dxx-rebirth/similar/main
2015-06-02 03:03:31 +00:00
..
ai.cpp Skip copying vertex for boss fit check 2015-06-02 03:03:31 +00:00
aipath.cpp Pass vcsegptr to aipath compute_segment_center 2015-05-28 03:08:39 +00:00
automap.cpp
bm.cpp Remove write-only grs_bitmap::bm_handle 2015-05-09 17:38:59 +00:00
cntrlcen.cpp Update control_type when ghosting reactor 2015-05-30 21:29:57 +00:00
collide.cpp Update open-coded tests for segment_none 2015-05-28 03:08:39 +00:00
config.cpp Use screen_mode for screen resolution 2015-05-14 02:23:13 +00:00
console.cpp Remove obsolete con_close 2015-05-14 02:23:13 +00:00
controls.cpp
credits.cpp
digiobj.cpp Pass vcsegptridx to digi_link_sound_to_pos 2015-05-28 03:08:39 +00:00
dumpmine.cpp Update open-coded tests for segment_none 2015-05-28 03:08:39 +00:00
effects.cpp
endlevel.cpp Make exit nextcenter const 2015-05-28 03:08:40 +00:00
fireball.cpp Update open-coded tests for segment_none 2015-05-28 03:08:39 +00:00
fuelcen.cpp Pass vcsegptr to fuelcen_give_fuel 2015-05-09 17:39:00 +00:00
fvi.cpp Update open-coded tests for segment_none 2015-05-28 03:08:39 +00:00
game.cpp Using one global yet independent timeer for homing missiles similar to d_tick instead of having one in each missile object. Also decreased HOMING_TURNING_TIME to 25 FPS base 2015-05-30 18:29:41 +02:00
gamecntl.cpp Fix gcc-4.6 gamecntl build 2015-05-22 03:33:20 +00:00
gamefont.cpp
gamemine.cpp Use vsegptridx for load_mine_data segment loop 2015-04-22 02:44:30 +00:00
gamerend.cpp Fix gcc-4.6 gamerend build 2015-05-22 03:33:20 +00:00
gamesave.cpp Compute slide segments early 2015-05-17 20:37:59 +00:00
gameseg.cpp Simplify extract_vector_from_segment 2015-05-09 17:38:59 +00:00
gameseq.cpp Compute slide segments early 2015-05-17 20:37:59 +00:00
gauges.cpp Fix hang in statusbar mode when energy>100 2015-05-30 16:06:05 +00:00
hostage.cpp
hud.cpp
iff.cpp
inferno.cpp Remove bogus backspace Int3 2015-05-23 17:25:56 +00:00
kconfig.cpp Shorten kc_change_mouseaxis 2015-05-09 17:39:03 +00:00
kmatrix.cpp
laser.cpp Shorten calc_d_homer_tick 2015-05-30 16:53:49 +00:00
lighting.cpp
menu.cpp Use screen_mode for screen resolution 2015-05-14 02:23:13 +00:00
mglobal.cpp Using one global yet independent timeer for homing missiles similar to d_tick instead of having one in each missile object. Also decreased HOMING_TURNING_TIME to 25 FPS base 2015-05-30 18:29:41 +02:00
mission.cpp Store PHYSFS_list element count in list when needed 2015-05-09 17:38:57 +00:00
morph.cpp
multi.cpp Merge branch 'unification/master' of github.com:dxx-rebirth/dxx-rebirth into unification/master 2015-05-30 18:29:59 +02:00
multibot.cpp Pass vsegptridx to gate_in_robot 2015-05-28 03:08:39 +00:00
net_udp.cpp
newdemo.cpp Use helper for reading 16-bit segments 2015-05-28 03:08:40 +00:00
newmenu.cpp
object.cpp Fix gcc-4.6 object build 2015-05-22 03:33:20 +00:00
paging.cpp
physics.cpp
piggy.cpp Fix gcc-4.6 piggy build 2015-05-22 03:33:20 +00:00
player.cpp
playsave.cpp
polyobj.cpp
powerup.cpp
render.cpp Merge "Clang fixes" from btb 2015-05-24 17:13:13 +00:00
robot.cpp
scores.cpp Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
segment.cpp
slew.cpp
songs.cpp
state.cpp Using one global yet independent timeer for homing missiles similar to d_tick instead of having one in each missile object. Also decreased HOMING_TURNING_TIME to 25 FPS base 2015-05-30 18:29:41 +02:00
switch.cpp
terrain.cpp
texmerge.cpp
text.cpp
titles.cpp
vclip.cpp
vers_id.cpp
wall.cpp Pass vsegptridx to wall_toggle 2015-05-28 03:08:40 +00:00
weapon.cpp Fix primary/secondary select mismatch 2015-05-29 03:15:48 +00:00