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ai.cpp
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Use enum class for ai_mode
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2015-04-26 20:15:51 +00:00 |
aipath.cpp
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Use enum for AIM constants
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2015-04-26 20:15:51 +00:00 |
automap.cpp
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Fix trigger_none checks
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2015-04-26 20:15:50 +00:00 |
bm.cpp
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cntrlcen.cpp
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collide.cpp
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Use enum for AIM constants
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2015-04-26 20:15:51 +00:00 |
config.cpp
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console.cpp
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controls.cpp
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credits.cpp
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digiobj.cpp
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dumpmine.cpp
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effects.cpp
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endlevel.cpp
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Make endlevel globals static
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2015-04-22 02:44:29 +00:00 |
fireball.cpp
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fuelcen.cpp
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Use enum for AIM constants
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2015-04-26 20:15:51 +00:00 |
fvi.cpp
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game.cpp
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Fix game_leave_menus infinite loop if menu rejects close
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2015-04-22 02:44:30 +00:00 |
gamecntl.cpp
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Split do_weapon_select
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2015-04-26 20:15:51 +00:00 |
gamefont.cpp
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gamemine.cpp
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Use vsegptridx for load_mine_data segment loop
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2015-04-22 02:44:30 +00:00 |
gamerend.cpp
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gamesave.cpp
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Use enum class for AIB constants
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2015-04-26 20:15:51 +00:00 |
gameseg.cpp
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gameseq.cpp
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gauges.cpp
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Pass local_multires_gauge_graphic to draw_weapon_info_sub
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2015-04-26 20:15:55 +00:00 |
hostage.cpp
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hud.cpp
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iff.cpp
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inferno.cpp
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kconfig.cpp
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kmatrix.cpp
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laser.cpp
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Split auto_select_weapon
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2015-04-26 20:15:51 +00:00 |
lighting.cpp
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menu.cpp
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Fix ODR collision between ui/file browser and main/menu browser
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2015-04-22 02:44:30 +00:00 |
mglobal.cpp
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mission.cpp
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Use null_sentinel_iterator for PHYSFS_list_t
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2015-04-26 20:15:51 +00:00 |
morph.cpp
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multi.cpp
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Use enum class for AIB constants
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2015-04-26 20:15:51 +00:00 |
multibot.cpp
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Prevent debugger trap for hands-off multi_robot_request_change
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2015-04-19 19:12:33 +00:00 |
net_udp.cpp
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newdemo.cpp
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newmenu.cpp
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object.cpp
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Fix trigger_none checks
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2015-04-26 20:15:50 +00:00 |
paging.cpp
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physics.cpp
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Fix array overread
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2015-04-19 19:12:33 +00:00 |
piggy.cpp
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player.cpp
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playsave.cpp
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polyobj.cpp
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powerup.cpp
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Simplify check_to_use_primary
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2015-04-26 20:15:52 +00:00 |
render.cpp
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Remove OGL Max_linear_depth
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2015-04-22 02:44:29 +00:00 |
robot.cpp
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Use enum class for AIB constants
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2015-04-26 20:15:51 +00:00 |
scores.cpp
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segment.cpp
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slew.cpp
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songs.cpp
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state.cpp
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Split select_weapon
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2015-04-26 20:15:52 +00:00 |
switch.cpp
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Fix trigger_none checks
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2015-04-26 20:15:50 +00:00 |
terrain.cpp
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texmerge.cpp
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text.cpp
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titles.cpp
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vclip.cpp
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vers_id.cpp
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wall.cpp
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weapon.cpp
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Split select_weapon
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2015-04-26 20:15:52 +00:00 |