..
ai.cpp
Use valptr for ai highest_valid
2015-06-13 22:42:16 +00:00
aipath.cpp
Use valptr for aipath highest_valid
2015-06-13 22:42:16 +00:00
automap.cpp
Use valptr for automap highest_valid
2015-06-13 22:42:16 +00:00
bm.cpp
Remove write-only grs_bitmap::bm_handle
2015-05-09 17:38:59 +00:00
cntrlcen.cpp
Use valptr for cntrlcen highest_valid
2015-06-13 22:42:16 +00:00
collide.cpp
Hack around buggy clang constant warning
2015-06-13 22:42:19 +00:00
config.cpp
Use screen_mode for screen resolution
2015-05-14 02:23:13 +00:00
console.cpp
Merge pull #39 into unification/master
2015-06-07 16:21:37 +00:00
controls.cpp
credits.cpp
Enable -Wunused-parameter
2015-04-26 20:15:56 +00:00
digiobj.cpp
Pass vcsegptridx to digi_link_sound_to_pos
2015-05-28 03:08:39 +00:00
dumpmine.cpp
Use valptr for dumpmine highest_valid
2015-06-13 22:42:16 +00:00
effects.cpp
endlevel.cpp
Use valptr for endlevel highest_valid
2015-06-13 22:42:16 +00:00
fireball.cpp
Make objnum unsigned
2015-06-13 22:42:15 +00:00
fuelcen.cpp
Use valptr for fuelcen highest_valid
2015-06-13 22:42:17 +00:00
fvi.cpp
Convert segnum_t to uint16_t
2015-06-13 22:42:15 +00:00
game.cpp
Use valptr for game highest_valid
2015-06-13 22:42:17 +00:00
gamecntl.cpp
Use valptr for gamecntl highest_valid
2015-06-13 22:42:17 +00:00
gamefont.cpp
gamemine.cpp
Use valptr for gamemine highest_valid
2015-06-13 22:42:17 +00:00
gamerend.cpp
Fix gcc-4.6 gamerend build
2015-05-22 03:33:20 +00:00
gamesave.cpp
Use valptr for gamesave highest_valid
2015-06-13 22:42:17 +00:00
gameseg.cpp
Use valptr for gameseg highest_valid
2015-06-13 22:42:17 +00:00
gameseq.cpp
Use valptr for gameseq highest_valid
2015-06-13 22:42:17 +00:00
gauges.cpp
Fix hang in statusbar mode when energy>100
2015-05-30 16:06:05 +00:00
hostage.cpp
Reduce gauges.h includes
2015-04-19 04:18:51 +00:00
hud.cpp
iff.cpp
inferno.cpp
Remove bogus backspace Int3
2015-05-23 17:25:56 +00:00
kconfig.cpp
Implement Nonlinear Joystick Settings
2015-06-11 01:41:26 +00:00
kmatrix.cpp
Enable -Wunused-parameter
2015-04-26 20:15:56 +00:00
laser.cpp
Shorten calc_d_homer_tick
2015-05-30 16:53:49 +00:00
lighting.cpp
Use valptr for lighting highest_valid
2015-06-13 22:42:17 +00:00
menu.cpp
Implement Nonlinear Joystick Settings
2015-06-11 01:41:26 +00:00
mglobal.cpp
Using one global yet independent timeer for homing missiles similar to d_tick instead of having one in each missile object. Also decreased HOMING_TURNING_TIME to 25 FPS base
2015-05-30 18:29:41 +02:00
mission.cpp
Store PHYSFS_list element count in list when needed
2015-05-09 17:38:57 +00:00
morph.cpp
multi.cpp
Use valptr for multi highest_valid
2015-06-13 22:42:18 +00:00
multibot.cpp
Use valptr for multibot highest_valid
2015-06-13 22:42:18 +00:00
net_udp.cpp
Use valptr for net_udp highest_valid
2015-06-13 22:42:18 +00:00
newdemo.cpp
Use valptr for newdemo highest_valid
2015-06-13 22:42:18 +00:00
newmenu.cpp
Enable -Wunused-parameter
2015-04-26 20:15:56 +00:00
object.cpp
Use valptr for object highest_valid
2015-06-13 22:42:18 +00:00
paging.cpp
Use valptr for paging highest_valid
2015-06-13 22:42:18 +00:00
physics.cpp
Fix array overread
2015-04-19 19:12:33 +00:00
piggy.cpp
Fix gcc-4.6 piggy build
2015-05-22 03:33:20 +00:00
player.cpp
playsave.cpp
Implement Nonlinear Joystick Settings
2015-06-11 01:41:26 +00:00
polyobj.cpp
Fix WORDS_NEED_ALIGNMENT build
2015-04-04 17:23:47 +00:00
powerup.cpp
Wrap laser level in class
2015-04-26 20:15:56 +00:00
render.cpp
Merge "Clang fixes" from btb
2015-05-24 17:13:13 +00:00
robot.cpp
Use enum class for AIB constants
2015-04-26 20:15:51 +00:00
scores.cpp
segment.cpp
slew.cpp
songs.cpp
state.cpp
Use valptr for state highest_valid
2015-06-13 22:42:19 +00:00
switch.cpp
Fix trigger_none checks
2015-04-26 20:15:50 +00:00
terrain.cpp
Expand render_mine window_rendered_data helper inline
2015-05-05 03:20:42 +00:00
texmerge.cpp
text.cpp
titles.cpp
Enable -Wunused-parameter
2015-04-26 20:15:56 +00:00
vclip.cpp
vers_id.cpp
wall.cpp
Pass vsegptridx to wall_toggle
2015-05-28 03:08:40 +00:00
weapon.cpp
Fix has_weapon_result -fno-inline build
2015-06-11 03:06:58 +00:00