Commit graph

630 commits

Author SHA1 Message Date
Kp 9979302303 Change IS_CHILD to inline function 2014-08-13 03:19:12 +00:00
Kp 915b78b5e1 Add vvalptridx_t for always-valid valptridx values 2014-08-13 03:19:12 +00:00
Kp 125d9257be Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
Kp 2764e3652a Propagate use of objptridx_t 2014-08-13 02:56:58 +00:00
Kp 81c6f27f44 Change point_seg::segnum to short 2014-08-13 02:56:58 +00:00
Kp bfda4c554e Inline med_get_vertex_list 2014-08-12 03:01:14 +00:00
Kp 7888c13b6b Write point_seg carefully 2014-08-12 02:55:23 +00:00
Kp cec32ce3f5 Move render state arrays onto stack 2014-08-12 02:28:03 +00:00
Kp d0db98fe01 Use array<> for netgame_info members 2014-08-09 16:43:55 +00:00
Kp 79d2c968a3 Use array<> for Players 2014-08-08 03:02:59 +00:00
Kp 597a55558f Use array<> for Segment_points 2014-08-08 03:02:43 +00:00
Kp 1c064b8efb Remove unused find_hitpoint_uv l parameter 2014-08-08 02:51:02 +00:00
Kp 4acbb40ad7 Use enum for window event result 2014-08-07 02:47:48 +00:00
Kp 553f17a3be Initialize MarkerObject properly 2014-08-05 03:10:04 +00:00
Kp d667772b21 Move valptridx operator- into DEFINE_VALPTRIDX_SUBTYPE 2014-08-02 00:46:56 +00:00
Kp b29f2ef7bd Replace hashtable with std::map 2014-08-02 00:46:56 +00:00
Kp 4fadbbc92c Replace render globals with const 2014-07-30 03:06:41 +00:00
Kp 0f7e561775 Add helper to iterate over objects in segment 2014-07-30 03:06:40 +00:00
Kp 13b233b7d7 Fix Windows build 2014-07-26 22:53:41 +00:00
Kp b37c295c59 Pick default extra_version from git tag 2014-07-26 22:53:41 +00:00
Kp 9e619f73d5 Inline polymodel_read_n 2014-07-26 04:18:06 +00:00
Kp 51fdeea84b Use unique_ptr for model_data 2014-07-26 04:01:35 +00:00
Kp ebb1b70350 Fix polymodel writing on x64
Packed writing a structure containing a pointer, but reading it as an
int, is wrong on x64.
2014-07-26 04:01:35 +00:00
Kp af912ea84d Use unique_ptr for level_names 2014-07-25 02:54:31 +00:00
Kp d1eaa1819c Use unique_ptr for secret_level_names 2014-07-25 02:54:31 +00:00
Kp 3bf30f9cf7 Use unique_ptr for secret_level_table 2014-07-25 02:54:31 +00:00
Kp 6020c9c013 Use d_fname for DOS filenames 2014-07-25 02:54:31 +00:00
Kp 2ddc37d804 Write tmap_info carefully 2014-07-25 02:54:31 +00:00
Kp 79708e14f4 Use unique_ptr for alternate_ham_file 2014-07-25 01:48:36 +00:00
Kp 6826e966a7 Use unique_ptr for Current_mission 2014-07-22 23:48:23 +00:00
Kp c1d184240d Use unique_ptr to manage fonts 2014-07-22 23:48:23 +00:00
Kp bd1c6d8c5d Reduce header includes of physfsx.h 2014-07-22 23:48:23 +00:00
Kp 3a35179e50 List initialize avg_color_rgb 2014-07-19 03:09:58 +00:00
Kp 6370292202 Pass array<> to create_*_vertex_lists 2014-07-17 03:29:57 +00:00
Kp 7552ceb259 Remove unused arguments 2014-07-16 03:24:40 +00:00
Kp 3946be044c Replace newmenu template specializations with free functions 2014-07-16 03:21:04 +00:00
Kp 41e016954a Remove unused add_flicker 2014-07-14 02:17:40 +00:00
Kp 08d72ae525 Mark find_connected_distance vms_vector const 2014-07-13 22:57:45 +00:00
Kp e765fd74fc Move Highest_segment_index into Segments 2014-07-13 03:43:32 +00:00
Kp b2a7195643 Remove unused multi_dump_robots 2014-07-13 03:43:32 +00:00
Kp 082bb43ede Fold valptridx_t features into template 2014-07-13 03:43:32 +00:00
Kp dd70a3f03d Use array<> for PowerupsInMine, MaxPowerupsAllowed 2014-07-12 19:23:37 +00:00
Kp c1aebe6771 Remove unused OBJ_FLARE 2014-07-12 16:38:33 +00:00
Kp fa24a40033 Move Highest_object_index into Objects[] 2014-07-06 03:34:43 +00:00
Kp 08546489c3 Require integral index to Objects[] 2014-07-06 03:34:43 +00:00
Kp 44d1924e96 Use special type for player callsign 2014-07-05 19:20:56 +00:00
Kp e259857fea List initialize UDP mdata pkt_num array 2014-07-04 04:12:45 +00:00
Kp d5b55cf512 List initialize kill_matrix 2014-07-04 04:07:14 +00:00
Kp 9f03076a58 Remove write-only variable Beam_brightness 2014-07-02 02:31:32 +00:00
Kp 8958a0dfbe Remove unnecessary typename usage 2014-06-30 03:25:47 +00:00
Kp 39a56ae244 Unpack UDP_mdata_store 2014-06-27 03:11:39 +00:00
Kp 6091496b28 Unpack UDP_mdata_info 2014-06-26 03:17:23 +00:00
Kp c7b161cf2d Unpack UDP_frame_info 2014-06-26 03:17:23 +00:00
Kp f1970ad129 Unpack netplayer_info 2014-06-26 03:17:23 +00:00
Kp 291d11d17e Unpack UDP_sequence_packet 2014-06-26 03:17:23 +00:00
Kp 65fedf7b59 Unpack netgame_info 2014-06-26 03:17:23 +00:00
Kp e99b496d72 Unpack game_cheats 2014-06-26 03:17:23 +00:00
zico f6a18e05a6 Reworked packet loss prevention system to send and receive protected packets in correct order 2014-06-24 14:49:18 +02:00
Kp da1bd2fd08 Precompute collision tables 2014-06-24 03:40:31 +00:00
Kp b9de0787ce Optimize multi_send_drop_marker 2014-06-22 20:59:04 +00:00
Kp 362f0a5d23 Use array<> for Point_segs 2014-06-22 20:56:47 +00:00
Kp c4b31f875f Use array<> for MarkerMessage 2014-06-22 18:53:42 +00:00
Kp f6631ce742 Unpack various structures
Prohibit conversion to void* to avoid accidental use with memcpy
2014-06-21 23:56:27 +00:00
Kp 78143eb045 Read walls carefully 2014-06-21 23:56:27 +00:00
Kp b3dc2a1bc0 Move D1X trigger read out of line 2014-06-21 23:56:27 +00:00
Kp 993f778e61 Write active_door carefully 2014-06-20 02:59:53 +00:00
Kp 5af9e8d5b2 Use array<> for ActiveDoors 2014-06-20 02:59:53 +00:00
Kp 2e95d8c0a8 Use array<> for Walls 2014-06-20 02:59:53 +00:00
Kp 176525cf71 Read cloaking_wall structures carefully 2014-06-20 02:59:53 +00:00
Kp 0ef949ab9e Use array<> for CloakingWalls 2014-06-20 02:59:53 +00:00
Kp d3ecca360c Read matcen_info structures carefully 2014-06-20 02:59:53 +00:00
Kp 2d26de003a Read trigger structures carefully 2014-06-20 02:59:53 +00:00
Kp 3c6f787e15 Use array<> for Polygon_models 2014-06-20 02:59:53 +00:00
Kp 58350edab7 Convert polymodel_read_n to call polymodel_read 2014-06-20 02:59:53 +00:00
Kp 7b33018cb5 Use array<> for Textures 2014-06-20 02:59:53 +00:00
Kp 3200823a8b Use array<> for TmapInfo 2014-06-20 02:59:53 +00:00
Kp be8c9d5d2d Split out trigger_write
Conditional trigger_write is hard to read.
2014-06-20 02:59:53 +00:00
Kp 8cc3e2c9e9 Use array<> for Triggers 2014-06-20 02:59:53 +00:00
Kp fa77105084 Simplify D2X trigger upgrade code 2014-06-20 02:59:53 +00:00
Kp 952fc31449 Simplify d1_matcen_info_read 2014-06-20 02:59:53 +00:00
Kp 92814475a9 Use array<> for RobotCenters 2014-06-20 02:59:52 +00:00
Kp d510438fd4 Use array<> for WallAnims 2014-06-15 03:35:21 +00:00
Kp bd35eb7469 Use array<> for wclip arrays 2014-06-14 23:13:38 +00:00
Kp 1cf1373fb2 Use array<> for control_center_triggers members 2014-06-14 23:13:38 +00:00
Kp 9ab8a587b8 Write FuelCenter structures carefully 2014-06-14 23:13:38 +00:00
Kp 4bc9475076 Use array<> for Station 2014-06-14 23:13:37 +00:00
Kp 93ec327a10 Write powerup_type_info structures carefully 2014-06-14 23:13:37 +00:00
Kp 7c62bf98ef Use array<> for Powerup_info 2014-06-14 01:15:33 +00:00
Kp 743cb49ed8 Make cockpit_decode_alpha static 2014-06-08 00:05:33 +00:00
Kp 6f9cdcd01c Pass player number to multibot functions 2014-06-08 00:05:33 +00:00
Kp e5673ae8ea Pass pnum to boss action 2014-06-08 00:05:33 +00:00
Kp b7a9701564 Get rid of MarkerPoint
Hope MT's ambiguous "horrible bug" is long gone since he never said what
it was.
2014-06-08 00:05:33 +00:00
Kp 41dc39c64c Remove unused v19_door 2014-06-08 00:05:33 +00:00
Kp 20164b0639 Use symbolic constants for trigger types 2014-06-08 00:05:33 +00:00
Kp 6f84624f4c Remove write-only D1X trigger field type 2014-06-08 00:05:32 +00:00
Kp ebfb559fe1 Add dummy parameter version to D2 matcen_info_read 2014-06-08 00:05:32 +00:00
Kp 0257b9ca1c Disallow using signed offsets with partial_range 2014-06-08 00:05:32 +00:00
zico ad7cb106bc Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
Kp 72b7ff6720 Write vclip structures carefully 2014-02-01 19:26:16 +00:00
Kp 9b0fb5da0a Write eclip structures carefully 2014-02-01 18:55:18 +00:00
Kp 24706b50c8 Remove unused MP commands 2014-01-25 21:59:39 +00:00
Kp d4da8b1f1d Move multi_send_data type into template parameter 2014-01-25 21:44:34 +00:00
Kp 6ba95cb83b Use objptridx_t for detect_escort_goal_accomplished 2014-01-25 18:06:54 +00:00
Kp e7d16f095e Remove redundant FuelCenter::Center 2014-01-25 17:21:56 +00:00
Kp b9764fb45e Use array<> for Effects 2014-01-25 17:21:56 +00:00
Kp 917ef39258 Use array<> for Vclip 2014-01-23 03:48:25 +00:00
Kp a2427f58b5 Use special type to reduce pointer/index conversions 2014-01-12 19:32:12 +00:00
Kp da8e5459d6 Return objptridx_t from obj_create_copy 2014-01-12 19:32:10 +00:00
Kp 599af3e1ba Return objptridx_t from obj_allocate 2014-01-12 19:14:16 +00:00
Kp 89a383e6a9 Pass objptridx_t in newdemo.cpp 2014-01-12 01:44:07 +00:00
Kp e402b0ee51 Pass objptridx_t to draw_powerup 2014-01-12 00:33:33 +00:00
Kp e2afc332ac Pass objptridx_t to explode_object 2014-01-12 00:33:28 +00:00
Kp 9d2c847b02 Pass objptridx_t to do_debris_frame 2014-01-12 00:33:19 +00:00
Kp 3a889b5825 Pass objptridx_t to apply_damage_to_robot 2014-01-12 00:33:14 +00:00
Kp b17bafa29f Pass objptridx_t to apply_damage_to_controlcen 2014-01-12 00:33:03 +00:00
Kp 27c9bea1a8 Pass objptridx_t to object_create_badass_explosion 2014-01-12 00:32:46 +00:00
Kp 9d0cc8324e Pass objptridx_t to net_destroy_controlcen 2014-01-12 00:32:30 +00:00
Kp a8aa9965e8 Pass objptridx_t to collide_*_and_* 2014-01-12 00:19:12 +00:00
Kp 8cffd14b8c Pass objptridx_t to collide_two_objects 2014-01-11 23:19:44 +00:00
Kp c0ae10a0d6 Pass objptridx_t to explode_badass_weapon 2014-01-11 23:11:04 +00:00
Kp 1c7f58b448 Pass objptridx_t to collide_object_with_wall 2014-01-11 23:07:51 +00:00
Kp 377626541d Pass objptridx_t to render_object 2014-01-11 23:06:33 +00:00
Kp 24570e2726 Pass objptridx_t to compute_object_light 2014-01-11 22:58:58 +00:00
Kp a3dd2ea963 Pass objptridx_t to create_player_appearance_effect 2014-01-11 22:57:55 +00:00
Kp 2effc847aa Pass objptridx_t to create_path_points 2014-01-11 22:55:21 +00:00
Kp 0b529d16c7 Pass objptridx_t to do_controlcen_destroyed_stuff 2014-01-11 22:54:46 +00:00
Kp 70b8a2bb6d Disallow using operator-(objptridx_t,Objects)
Implicit conversions made this work, but it just does extra work for no gain.
2014-01-11 22:50:07 +00:00
Kp e06f53feb8 Pass objptridx_t to draw_weapon_vclip 2014-01-11 22:47:38 +00:00
Kp 93db613176 Reduce includes in vclip.h 2014-01-11 22:47:38 +00:00
Kp 7af7f60ffb Pass objptridx_t to add_stuck_object 2014-01-11 22:47:38 +00:00
Kp f9c7311214 Pass objptridx_t to do_physics_sim 2014-01-11 22:47:37 +00:00
Kp 85b95efc70 Fix ugly hack of using -4 for fuelcen reached 2014-01-11 22:24:55 +00:00
Kp 21c9aa6c16 Remove unused ESCORT_GOAL_EXIT2 2014-01-11 22:20:48 +00:00
Kp 09767b933f Pass objptridx_t to player_is_visible_from_object 2014-01-11 21:54:44 +00:00
Kp 8e6e450df6 Pass objptridx_t to do_controlcen_frame 2014-01-11 21:54:44 +00:00
Kp cc6d72b9ee Unpack player to fix build on old compilers 2014-01-11 21:53:09 +00:00
Kp 8cbd85a77d Unpack laser_info to fix build on old compilers 2014-01-11 21:51:29 +00:00
Kp fca105e95d Pass objptridx_t to create_small_fireball_on_object 2014-01-11 17:25:26 +00:00
Kp a0ac77569b Pass objptridx_t to obj_delete 2014-01-11 17:22:11 +00:00
Kp 0b820e1e7b Pass objptridx_t to object_move_one 2014-01-11 17:19:22 +00:00
Kp 813bbb079f Pass objptridx_t to do_ai_frame 2014-01-11 17:14:20 +00:00
Kp 1296662e96 Pass objptridx_t to object_create_badass_explosion 2014-01-10 04:02:53 +00:00
Kp 0d49f5b55a Use objptridx_t for object_create_badass_explosion 2014-01-10 03:23:57 +00:00
Kp 58ed12ffce Use objptridx_t for create_morph_robot 2014-01-10 03:20:11 +00:00
Kp ab3806af83 Use objptridx_t for object_create_explosion 2014-01-10 03:20:11 +00:00
Kp f1a6757693 Use objptridx_t for obj_create 2014-01-10 03:20:11 +00:00
Kp 9843406588 Remove unused return value of explode_badass_weapon 2014-01-10 03:17:55 +00:00
Kp d6fab53199 Remove unused return value of object_create_muzzle_flash 2014-01-10 03:14:14 +00:00
Kp 61ad220d42 Remove unused who_killed_controlcen 2014-01-08 03:54:44 +00:00
Kp 9a5d0f6f09 Use symbolic values for segment/object first/none 2014-01-06 04:17:55 +00:00
Kp 67741cf603 Remove unused multi_explode_robot_sub parameter killer 2014-01-04 22:04:34 +00:00
Kp 3ca0a6aca6 Remove unused return value of explode_badass_player 2014-01-04 18:03:10 +00:00
Kp 8218af34b5 Add special type to let obj_*link take either pointer or index 2014-01-03 04:04:04 +00:00
Kp 888f44336f Use segment array for render visited[] 2014-01-01 03:42:00 +00:00
Kp 40e90fea22 Move Light_subtracted[] to Segments[].light_subtracted 2014-01-01 03:33:27 +00:00
Kp 094dfbf3d4 Reduce header inclusions 2013-12-31 03:22:03 +00:00
Kp d7d052857a Use bitmask for hitobj_list
Reduces sizeof(laser_info) from 392 to 80.
2013-12-31 03:22:03 +00:00
Kp 549d7ea261 Use correct size for flickering_light mask 2013-12-31 00:11:05 +00:00
Kp cf7a3edee3 Move object::rtype up to improve packing 2013-12-29 04:54:22 +00:00
Kp 745633eabe Use vector to allow rendering unlimited robots 2013-12-29 04:54:08 +00:00
Kp 7cf6877e2a Rename D1 ai_local::wait_time to ::next_action_time to match D2 2013-12-29 04:33:30 +00:00
Kp cf5343db18 Move ai_local into ai_static
Eliminates a global and some pointer math.
2013-12-29 03:59:21 +00:00
Kp 64e2ab55a0 Combine control_center_triggers_read and _swap variant 2013-12-29 03:56:41 +00:00
Kp dd583e9c2b Add packed *_rw versions of object subfields 2013-12-29 00:32:58 +00:00
Kp 073f00974a Eliminate uses of the typedef struct X { ... } X; pattern
C++ does not require this pattern.

import re, fileinput
to = re.compile(r'^typedef struct ([a-z_A-Z]+)\s*{')
tc = re.compile(r'^}(.*?)\s*([a-z_A-Z]+);$')
osn = None
for line in fileinput.input(inplace=True):
	m = to.match(line)
	if m:
		osn = m.group(1)
		print 'struct %s\n{' % osn
		continue
	if osn:
		m = tc.match(line)
		if m:
			csn = m.group(2)
			if osn == csn:
				print '}%s;' % m.group(1)
				osn = None
				continue
			else:
				osn = None
	print line,
2013-12-28 22:48:07 +00:00
Kp 67ad7811bd Remove unused physics_info::brakes 2013-12-28 22:47:46 +00:00
Kp cc9f7f669d Tighten definition of SWAPSHORT 2013-12-28 22:36:59 +00:00
Kp 38b2dbe639 Move object* -> objnum conversion into init_ai_object 2013-12-28 22:10:24 +00:00
Kp 79fe1d899c Simplify control_center_triggers_read_n 2013-12-28 22:04:47 +00:00
Kp aa16a01fec Mark control_center_triggers_write input as const 2013-12-25 23:51:28 +00:00
Kp 8c63ad4d09 Use dedicated type for Objects[] array 2013-12-25 23:49:04 +00:00
Kp a7bd19a7ca Convert fvi to use countarray for segment list
Also fixes a bug where seglist could receive wrong elements when
fvi_sub recursive call returns a type other than HIT_NONE.  Bug caused
by badly named variables:

	int ii;
	for (ii=0;i < temp_n_segs && *n_segs < MAX_FVI_SEGS-1;)
		seglist[(*n_segs)++] = temp_seglist[ii++];

The wrong counter is used for first part of the conditional, so
uninitialized elements of temp_seglist could be read back if i
(==n_segs_visited) is smaller than temp_n_segs or elements could be
skipped if i is greater than temp_n_segs.
2013-12-22 20:56:53 +00:00
Kp 038bbad26a Rearrange headers to build under all test modes 2013-12-22 20:56:35 +00:00
Kp c28d0c984c Combine nearby d1/d2 guard in powerup.h 2013-12-22 20:56:35 +00:00
Kp 44f1814b45 Store boss gate/teleport segments in countarray objects 2013-12-22 20:02:42 +00:00
Kp 403d412000 Remove BEFORE/AFTER arguments to for_each_multiplayer_command 2013-12-22 20:02:22 +00:00
Kp 99626b2f34 Clear visited segment array in constructor 2013-12-22 05:27:46 +00:00
Kp c31c67c587 Store selected segments in countarray object 2013-12-22 01:54:15 +00:00
Kp 4fb6990b6c Make Stolen_items[] a C++ array 2013-12-22 01:53:26 +00:00
Kp 5b5c8a3c6a Remove write-only variable TmapList 2013-12-22 01:16:16 +00:00
Kp 0c30fa7cf3 Whitelist MAX flash missiles as valid laser type 2013-12-22 01:15:40 +00:00
Kp 11f7bc51ee Use unsigned count of frames in a vclip 2013-12-22 00:05:13 +00:00
Kp 1e8036bd24 Split compiler.h for PCH compatibility 2013-12-21 05:12:38 +00:00
Kp c2f6e9f999 Remove obsolete setjmp/longjmp 2013-12-21 01:40:56 +00:00
Kp 86a88bedbd Use enum for CockpitMode
This makes the debugger output nicer.
2013-12-20 03:14:16 +00:00
Kp d2a2103cc2 Combine MULTI_PLAYER_EXPLODE and MULTI_PLAYER_DROP
Add a selector byte and use a common primary command code.
2013-12-20 03:11:23 +00:00
Kp 3ca5b4af47 Inline multi_send_quit 2013-12-20 03:11:06 +00:00
Kp c561c3d514 Move multi_send_data_direct type into template parameter
Optimizing compilers may now delete the size check.
2013-12-20 03:08:19 +00:00
Kp ad90c245b6 Improve interaction of Del+F with normal map usage
Refactor edge computation into helper.

Let Automap_visited always be exactly what the player mapped normally.
This allows reversing Del+F.
2013-12-20 03:06:59 +00:00
Kp f0bae2c8cd Add EVENT_WINDOW_CREATED to centralize window init/deinit logic 2013-12-20 02:51:24 +00:00
Kp 985972186f Use separate type for ai_static_rw in Descent, too 2013-12-19 15:11:41 +00:00
zico 35266309d0 Made version mismatch screen spill out some explanatory information about Multi protocol version 2013-12-19 14:03:00 +01:00
zico 5f005baa3b Added MULTI_EFFECT_BLOWUP to remotely blast switches connected to triggers, ensuring sync and preventing misguided (i.e. delayed) player fire accidentially make puzzles or game progress impossible 2013-12-19 13:48:33 +01:00
Kp d2c2dfe95c Make Segments[] a C++ array 2013-12-19 03:31:24 +00:00
Kp aba6c2dfee Pass glow_values as array<> to retain size information 2013-12-19 03:31:24 +00:00
Kp 0938e819e5 Advertise map-mode via overload of typing-mode
Tell other clients when map mode is active, for the same reason that
typing mode is advertised.
2013-12-18 04:51:46 +00:00
Kp 8c74708ad4 Improve layout of D2 powerup_info 2013-12-18 04:51:46 +00:00
Kp 9776827a33 Make Objects[] a C++ array 2013-12-18 04:51:46 +00:00
Kp 7caf9bbcd4 Unify WALL_IS_DOORWAY
Both games used the same meaning, but called values by different names.
2013-12-18 04:51:46 +00:00
Kp 2f18c5037d Store group lists as countarray objects 2013-12-18 03:48:52 +00:00
Kp be742f8848 Use powerup_basic_str instead of powerup_basic where possible 2013-12-17 04:03:34 +00:00
Kp 65657c6809 Use nm_messagebox_str instead of nm_messagebox where possible 2013-12-17 04:03:34 +00:00
Kp d15347f16f Use HUD_init_message_literal instead of HUD_init_message where possible 2013-12-17 04:03:34 +00:00
Kp 21de8bc8f6 Use buddy_message_str instead of buddy_message where possible 2013-12-17 04:03:34 +00:00
Kp 38a5c03d5d Add type checking for newmenu_listbox 2013-12-17 03:58:17 +00:00
Kp 92e8cb7a31 Add type checking to newmenu subfunction userdata 2013-12-15 21:54:38 +00:00
Kp 3908215e73 Add type checking to nm_messagebox format string 2013-12-15 21:54:17 +00:00
Kp 5d306d06be Switch endlevel message dialog not to use nm_messagebox1 2013-12-15 19:00:59 +00:00
Kp 3fb0ffa19b Add typedef for newmenu subfunction 2013-12-15 18:57:54 +00:00
Kp cea46651fc Check type of window handler function 2013-12-15 18:51:26 +00:00
Kp f05b6f0008 Use on-stack bit array for tracking AI segment visits 2013-12-15 18:50:39 +00:00
Kp 7088720507 Use C++ array for Automap_visited 2013-12-15 18:46:42 +00:00
Kp 2ce15e5703 Remove unused extern object variables 2013-12-15 01:59:05 +00:00
Kp ddffec01c7 Use enum for multi_send_msgsend_state values 2013-12-15 01:52:13 +00:00
Kp 6779dc4991 Remove unused command MULTI_DROP_ORB 2013-12-15 01:45:19 +00:00
Kp 00a9ca2423 Remove unused MULTI_PLAY_BY_PLAY
The sending function has been disabled since Bazaar import.
2013-12-15 01:45:19 +00:00
zico ec516b5675 Disable powerup capping for cooperative game mode as it potentially deletes weapons carried over from another level 2013-12-14 02:53:45 +01:00
Kp cb4fd7c1b4 Compact known file extension storage 2013-12-13 03:58:01 +00:00
Kp 2bd302cddd Move Controls ubyte values into substructure 2013-12-13 03:47:57 +00:00
zico e195290fe4 Added quick load ability for savestates 2013-12-10 18:13:32 +01:00
zico dae83f9edc Set PPS limits from 5 to 40 2013-12-09 14:25:32 +01:00
zico 2e407fa5a8 Removed short packets and added segment number to quaternion structure 2013-12-09 14:00:23 +01:00
Kp 38e92ddce0 Remove useless __pack__ on PlayerCfg 2013-12-08 00:15:13 +00:00
Kp 141ead1830 Move ramped controls into template structure 2013-12-07 21:13:37 +00:00
Kp c3dd634cce Remove unused flag OF_HARMLESS 2013-12-07 18:41:35 +00:00
Kp 9de54cfa74 Switch to C++ linkage
import fileinput
guard = 0
cxxguard = '#ifdef __cplusplus\n'
for line in fileinput.input(inplace=True):
	if line == cxxguard:
		guard = 1
		continue
	if guard:
		if line == 'extern "C" {\n':
			guard = 2
			continue
		if line == '}\n':
			guard = 0
			continue
		if guard == 2:
			assert(line == '#endif\n')
			guard = 0
			print cxxguard,
			continue
	print line,
2013-12-06 03:35:32 +00:00
Kp 3620392f56 Remove unused nm_messagebox_fixedfont 2013-12-06 00:24:07 +00:00
Drakona 04d84ae61d Pass shot orientation with each weapon packet 2013-12-05 13:11:49 +01:00
Kp 18aea17f9e Move */main/fireball.c -> similar/main/fireball.c 2013-12-02 00:21:31 +00:00
Kp 2ac98f7269 Move */main/gamemine.c -> similar/main/gamemine.c 2013-12-01 23:55:29 +00:00
Kp 38832fd1af Restructure gamemine.c for merge 2013-12-01 23:52:27 +00:00
Kp 2d01f3a649 Optimize references to player ship 2013-12-01 22:53:25 +00:00
Kp 74ac85076f Store joystick button text in one allocation 2013-12-01 22:42:47 +00:00
Kp 5354d05fbf Store joystick axis text in one allocation 2013-12-01 22:42:47 +00:00
Kp 08efe14586 Remove unused Laser_player_fire parameter harmless_flag 2013-11-28 02:12:13 +00:00
Kp 3e2c0b5e1b Switch multi_allow_powerup_text to [][] from *[] 2013-11-28 02:09:30 +00:00
Kp 5d1769cd2c Switch RankStrings to be [][14] instead of *[]
Saves 10 .rel.ro entries and 6 bytes on x86 / 46 bytes on x64.
2013-11-28 02:08:54 +00:00
Kp 541961a2f7 Make Object_type_names const 2013-11-28 00:27:43 +00:00
Kp 68732756e8 Make Wall_names const 2013-11-28 00:27:43 +00:00
Kp cbc46e343d Remove unused MULTI_ANGER 2013-11-24 23:11:30 +00:00
Kp a65d774c83 Improve packing of struct segment
Shrinks Segments[] by 36000 bytes.
2013-11-24 23:08:32 +00:00
Kp c70c6c98b3 Remove obsolete segment::degenerated flag
Shrinks Segments[] by 36000 bytes.
2013-11-24 23:08:32 +00:00
Kp 6be79cadce Unify ai_follow_path 2013-11-23 22:41:01 +00:00
Kp 7a9db6716a Make ready_to_fire static 2013-11-18 04:51:33 +00:00
Kp f4cbfca8e2 Use helper to test for thief flag 2013-11-18 04:51:33 +00:00
Kp dc72fb5932 Use player_awareness_type_t for create_awareness_event 2013-11-18 04:51:33 +00:00
Kp 6becfdacca Remove NUM_DXX_REBIRTH_CONTROLS 2013-11-18 00:54:59 +00:00
Kp a842b31a20 Remove NUM_MOUSE_CONTROLS 2013-11-18 00:54:59 +00:00
Kp 04b0bd892d Remove NUM_JOYSTICK_CONTROLS 2013-11-18 00:54:59 +00:00
Kp bf7063080e Remove NUM_KEY_CONTROLS 2013-11-18 00:54:59 +00:00