dxx-rebirth/similar/main
2015-05-28 03:08:39 +00:00
..
ai.cpp Pass vsegptridx to gate_in_robot 2015-05-28 03:08:39 +00:00
aipath.cpp Pass vcsegptr to aipath compute_segment_center 2015-05-28 03:08:39 +00:00
automap.cpp Enable -Wunused-parameter 2015-04-26 20:15:56 +00:00
bm.cpp Remove write-only grs_bitmap::bm_handle 2015-05-09 17:38:59 +00:00
cntrlcen.cpp
collide.cpp Update open-coded tests for segment_none 2015-05-28 03:08:39 +00:00
config.cpp Use screen_mode for screen resolution 2015-05-14 02:23:13 +00:00
console.cpp Remove obsolete con_close 2015-05-14 02:23:13 +00:00
controls.cpp
credits.cpp Enable -Wunused-parameter 2015-04-26 20:15:56 +00:00
digiobj.cpp Pass vcsegptridx to digi_link_sound_to_pos 2015-05-28 03:08:39 +00:00
dumpmine.cpp Update open-coded tests for segment_none 2015-05-28 03:08:39 +00:00
effects.cpp
endlevel.cpp Update open-coded tests for segment_none 2015-05-28 03:08:39 +00:00
fireball.cpp Update open-coded tests for segment_none 2015-05-28 03:08:39 +00:00
fuelcen.cpp Pass vcsegptr to fuelcen_give_fuel 2015-05-09 17:39:00 +00:00
fvi.cpp Update open-coded tests for segment_none 2015-05-28 03:08:39 +00:00
game.cpp Restore temporary rear view 2015-05-24 17:16:38 +00:00
gamecntl.cpp Fix gcc-4.6 gamecntl build 2015-05-22 03:33:20 +00:00
gamefont.cpp
gamemine.cpp
gamerend.cpp Fix gcc-4.6 gamerend build 2015-05-22 03:33:20 +00:00
gamesave.cpp Compute slide segments early 2015-05-17 20:37:59 +00:00
gameseg.cpp Simplify extract_vector_from_segment 2015-05-09 17:38:59 +00:00
gameseq.cpp Compute slide segments early 2015-05-17 20:37:59 +00:00
gauges.cpp Switch do_cockpit_window_view to vobjptr_t 2015-05-13 03:20:28 +00:00
hostage.cpp
hud.cpp
iff.cpp
inferno.cpp Remove bogus backspace Int3 2015-05-23 17:25:56 +00:00
kconfig.cpp Shorten kc_change_mouseaxis 2015-05-09 17:39:03 +00:00
kmatrix.cpp Enable -Wunused-parameter 2015-04-26 20:15:56 +00:00
laser.cpp Make Muzzle_queue_index static 2015-05-09 17:39:01 +00:00
lighting.cpp Use array<> for vertex lighting 2015-05-05 03:20:42 +00:00
menu.cpp Use screen_mode for screen resolution 2015-05-14 02:23:13 +00:00
mglobal.cpp
mission.cpp Store PHYSFS_list element count in list when needed 2015-05-09 17:38:57 +00:00
morph.cpp
multi.cpp Use vsegptr in network messages 2015-05-28 03:08:39 +00:00
multibot.cpp Pass vsegptridx to gate_in_robot 2015-05-28 03:08:39 +00:00
net_udp.cpp Enable -Wunused-parameter 2015-04-26 20:15:56 +00:00
newdemo.cpp Convert Primary_weapon to primary_weapon_index_t 2015-04-26 20:15:57 +00:00
newmenu.cpp Enable -Wunused-parameter 2015-04-26 20:15:56 +00:00
object.cpp Fix gcc-4.6 object build 2015-05-22 03:33:20 +00:00
paging.cpp
physics.cpp
piggy.cpp Fix gcc-4.6 piggy build 2015-05-22 03:33:20 +00:00
player.cpp
playsave.cpp
polyobj.cpp
powerup.cpp Wrap laser level in class 2015-04-26 20:15:56 +00:00
render.cpp Merge "Clang fixes" from btb 2015-05-24 17:13:13 +00:00
robot.cpp Use enum class for AIB constants 2015-04-26 20:15:51 +00:00
scores.cpp
segment.cpp
slew.cpp
songs.cpp
state.cpp Remove write-only ai_static D1 follow_path_start_seg 2015-05-09 17:39:01 +00:00
switch.cpp
terrain.cpp Expand render_mine window_rendered_data helper inline 2015-05-05 03:20:42 +00:00
texmerge.cpp
text.cpp
titles.cpp Enable -Wunused-parameter 2015-04-26 20:15:56 +00:00
vclip.cpp
vers_id.cpp
wall.cpp Use vsegptr in network messages 2015-05-28 03:08:39 +00:00
weapon.cpp Fix super weapon selection message 2015-05-06 02:11:03 +00:00