dxx-rebirth/similar/main
2015-06-13 22:42:18 +00:00
..
ai.cpp Use valptr for ai highest_valid 2015-06-13 22:42:16 +00:00
aipath.cpp Use valptr for aipath highest_valid 2015-06-13 22:42:16 +00:00
automap.cpp Use valptr for automap highest_valid 2015-06-13 22:42:16 +00:00
bm.cpp Remove write-only grs_bitmap::bm_handle 2015-05-09 17:38:59 +00:00
cntrlcen.cpp Use valptr for cntrlcen highest_valid 2015-06-13 22:42:16 +00:00
collide.cpp Simplify boss invulnerability lookup 2015-06-07 16:21:37 +00:00
config.cpp Use screen_mode for screen resolution 2015-05-14 02:23:13 +00:00
console.cpp Merge pull #39 into unification/master 2015-06-07 16:21:37 +00:00
controls.cpp
credits.cpp Enable -Wunused-parameter 2015-04-26 20:15:56 +00:00
digiobj.cpp Pass vcsegptridx to digi_link_sound_to_pos 2015-05-28 03:08:39 +00:00
dumpmine.cpp Use valptr for dumpmine highest_valid 2015-06-13 22:42:16 +00:00
effects.cpp
endlevel.cpp Use valptr for endlevel highest_valid 2015-06-13 22:42:16 +00:00
fireball.cpp Make objnum unsigned 2015-06-13 22:42:15 +00:00
fuelcen.cpp Use valptr for fuelcen highest_valid 2015-06-13 22:42:17 +00:00
fvi.cpp Convert segnum_t to uint16_t 2015-06-13 22:42:15 +00:00
game.cpp Use valptr for game highest_valid 2015-06-13 22:42:17 +00:00
gamecntl.cpp Use valptr for gamecntl highest_valid 2015-06-13 22:42:17 +00:00
gamefont.cpp
gamemine.cpp Use valptr for gamemine highest_valid 2015-06-13 22:42:17 +00:00
gamerend.cpp Fix gcc-4.6 gamerend build 2015-05-22 03:33:20 +00:00
gamesave.cpp Use valptr for gamesave highest_valid 2015-06-13 22:42:17 +00:00
gameseg.cpp Use valptr for gameseg highest_valid 2015-06-13 22:42:17 +00:00
gameseq.cpp Use valptr for gameseq highest_valid 2015-06-13 22:42:17 +00:00
gauges.cpp Fix hang in statusbar mode when energy>100 2015-05-30 16:06:05 +00:00
hostage.cpp
hud.cpp
iff.cpp
inferno.cpp Remove bogus backspace Int3 2015-05-23 17:25:56 +00:00
kconfig.cpp Implement Nonlinear Joystick Settings 2015-06-11 01:41:26 +00:00
kmatrix.cpp Enable -Wunused-parameter 2015-04-26 20:15:56 +00:00
laser.cpp Shorten calc_d_homer_tick 2015-05-30 16:53:49 +00:00
lighting.cpp Use valptr for lighting highest_valid 2015-06-13 22:42:17 +00:00
menu.cpp Implement Nonlinear Joystick Settings 2015-06-11 01:41:26 +00:00
mglobal.cpp Using one global yet independent timeer for homing missiles similar to d_tick instead of having one in each missile object. Also decreased HOMING_TURNING_TIME to 25 FPS base 2015-05-30 18:29:41 +02:00
mission.cpp Store PHYSFS_list element count in list when needed 2015-05-09 17:38:57 +00:00
morph.cpp
multi.cpp Use valptr for multi highest_valid 2015-06-13 22:42:18 +00:00
multibot.cpp Use valptr for multibot highest_valid 2015-06-13 22:42:18 +00:00
net_udp.cpp Enable -Wunused-parameter 2015-04-26 20:15:56 +00:00
newdemo.cpp Use helper for reading 16-bit segments 2015-05-28 03:08:40 +00:00
newmenu.cpp Enable -Wunused-parameter 2015-04-26 20:15:56 +00:00
object.cpp Fix gcc-4.6 object build 2015-05-22 03:33:20 +00:00
paging.cpp
physics.cpp
piggy.cpp Fix gcc-4.6 piggy build 2015-05-22 03:33:20 +00:00
player.cpp
playsave.cpp Implement Nonlinear Joystick Settings 2015-06-11 01:41:26 +00:00
polyobj.cpp
powerup.cpp Wrap laser level in class 2015-04-26 20:15:56 +00:00
render.cpp Merge "Clang fixes" from btb 2015-05-24 17:13:13 +00:00
robot.cpp
scores.cpp
segment.cpp
slew.cpp
songs.cpp
state.cpp Using one global yet independent timeer for homing missiles similar to d_tick instead of having one in each missile object. Also decreased HOMING_TURNING_TIME to 25 FPS base 2015-05-30 18:29:41 +02:00
switch.cpp
terrain.cpp Expand render_mine window_rendered_data helper inline 2015-05-05 03:20:42 +00:00
texmerge.cpp
text.cpp
titles.cpp Enable -Wunused-parameter 2015-04-26 20:15:56 +00:00
vclip.cpp
vers_id.cpp
wall.cpp Pass vsegptridx to wall_toggle 2015-05-28 03:08:40 +00:00
weapon.cpp Fix has_weapon_result -fno-inline build 2015-06-11 03:06:58 +00:00