Make Stuck_objects static
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@ -226,8 +226,6 @@ void reset_walls();
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// Called once per frame..
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void wall_frame_process();
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extern array<stuckobj, MAX_STUCK_OBJECTS> Stuck_objects;
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// An object got stuck in a door (like a flare).
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// Add global entry.
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void add_stuck_object(vobjptridx_t objp, segnum_t segnum, int sidenum);
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@ -1424,7 +1424,7 @@ void wall_frame_process()
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}
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static unsigned Num_stuck_objects;
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array<stuckobj, MAX_STUCK_OBJECTS> Stuck_objects;
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static array<stuckobj, MAX_STUCK_OBJECTS> Stuck_objects;
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// An object got stuck in a door (like a flare).
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// Add global entry.
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