Store hoard goal_eclip locally

This commit is contained in:
Kp 2015-05-23 04:13:29 +00:00
parent e116e894b0
commit d5cf0fcd6f

View file

@ -4897,12 +4897,11 @@ class hoard_resources_type
static constexpr auto invalid_bm_idx = tt::integral_constant<int, -1>{};
static constexpr auto invalid_snd_idx = tt::integral_constant<unsigned, ~0u>{};
public:
int goal_eclip;
int bm_idx;
unsigned snd_idx;
void reset();
constexpr hoard_resources_type() :
goal_eclip(0), bm_idx(invalid_bm_idx), snd_idx(invalid_snd_idx)
bm_idx(invalid_bm_idx), snd_idx(invalid_snd_idx)
{
}
~hoard_resources_type()
@ -4995,18 +4994,18 @@ void init_hoard_data()
Powerup_info[POW_HOARD_ORB].light = Powerup_info[POW_SHIELD_BOOST].light;
//Create orb goal wall effect
hoard_resources.goal_eclip = Num_effects++;
const auto goal_eclip = Num_effects++;
Assert(Num_effects < MAX_EFFECTS);
Effects[hoard_resources.goal_eclip] = Effects[94]; //copy from blue goal
Effects[hoard_resources.goal_eclip].changing_wall_texture = NumTextures;
Effects[hoard_resources.goal_eclip].vc.num_frames=n_goal_frames;
Effects[goal_eclip] = Effects[94]; //copy from blue goal
Effects[goal_eclip].changing_wall_texture = NumTextures;
Effects[goal_eclip].vc.num_frames=n_goal_frames;
TmapInfo[NumTextures] = find_required_goal_texture(TMI_GOAL_BLUE);
TmapInfo[NumTextures].eclip_num = hoard_resources.goal_eclip;
TmapInfo[NumTextures].eclip_num = goal_eclip;
TmapInfo[NumTextures].flags = TMI_GOAL_HOARD;
NumTextures++;
Assert(NumTextures < MAX_TEXTURES);
range_for (auto &i, partial_range(Effects[hoard_resources.goal_eclip].vc.frames, n_goal_frames))
range_for (auto &i, partial_range(Effects[goal_eclip].vc.frames, n_goal_frames))
{
i.index = bitmap_num;
gr_init_bitmap(GameBitmaps[bitmap_num],BM_LINEAR,0,0,64,64,64,bitmap_data1);
@ -5027,7 +5026,7 @@ void init_hoard_data()
//Load and remap bitmap data for goal texture
PHYSFSX_readShort(ifile); //skip frame count
PHYSFS_read(ifile,&palette[0],sizeof(palette[0]),palette.size());
range_for (auto &i, partial_range(Effects[hoard_resources.goal_eclip].vc.frames, n_goal_frames))
range_for (auto &i, partial_range(Effects[goal_eclip].vc.frames, n_goal_frames))
{
grs_bitmap *bm = &GameBitmaps[i.index];
PHYSFS_read(ifile,bm->get_bitmap_data(),1,64*64);