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ai.cpp
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Use valptr for ai highest_valid
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2015-06-13 22:42:16 +00:00 |
aipath.cpp
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Use valptr for aipath highest_valid
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2015-06-13 22:42:16 +00:00 |
automap.cpp
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Use valptr for automap highest_valid
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2015-06-13 22:42:16 +00:00 |
bm.cpp
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Enable -Wcast-qual
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2015-06-13 22:42:21 +00:00 |
cntrlcen.cpp
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Use valptr for cntrlcen highest_valid
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2015-06-13 22:42:16 +00:00 |
collide.cpp
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Hack around buggy clang constant warning
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2015-06-13 22:42:19 +00:00 |
config.cpp
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console.cpp
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Cache font LINE_SPACING
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2015-06-13 22:42:22 +00:00 |
controls.cpp
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credits.cpp
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digiobj.cpp
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dumpmine.cpp
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Use valptr for dumpmine highest_valid
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2015-06-13 22:42:16 +00:00 |
effects.cpp
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endlevel.cpp
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Use valptr for endlevel highest_valid
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2015-06-13 22:42:16 +00:00 |
fireball.cpp
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Make objnum unsigned
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2015-06-13 22:42:15 +00:00 |
fuelcen.cpp
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Use valptr for fuelcen highest_valid
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2015-06-13 22:42:17 +00:00 |
fvi.cpp
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Convert segnum_t to uint16_t
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2015-06-13 22:42:15 +00:00 |
game.cpp
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Only respawn when the player presses fire
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2015-06-20 16:16:43 +00:00 |
gamecntl.cpp
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Enable D1 weapon drops
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2015-07-02 02:37:55 +00:00 |
gamefont.cpp
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gamemine.cpp
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Use valptr for gamemine highest_valid
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2015-06-13 22:42:17 +00:00 |
gamerend.cpp
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Cache font LINE_SPACING
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2015-06-13 22:42:22 +00:00 |
gamesave.cpp
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Enable D1 weapon drops
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2015-07-02 02:37:55 +00:00 |
gameseg.cpp
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Enable -Wcast-qual
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2015-06-13 22:42:21 +00:00 |
gameseq.cpp
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Enable -Wcast-qual
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2015-06-13 22:42:21 +00:00 |
gauges.cpp
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Fix secondary weapon text alignment
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2015-06-28 21:02:46 +00:00 |
hostage.cpp
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hud.cpp
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Only respawn when the player presses fire
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2015-06-20 16:16:43 +00:00 |
iff.cpp
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inferno.cpp
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kconfig.cpp
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Cache kconfig_read_controls FrameTime
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2015-06-25 02:48:43 +00:00 |
kmatrix.cpp
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Cache font scale Y float
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2015-06-13 22:42:20 +00:00 |
laser.cpp
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Shorten calc_d_homer_tick
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2015-05-30 16:53:49 +00:00 |
lighting.cpp
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Use valptr for lighting highest_valid
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2015-06-13 22:42:17 +00:00 |
menu.cpp
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Cache font LINE_SPACING
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2015-06-13 22:42:22 +00:00 |
mglobal.cpp
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Using one global yet independent timeer for homing missiles similar to d_tick instead of having one in each missile object. Also decreased HOMING_TURNING_TIME to 25 FPS base
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2015-05-30 18:29:41 +02:00 |
mission.cpp
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morph.cpp
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multi.cpp
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Enable D1 weapon drops
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2015-07-02 02:37:55 +00:00 |
multibot.cpp
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Made MULTI_POSITION and MULTI_ROBOT_POSITION use quaternion packets to increase precision of powerup drops, robot movement and their firing; Also decreased priority of the first iteration of MULTI_POSITION from 2 to 1 as the first packet does not need to be protected but just serves as a convinient excuse to flush the multi data buffer
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2015-06-28 19:20:46 +02:00 |
net_udp.cpp
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Defer rule masking into helper
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2015-07-02 02:37:55 +00:00 |
newdemo.cpp
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Propagate swap_bytes argument for create_shortpos
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2015-06-13 22:42:21 +00:00 |
newmenu.cpp
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Cache font LINE_SPACING
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2015-06-13 22:42:22 +00:00 |
object.cpp
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Enable D1 weapon drops
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2015-07-02 02:37:55 +00:00 |
paging.cpp
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Use valptr for paging highest_valid
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2015-06-13 22:42:18 +00:00 |
physics.cpp
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piggy.cpp
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Enable -Wcast-qual
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2015-06-13 22:42:21 +00:00 |
player.cpp
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playsave.cpp
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Enable -Wcast-qual
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2015-06-13 22:42:21 +00:00 |
polyobj.cpp
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Always parse WORDS_BIGENDIAN and !WORDS_BIGENDIAN
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2015-06-13 22:42:21 +00:00 |
powerup.cpp
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Enable D1 weapon drops
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2015-07-02 02:37:55 +00:00 |
render.cpp
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robot.cpp
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scores.cpp
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Cache font scale Y float
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2015-06-13 22:42:20 +00:00 |
segment.cpp
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slew.cpp
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songs.cpp
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state.cpp
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Enable D1 weapon drops
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2015-07-02 02:37:55 +00:00 |
switch.cpp
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terrain.cpp
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texmerge.cpp
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text.cpp
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titles.cpp
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Cache font scale X float
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2015-06-13 22:42:20 +00:00 |
vclip.cpp
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vers_id.cpp
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wall.cpp
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Make Stuck_objects static
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2015-06-13 22:42:21 +00:00 |
weapon.cpp
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Enable D1 weapon drops
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2015-07-02 02:37:55 +00:00 |