Remove unused D1 last_see_time

This commit is contained in:
Kp 2015-05-09 17:39:00 +00:00
parent 83baf4dfe8
commit 3b59a71e11
2 changed files with 2 additions and 7 deletions

View file

@ -185,12 +185,7 @@ struct ai_local : public prohibit_void_ptr<ai_local>
uint8_t previous_visibility; // Visibility of player last time we checked.
uint8_t rapidfire_count; // number of shots fired rapidly
ai_mode mode; // current mode within behavior
#if defined(DXX_BUILD_DESCENT_I)
segnum_t goal_segment; // goal segment for current path
fix last_see_time; // For sound effects, time at which player last seen, attacked
#elif defined(DXX_BUILD_DESCENT_II)
segnum_t goal_segment; // goal segment for current path
#endif
fix next_action_time; // time in seconds until something happens, mode dependent
fix next_fire; // time in seconds until can fire again
#if defined(DXX_BUILD_DESCENT_II)

View file

@ -4380,7 +4380,7 @@ static void state_ai_local_to_ai_local_rw(ai_local *ail, ai_local_rw *ail_rw)
ail_rw->rapidfire_count = ail->rapidfire_count;
ail_rw->goal_segment = ail->goal_segment;
#if defined(DXX_BUILD_DESCENT_I)
ail_rw->last_see_time = ail->last_see_time;
ail_rw->last_see_time = 0;
ail_rw->last_attack_time = 0;
#elif defined(DXX_BUILD_DESCENT_II)
ail_rw->next_fire2 = ail->next_fire2;
@ -4561,7 +4561,7 @@ static void ai_local_read_swap(ai_local *ail, int swap, PHYSFS_file *fp)
ail->previous_visibility = PHYSFSX_readByte(fp);
ail->rapidfire_count = PHYSFSX_readByte(fp);
ail->goal_segment = PHYSFSX_readSXE16(fp, swap);
ail->last_see_time = PHYSFSX_readSXE32(fp, swap);
PHYSFSX_readSXE32(fp, swap);
PHYSFSX_readSXE32(fp, swap);
ail->next_action_time = PHYSFSX_readSXE32(fp, swap);
ail->next_fire = PHYSFSX_readSXE32(fp, swap);