Pass local_multires_gauge_graphic to draw_wbu_overlay

This commit is contained in:
Kp 2015-04-26 20:15:54 +00:00
parent d5a446381b
commit f7abe3b2e1

View file

@ -1892,9 +1892,8 @@ static void cockpit_decode_alpha(grs_bitmap *const bm, const local_multires_gaug
cur_h = bm->bm_h;
}
static void draw_wbu_overlay()
static void draw_wbu_overlay(const local_multires_gauge_graphic multires_gauge_graphic)
{
const local_multires_gauge_graphic multires_gauge_graphic{};
#if defined(DXX_BUILD_DESCENT_I)
unsigned cockpit_idx = PlayerCfg.CockpitMode[1];
#elif defined(DXX_BUILD_DESCENT_II)
@ -3184,7 +3183,7 @@ void render_gauges()
draw_keys();
show_homing_warning(multires_gauge_graphic);
draw_wbu_overlay();
draw_wbu_overlay(multires_gauge_graphic);
} else if (PlayerCfg.CockpitMode[1] == CM_STATUS_BAR) {
@ -3382,7 +3381,7 @@ void do_cockpit_window_view(int win,const vobjptridx_t viewer,int rear_view_flag
old_weapon[win] = -1;
if (PlayerCfg.CockpitMode[1] == CM_FULL_COCKPIT)
draw_wbu_overlay();
draw_wbu_overlay(multires_gauge_graphic);
abort:;