20 16:43:15 +00:00 |
fireball.c
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improved debris random stuff, added -persistentdebris feature
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2007-02-10 23:19:21 +00:00 |
fireball.h
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initial import
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2006-03-20 16:43:15 +00:00 |
fuelcen.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
fuelcen.h
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
fvi.c
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fixed a bunch of compiler warnings
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2007-06-11 09:06:14 +00:00 |
fvi.h
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initial import
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2006-03-20 16:43:15 +00:00 |
fvi_a.h
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initial import
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2006-03-20 16:43:15 +00:00 |
game.c
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introduced new bitmap flag to draw cockpit bitmap with transparency; draw transparent cockpit bitmap over gauges to make it more pixel-correct; code cleanups
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2007-06-10 16:21:53 +00:00 |
game.h
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remove final remains of VR_current_page and VR_use_paging, resolution variable cleanup - remove VGA_current_mode, VR_screen_mode, VR_render_buffer[0].cv_bitmap.bm_w/h and VR_render_width/height (Game_screen_mode is the actual resolution put in an int, not an index)
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2007-04-05 13:23:44 +00:00 |
gamefont.c
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read/save Hires fonts/briefings, demos, AddOn missions, screenshots from/to subdirectories
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2007-01-25 09:56:05 +00:00 |
gamefont.h
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initial import
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2006-03-20 16:43:15 +00:00 |
gamemine.c
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initial import
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2006-03-20 16:43:15 +00:00 |
gamemine.h
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initial import
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2006-03-20 16:43:15 +00:00 |
gamesave.c
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fixed more compiler warnings
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2007-06-11 15:54:09 +00:00 |
gamesave.h
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initial import
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2006-03-20 16:43:15 +00:00 |
gameseg.c
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fixed a bunch of compiler warnings
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2007-06-11 09:06:14 +00:00 |
gameseg.h
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
gameseq.c
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fixed a bunch of compiler warnings
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2007-06-11 09:06:14 +00:00 |
gameseq.h
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initial import
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2006-03-20 16:43:15 +00:00 |
gauges.c
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introduced new bitmap flag to draw cockpit bitmap with transparency; draw transparent cockpit bitmap over gauges to make it more pixel-correct; code cleanups
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2007-06-10 16:21:53 +00:00 |
gauges.h
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initial import
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2006-03-20 16:43:15 +00:00 |
hash.c
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initial import
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2006-03-20 16:43:15 +00:00 |
hash.h
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initial import
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2006-03-20 16:43:15 +00:00 |
hmp2mid.c
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* Addition of forgotten HMP-MIDI conversion
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2006-10-18 17:08:59 +00:00 |
hmp2mid.h
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* Addition of forgotten HMP-MIDI conversion
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2006-10-18 17:08:59 +00:00 |
hostage.c
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initial import
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2006-03-20 16:43:15 +00:00 |
hostage.h
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initial import
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2006-03-20 16:43:15 +00:00 |
hud.c
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2007-04-21 08:42:21 +00:00 |
hudlog.c
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removed WANT_AWE32 flag - too buggy; scaled space between Hud-messages; block Hudlog output messages beginning with you (your ... maxed out, you already have ...)
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2007-03-04 15:01:17 +00:00 |
hudlog.h
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tell user where descent.hog/pig should be if it isn't there, removed broken -hudlogdir code
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2007-01-19 14:27:21 +00:00 |
hudmsg.h
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initial import
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2006-03-20 16:43:15 +00:00 |
ignore.c
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initial import
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2006-03-20 16:43:15 +00:00 |
ignore.h
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initial import
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2006-03-20 16:43:15 +00:00 |
inferno.c
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fixed a bunch of compiler warnings
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2007-06-11 09:06:14 +00:00 |
inferno.h
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initial import
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2006-03-20 16:43:15 +00:00 |
ip_base.cpp
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initial import
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2006-03-20 16:43:15 +00:00 |
ip_base.h
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initial import
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2006-03-20 16:43:15 +00:00 |
ip_basec.h
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initial import
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2006-03-20 16:43:15 +00:00 |
ipclienc.c
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initial import
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2006-03-20 16:43:15 +00:00 |
ipclient.cpp
|
windows fixes: using SDL_ShowCursor for windows; adding alloca.h for MinGW environment
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2006-10-07 11:56:30 +00:00 |
ipclient.h
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on-screen network error messages
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2007-02-07 12:50:08 +00:00 |
ipserver.cpp
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initial import
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2006-03-20 16:43:15 +00:00 |
ipserver.h
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initial import
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2006-03-20 16:43:15 +00:00 |
ipx_drv.c
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fixed a bunch of compiler warnings
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2007-06-11 09:06:14 +00:00 |
joydefs.h
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initial import
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2006-03-20 16:43:15 +00:00 |
kconfig.c
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Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning
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2007-05-14 13:38:44 +00:00 |
kconfig.h
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Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning
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2007-05-14 13:38:44 +00:00 |
kmatrix.c
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introducing kconfig_sub_draw_table() making it possible to redraw configuration tables with OGL swapping and clearing; increased timer_delay for menus and briefings to save more CPU usage
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2007-04-14 08:43:49 +00:00 |
kmatrix.h
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initial import
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2006-03-20 16:43:15 +00:00 |
laser.c
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fixed speeding bug in homing system
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2007-05-14 13:45:11 +00:00 |
laser.h
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initial import
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2006-03-20 16:43:15 +00:00 |
lighting.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
lighting.h
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initial import
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2006-03-20 16:43:15 +00:00 |
loadrdl.h
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
loadrl2.c
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ARM CPU support with words alignment and GP2X handheld support
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2006-11-22 05:35:10 +00:00 |
m_inspak.c
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fixed a bunch of compiler warnings
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2007-06-11 09:06:14 +00:00 |
menu.c
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improved pixel-correct (almost) scaling of menus; new Netgame info screen which can show up necessary game rules
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2007-05-31 22:30:18 +00:00 |
menu.h
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initial import
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2006-03-20 16:43:15 +00:00 |
mglobal.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
mission.c
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initial import
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2006-03-20 16:43:15 +00:00 |
mission.h
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initial import
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2006-03-20 16:43:15 +00:00 |
mlticntl.c
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initial import
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2006-03-20 16:43:15 +00:00 |
mlticntl.h
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initial import
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2006-03-20 16:43:15 +00:00 |
modem.c
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
modem.h
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initial import
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2006-03-20 16:43:15 +00:00 |
morph.c
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initial import
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2006-03-20 16:43:15 +00:00 |
morph.h
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initial import
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2006-03-20 16:43:15 +00:00 |
mprofile.c
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initial import
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2006-03-20 16:43:15 +00:00 |
mprofile.h
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initial import
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2006-03-20 16:43:15 +00:00 |
multi.c
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fixed a bunch of compiler warnings
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2007-06-11 09:06:14 +00:00 |
multi.h
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fixed a bunch of compiler warnings
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2007-06-11 09:06:14 +00:00 |
multibot.c
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fixed a bunch of compiler warnings
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2007-06-11 09:06:14 +00:00 |
multibot.h
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initial import
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2006-03-20 16:43:15 +00:00 |
multipow.c
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initial import
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2006-03-20 16:43:15 +00:00 |
multipow.h
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initial import
|
2006-03-20 16:43:15 +00:00 |
multiver.c
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fixed a bunch of compiler warnings
|
2007-06-11 09:06:14 +00:00 |
multiver.h
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initial import
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2006-03-20 16:43:15 +00:00 |
mute.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
mute.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
netlist.c
|
fixed more compiler warnings
|
2007-06-11 15:54:09 +00:00 |
netmisc.c
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initial import
|
2006-03-20 16:43:15 +00:00 |
netmisc.h
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initial import
|
2006-03-20 16:43:15 +00:00 |
netpkt.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
netpkt.h
|
fixed a bunch of compiler warnings
|
2007-06-11 09:06:14 +00:00 |
netseq.h
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initial import
|
2006-03-20 16:43:15 +00:00 |
network.c
|
fixed more compiler warnings
|
2007-06-11 15:54:09 +00:00 |
network.h
|
fixed player restriction at robot-/coop-games - code cleanup
|
2007-02-19 12:57:30 +00:00 |
newdemo.c
|
fixed more compiler warnings
|
2007-06-11 15:54:09 +00:00 |
newdemo.h
|
read/save Hires fonts/briefings, demos, AddOn missions, screenshots from/to subdirectories
|
2007-01-25 09:56:05 +00:00 |
newmenu.c
|
fixed a bunch of compiler warnings
|
2007-06-11 09:06:14 +00:00 |
newmenu.h
|
Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning
|
2007-05-14 13:38:44 +00:00 |
nncoms.c
|
fixed a bunch of compiler warnings
|
2007-06-11 09:06:14 +00:00 |
nncoms.h
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initial import
|
2006-03-20 16:43:15 +00:00 |
nocomlib.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
nocomlib.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
object.c
|
improved DepthTest, fixing Clipping bugs
|
2007-02-26 13:32:00 +00:00 |
object.h
|
ARM CPU support with words alignment and GP2X handheld support
|
2006-11-22 05:35:10 +00:00 |
observer.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
paging.c
|
change byte to sbyte
|
2006-10-06 14:41:31 +00:00 |
paging.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
physics.c
|
ARM CPU support with words alignment and GP2X handheld support
|
2006-11-22 05:35:10 +00:00 |
physics.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
piggy.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
piggy.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
pingstat.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
pingstat.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
player.h
|
change byte to sbyte
|
2006-10-06 14:41:31 +00:00 |
playsave.c
|
Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning
|
2007-05-14 13:38:44 +00:00 |
playsave.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
polyobj.c
|
using size_t when it comes to integer to pointer conversions
|
2007-06-14 12:32:18 +00:00 |
polyobj.h
|
ARM CPU support with words alignment and GP2X handheld support
|
2006-11-22 05:35:10 +00:00 |
powerup.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
powerup.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
radar.c
|
don't show Radar box-fading in SDL; fixed OGL gr_ucircle()
|
2007-02-20 00:00:28 +00:00 |
radar.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
reconfig.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
reconfig.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
render.c
|
using size_t when it comes to integer to pointer conversions
|
2007-06-14 12:32:18 +00:00 |
render.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
reorder.c
|
removed some code from Weapon Ordering which broke primary cycling
|
2007-04-11 23:04:15 +00:00 |
reorder.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
robot.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
robot.h
|
change byte to sbyte
|
2006-10-06 14:41:31 +00:00 |
scores.c
|
introducing kconfig_sub_draw_table() making it possible to redraw configuration tables with OGL swapping and clearing; increased timer_delay for menus and briefings to save more CPU usage
|
2007-04-14 08:43:49 +00:00 |
scores.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
screens.h
|
draw mine view directly to screen with SDL Video, no using an offscreen buffer (will use SDL_Flip later)
|
2007-03-26 10:47:34 +00:00 |
script.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
segment.h
|
change byte to sbyte
|
2006-10-06 14:41:31 +00:00 |
segpoint.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
settings.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
slew.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
slew.h
|
fix error when building editor with RELEASE
|
2006-10-02 13:05:23 +00:00 |
snddecom.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
snddecom.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
songs.c
|
code cleanups
|
2006-05-05 14:14:55 +00:00 |
songs.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
sounds.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
state.c
|
fixed a bunch of compiler warnings
|
2007-06-11 09:06:14 +00:00 |
state.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
switch.c
|
change byte to sbyte
|
2006-10-06 14:41:31 +00:00 |
switch.h
|
change byte to sbyte
|
2006-10-06 14:41:31 +00:00 |
terrain.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
terrain.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
texmerge.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
texmerge.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
text.c
|
fixed mem-leak in load_text()
|
2006-11-28 21:56:07 +00:00 |
text.h
|
Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning
|
2007-05-14 13:38:44 +00:00 |
textures.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
titles.c
|
introduced new bitmap flag to draw cockpit bitmap with transparency; draw transparent cockpit bitmap over gauges to make it more pixel-correct; code cleanups
|
2007-06-10 16:21:53 +00:00 |
titles.h
|
move order form showing to titles.c (d2x-cvs takeover)
|
2006-10-02 13:50:22 +00:00 |
vclip.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
vclip.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
vers_id.h
|
Adding missing stuff from previous revision
|
2007-02-14 22:28:49 +00:00 |
vlcnfire.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
vlcnfire.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
wall.c
|
last small hack for 4D effects... still does not work correctly and never will
|
2006-10-14 12:43:50 +00:00 |
wall.h
|
change byte to sbyte
|
2006-10-06 14:41:31 +00:00 |
weapon.c
|
change byte to sbyte
|
2006-10-06 14:41:31 +00:00 |
weapon.h
|
change byte to sbyte
|
2006-10-06 14:41:31 +00:00 |