..
ai.cpp
Make Ai_last_missile_camera object*
2015-05-13 03:20:28 +00:00
aipath.cpp
Use enum for AIM constants
2015-04-26 20:15:51 +00:00
automap.cpp
Enable -Wunused-parameter
2015-04-26 20:15:56 +00:00
bm.cpp
Remove write-only grs_bitmap::bm_handle
2015-05-09 17:38:59 +00:00
cntrlcen.cpp
collide.cpp
Split create_smart_children
2015-05-09 17:38:58 +00:00
config.cpp
Use screen_mode for screen resolution
2015-05-14 02:23:13 +00:00
console.cpp
Remove obsolete con_close
2015-05-14 02:23:13 +00:00
controls.cpp
credits.cpp
Enable -Wunused-parameter
2015-04-26 20:15:56 +00:00
digiobj.cpp
dumpmine.cpp
Cast away determine_used_textures_level shareware_flag
2015-05-05 03:20:42 +00:00
effects.cpp
endlevel.cpp
Expand render_mine window_rendered_data helper inline
2015-05-05 03:20:42 +00:00
fireball.cpp
Test for exploding wall damaging control center
2015-05-09 19:55:58 +00:00
fuelcen.cpp
Pass vcsegptr to fuelcen_give_fuel
2015-05-09 17:39:00 +00:00
fvi.cpp
game.cpp
Skip sliding invisible textures
2015-05-17 20:37:59 +00:00
gamecntl.cpp
Fix gcc-4.6 gamecntl build
2015-05-22 03:33:20 +00:00
gamefont.cpp
gamemine.cpp
Use vsegptridx for load_mine_data segment loop
2015-04-22 02:44:30 +00:00
gamerend.cpp
Reduce gauges.h includes
2015-04-19 04:18:51 +00:00
gamesave.cpp
Compute slide segments early
2015-05-17 20:37:59 +00:00
gameseg.cpp
Simplify extract_vector_from_segment
2015-05-09 17:38:59 +00:00
gameseq.cpp
Compute slide segments early
2015-05-17 20:37:59 +00:00
gauges.cpp
Switch do_cockpit_window_view to vobjptr_t
2015-05-13 03:20:28 +00:00
hostage.cpp
Reduce gauges.h includes
2015-04-19 04:18:51 +00:00
hud.cpp
iff.cpp
inferno.cpp
Remove set_default_handler
2015-05-14 02:23:13 +00:00
kconfig.cpp
Shorten kc_change_mouseaxis
2015-05-09 17:39:03 +00:00
kmatrix.cpp
Enable -Wunused-parameter
2015-04-26 20:15:56 +00:00
laser.cpp
Make Muzzle_queue_index static
2015-05-09 17:39:01 +00:00
lighting.cpp
Use array<> for vertex lighting
2015-05-05 03:20:42 +00:00
menu.cpp
Use screen_mode for screen resolution
2015-05-14 02:23:13 +00:00
mglobal.cpp
mission.cpp
Store PHYSFS_list element count in list when needed
2015-05-09 17:38:57 +00:00
morph.cpp
multi.cpp
Simplify HoardEquipped
2015-05-22 03:33:19 +00:00
multibot.cpp
Split object_create_egg
2015-05-09 17:39:01 +00:00
net_udp.cpp
Enable -Wunused-parameter
2015-04-26 20:15:56 +00:00
newdemo.cpp
Convert Primary_weapon to primary_weapon_index_t
2015-04-26 20:15:57 +00:00
newmenu.cpp
Enable -Wunused-parameter
2015-04-26 20:15:56 +00:00
object.cpp
Make Ai_last_missile_camera object*
2015-05-13 03:20:28 +00:00
paging.cpp
physics.cpp
Fix array overread
2015-04-19 19:12:33 +00:00
piggy.cpp
Remove write-only grs_bitmap::bm_handle
2015-05-09 17:38:59 +00:00
player.cpp
playsave.cpp
Add netgame parameter to duplicate powerups
2015-04-19 04:18:53 +00:00
polyobj.cpp
powerup.cpp
Wrap laser level in class
2015-04-26 20:15:56 +00:00
render.cpp
Remove unused Outline_mode
2015-04-30 03:32:27 +00:00
robot.cpp
Use enum class for AIB constants
2015-04-26 20:15:51 +00:00
scores.cpp
segment.cpp
slew.cpp
songs.cpp
state.cpp
Remove write-only ai_static D1 follow_path_start_seg
2015-05-09 17:39:01 +00:00
switch.cpp
Fix trigger_none checks
2015-04-26 20:15:50 +00:00
terrain.cpp
Expand render_mine window_rendered_data helper inline
2015-05-05 03:20:42 +00:00
texmerge.cpp
text.cpp
titles.cpp
Enable -Wunused-parameter
2015-04-26 20:15:56 +00:00
vclip.cpp
vers_id.cpp
wall.cpp
Minimize unnecessary fields passed to check_effect_blowup
2015-04-19 04:18:52 +00:00
weapon.cpp
Fix super weapon selection message
2015-05-06 02:11:03 +00:00