Make Break_on_object static
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@ -258,7 +258,6 @@ extern fix64 Boss_hit_time;
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// Index into this array with aip->GOAL_STATE or aip->CURRENT_STATE
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extern int Do_ai_flag;
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extern objnum_t Break_on_object;
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#endif //ifndef NDEBUG
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@ -1531,8 +1531,6 @@ void make_random_vector(vms_vector &vec)
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}
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// -------------------------------------------------------------------------------------------------------------------
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objnum_t Break_on_object = object_none;
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static void do_firing_stuff(const vobjptr_t obj, int player_visibility, const vms_vector &vec_to_player)
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{
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#if defined(DXX_BUILD_DESCENT_I)
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@ -2889,6 +2887,9 @@ static bool is_break_object(vcobjptridx_t)
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return false;
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}
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#else
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__attribute_used
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static objnum_t Break_on_object = object_none;
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static bool is_break_object(const vcobjptridx_t robot)
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{
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return Break_on_object == robot;
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