Use operator?: for similar gr_printf in gauges
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@ -872,10 +872,7 @@ static void sb_show_score(const local_multires_gauge_graphic multires_gauge_grap
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gr_set_curfont( GAME_FONT );
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gr_set_fontcolor(BM_XRGB(0,20,0),-1 );
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if ( (Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) )
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gr_printf(HUD_SCALE_X(SB_SCORE_LABEL_X),HUD_SCALE_Y(SB_SCORE_Y),"%s:", TXT_KILLS);
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else
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gr_printf(HUD_SCALE_X(SB_SCORE_LABEL_X),HUD_SCALE_Y(SB_SCORE_Y),"%s:", TXT_SCORE);
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gr_printf(HUD_SCALE_X(SB_SCORE_LABEL_X), HUD_SCALE_Y(SB_SCORE_Y), "%s:", (Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) ? TXT_KILLS : TXT_SCORE);
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gr_set_curfont( GAME_FONT );
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if ( (Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) )
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@ -1104,10 +1101,7 @@ static void hud_show_energy(void)
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if (PlayerCfg.HudMode<2) {
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gr_set_curfont( GAME_FONT );
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gr_set_fontcolor(BM_XRGB(0,31,0),-1 );
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if (Game_mode & GM_MULTI)
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gr_printf(FSPACX(1), (grd_curcanv->cv_bitmap.bm_h-(LINE_SPACING*5)),"%s: %i", TXT_ENERGY, f2ir(Players[Player_num].energy));
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else
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gr_printf(FSPACX(1), (grd_curcanv->cv_bitmap.bm_h-LINE_SPACING),"%s: %i", TXT_ENERGY, f2ir(Players[Player_num].energy));
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gr_printf(FSPACX(1), grd_curcanv->cv_bitmap.bm_h - ((Game_mode & GM_MULTI) ? (LINE_SPACING * 5) : LINE_SPACING),"%s: %i", TXT_ENERGY, f2ir(Players[Player_num].energy));
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}
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if (Newdemo_state == ND_STATE_RECORDING)
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@ -1671,17 +1665,7 @@ static void hud_show_shield(void)
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gr_set_curfont( GAME_FONT );
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gr_set_fontcolor(BM_XRGB(0,31,0),-1 );
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if ( Players[Player_num].shields >= 0 ) {
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if (Game_mode & GM_MULTI)
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gr_printf(FSPACX(1), (grd_curcanv->cv_bitmap.bm_h-(LINE_SPACING*6)),"%s: %i", TXT_SHIELD, f2ir(Players[Player_num].shields));
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else
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gr_printf(FSPACX(1), (grd_curcanv->cv_bitmap.bm_h-(LINE_SPACING*2)),"%s: %i", TXT_SHIELD, f2ir(Players[Player_num].shields));
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} else {
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if (Game_mode & GM_MULTI)
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gr_printf(FSPACX(1), (grd_curcanv->cv_bitmap.bm_h-(LINE_SPACING*6)),"%s: 0", TXT_SHIELD );
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else
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gr_printf(FSPACX(1), (grd_curcanv->cv_bitmap.bm_h-(LINE_SPACING*2)),"%s: 0", TXT_SHIELD );
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}
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gr_printf(FSPACX(1), grd_curcanv->cv_bitmap.bm_h - ((Game_mode & GM_MULTI) ? LINE_SPACING * 6 : LINE_SPACING * 2), "%s: %i", TXT_SHIELD, Players[Player_num].shields >= 0 ? f2ir(Players[Player_num].shields) : 0);
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}
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if (Newdemo_state==ND_STATE_RECORDING )
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@ -1725,10 +1709,7 @@ static void sb_show_lives(const local_multires_gauge_graphic multires_gauge_grap
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gr_set_curfont( GAME_FONT );
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gr_set_fontcolor(BM_XRGB(0,20,0),-1 );
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if (Game_mode & GM_MULTI)
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gr_printf(HUD_SCALE_X(SB_LIVES_LABEL_X),HUD_SCALE_Y(y),"%s:", TXT_DEATHS);
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else
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gr_printf(HUD_SCALE_X(SB_LIVES_LABEL_X),HUD_SCALE_Y(y),"%s:", TXT_LIVES);
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gr_printf(HUD_SCALE_X(SB_LIVES_LABEL_X), HUD_SCALE_Y(y), "%s:", (Game_mode & GM_MULTI) ? TXT_DEATHS : TXT_LIVES);
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if (Game_mode & GM_MULTI)
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{
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