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ai.cpp
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Skip copying vertex for boss fit check
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2015-06-02 03:03:31 +00:00 |
aipath.cpp
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Pass vcsegptr to aipath compute_segment_center
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2015-05-28 03:08:39 +00:00 |
automap.cpp
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bm.cpp
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Remove write-only grs_bitmap::bm_handle
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2015-05-09 17:38:59 +00:00 |
cntrlcen.cpp
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Update control_type when ghosting reactor
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2015-05-30 21:29:57 +00:00 |
collide.cpp
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Update open-coded tests for segment_none
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2015-05-28 03:08:39 +00:00 |
config.cpp
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Use screen_mode for screen resolution
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2015-05-14 02:23:13 +00:00 |
console.cpp
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Remove obsolete con_close
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2015-05-14 02:23:13 +00:00 |
controls.cpp
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credits.cpp
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digiobj.cpp
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Pass vcsegptridx to digi_link_sound_to_pos
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2015-05-28 03:08:39 +00:00 |
dumpmine.cpp
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Update open-coded tests for segment_none
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2015-05-28 03:08:39 +00:00 |
effects.cpp
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endlevel.cpp
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Make exit nextcenter const
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2015-05-28 03:08:40 +00:00 |
fireball.cpp
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Update open-coded tests for segment_none
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2015-05-28 03:08:39 +00:00 |
fuelcen.cpp
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Pass vcsegptr to fuelcen_give_fuel
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2015-05-09 17:39:00 +00:00 |
fvi.cpp
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Update open-coded tests for segment_none
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2015-05-28 03:08:39 +00:00 |
game.cpp
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Using one global yet independent timeer for homing missiles similar to d_tick instead of having one in each missile object. Also decreased HOMING_TURNING_TIME to 25 FPS base
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2015-05-30 18:29:41 +02:00 |
gamecntl.cpp
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Fix gcc-4.6 gamecntl build
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2015-05-22 03:33:20 +00:00 |
gamefont.cpp
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gamemine.cpp
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Use vsegptridx for load_mine_data segment loop
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2015-04-22 02:44:30 +00:00 |
gamerend.cpp
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Fix gcc-4.6 gamerend build
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2015-05-22 03:33:20 +00:00 |
gamesave.cpp
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Compute slide segments early
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2015-05-17 20:37:59 +00:00 |
gameseg.cpp
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Simplify extract_vector_from_segment
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2015-05-09 17:38:59 +00:00 |
gameseq.cpp
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Compute slide segments early
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2015-05-17 20:37:59 +00:00 |
gauges.cpp
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Fix hang in statusbar mode when energy>100
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2015-05-30 16:06:05 +00:00 |
hostage.cpp
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hud.cpp
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iff.cpp
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inferno.cpp
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Remove bogus backspace Int3
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2015-05-23 17:25:56 +00:00 |
kconfig.cpp
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Shorten kc_change_mouseaxis
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2015-05-09 17:39:03 +00:00 |
kmatrix.cpp
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laser.cpp
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Shorten calc_d_homer_tick
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2015-05-30 16:53:49 +00:00 |
lighting.cpp
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menu.cpp
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Use screen_mode for screen resolution
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2015-05-14 02:23:13 +00:00 |
mglobal.cpp
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Using one global yet independent timeer for homing missiles similar to d_tick instead of having one in each missile object. Also decreased HOMING_TURNING_TIME to 25 FPS base
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2015-05-30 18:29:41 +02:00 |
mission.cpp
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Store PHYSFS_list element count in list when needed
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2015-05-09 17:38:57 +00:00 |
morph.cpp
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multi.cpp
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Merge branch 'unification/master' of github.com:dxx-rebirth/dxx-rebirth into unification/master
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2015-05-30 18:29:59 +02:00 |
multibot.cpp
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Pass vsegptridx to gate_in_robot
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2015-05-28 03:08:39 +00:00 |
net_udp.cpp
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newdemo.cpp
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Use helper for reading 16-bit segments
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2015-05-28 03:08:40 +00:00 |
newmenu.cpp
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object.cpp
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Fix gcc-4.6 object build
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2015-05-22 03:33:20 +00:00 |
paging.cpp
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physics.cpp
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piggy.cpp
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Fix gcc-4.6 piggy build
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2015-05-22 03:33:20 +00:00 |
player.cpp
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playsave.cpp
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polyobj.cpp
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powerup.cpp
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render.cpp
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Merge "Clang fixes" from btb
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2015-05-24 17:13:13 +00:00 |
robot.cpp
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scores.cpp
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Convert most global arrays to array<>
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2015-04-02 02:36:52 +00:00 |
segment.cpp
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slew.cpp
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songs.cpp
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state.cpp
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Using one global yet independent timeer for homing missiles similar to d_tick instead of having one in each missile object. Also decreased HOMING_TURNING_TIME to 25 FPS base
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2015-05-30 18:29:41 +02:00 |
switch.cpp
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terrain.cpp
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texmerge.cpp
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text.cpp
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titles.cpp
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vclip.cpp
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vers_id.cpp
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wall.cpp
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Pass vsegptridx to wall_toggle
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2015-05-28 03:08:40 +00:00 |
weapon.cpp
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Fix primary/secondary select mismatch
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2015-05-29 03:15:48 +00:00 |