Kp
06b453d617
Enable D1 weapon drops
2015-07-02 02:37:55 +00:00
Kp
f458e5ad62
Defer rule masking into helper
2015-07-02 02:37:55 +00:00
Kp
268f9649af
Fix secondary weapon text alignment
...
Fixes: 2d70cd65ea
("Cache font space results")
Reported-by: zico <https://github.com/dxx-rebirth/dxx-rebirth/issues/112 >
2015-06-28 21:02:46 +00:00
Kp
eeb644ad6f
Require D1 cheat-unlock code before accepting cheats
2015-06-28 20:04:25 +00:00
zico
cd27af9e41
Made MULTI_POSITION and MULTI_ROBOT_POSITION use quaternion packets to increase precision of powerup drops, robot movement and their firing; Also decreased priority of the first iteration of MULTI_POSITION from 2 to 1 as the first packet does not need to be protected but just serves as a convinient excuse to flush the multi data buffer
2015-06-28 19:20:46 +02:00
Kp
241ea1722d
Cache kconfig_read_controls FrameTime
2015-06-25 02:48:43 +00:00
Kp
83f1b1414b
Cache speed_factor*FrameTime
2015-06-25 02:48:42 +00:00
Kp
882ffdebb0
Use operator?: in kconfig
2015-06-25 02:48:42 +00:00
Kp
bc3a1402b2
Reduce wasted work in kconfig
2015-06-25 02:48:42 +00:00
Kp
0c106b67f2
Make convert_raw_joy_axis static
2015-06-23 03:04:47 +00:00
Kp
108d22fc80
Avoid remultiplying netgame info y
2015-06-21 22:30:28 +00:00
Kp
8600fb9fcb
Rework rule display
2015-06-21 22:30:28 +00:00
Kp
4bcec0c578
Factor out netgame info base y
2015-06-21 22:30:27 +00:00
Kp
29aa820dc0
Only respawn when the player presses fire
...
Only respawn when the player presses a fire key/button (primary,
secondary, or flare). Only clear primary, second, flare, and bomb when
respawning. This allows dead players to use the automap or change their
camera views.
This is a necessary step to flushing only the firing inputs on respawn,
as requested by Mako88 in
<https://github.com/dxx-rebirth/dxx-rebirth/issues/104 >. Currently,
inputs are flushed again by the activation of the game window, so
respawn still flushes all inputs.
#1 0x00005555555cee19 in game_flush_inputs () at similar/main/game.cpp:374
#2 game_handler (event=...) at similar/main/game.cpp:1114
#3 0x0000555555576113 in window_send_event (wind=..., event=...) at common/arch/sdl/window.cpp:208
#4 0x000055555557627b in WINDOW_SEND_EVENT (file=0x5555556dc126 "common/arch/sdl/window.cpp", e=0x5555556dc141 "EVENT_WINDOW_ACTIVATED", line=179, event=..., w=...) at common/include/window.h:111
#5 window_set_visible (w=..., visible=visible@entry=1) at common/arch/sdl/window.cpp:179
#6 0x00005555555e90f5 in window_set_visible (visible=1, wind=<optimized out>) at common/include/window.h:90
#7 DoPlayerDead () at similar/main/gameseq.cpp:1479
#8 0x000055555563ed65 in dead_player_frame () at similar/main/object.cpp:1486
#9 0x00005555555cf4df in GameProcessFrame () at similar/main/game.cpp:1329
#10 game_handler (event=...) at similar/main/game.cpp:1157
2015-06-20 16:16:43 +00:00
Kp
2a62fa7d78
Make Spawn invulnerability a slider in 0s-4s
2015-06-13 22:42:22 +00:00
Kp
a64a08fd6c
Raise kill goal limit to 100
2015-06-13 22:42:22 +00:00
Kp
e3308be8b9
Cache font LINE_SPACING
2015-06-13 22:42:22 +00:00
Kp
fc730cb6b0
Cache multi_do_light side array
2015-06-13 22:42:22 +00:00
Kp
c72a3a9b11
Make Stuck_objects static
2015-06-13 22:42:21 +00:00
Kp
3905f1a668
Enable -Wcast-qual
2015-06-13 22:42:21 +00:00
Kp
c8ce2c32de
Simplify extract_shortpos_little
2015-06-13 22:42:21 +00:00
Kp
1dc0e24f30
Propagate swap_bytes argument for create_shortpos
...
In every case but one, create_shortpos was called with a constant flag
equal to words_bigendian. The demo system called it with a constant 0.
Split create_shortpos into create_shortpos_little and
create_shortpos_native. Use create_shortpos_native for the demo system,
and create_shortpos_little everywhere else.
2015-06-13 22:42:21 +00:00
Kp
ce72014e2e
Always parse WORDS_BIGENDIAN and !WORDS_BIGENDIAN
2015-06-13 22:42:21 +00:00
Kp
2d70cd65ea
Cache font space results
2015-06-13 22:42:20 +00:00
Kp
78f6dc29a6
Cache font scale Y float
2015-06-13 22:42:20 +00:00
Kp
5573ed6bea
Cache font scale X float
2015-06-13 22:42:20 +00:00
Kp
404e7e1d63
Shorten kmatrix_redraw
2015-06-13 22:42:20 +00:00
Kp
f788de2e9f
Avoid repeated strlen while truncating gauge name
2015-06-13 22:42:20 +00:00
Kp
b2887abd51
Cache globals in hud_show_cloak_invuln
2015-06-13 22:42:20 +00:00
Kp
379a2a32b7
Use operator?: for similar gr_printf in gauges
2015-06-13 22:42:19 +00:00
Kp
7b1e774cb8
Hack around buggy clang constant warning
...
clang whines that static_assert(A && B) uses && with a constant operand,
but this is necessary and correct, because static_assert only takes
compile-time constant expressions. However, !!A && !!B does not warn.
Switch to !!A && !!B to silence the clang whining.
similar/main/collide.cpp:2566:63: warning: use of logical '&&' with constant operand [-Wconstant-logical-operand]
static_assert(collision_result_t<OBJ_WALL, OBJ_ROBOT>::value && collision_result_t<OBJ_ROBOT, OBJ_WALL>::value, "OBJ_WALL" " " "OBJ_ROBOT");
2015-06-13 22:42:19 +00:00
Kp
994350f752
Use valptr for state highest_valid
2015-06-13 22:42:19 +00:00
Kp
f98e884fdf
Use valptr for paging highest_valid
2015-06-13 22:42:18 +00:00
Kp
a4d3c55fe4
Use valptr for object highest_valid
2015-06-13 22:42:18 +00:00
Kp
ac5d5b879a
Use valptr for newdemo highest_valid
2015-06-13 22:42:18 +00:00
Kp
4a8f836a3d
Use valptr for net_udp highest_valid
2015-06-13 22:42:18 +00:00
Kp
71e7432290
Use valptr for multibot highest_valid
2015-06-13 22:42:18 +00:00
Kp
546f361c5f
Use valptr for multi highest_valid
2015-06-13 22:42:18 +00:00
Kp
3d323dd194
Use valptr for lighting highest_valid
2015-06-13 22:42:17 +00:00
Kp
bbb0b225b4
Use valptr for gameseq highest_valid
2015-06-13 22:42:17 +00:00
Kp
a8e1e504ef
Use valptr for gameseg highest_valid
2015-06-13 22:42:17 +00:00
Kp
3c748c2418
Use valptr for gamesave highest_valid
2015-06-13 22:42:17 +00:00
Kp
be34e5a959
Use valptr for gamemine highest_valid
2015-06-13 22:42:17 +00:00
Kp
1bbfe3e830
Use valptr for gamecntl highest_valid
2015-06-13 22:42:17 +00:00
Kp
8042d6c120
Use valptr for game highest_valid
2015-06-13 22:42:17 +00:00
Kp
9d5bc102ab
Use valptr for fuelcen highest_valid
2015-06-13 22:42:17 +00:00
Kp
b9d6c577be
Use valptr for endlevel highest_valid
2015-06-13 22:42:16 +00:00
Kp
c5bd78f4bc
Use valptr for dumpmine highest_valid
2015-06-13 22:42:16 +00:00
Kp
a53a348f09
Use valptr for cntrlcen highest_valid
2015-06-13 22:42:16 +00:00
Kp
4c5ce566ef
Use valptr for automap highest_valid
2015-06-13 22:42:16 +00:00
Kp
cda5cb160c
Use valptr for aipath highest_valid
2015-06-13 22:42:16 +00:00
Kp
1f9650d402
Use valptr for ai highest_valid
2015-06-13 22:42:16 +00:00
Kp
9125ae32cd
Make objnum unsigned
2015-06-13 22:42:15 +00:00
Kp
00c1429ebf
Use enum for Escort_special_goal
2015-06-13 22:42:15 +00:00
Kp
148c0f44c8
Convert segnum_t to uint16_t
2015-06-13 22:42:15 +00:00
Kp
5124c510f8
Fix serial endian_access -fno-inline build
2015-06-11 03:06:58 +00:00
Kp
75b72dc8e9
Fix hoard_resources_type -fno-inline build
...
Fixes: e116e894b0
("Fix invalid free when hoard data is missing")
2015-06-11 03:06:58 +00:00
Kp
906f93ddf1
Fix has_weapon_result -fno-inline build
...
Fixes: 9d213b5282
("Wrap player_has_weapon return type")
2015-06-11 03:06:58 +00:00
John Ackerman
fe71a94d53
Implement Nonlinear Joystick Settings
...
[Kp: fix whitespace; squash fixes into main]
Requested-by: Mako88 <https://github.com/dxx-rebirth/dxx-rebirth/pull/84 >
2015-06-11 01:41:26 +00:00
Kp
f6d6f221ad
Fix array underread for D1 bosses in D2
2015-06-07 16:21:37 +00:00
Kp
7e263323bc
Simplify boss invulnerability lookup
2015-06-07 16:21:37 +00:00
Kp
7c436f1fbb
Merge pull #39 into unification/master
...
Requested-by: btb <https://github.com/dxx-rebirth/dxx-rebirth/pull/39 >
Acked-by: Matt1360 <https://github.com/dxx-rebirth/dxx-rebirth/pull/39#issuecomment-88712761 >
Acked-by: zico <https://github.com/dxx-rebirth/dxx-rebirth/pull/39#issuecomment-88907523 >
2015-06-07 16:21:37 +00:00
Kp
ff452dbded
Move CLI code to common
...
None of it depends on D1 vs D2.
2015-06-07 16:20:46 +00:00
Kp
1115114e3d
Remove unnecessary old-style const stripping cast
...
This cast was necessary only because cvar_set_cvar was not properly
const.
2015-06-07 16:20:46 +00:00
Kp
3718678576
Reduce cvar.h includes
2015-06-07 16:20:46 +00:00
Kp
e40172f21a
Use RAIIdmem for console memory
2015-06-07 16:20:46 +00:00
Kp
67b684f277
Fix surface in exit video
...
Fixes: f3aa8e501b
("Simplify extract_vector_from_segment")
2015-06-06 18:03:45 +00:00
Kp
0141e9ed78
Remove redundant fix_sincos calls
...
The result is immediately overwritten. Skip computing it.
2015-06-02 03:03:32 +00:00
Kp
33204bac5c
Make Break_on_object static
2015-06-02 03:03:31 +00:00
Kp
bb5fd12ffe
Pass vcobjptr to object_intersects_wall
2015-06-02 03:03:31 +00:00
Kp
87eda88319
Skip copying vertex for boss fit check
2015-06-02 03:03:31 +00:00
Kp
ed46a05296
Update control_type when ghosting reactor
2015-05-30 21:29:57 +00:00
Kp
a523171748
Shorten calc_d_homer_tick
...
Combine redundant write to d_homer_tick_step
Combine redundant write to static timer
Only test for exceeding 3*cap if timer >= 1*cap
2015-05-30 16:53:49 +00:00
zico
b09703cd3f
Merge branch 'unification/master' of github.com:dxx-rebirth/dxx-rebirth into unification/master
2015-05-30 18:29:59 +02:00
zico
b04282e791
Using one global yet independent timeer for homing missiles similar to d_tick instead of having one in each missile object. Also decreased HOMING_TURNING_TIME to 25 FPS base
2015-05-30 18:29:41 +02:00
Kp
27b6012e20
Fix hang in statusbar mode when energy>100
...
Reported-by: Mako88 <https://github.com/dxx-rebirth/dxx-rebirth/issues/78 >
2015-05-30 16:06:05 +00:00
Kp
3f9d110502
Reverse score order
...
Reported-by: Mako88 <https://github.com/dxx-rebirth/dxx-rebirth/issues/74 >
2015-05-29 03:15:48 +00:00
Kp
3239693c26
Fix primary/secondary select mismatch
...
Fixes: d161b17191
("Factor out shareware/unusable weapon handling")
Reported-by: Mako88 <https://github.com/dxx-rebirth/dxx-rebirth/issues/72 >
2015-05-29 03:15:48 +00:00
zico
7414b8165d
Fixed little regression from previous commit: Do not increade homing tick every frame but according to turn time - duh
2015-05-28 16:07:24 +02:00
zico
7ba3d1317b
Isolated all of the homing code into time-depending condition determined by track_turn_time and added track_turn_tick to make target re-discovery dependent on the individual missile tracking instead of global d_tick_count
2015-05-28 15:22:40 +02:00
Kp
6eb724d872
Reorder flag drop
...
Suppress message if drop fails
2015-05-28 03:08:40 +00:00
Kp
1216c26704
Make exit nextcenter const
2015-05-28 03:08:40 +00:00
Kp
58c8b17619
Use helper for reading 16-bit segments
2015-05-28 03:08:40 +00:00
Kp
bb79e50656
Fix definition of newdemo_record_effect_blowup
...
Fixes: 9a32e151ff
("Pass check_effect_blowup vms_vector arg by &")
2015-05-28 03:08:40 +00:00
Kp
b6a9b2a853
Pass vsegptridx to wall_toggle
2015-05-28 03:08:40 +00:00
Kp
c0eb67a9f1
Use vsegptr in network messages
2015-05-28 03:08:39 +00:00
Kp
850853326c
Pass vsegptridx to gate_in_robot
2015-05-28 03:08:39 +00:00
Kp
1b0e3f4aa5
Pass vsegptr to multibot compute_segment_center
2015-05-28 03:08:39 +00:00
Kp
ea2c2df250
Update open-coded tests for segment_none
2015-05-28 03:08:39 +00:00
Kp
4007b297ec
Pass vcsegptr to aipath compute_segment_center
2015-05-28 03:08:39 +00:00
Kp
5cc38ea06c
Pass vcsegptridx to digi_link_sound_to_pos
2015-05-28 03:08:39 +00:00
Kp
136e6acda9
Pass vcobjptr to object_types
2015-05-28 03:08:39 +00:00
Kp
d586385bd1
Pass vcobjptr to object_ids
2015-05-28 03:08:39 +00:00
zico
74b66a7f5a
Fixed regression (with kp's help) in multi_do_player_deres which made conditional check for map_objnum_local_to_remote fail for the wrong reasons
2015-05-25 11:48:05 +02:00
Kp
d29d52be7f
Restore temporary rear view
2015-05-24 17:16:38 +00:00
Kp
ec453dcb28
Merge "Clang fixes" from btb
...
clang whines about some innocuous constructs. Preprocess them out to
silence it.
Requested-by: btb <https://github.com/dxx-rebirth/dxx-rebirth/pull/63 >
2015-05-24 17:13:13 +00:00
Kp
7e3bec43a0
Allow object_none as killer in multi_compute_kill
2015-05-23 22:38:15 +00:00
Kp
d2724ea90f
Remove bogus backspace Int3
...
There is no reason to trap to debugger when backspace is pressed on a
window that ignores it. Remove the bogus trap.
Reported-by: A Future Pilot <http://www.dxx-rebirth.com/frm/index.php/topic,2024.msg21713/topicseen.html#msg21713 >
2015-05-23 17:25:56 +00:00
zico
1f6ae58f52
Added HANDS_OFF_PERIOD define for multibot to make sure code will not break if MAX_ROBOTS_CONTROLLED changes
2015-05-23 18:18:20 +02:00
Kp
d5cf0fcd6f
Store hoard goal_eclip locally
2015-05-23 04:13:29 +00:00
Kp
e116e894b0
Fix invalid free when hoard data is missing
...
If hoard data is not initialized, hoard_resources_type::reset frees
GameBitmaps[0].data, which is bogus_data instead of nullptr or a valid
pointer.
Fixes: d422e8656a
("Simplify HoardEquipped")
2015-05-23 04:13:29 +00:00
Kp
02c6f2a9f3
Fix gcc-4.6 render range error
...
gcc-4.6 fails to synthesize a move constructor to initialize
reversed_render_range; later gcc accept this.
Switch to capturing the value by const auto &&, which works in both old
and new gcc.
2015-05-22 03:33:21 +00:00
Kp
6615aff8a4
Fix gcc-4.6 piggy build
...
gcc-4.6 warns about the transition to new for scope rules; later gcc
does not warn.
Replace the loops with range-based for.
2015-05-22 03:33:20 +00:00
Kp
3298802b3d
Fix gcc-4.6 object build
...
gcc-4.6 chokes on implicitly converting vobjptridx_t to int/uint16_t;
later gcc accepts this. Cast the vobjptridx_t directly to short to
force gcc-4.6 to find the correct conversion operator.
2015-05-22 03:33:20 +00:00
Kp
665a0de228
Fix gcc-4.6 multi build
...
gcc-4.6 chokes on implicitly converting objptridx_t to short; later gcc
accepts this. Cast the objptridx_t directly to short to force gcc-4.6
to find the correct conversion operator.
2015-05-22 03:33:20 +00:00
Kp
76540314c1
Fix gcc-4.6 gamerend build
...
gcc-4.6 chokes on casting vobjptridx_t to long; later gcc accepts this.
Change the format string to short, then switch the conversion to
objnum_t, which has an exact match for the converting operator.
2015-05-22 03:33:20 +00:00
Kp
4cd329d2b4
Fix gcc-4.6 gamecntl build
...
gcc-4.6 chokes on constexpr operator int(); later gcc accepts this.
menu_fix_wrapper is never converted in constexpr context, so remove the
constexpr specifier.
Fixes: 12ad357b8d
("Move Wimp Menu to macro")
2015-05-22 03:33:20 +00:00
Kp
d422e8656a
Simplify HoardEquipped
2015-05-22 03:33:19 +00:00
Kp
dc4a344ec8
Use destructor for hoard resources
2015-05-22 03:33:19 +00:00
Kp
cc2a5e9790
Use gr_free_bitmap_data for Orb_icons
2015-05-22 03:33:19 +00:00
Kp
bc886e5ade
Skip sliding invisible textures
2015-05-17 20:37:59 +00:00
Kp
c53b734abb
Compute slide segments early
...
Store slide flag in segment to save one byte per segment.
2015-05-17 20:37:59 +00:00
Kp
a7f9b34aff
Refactor slide_textures
2015-05-17 20:37:59 +00:00
Kp
265ad59e9c
Remove set_default_handler
...
standard_handler is the only handler. Use it directly.
2015-05-14 02:23:13 +00:00
Kp
7f403bc1af
Optimize clearing player animation angles
2015-05-14 02:23:13 +00:00
Kp
577321d74b
Remove obsolete con_close
2015-05-14 02:23:13 +00:00
Kp
5ffbb6dd05
Enable tail call in con_add_buffer_line
2015-05-14 02:23:13 +00:00
Kp
e4d7d20bd2
Factor out console color lookup
2015-05-14 02:23:13 +00:00
Kp
8ddcf7b323
Simplify console open check
2015-05-14 02:23:13 +00:00
Kp
0ece005dfa
Use screen_mode for screen resolution
2015-05-14 02:23:13 +00:00
Kp
739879d701
Move input config menu to macro
2015-05-14 02:23:13 +00:00
Kp
cb873563c8
Move reticle menu to macro
2015-05-14 02:23:13 +00:00
Kp
e64e54f521
Move input sensitivity menu to macro
2015-05-14 02:23:13 +00:00
Kp
ac3b1d6aa3
Switch do_cockpit_window_view to vobjptr_t
...
Only the wake_up_rendered_objects hack needed a vobjptridx_t. Switch to
vobjptr_t.
2015-05-13 03:20:28 +00:00
Kp
5810faf33d
Make Ai_last_missile_camera object*
2015-05-13 03:20:28 +00:00
Bradley Bell
a0fda81452
Merge branch 'unification/master' into clang-fixes
2015-05-09 15:34:30 -07:00
Kp
bfeddc3501
Test for exploding wall damaging control center
...
apply_damage_to_controlcen requires a valid `who`, but exploding walls
have none.
Fixes: 3eb8f4813e
("Pass vcobjptr_t to apply_damage_to_controlcen")
2015-05-09 19:55:58 +00:00
Kp
fd51d9dcd5
Shorten kc_change_mouseaxis
2015-05-09 17:39:03 +00:00
Kp
4ca7924907
Pass graphics_config_menuset items by userdata
2015-05-09 17:39:02 +00:00
Kp
a4ba74f94a
Expand void ternary operator into if/else
2015-05-09 17:39:02 +00:00
Kp
9312b0b00f
Remove write-only variable multi_do_guided::fun
2015-05-09 17:39:01 +00:00
Kp
ed86b53395
Make Muzzle_queue_index static
2015-05-09 17:39:01 +00:00
Kp
1cdc43d71a
Split object_create_egg
2015-05-09 17:39:01 +00:00
Kp
f5b02ce6a0
Remove write-only ai_static D1 follow_path_start_seg
2015-05-09 17:39:01 +00:00
Kp
7dae02fbb4
Remove write-only ai_static D1 follow_path_end_seg
2015-05-09 17:39:00 +00:00
Kp
3b59a71e11
Remove unused D1 last_see_time
2015-05-09 17:39:00 +00:00
Kp
83baf4dfe8
Remove unused D1 last_attack_time
2015-05-09 17:39:00 +00:00
Kp
d9c3005134
Factor out egg skip logic
2015-05-09 17:39:00 +00:00
Kp
9a4f7a32bf
Pass vcsegptr to fuelcen_give_fuel
2015-05-09 17:39:00 +00:00
Kp
cf87ebe54d
Remove write-only grs_bitmap::bm_handle
2015-05-09 17:38:59 +00:00
Kp
f3aa8e501b
Simplify extract_vector_from_segment
2015-05-09 17:38:59 +00:00
Kp
a51a7110e8
Pass vobjptridx_t to multi_send_position
2015-05-09 17:38:59 +00:00
Kp
9386ac4a24
Pass vobjptridx_t to multi_compute_kill
...
The code previously trapped if killed<0 || killer<0, so use vobjptridx_t
instead of objptridx_t.
2015-05-09 17:38:58 +00:00
Kp
b5eae4c809
Split create_smart_children
2015-05-09 17:38:58 +00:00
Kp
08a42a68ff
Pass vcobjptridx to laser_are_related
2015-05-09 17:38:58 +00:00
Kp
7e65d73e72
Factor out laser_are_related special cases
2015-05-09 17:38:58 +00:00
Kp
bac03fdfd9
Split draw_weapon_info
2015-05-09 17:38:58 +00:00
Kp
8cb0572199
Split hud_show_weapons_mode
2015-05-09 17:38:57 +00:00
Kp
14ffc1690d
Fix SDL gauges build
2015-05-09 17:38:57 +00:00
Kp
fc4b686d9d
Store PHYSFS_list element count in list when needed
2015-05-09 17:38:57 +00:00
Bradley Bell
a02d0cffb5
NDEBUG constant used only in EDITOR.
...
Fixes: similar/main/render.cpp:128:36: error: unused variable 'Show_only_curside'
2015-05-05 21:11:52 -07:00
Bradley Bell
e8cd69f0f4
Not needed in NDEBUG.
...
Fixes: similar/main/ai.cpp:4311:20: error: unused function 'dump_ai_objects_all'
2015-05-05 21:11:51 -07:00
Kp
168533bca0
Fix super weapon selection message
2015-05-06 02:11:03 +00:00
Kp
e590cc59ee
Hack around bogus none in guidebot path
2015-05-05 03:20:43 +00:00
Kp
c408194a53
Cast away determine_used_textures_level shareware_flag
2015-05-05 03:20:42 +00:00
Kp
68834fb929
Expand render_mine window_rendered_data helper inline
2015-05-05 03:20:42 +00:00
Kp
9ff846d27c
Use array<> for vertex lighting
2015-05-05 03:20:42 +00:00
Bradley Bell
630206275d
Include <functional> for std::plus and std::minus.
...
Fixes: similar/main/kconfig.cpp:81:12: error: no member named 'plus' in namespace 'std'
Fixes: similar/main/kconfig.cpp:82:12: error: no member named 'minus' in namespace 'std'
[Kp: fixed commit formatting. Git style says line 2 is always blank.]
2015-05-01 02:29:11 +00:00
Kp
23af709aa0
Remove unused Outline_mode
...
clang whines for unused `static const` variables. Remove unused
Outline_mode to eliminate the warning.
Reported-by: btb <21f6d0d52b
>
2015-04-30 03:32:27 +00:00
Kp
0d564814f5
Convert Primary_weapon to primary_weapon_index_t
2015-04-26 20:15:57 +00:00
Kp
8d849b2b39
Wrap laser level in class
...
Move enum laser_level_t to weapon.h for the new class.
2015-04-26 20:15:56 +00:00
Kp
6792c1bc4b
Enable -Wunused-parameter
2015-04-26 20:15:56 +00:00
Kp
2772cf619f
Pass local_multires_gauge_graphic to PAGE_IN_GAUGE
2015-04-26 20:15:56 +00:00
Kp
5a6cca499f
Pass hud_bitblt grs_bitmap by &
2015-04-26 20:15:56 +00:00
Kp
78e415a502
Unify draw_weapon_info_sub picture selection
2015-04-26 20:15:56 +00:00
Kp
1412e41de2
Pass local_multires_gauge_graphic to sb_draw_keys
2015-04-26 20:15:56 +00:00
Kp
1111548f7f
Pass local_multires_gauge_graphic to sb_draw_one_key
2015-04-26 20:15:55 +00:00
Kp
5f9bfe8a72
Pass local_multires_gauge_graphic to sb_draw_shield_bar
2015-04-26 20:15:55 +00:00
Kp
4b4fd713f1
Pass local_multires_gauge_graphic to sb_draw_shield_num
2015-04-26 20:15:55 +00:00
Kp
6d92f79a40
Pass local_multires_gauge_graphic to sb_draw_afterburner
2015-04-26 20:15:55 +00:00
Kp
23759f1700
Pass local_multires_gauge_graphic to sb_draw_energy_bar
2015-04-26 20:15:55 +00:00
Kp
4ecbe230cf
Pass local_multires_gauge_graphic to draw_static
2015-04-26 20:15:55 +00:00
Kp
49bd4f3805
Pass local_multires_gauge_graphic to draw_secondary_ammo_info
2015-04-26 20:15:55 +00:00
Kp
8836e1750a
Pass local_multires_gauge_graphic to draw_weapon_info
2015-04-26 20:15:55 +00:00
Kp
11b144ff43
Pass local_multires_gauge_graphic to draw_weapon_info_sub
2015-04-26 20:15:55 +00:00
Kp
d3b20d60b6
Pass local_multires_gauge_graphic to draw_keys
2015-04-26 20:15:55 +00:00
Kp
d12c0162cb
Pass local_multires_gauge_graphic to draw_one_key
2015-04-26 20:15:54 +00:00
Kp
1e9b0c5e39
Pass local_multires_gauge_graphic to draw_player_ship
2015-04-26 20:15:54 +00:00
Kp
4b056a8a99
Pass local_multires_gauge_graphic to draw_shield_bar
2015-04-26 20:15:54 +00:00
Kp
2185552f53
Pass local_multires_gauge_graphic to draw_invulnerable_ship
2015-04-26 20:15:54 +00:00
Kp
2b3250ee3f
Pass local_multires_gauge_graphic to draw_afterburner_bar
2015-04-26 20:15:54 +00:00
Kp
a7f74bd383
Pass local_multires_gauge_graphic to draw_energy_bar
2015-04-26 20:15:54 +00:00
Kp
f7abe3b2e1
Pass local_multires_gauge_graphic to draw_wbu_overlay
2015-04-26 20:15:54 +00:00
Kp
d5a446381b
Pass local_multires_gauge_graphic to cockpit_decode_alpha
2015-04-26 20:15:54 +00:00
Kp
f7f4ec8ee8
Pass local_multires_gauge_graphic to sb_show_lives
2015-04-26 20:15:54 +00:00
Kp
0493737c79
Pass local_multires_gauge_graphic to hud_show_lives
2015-04-26 20:15:54 +00:00
Kp
1c11d731ec
Pass local_multires_gauge_graphic to draw_primary_ammo_info
2015-04-26 20:15:53 +00:00
Kp
980d161119
Split draw_weapon_boxes
2015-04-26 20:15:53 +00:00
Kp
c2f39d9b0f
Pass local_multires_gauge_graphic to hud_show_flag
2015-04-26 20:15:53 +00:00
Kp
59c9b54814
Pass local_multires_gauge_graphic to hud_show_orbs
2015-04-26 20:15:53 +00:00
Kp
f9fc9660a5
Pass local_multires_gauge_graphic to hud_show_keys
2015-04-26 20:15:53 +00:00
Kp
ff8d7d754a
Pass local_multires_gauge_graphic to show_homing_warning
2015-04-26 20:15:53 +00:00
Kp
1aa91b95af
Pass local_multires_gauge_graphic to sb_show_score
2015-04-26 20:15:53 +00:00
Kp
4ff86bc63a
Pass local_multires_gauge_graphic to hud_gauge_bitblt
2015-04-26 20:15:53 +00:00
Kp
1845769717
Pass local_multires_gauge_graphic to hud_bitblt
2015-04-26 20:15:53 +00:00
Kp
ff0ed0288f
Cache hiresmode at function scope
2015-04-26 20:15:53 +00:00
Kp
b5b6a10688
Move gauges HIRESMODE lookup into method
2015-04-26 20:15:53 +00:00
Kp
c599cde8a4
Factor out statusbar key drawing
2015-04-26 20:15:52 +00:00
Kp
69073bd6b0
Reduce writes to draw_invulnerable_ship::time
2015-04-26 20:15:52 +00:00
Kp
fa401cd1d8
Convert PAGE_IN_GAUGE to ternary operator
2015-04-26 20:15:52 +00:00