Pass local_multires_gauge_graphic to draw_energy_bar
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@ -1924,9 +1924,8 @@ void init_gauges()
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#endif
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}
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static void draw_energy_bar(int energy)
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static void draw_energy_bar(int energy, const local_multires_gauge_graphic multires_gauge_graphic)
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{
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const local_multires_gauge_graphic multires_gauge_graphic{};
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int x1, x2, y;
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int not_energy = HUD_SCALE_X(multires_gauge_graphic.is_hires() ? (125 - (energy*125)/100) : (63 - (energy*63)/100));
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double aplitscale=((double)(HUD_SCALE_X(65)/HUD_SCALE_Y(8))/(65/8)); //scale aplitude of energy bar to current resolution aspect
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@ -3157,7 +3156,7 @@ void render_gauges()
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if (PlayerCfg.CockpitMode[1] == CM_FULL_COCKPIT) {
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if (Newdemo_state == ND_STATE_RECORDING)
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newdemo_record_player_energy(energy);
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draw_energy_bar(energy);
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draw_energy_bar(energy, multires_gauge_graphic);
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draw_numerical_display(shields, energy);
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#if defined(DXX_BUILD_DESCENT_I)
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if (!PlayerCfg.HudMode)
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