zicodxx
7449e5bac7
Removing old use of variable already_showing_info which was removed from newmenu code
2009-12-07 14:58:59 +00:00
kreatordxx
992648620c
Make newmenu.c nearly identical between D1X and D2X
2009-12-05 09:48:18 +00:00
kreatordxx
8f9d869452
Make the automap into a 'window', make kconfig.c more similar between D1X and D2X
2009-12-02 13:49:54 +00:00
zicodxx
c72e86eeff
Renaming FSCALE to FIXSCALE preventing possible naming conflicts
2009-12-01 16:45:40 +00:00
zicodxx
4a6b3f2b8b
Squishing string-related bugs in Bomb display and Weapon reordering
2009-12-01 14:50:09 +00:00
zicodxx
f782692332
Making files in 2d directory more similar and removed unused and broken code; Fixing a bunch of memory errors; Removed stack protecting flag for gcc in debug mode
2009-11-30 22:42:55 +00:00
zicodxx
621844e3f3
Draw Endlevel sequence with correct DepthFunc
2009-11-30 19:11:46 +00:00
zicodxx
01972042d6
Reintroduced Newdemo_game_mode to prevent demo playback from entering code parts it should not and fixing a bug with Multiplayer demos along the way, introduced in rev. 953
2009-11-30 14:59:37 +00:00
kreatordxx
230989108a
Update to not compile redundant net_ipx.c for Mac OS X
2009-11-30 13:04:58 +00:00
zicodxx
62b75469dd
Adding macros USE_UDP and USE_IPX for the compiler to compile with either UDP- and/or IPX-support and removed the older IPX macros
2009-11-29 16:46:13 +00:00
kreatordxx
63147eda7d
Make Mac version numbers consistent, Xcode build settings tidy up
2009-11-29 06:02:45 +00:00
zicodxx
6b6b66af0c
Fixed building error on Windows caused by false socket variable; Fixed compiler Warnings on Mac; Updated Mac build files; Unification in version numbering
2009-11-28 20:57:57 +00:00
zicodxx
0d4a53766e
Again making the joining safer
2009-11-25 00:26:26 +00:00
zicodxx
53c19912fa
Removed timer_get_approx_seconds() and replaced with timer_get_fixed seconds since it was too inaccurate and created significant offset
2009-11-24 22:43:41 +00:00
zicodxx
1ec38c1503
Improved Disconnect-handling between levels; Improved Kick-handling; Do not say that IPv4 and IPv6 builds are not compatible in scons -h anymore
2009-11-24 15:20:09 +00:00
zicodxx
34019d6414
Remove the IP check when processing game info or version deny as the IP might be translated (IPv6 especially)
2009-11-24 12:12:15 +00:00
zicodxx
febe5d124d
Abstracting networking protocols - Step 4: Implemented new UDP layer with Client/Server communication, Packet Loss Prevention and strict Version checking. Netgames list will follow later.
2009-11-24 09:48:53 +00:00
kreatordxx
57c71476fc
Only list resolutions that can actually be used, using new gr_check_mode
2009-11-17 14:27:39 +00:00
kreatordxx
00347f0bcb
Add endian converter for demos, read shareware demos, various bugfixes to demo system
2009-11-15 08:22:08 +00:00
kreatordxx
4a00fdf805
Read big endian savegames on little endian computers and vice versa
2009-10-05 02:51:37 +00:00
kreatordxx
64ff080a66
Fix compile error with ai_restore_state and include necessary ogl_init.h in state.c (whoops)
2009-09-11 05:15:53 +00:00
kreatordxx
f9e89df131
Make state.c more similar between D1X and D2X
2009-08-22 07:21:19 +00:00
kreatordxx
ceb4ff38fc
Make the game screen into a \'window\', handling events through event_process
2009-08-10 10:47:17 +00:00
kreatordxx
dd8f679724
Make game.c more similar between D1X and D2X, making related changes to other files (\!)
2009-07-01 11:35:33 +00:00
kreatordxx
532bdc3a2f
Make inferno.c more similar between D1X and D2X
2009-05-31 07:20:26 +00:00
kreatordxx
692a8ffa1e
Add include directives for last commit (whoops)
2009-05-22 10:53:14 +00:00
kreatordxx
a1c9e3986e
Add new window system, not used yet
2009-05-21 12:16:39 +00:00
kreatordxx
67fa9e0e49
Add option to force either Redbook or Jukebox to use the playing order for the game CD
2009-05-06 12:19:28 +00:00
kreatordxx
bed89343af
Make some files more similar between D1X and D2X
2009-05-03 12:31:30 +00:00
kreatordxx
19eacfa87f
Make sure HoardEquipped returns 1 if hoard.ham is in the Data folder, hence properly allowing hoard.ham to be in the Data folder
2009-05-03 12:14:16 +00:00
kreatordxx
bf512bb9ec
Remove redundant conf.h directives
2009-04-30 13:01:31 +00:00
kreatordxx
5d93e80473
Disable network support for Mac OS X for now
2009-04-30 12:30:14 +00:00
zicodxx
fb112d7dfb
Abstracting networking protocols - Step 3: Renaming network_* functions to net_ipx_*, writing wrappers for protocol dependend functions in multi.c, Implementing protocol selection and Cleanup - Next up: Implementing new UDP layer
2009-04-09 07:41:30 +00:00
zicodxx
b3bf4813df
Abstracting networking protocols - Step 2: Introducing new structure to hold protocol-dependend and -independend information about Netgame and it's Players; Further isolation of the IPX code and renaming the netdrv_* code to ipxdrv_* as this is now actually IPX-only; Next up: Renaming network_* functions to net_ipx_*, writing wrappers for protocol dependend functions in multi.c, Implementing protocol selection and Cleanup
2009-03-20 12:10:38 +00:00
zicodxx
8da36f8873
Abstracting networking protocols - Step 1: Renaming network-related files; Removing net_ipx.h (former network.h) includes from as much files as possible to make isolation of IPX-related functions easier in Step 2; Version defines Cleanup - needed later for good Version-Checking
2009-03-04 21:04:43 +00:00
kreatordxx
b537639fac
Associate the jukebox with Redbook Audio via new 'extmusic' layer - separating from MIDI and making it handle ALL music (not just game music)
2009-03-03 12:55:27 +00:00
zicodxx
ec28629cc3
Small positional correction for homing-warning bitmap
2009-02-23 10:21:25 +00:00
zicodxx
984e0c053f
Made our Cockpit-Transparency decoding function a bit safer for current and possibly new code flow
2009-02-23 10:15:23 +00:00
zicodxx
6d018dc5fc
Fixed param handling of expl_obj in do_explosion_sequence for the case that free_object_slots might have it set to OF_SHOULD_BE_DEAD before it's actually attached to another object
2009-02-22 10:53:10 +00:00
zicodxx
03db82be7d
Made Max_used_objects an absolute defined value; Made num_objects globally available; Restricted Weapon drops to MAX_USED_OBJECTS; When dropping Secondary weapon, drop 4-pack if possible
2009-02-17 11:34:16 +00:00
zicodxx
084295bf96
Made connect-state handling in kmatrix flow even more failsafe
2009-02-15 19:12:16 +00:00
zicodxx
80084bb032
Added list to keep trace of received PDATA packets so receiver won't interpret them several times
2009-02-15 19:03:57 +00:00
zicodxx
1ec572c7d1
When creating new player, make sure string is long enough for use with players dir
2009-02-09 10:59:59 +00:00
zicodxx
487fed2fbd
Removed PH_SCALE on Keyboard readings as caps movement not in sync to FrameTime; Removed scaled Joystick reading as it's not necessary anymore
2009-02-09 10:52:42 +00:00
zicodxx
256a60b1ce
Make sure HostAddr buffer is directly saved as soon as we confirm it in the entry field
2009-02-08 12:55:50 +00:00
zicodxx
33e2375db3
Fixed connect-state mess in order of kmatrix flow
2009-02-08 12:49:27 +00:00
zicodxx
eea393c935
Small docs update; Noloss thinking flaw correccted: Add a special type for PDATA packets that need to be ACK'd so other clients won't ACK everything
2009-02-06 09:40:00 +00:00
zicodxx
8d5657b472
Close out fire from queue list as this is not necessarily needed to keep games in sync; While processing the noloss queue, only process 5 packets max
2009-02-03 10:56:22 +00:00
zicodxx
98fe14c6d8
Made FPS string statically right-justified - unrelated to actual FPS string width preventing jumps
2009-02-02 09:02:29 +00:00
zicodxx
8e7fe53610
Defined some default cockpit modes in Demo mode so we do not get invalid values when demo starts in non-default-view mode (as new HUD modes are only triggered at beginning and end of event); Removed Newdemo_flying_guided global; Init seismic disturbances in demo mode just to make sure tey are switched off when coming from game mode; Made initialisation for Missile_viewer signature saving global so we can reset it for each new level and make sure we get a correct missile view; Fixed regression in Ai_last_missile_camera
2009-02-02 08:49:58 +00:00
zicodxx
4d59723cc2
Added Packet-loss prevention code for Netgames
2009-01-31 23:47:15 +00:00
zicodxx
b8ae980f86
New level render order for better seperation and blending between transculent level geometry and sprites
2009-01-30 11:50:25 +00:00
kreatordxx
3995cb9d05
Update version to 0.55.1 for Mac
2009-01-26 05:41:45 +00:00
zicodxx
3217f39990
Changed function naming convention in netdrv and below to general Descent code convention
2009-01-26 05:01:18 +00:00
zicodxx
7b48d47be4
Removed some old code to smooth FrameTime we don't need anymore
2009-01-24 22:44:57 +00:00
zicodxx
3531adace7
New condition to switch to Interpolated demo playback - the old one did NOT make ANY sense at all
2009-01-22 12:30:32 +00:00
zicodxx
265ff9ed28
Took out old missile tracking code to be selectable over command-line to preserve consistency
2009-01-17 11:11:07 +00:00
zicodxx
4f535cff23
Made MouseFilter selectable over Controls menu while defaulting to OFF - Saved in PLX
2009-01-17 11:02:59 +00:00
zicodxx
85f46e5862
Error handling while dumping TGA file - (partially) Patch by v66r
2009-01-16 00:12:04 +00:00
zicodxx
ac3f773883
Reduced size of vectorial reticle to match the size of the original one; Only scale fonts by float if Texture filtering is on - otherwise scale by int
2009-01-15 23:58:36 +00:00
zicodxx
6f7e70bb82
Fixed typo in mouse delta reading cleaning not up Z-Axis; Giving automap a nicer Frameloop; Small cleanup
2009-01-15 20:55:35 +00:00
zicodxx
3fc96bf046
Patch from Damjan Cvetko <zobo@lana.krneki.org> for better support building with a non-free compiler...
2009-01-15 01:03:26 +00:00
zicodxx
fb939d8abb
Patch from Damjan Cvetko <zobo@lana.krneki.org> for better support building with a non-free compiler...
2009-01-15 01:00:19 +00:00
zicodxx
e0a87df7ee
Added some randomness to collision sound delays and synced robot-player collision sprites to same steps
2009-01-13 16:53:10 +00:00
kreatordxx
26a648365c
Use a 2D array to allow playing of songs by track number in future
2009-01-13 12:39:03 +00:00
zicodxx
8c4d0f62df
Adjusted D1 Lifter collision damage according to D2 to scale with FPS as Melee combats can happen in every frame; Actually set velocity from movement when colliding with objects
2009-01-13 01:19:19 +00:00
zicodxx
680a1527a7
Fixed condition for protocol version checking when joining a game - must be allowed for both original and D2X version
2009-01-08 01:20:05 +00:00
md2211
f176bd23da
Debian packaging scripts
2008-12-30 22:14:06 +00:00
kreatordxx
30f05a912f
Increment Mac version number, update project for latest Xcode
2008-12-27 09:19:19 +00:00
kiplingw
3420d76931
Fixed: Segfault via buffer overflow when attempting to start or join a UDP/IP netgame in both d1x-rebirth and d2x-rebirth. Reproduceable on my box only in release mode and not debug...
2008-12-27 04:23:56 +00:00
kreatordxx
3d10deeb20
Make Redbook the default for Mac, because MIDI is buggy
2008-12-23 10:05:23 +00:00
kreatordxx
765ac4ecfe
Set SHAREPATH to "." so reading data from DXX's directory ACTUALLY WORKS
2008-12-21 08:59:17 +00:00
kreatordxx
45801a75d8
Fix Mac OS 9 compile issues, update Xcode project
2008-12-21 08:54:03 +00:00
zicodxx
4bf841f3c9
Seperated help screens for game, netgame and demo; Also show them in Controls menu; Small Menu UI fix for ScrollOffset when calling menus in a scrolled area of a menu
2008-12-13 12:58:57 +00:00
zicodxx
85f7a49177
Added /KillReactor command to blow up the reactor in Multiplayer games
2008-12-12 15:53:13 +00:00
zicodxx
7ebffe4dc7
Changing back the use of D*X_IVER for Version checking as IVER is already too big for ubyte
2008-12-12 02:05:30 +00:00
zicodxx
e2834e4efb
Implemented MULTI_D2X_PROTO by using D2X-IVER for strict Version-checking in UDP/IP
2008-12-08 15:46:45 +00:00
kreatordxx
777f76aedf
Get Mac command keys working, MACINTOSH code cleanup, update Xcode project
2008-12-07 12:26:43 +00:00
zicodxx
0e164e20b9
Restored vertical_thrust_time behaviour combined with slide_on to be inverted - respecting user's wishes
2008-12-01 09:31:21 +00:00
zicodxx
308ea4e888
Fixed the Birthday Bug: Correctly re-compute static_light when restoring a game - finally
2008-11-29 11:17:20 +00:00
zicodxx
15582a707c
Deactivated depth writing fo g3_draw_bitmap() sprites to prevent rendering errors when clipped in some cases
2008-11-26 01:24:58 +00:00
zicodxx
4974579254
Fixed logical code flow error when player dies in a secret level entered after base level destroyed which is also the last level
2008-11-26 01:19:26 +00:00
zicodxx
77b534035f
Took out the disable_new_fvi-hack. After all we do not need that specific optimisation anymore and also without it we can have more accurate collisions with non-player objects. After playtesting for a while let's just do this.
2008-11-22 00:43:59 +00:00
zicodxx
76d59ae9d3
Completly forgot to make mouse axis values static so they can be used in intervals - shame on me
2008-11-21 23:59:22 +00:00
zicodxx
606eb97467
Increasing Render_depth to max. if OGL build (we probably should get rid of these variables, but may still be handy for non-3D-accellerated build optimisations)
2008-11-21 16:09:41 +00:00
zicodxx
ee5dff5c41
Do not allow to restore games while player is dead... again - to much trouble right now; Solving small display issue when fading out weapons which ran out of ammo
2008-11-21 00:12:41 +00:00
zicodxx
996748bdba
Small transparency fix for robot weapons; Some timer-Failsafe in robot/boss dying frames; Fixed logical flaw in create_small_fireball_on_object() closing out sound effects on robots
2008-11-20 18:02:42 +00:00
zicodxx
74fd36d2f9
Corrected a small logical mistake in Shareware-HAM recognition
2008-11-20 12:29:48 +00:00
zicodxx
c705433bec
When we reached MAX_BOSS_TELEPORT_SEGS in init_boss_segments, make sure we also escape out of the for-loop - otherwise we still might overflow
2008-11-20 02:09:01 +00:00
zicodxx
33490e497e
Do a songs_init() each time a song is played and try to read a new descent.sng - supporting descent.sng files in hog archives
2008-11-19 15:52:07 +00:00
zicodxx
7d9e7d9bfc
Actually demand ANY valid key to abort the Death sequence
2008-11-19 12:34:50 +00:00
zicodxx
8cc3cad3b0
Changed keys for Automap Viewing Distance to F9/F10 - Minus/Equal is not Layout independent
2008-11-18 14:43:30 +00:00
zicodxx
1cdf95ed2f
Fixed Cheats
2008-11-18 14:34:52 +00:00
zicodxx
02b1872aa9
Yet another UNICODE overhaul - Using seperate buffer for UNICODE chars and only use it in key_ascii() while still using keysyms for the rest of the program so we do not screw up readings by key values altered by modifers - possibly still room to optimize
2008-11-17 23:38:43 +00:00
zicodxx
02e7490c63
When printing Gamelog, make sure canvas is NULL
2008-11-17 23:28:59 +00:00
zicodxx
6f39ab836f
Added other SDL_(Un)LockAudio statements to protect the audio_mixcallback function - making that hopefully stable on multicores; Resetting warn_func at quit_request so we do not accidently show any menu; Open gamelog.txt unbuffered
2008-11-15 20:49:54 +00:00
zicodxx
1de53497b2
Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup
2008-11-14 16:56:40 +00:00
zicodxx
30f85fd3f9
When Error() is called, set Function_mode to FMODE_EXIT... basically to prevent the messagebox would try to render the game in background if the Error would happen while mission loading
2008-11-10 00:17:03 +00:00
zicodxx
7d96dea2a5
Small Cleanup: Using timer_delay for credits timer as timer_delay2 would respect VSync and change speed of the Credits scrolling; Cleaned that Start/Join Netgame cases up a bit; Removed the excessive use of atexit in newmenu... more to come
2008-11-09 23:51:19 +00:00
zicodxx
3bf0eff09b
Reverting integer casts for font spacings - was for testing only - not intended to go into the last revision
2008-11-09 14:46:31 +00:00
zicodxx
8a2da79504
Always keep aspect scaling (lowest scalar of width and height) for fonts, lines, dots, spheres, reticle and non-Cockpit-/Statusbar-related HUD-elements; Moved the Cockpit alpha decoding to gauges.c and created a seperate bitmap for the alpha fields and create subbitmaps from this one - more memory but this way we do not modify the cockpit bitmap itself
2008-11-09 14:31:30 +00:00
zicodxx
2004be28a8
Only read UNICODE values from 31 to 254 to make sure we do not read any non-printable characters and prefer the keysym that way; Added left and right Command Key for MAC Keyboards
2008-11-07 11:09:29 +00:00
zicodxx
21e59bca6f
Made move_towards_segment_center() use move_towards_vector() instead of just changing object position suddenly - smoother; Changed back the robot:controlcen collision back to original - the AI just relies to often on no-damage collisions, especially when our segment suddenly is a controlcen
2008-11-03 11:39:56 +00:00
zicodxx
61dfe70f5c
Fixed Typo
2008-11-03 11:36:16 +00:00
zicodxx
54be20c5e1
I always forget glLineWidth takes previous setting if arg is <=0; Made the decodebuffer for cockpit static as the bitmap data pointer points to it
2008-11-01 15:40:00 +00:00
zicodxx
b914c8dc2f
Make sure that if we use UNICODE, we always take non-control type chars and - as we only want lowercase letters - convert chars if shift is pressed
2008-11-01 02:49:29 +00:00
zicodxx
b174709a1b
Fixed possible overflows in Jukebox Path; Menu GUI improvements: Correct inputbox scaling for font widths, a little performance boost when determinating string-part to show in inputbox, make it possible to flip over from first/last menu entry to last/first even if it's a ScrollBox, Scrolling via Maousebutton now works with delay; Made reading for Piggy data always break up in loops when reached end of file instead of provoking possible error if *data-count < max-data-count*
2008-11-01 01:19:52 +00:00
zicodxx
debb9d7159
Make glLinewidth depend on screen height, not width (for Widescreen monitors) (commit came with last revision, sorry)
2008-10-31 16:58:44 +00:00
zicodxx
9cc62df60d
Always use printable UNICODE characters for the key_handler and included routine to assign key symbols to UNICODE so we get an equivalent of a Key-Released state which we need for the Keyboard buffer; Removed the shifted_ascii_value field from key_props and stored all usable characters in seperate rows; Improves Text input and makes keyboard mapping independent from keyboard layout without breaking any compability
2008-10-31 16:57:36 +00:00
kreatordxx
76ddc8559d
Allow hires Mac demo graphics, fix endian issue with reading GameBitmapXlat (fixing crash on PowerPC Macs using PC demo), put a return on the end of an error message
2008-10-31 13:09:30 +00:00
zicodxx
23a2d3f9dc
Add a messagebox informing to restart the game if either VSync or 4x Multisampling has been (de)selected
2008-10-30 15:00:32 +00:00
zicodxx
218e73b50f
Show debug help screen options in release build as well as some might be actually useful for players
2008-10-30 10:45:13 +00:00
zicodxx
8bd64b367d
Docs update: Infos about Jukebox over SDL_mixer, SDL_mixer is not experimental anymore, yet another .de->.com change
2008-10-29 23:29:46 +00:00
zicodxx
3522661758
Cast LINE_SPACING to integer for menu Scrollbox usages - fixing scrolling issues with non-integer-scaled font sizes
2008-10-29 11:50:15 +00:00
zicodxx
b95db9b579
Yet another check for collide sounds as FixedStep is not necessarily true if the actual collision happens
2008-10-29 11:04:45 +00:00
zicodxx
beb2ab07ef
Scale fonts by float values and filter them if texture filtering is on; Another fix for the code flow in change_res() as the check for minimal custom resolution always failed
2008-10-29 11:03:31 +00:00
zicodxx
52ed53f829
Revisited Kip's non-Tracker changes and implemented to D2X: Prettier SConstruct output, Forgotten newlines at end of files, Improvement in dl_list code, Revamped menu GUI defines; I am NOT HAPPY I have to do these changes seperately
2008-10-28 17:58:54 +00:00
zicodxx
51c322d3aa
Cleanup: Renderstats; Made PRShot a non-OpenGL-related feature and added to Misc Options; Added command for SDL_ASYNCBLIT to command-line args
2008-10-28 17:04:35 +00:00
zicodxx
a471aa0f2f
Fixes for my last revisions: More reliable check for cockpit_decode_alpha, more reliable check is newmenu sub-bitmap needs to be re-created, call gr_set_mode() in change_res() with correct Game_screen_mode
2008-10-28 15:32:12 +00:00
zicodxx
820961c99a
Removed hack for Cockpit-window transparencies and added function to decode and add alpha to the bitmap directly (now works in non-OGL as well); Using sub-bitmaps for Cockpit-windows and menu backgrounds; Cleaned old bkg stuff from menu GUI
2008-10-28 13:28:10 +00:00
zicodxx
21efb60807
Fixed handling for multi_quit_game; Always keep setting -1 for ping table entry of current player so just not to use any previous entry
2008-10-23 09:17:54 +00:00
zicodxx
804e26d96f
Removing reset of Game_screen_mode while change_res Fullscreen toggle (wtf is the point?); Adding a third valid state for UDP peers so we can get more order in handshaking process - should fix problem when two clients join (and shake) simultaniously
2008-10-22 15:31:24 +00:00
kreatordxx
3a9ee43dcd
Fix some gcc 4.0 warnings (-wall flag)
2008-10-21 11:38:03 +00:00
zicodxx
640aad4541
Readded -ip_hostaddr optional to the value stored in descent.cfg for automated program starts or whatever; Fix by Locate: Correctly close UDP sockets on Win32; Fix by Locate: Ability to select Secret levels on Multiplayer in D1X again which was broken in r619
2008-10-20 12:34:45 +00:00
zicodxx
fcc853ffe8
resolution 1440x960 to 1440x900 - typo
2008-10-20 11:11:56 +00:00
zicodxx
490726b4ac
Setting Fullscreen toggle setting the GameCfg value at each change, not only in change_res(); Do not allow the toggle while playing since ALT-GR+ENTER could be used as game-keys; Reorganized Resolutions menu to automatically calculate aspect ratio for preset resolutions and making custom fields exclusive
2008-10-19 12:53:30 +00:00
zicodxx
6dc900f51d
Giving credits function ability to use custom creditfile (again); Made laser-offset for laser exclusive so Prox mines won't go tru doors; Preventing cycling tru cockpit modes while dead, but allowing to load a state; Implemented D2X' lighting code to D1X (faster, better, sexier - weeee); Try to hop over some errors regarding walls/doors in levels instead of using -1 indexes for arrays; Made the briefing text ptr a bit more failsafe in case the file is corrupt/non-standard; Made scores use the menu screen even in GAME OVER; Fixed bug in neighbour fields of Weapon Keys table; Added the Weapon Keys stuff to TABLE_CREATION; Fixed bug where D2X did not recall applied resolution in the resolutions menu; Simpler check to create DEMO_DIR; Seperated X/Y sensitivity for mouse and joystick; Flush controls when Automap toggles so keypress won't deactivate it again; Made FrameCount in Demos aligned to the Dropframe condition; Added KEy to ttoggle playback text off; Gracefully exit demo code if demo is corrupt; Removed that new percent counter because many old demos seem to have corrupted last frames; Closing endlevel data file if IFF error so the mission still can be freed; Fixed Cruising for keyboard which was not aligned to FPS correctly; Used mouse delta scaling in kconfig.c instead of mouse.c to not screw up when delta is requested in non-ingame situations - it actually belongs to the controls IMHO; Now support up to 8 joysticks; Changed some leftover malloc's to d_malloc and free to d_free
2008-10-16 17:27:02 +00:00
zicodxx
8637e3ff01
Update object segment after object position interpolation. This is always done in DEBUG, but not in RELEASE, where further movement would break at segment check
2008-10-01 11:53:27 +00:00
zicodxx
f108f30ffd
Added new function to calculate common timesteps; Increased MAXIMUM_FPS to 200 for release and 1000 for debug; Used fixed sim_time for do_physics_sim and Interpolating to ensure collisions stay accurate at high FPS; New code and faster code for dot products by The_Lion; Disabled Nice-FPS and common Frame-Loop if VSync is active; More accurate delta timer for mouse (consider overhead); Added SDL_(Un)LockAudio for old SDL Audio interface; General support for up to 16 mouse buttons; Code cleanup; Made some AI movement and Player shaking FPS-independent
2008-09-30 00:07:07 +00:00
kreatordxx
e3ee0c2c19
Make network endian code more consistent between DXX's, use PUT/GET_INTEL macros more, remove redundant no_cpp_precomp macro
2008-07-26 06:14:31 +00:00
zicodxx
9ecb663ed3
Fixed IPX default socket (typo); Using function pointer for IPX-based sockets instead of globals
2008-07-19 22:28:31 +00:00
kreatordxx
1e0aa51ac1
No using chdir for Mac OS 9 - it doesn't have it
2008-07-01 11:22:36 +00:00
kreatordxx
4def3501ef
Make sure the right audio CD track is played when starting a level
2008-07-01 11:18:37 +00:00
kreatordxx
adffb1065b
Add snprintf for Mac OS 9
2008-07-01 11:15:52 +00:00
kreatordxx
bfa9cb8843
Increment version number for Mac, ensure Get Info strings copy to bundle, use correct Mac OS X SDKs
2008-07-01 11:09:46 +00:00
zicodxx
5514c90179
Do not apply new bump_two_objects() when companion object colliding with controlcen due to inability of companion to find alternatives
2008-06-28 10:52:10 +00:00
kreatordxx
1b89b021d8
make sure it knows whether an audio CD just inserted is the official one
2008-06-17 13:41:29 +00:00
kreatordxx
0b7aa9dc0d
add necessary #includes for last commit (whoops)
2008-06-15 11:48:01 +00:00
kreatordxx
558b2399a3
tidy up music keys, ALT-SHIFT-F9 ejects audio CDs
2008-06-15 08:50:05 +00:00
zicodxx
6d35c8d91f
Fixed scores write (wasn't PhysFS); Fixed PLAYING_BUILTING_MISSION in D1X; Better call for DoJasonInterpolate in demo code (hopefully)
2008-06-14 23:29:39 +00:00
zicodxx
8a1222c961
Setting GameArg.SndNoSound to true if SDL_mixer init fails
2008-06-12 08:01:00 +00:00
zicodxx
3dd8b60118
Improved Player relay for Endlevel status; Fixed leaving when UDP hosts leaves; Fixed multi_frame_calling while demos since demos can be Game_mode & GM_MULTI; Re-added lost collision fix between robots and reactor; Made state_defaut_item static so selected state slot stays selected
2008-06-11 21:18:50 +00:00
zicodxx
8b36f8aaac
Small doc update; Improved SDL_mixer / Jukebox handling if no resource (sound) is available
2008-06-05 16:30:11 +00:00
zicodxx
c61b18b576
Generally increasing Menu rendering from 20 to 50 FPS; Allowed Fullscreen toggle in Pause menu and correctly releasing mouse; Fixed broken Death sequence timer; Fixed incorrect data offset for UDP player relay; Fixed crash in Multiplayer summary; Reworked player loading a little bit, making sure kconfig controls are all set; Some small Status bar correction; Implemented real Pause/Reume for Jukebox via SDL_mixer
2008-06-04 19:30:43 +00:00
zicodxx
057523af2c
Only stop music at jukebox_stop() if MIDI jukebox_loaded - otherwise user can stop Jukebox with keys but not start it again
2008-06-01 22:33:21 +00:00
kreatordxx
846c9231ed
allow an audio CD to be played if it's inserted after DXX is launched, hopefully find the first audio CD if multiple CDs are inserted
2008-05-28 10:38:30 +00:00
zicodxx
e19a1238de
Set sound distance to 0 for HUD sound taunts; Making Jukebox not crash if -nosound is enabled (should stop Jukebox since no digi system enabled); Lowered mouse axis speed a bit again; Increasing MAX_VECS to 5000
2008-05-25 08:19:31 +00:00
kreatordxx
fd95b79cae
Add audio CD support to D1X, fix associated bugs
2008-05-24 08:59:35 +00:00
kreatordxx
164e1f2350
give render_frame call both arguments (compiler error)
2008-05-24 08:56:56 +00:00
zicodxx
6b1ef665bf
Reverting screenshot stuff - error prone
2008-05-21 21:59:16 +00:00
zicodxx
dcba6e84bd
Added a new set of preset resolutions
2008-05-21 21:50:14 +00:00
zicodxx
f0e0d797da
Updated docs
2008-05-21 14:25:00 +00:00
zicodxx
264014081e
Make Screenshots over backbuffer; Implmented filtered mouse delta reading
2008-05-21 13:58:27 +00:00
zicodxx
8632098a9f
Decreasing divisor for mouse axis reading - making mouse sensitivity practically much higher
2008-05-19 21:58:49 +00:00
zicodxx
5d7dc33e0c
Added -nomusic ability for SDL_mixer API; Added -gl_fontfixwidth to scale fonts with fixed aspect on widescreen resolutions, scaled to height
2008-05-19 19:28:27 +00:00
zicodxx
8d6a5f125c
Added support for another egistered D1 HOG with different patching order... damn you PARALLAX
2008-05-19 12:45:33 +00:00
zicodxx
0afae4e25c
If a key combo is called which uses key of default wepaon binding, flush inputs
2008-05-19 11:31:15 +00:00
zicodxx
6f5d6fd2e2
Reworked keys for song changing a bit; Added Song control keys to help menu
2008-05-18 13:20:06 +00:00
kreatordxx
a7d8f850a9
set Jukebox as the default jukebox path, for Mac OS 9 look for dxx.ini outside the app bundle
2008-05-18 07:13:07 +00:00
kreatordxx
6ff14e726c
remember the last IP address entered for UDP instead of parsing -ip_hostaddr
2008-05-16 11:39:27 +00:00
kreatordxx
bfbb7c50ad
use atoi instead of sscanf for plx reading, so the setting for showing the reticle is read properly on big endian computers
2008-05-10 10:46:34 +00:00
zicodxx
e6ec09869e
Some code improvements and small fixes
2008-05-08 18:29:52 +00:00
zicodxx
b772706508
Return unicode characters in key_to_ascii for non-EN keyboard layouts; Fixed sound menu issue if not compiled with SDL_mixer; switched -ip_norelay to -ip_relay since it's not tested enough; Renamed jukebox_free() to jukebox_unload() to stay with naming-convention
2008-05-07 14:02:01 +00:00
zicodxx
ec7f8b68de
Extended Jukebox capabilities for looping and continous playing and added jukebox_free() which allows calling jukebox_load() being able to load a new directory; Added Jukebox options to sound options menu; Removed loop hack for Windows MIDI playback; SDL_mixer implementation can now be used for Windows build as well
2008-05-01 21:40:34 +00:00
kreatordxx
acb56ca502
make sure it doesn't try to write to gamelog.txt after it's closed
2008-04-27 05:06:30 +00:00
kreatordxx
a7d9bba643
get it to work for Mac OS 9
2008-04-24 14:27:54 +00:00
zicodxx
5d19c11124
Added function gr_set_attributes to change Options like Texture Filtering and SDL_GL attributes while runtime (if supported); Added 4x Multisample support
2008-04-22 08:29:29 +00:00
zicodxx
410dadb7c9
Hack to force DOS-style newlines for _WIN32 in gamelog.txt
2008-04-21 23:03:18 +00:00
zicodxx
d457f9430d
Reworked timer_delay2() and calc_frame_time() to be more accurate and CPU-friendly; -nicefps replayced by -nonicefps to disable sleeping for calc_frame_time; Implemented VSync via SDL; Fixed compilation issues; Code cleanup
2008-04-21 18:39:49 +00:00
zicodxx
9bcea627d1
Made joy_flush also resetting button state; Improved glReticle; Implemented Fallback resolution if SDL may fail; Code cleanup
2008-04-19 19:11:32 +00:00
zicodxx
53ed00581b
Fixing collision bugs; Cleaning hudmsg.h; Solving death sequence timer without GameTime and removed another global
2008-04-13 13:52:58 +00:00
zicodxx
44682b4d8a
Fixing collision bugs; Cleaning hudmsg.h; Solving death sequence timer without GameTime and removed another global
2008-04-13 13:14:19 +00:00
zicodxx
9729e0adc3
Reverted homers turn_radius again to respect higher difficulty levels; Added PRShot to menus; Fixed typo in OglAlphaEffects saving
2008-04-13 10:59:10 +00:00
zicodxx
3a52d03d21
Added structure for values saved in PLR/PLX files; Added most common command-line options to options menu
2008-04-13 00:28:36 +00:00
kreatordxx
a62060bacf
show a messagebox if there's an error and graphics are initialised, update Xcode project
2008-04-08 12:51:21 +00:00
zicodxx
44bbb66101
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00
kreatordxx
2b94bf476a
add support for Mac D1 sounds (converted to RAW format), update Xcode project
2008-03-27 10:43:35 +00:00
zicodxx
b4bbed6ed8
Do not actually blit movie frame if palette has been changed
2008-03-25 13:12:27 +00:00
zicodxx
3a747dbdee
include/loadgl.h, main/newmenu.c, main/titles.c: Added definitions for OpenGL fucntions which might not be included in system headers; Cleaned and declared briefings palette hacks [EMULATING_D1 needs work]; Menu right border shadow was too wide;
2008-03-25 12:28:02 +00:00
zicodxx
96f1a961f6
Added lock status for mouse axis weapon cycling because of scaled mouse delta; Due to player feedback (any my opinion) making homer turn rate smaller to make them a bit harder to dodge; Preventing write of player data while Demo playback; Small code cleanup and corrections
2008-03-23 13:03:42 +00:00
kreatordxx
932607cab4
allow hoard.ham to go in 'Data' subdirectory
2008-03-22 06:23:19 +00:00
kreatordxx
34046e15ac
add prototypes for show_game_stats and network_do_join_game to fix warnings
2008-03-22 04:57:52 +00:00
kreatordxx
10e956ccde
allow dxx.ini to stay with the binary for *NIX systems, with Mac OS 9 don't put user-created files inside the .app bundle
2008-03-22 04:48:37 +00:00
kreatordxx
337434dcf5
allow dxx.ini to stay with the binary for *NIX systems, with Mac OS 9 don't put user-created files inside the .app bundle
2008-03-21 13:52:54 +00:00
zicodxx
d2365d65f0
Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings
2008-03-20 23:23:46 +00:00
kreatordxx
bc7c48320b
update d2x.xcode to build universal binaries (requires Xcode 2.1 or greater), update source file list
2008-03-19 12:08:23 +00:00
zicodxx
6479a897b2
Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete
2008-03-08 22:37:09 +00:00
zicodxx
10f39559bf
Fixed wrong font width spacing, -gl_prshot, mission loading, null-terminatinon in several menus, cockpit glitch; Improved gl_reticle, -noredundancy; Some code cleanup
2008-02-27 22:05:58 +00:00
zicodxx
f3d8d50a94
Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources
2008-02-24 14:41:27 +00:00
kreatordxx
4d6d0dd246
fix bug where a Mac host crashes on starting a game
2008-02-24 06:40:56 +00:00
kreatordxx
0b4ec2d6ab
make sure the right error message is shown if it can't open a demo
2008-02-24 06:37:34 +00:00
kreatordxx
ba1203b822
use d_ memory functions in hmp2mid, since I already started to erroneously
2008-02-17 04:47:38 +00:00
kreatordxx
bdabfbfd5a
don't try and free mid_track_buf if it isn't allocated, if midi conversion doesn't work
2008-02-17 01:52:37 +00:00
kreatordxx
f29c5c595d
remove redundant iff functions
2008-02-13 11:46:49 +00:00
kreatordxx
912bef3a8b
make sure a briefing isn't interpreted as an endlevel sequence file, preventing an in-game warning
2008-02-12 12:27:05 +00:00
kreatordxx
05a1904547
support PC shareware files in full version build, make game data loading code easier to follow
2008-02-11 12:12:57 +00:00
zicodxx
46c229a572
Renaming udp.* to netdrv_udp.* to fit naming convention; Small menu ui fixes
2008-01-29 15:57:59 +00:00
zicodxx
b6f477a398
Cleanung up arch/ a little bit; Added mouse delta time interval for more more accurate reading at high FPS
2008-01-29 14:49:54 +00:00
kreatordxx
9e47ebc29f
allow custom MIDI in add-on hogs to be used without caching everything
2008-01-25 11:08:50 +00:00
zicodxx
f971a49958
Updated Docs - Data files mus bt lowercase; Fixed small Multiplayer issues
2008-01-24 22:26:43 +00:00
zicodxx
d7b3c878ed
Fixed memory issue as Joystick freeing; Case-insensitive mission-loading; Added support for non-Hog'ed missions; Improved writing functions for config and player files
2008-01-23 17:28:28 +00:00
kreatordxx
0f9a1c23e5
rename datafile_open to PHYSFSX_openDataFile to fit in with naming convention
2008-01-19 09:02:47 +00:00
kreatordxx
ef6d9bfb0d
if descent2.hog / d2demo.hog isn't found, show a more accurate error message than before
2008-01-19 00:55:54 +00:00
kreatordxx
d77955652d
fix potential bad memory access in change_filename_extension
2008-01-19 00:30:02 +00:00
zicodxx
64f760e4f0
Removed SDL Gammaramp code (obsolete); Improvements on Demo code
2008-01-13 13:32:06 +00:00
zicodxx
66ed0f62f1
Removed SDL Gammaramp code (obsolete); Improvements on Demo code
2008-01-13 13:27:58 +00:00
kreatordxx
4c1b4084f8
make sure a font header only takes up sizeof(grs_font) memory, not sizeof(grs_font) squared
2008-01-13 00:41:57 +00:00
kreatordxx
65fc0eaad5
fix typo causing compiler error on bigendian computers
2008-01-13 00:36:04 +00:00
zicodxx
2f60e0ae31
Safe timer rollover in menu idle-demo function; Reintroduced menu shortcuts; Implemented support for menu scrolling if nitems > 15
2008-01-08 21:02:06 +00:00
zicodxx
416403c2d6
Fixing MAC compiling issues (hopefully); Re-Added IPX Socket option to Host menu for IPX games; Renamed netmisc.* to netpkt.*; Handling host disconnect for UDP games in network.c
2008-01-08 16:30:14 +00:00
zicodxx
acdcb77711
Cleaned/Rewritten/Renamed lower level network layer to make it (look) less IPX-oriented
2008-01-02 15:36:51 +00:00
zicodxx
62f6f40ab3
Code cleanup - old/unused/obsolete multiplayer code and more
2007-12-29 14:18:49 +00:00
zicodxx
24e25d966b
Fixed compiler error because of removed header file; Removed connect state restore in multi_endlevel_score to make sure always state 7 is sent to other players while connect state is obviously restored later; Allocated memory for all sequence_packet's; Moved piggy_close() to main - replacing atexit; Rendering credits with timer_delay2 at constant 25FPS and save CPU
2007-12-23 00:51:59 +00:00
zicodxx
d2ca16d4c1
Implemented new UDP/IP interface with Server-Relay (for firewalled users) and IPv6 compability; Fixed memory issues; If arguments -gl_mipmap and -gl_trilinear used both, always select -gl_trilinear
2007-12-17 22:45:45 +00:00
zicodxx
fc60cd575d
Fixed new redundancy HUD messages check - made it more strictly
2007-11-23 23:04:08 +00:00
zicodxx
1639e0f1f5
Fixed some memory problems; Adjusted timer_delay2 for robot briefings
2007-11-23 21:14:57 +00:00
zicodxx
df7a1ca071
Introduced timer_delay2 as replacement for timer_delay to sleep according to given FPS rate considering calc time between frames
2007-11-21 12:46:09 +00:00
kreatordxx
76c0dee947
re-add Mac OS 9's makefile (SCons not compatible with Mac OS 9)
2007-11-10 08:55:30 +00:00
kreatordxx
5cadba2207
print a more meaningful message when SDL fails to initialise OpenGL
2007-11-10 08:53:21 +00:00
kreatordxx
e474abb5a0
port the jukebox to PhysicsFS for Mac OS 9 compatibility
2007-11-10 08:51:30 +00:00
zicodxx
a5e460e66e
Correctly saving Reverse Stereo setting; Added Demo playback help keys; aligned Demo recording to 20 frames per second to save lots of hard drive space
2007-11-06 20:33:22 +00:00
kreatordxx
8dc1032d33
make sure mid_write_error_templ still works
2007-11-06 02:11:46 +00:00
kreatordxx
fef59bdb3f
various fixes towards getting it to build for Mac OS 9 again
2007-11-06 01:30:07 +00:00
md2211
c6407e0c2d
Fixed crash on absent or invalid jukebox directory (testing scandir() return value)
2007-11-05 13:41:20 +00:00
kreatordxx
a4beacd08a
update Mac version info, set SHAREPATH to application folder for Mac OS X
2007-11-05 07:55:50 +00:00
kreatordxx
7363a2a5fa
hard code userdir to ~/Library/Preferences/D2X Rebirth/ for Mac OS X
2007-11-03 06:36:54 +00:00
kreatordxx
0907af33fc
hack to remove warning when compiling on Mac OS X (constant/variable dirent parameter of file selection callback for scandir)
2007-11-03 05:50:45 +00:00
zicodxx
90225b5964
Data types correction
2007-11-01 18:49:28 +00:00
zicodxx
c36cedb3a8
Fixed selection for default Texmapper
2007-10-31 16:29:00 +00:00
zicodxx
2d32bb7b3e
Improvements for -gl_prshot; Improved show_netgame_info(); Removed obsolete multisave code
2007-10-31 00:49:45 +00:00
zicodxx
c3b0baa1c3
Memory stuff
2007-10-29 21:40:49 +00:00
zicodxx
cab3ce124f
Fixed cockpit_mode_save usage for Death sequence
2007-10-29 13:16:29 +00:00
zicodxx
4ee1ca5020
Using FONTSCALE_X instead of MENSCALE_X to scale netlist tabs
2007-10-28 21:52:10 +00:00
zicodxx
cf27a22701
For HUD messages redundancy check, compare all messages and check if message already printed and is a typical 'ALREADY HAVE' message - waste them if so
2007-10-28 21:34:20 +00:00
zicodxx
453cf2d609
Fixed problems with GameTime wraparound - delay sounds, cloak, invulnerability, ping; Added debug key to Reset GameTime for testing; Removed -gl_vidmem; Cheat-code cleanup; Some HUD message redundancy
2007-10-28 20:14:25 +00:00
zicodxx
9577e61339
Small fixes; Code cleanup; Implemented PR-Screenshot feature
2007-10-18 14:44:02 +00:00
zicodxx
dd279061fe
Fixed define mistake in PHYSFSX_init
2007-10-15 16:24:30 +00:00
zicodxx
6923527b1a
Removed -userdir switches from command-line and INI since it's not available anymore
2007-10-15 13:36:46 +00:00
zicodxx
7b75361c61
Set defines for USE_SDLMIXER to fix issues while compiling
2007-10-15 13:26:45 +00:00
zicodxx
567af2ae9a
Reworked Pause-screen
2007-10-14 16:25:55 +00:00
zicodxx
b334ff5b97
Set SOUND_BUFFER_SIZE for SDL_mixer to 1024 to minimize delay; Removed MIDI-existance check and store all music to Music/ subdirectory of writedir - keeps clean if user has tons of levels; Added SDL_mixer command-line help output; Reworked PHYSFSX_init and removed SysUserDir so we can finally read args without a hassle; Stored MAXIMUM_FPS in game.h - where it belongs to
2007-10-13 23:52:17 +00:00
md2211
69492c702f
Big args code refactoring, fixed issue with userdir d2x.ini, and a few other small things
2007-10-12 20:09:26 +00:00
zicodxx
6584e989a0
Fixed some command-line options
2007-10-12 19:36:16 +00:00
zicodxx
81760cfc9e
Increased Rear_view_leave_time to 0x4000
2007-10-12 14:25:58 +00:00
zicodxx
95533db358
Fixed some command-line options
2007-10-12 14:21:21 +00:00
zicodxx
487d3c55a9
Fixed port deformation while sending handshake
2007-10-12 14:02:34 +00:00
md2211
07245a0bc2
Enabled SDL_mixer sound backend for D2 movie playback. Works with SDL_mixer 1.2.8.
2007-10-11 13:23:00 +00:00
zicodxx
b371d65a19
Moved show_bomb_count() to work with new transparency cockpit layer; Fixed nm_draw_background() for scores and show_game_rules()
2007-10-09 10:15:58 +00:00
zicodxx
13631bd2c6
Improvements for Cockpit mode save; Fixed -pilot switch
2007-10-08 10:40:21 +00:00
zicodxx
3ef8539d83
Reset Rear_view at beginning and end of demo playback
2007-10-07 14:46:52 +00:00
zicodxx
b31fd2367e
Changed name for Window Boxes - preventing redundancy in Windows build
2007-10-07 14:05:18 +00:00
zicodxx
1b93499adb
Changed collision handling between robots and controlcen; Aligned constant sounds to GameTime; Using turn radius of 0x0024*F1_0 for all homing objects while not aligning smart blobs to movement vector
2007-10-07 13:42:21 +00:00
zicodxx
f80b7223f6
Fixed size of kconfig_sub_table background; Fixed problems caused by use of load_stars()
2007-10-06 14:51:30 +00:00
zicodxx
facee57d1f
Not rendering additional transparency cockpit display anymore to ensure compability with custom cockpits; Improved overlay functions for cockpit elements
2007-10-05 23:47:16 +00:00
zicodxx
f83dc0adb8
Moved -nomovies to System Options
2007-10-01 20:42:35 +00:00
zicodxx
5368e3b522
Added line_scpacing in netgame info screen for every not-connected player to keep strings below player table in fixed position; Fixed memleak in kconfig code; Fixed show_title_screen function to cycle correctly 3 seconds or until broken by keypress
2007-10-01 10:05:02 +00:00
zicodxx
2a889d2d9c
Moved Windows midi functions to digi_audio_* functions
2007-09-30 13:38:25 +00:00
zicodxx
631fe7149c
Changed define path for SDL_types header for win32
2007-09-29 10:48:02 +00:00
zicodxx
e955dff203
Updated docs; Removed GP2X support since I won't support this device anymore
2007-09-28 22:44:04 +00:00
zicodxx
190ed46530
Removed some strlwr calls for -use_players_dir since it uses Uppercase letters
2007-09-28 15:12:55 +00:00
zicodxx
baf266b648
Removed line_spacing for not connected players in Netgame info screen
2007-09-26 21:57:03 +00:00
zicodxx
f8d02edc55
Small fixes for new netgame info screen; Fixed PING routines; Once again fixed some newmenu mouse actions
2007-09-26 18:32:00 +00:00
zicodxx
4bb97b0476
Moved some game keys to not apply if Player_is_dead flag is set
2007-09-24 21:25:47 +00:00
md2211
a0b4cac982
* Removed executable flag on most files
...
* Reverted value of SOUND_MAX_VOLUME
2007-09-21 19:06:05 +00:00
zicodxx
02bad1ce39
Removed briefing text shadows code
2007-09-20 14:39:23 +00:00
zicodxx
9eb7dfc112
Code-cleanup; Implemented new multi profile feature
2007-09-20 14:22:57 +00:00
md2211
324c0df6a1
* Huge SDL_mixer refactoring; sound backend now selectable at runtime, in D1X & D2X
...
* Sound system now uses a set of function pointers (digi.c) as a single interface to either SDL or SDL_mixer
* Ported jukebox functionality to D2X
2007-09-18 13:37:39 +00:00
zicodxx
7ab0e53e2d
Code Re-formatting; Preventing Redundancy in Restricted-game joining; Dumping refused player back to Join-menu; Expanded Game-help screen
2007-09-13 10:05:36 +00:00
zicodxx
eb2c82b887
Added complex netgame information screen (key PAUSE), Removed ping commands because ping handled in new screen
2007-09-08 11:11:41 +00:00
zicodxx
cc61379226
Color names in Multi-messages to Player- or Team-color
2007-09-05 17:31:22 +00:00
zicodxx
bb0b2b6929
Fixed embedded color strings
2007-09-03 11:21:00 +00:00
zicodxx
4c5a908268
HUD alignment improvements
2007-08-31 00:10:43 +00:00
zicodxx
2f97b95634
Apply BUMP_HACK on walls only
2007-08-28 22:53:37 +00:00
zicodxx
6391e10c83
If sdl_only=1 do not use Assembly code by default because of poor portability - switch asm=1 necessary now; Removed final remnants of glScissor
2007-08-28 00:01:25 +00:00
zicodxx
7316f617a3
Fixed some mem-leaks; Made show_fullscr() use ogl_ubitmapm_cs(); Removed use of glScissor for menus - using Blitting; Code cleanup
2007-08-27 23:01:34 +00:00
zicodxx
1e97e3a2c4
Preventing redundancy of doubled messages correctly
2007-08-26 11:46:10 +00:00
zicodxx
b35d8bc170
Improved CPU cycles sleeping for -nicefps - moved out of main frame calc loop and taking care of 10ms timer inaccuracy
2007-08-25 23:35:19 +00:00
zicodxx
be2eff9ae3
Moved piggy init loading for D1 missions to load_mission_d1
2007-08-24 13:36:01 +00:00
kreatordxx
dfb133d378
allow framerate indicator to be toggled in-game again
2007-08-24 00:01:39 +00:00
zicodxx
8b615a1ea1
Removed hardcoded CPPPATH for MinGW environment - obsolete since r487
2007-08-21 22:55:00 +00:00
zicodxx
a308f5e006
Fixed some compiler warnings
2007-08-20 21:48:55 +00:00
zicodxx
91c393fb54
Added ipx_check_ready_to_join for driver element CheckReadyToJoin, making sure communication between UDP/IP clients
2007-08-20 21:33:26 +00:00
zicodxx
9215de7d52
doing pick_connected_segment in D1 way - more reliable
2007-08-16 18:01:52 +00:00
kreatordxx
61f1dc2227
moved first call of gr_set_mode to before font loading, so OpenGL is initialised before it tries to load textures
2007-08-16 09:16:53 +00:00
zicodxx
cb654b41bf
Some debugging-related cleanups, Fixed memleak
2007-08-09 14:29:53 +00:00
zicodxx
1d2b2bb614
Fixes and improvements on -ip_hostaddr
2007-08-09 12:28:28 +00:00
zicodxx
0b523c15be
Added -ip_hostaddr argument to specify a host IP address via command-line/INI
2007-08-08 21:11:51 +00:00
zicodxx
e655c3115b
Fixed excessive use of set_screen_mode; Menu fixes; Better way to determinate Scollboxes
2007-08-08 18:07:21 +00:00
zicodxx
19beaa08cd
Set default value for Game_screen_mode which is necessary if there's no config file yet; Made resolution switching more failsafe by not allowing resolutions below 320x200; Cleaned up briefings code (I hope so)
2007-08-08 12:38:13 +00:00
zicodxx
77cb0fac31
Control Redbook activity with GameArg.SndEnableRedbook only
2007-07-27 13:35:40 +00:00
zicodxx
2bc4cd32bb
Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups; Removed MenuHires(Available) and FontHires(Available) and replaced with HiresGFX(Available) to make a more common way to determinate if Hires data is used or not (interactive Demo); Improved support for Interactive Demo
2007-07-26 23:57:29 +00:00
zicodxx
2434d100a8
FindArg cleanup - GL-Debug and SDL arguments
2007-07-23 18:13:49 +00:00
zicodxx
faa6122a4a
Even more FindArg cleanups
2007-07-22 20:40:39 +00:00
zicodxx
a9b6e1b5ff
Deactivated Multisave feature as default (multi.h define) - broken, not sure if it's worth to fix
2007-07-22 19:24:52 +00:00
zicodxx
928a542b88
Removed old Tactile-code since ForceFeedback is currently out of question
2007-07-22 02:01:02 +00:00
zicodxx
860b964ee4
Code cleanup and small fixes
2007-07-22 01:34:00 +00:00
zicodxx
6469faaafc
Cleanups
2007-07-18 22:23:06 +00:00
zicodxx
8e2aa8ea2a
Cleaned up more FindArg's - general Debug Options; Cleanups
2007-07-18 20:13:17 +00:00
zicodxx
7d23cb6772
Cleaned up more FindArg's - Networking Options; Some fixes
2007-07-16 02:34:51 +00:00
zicodxx
3b7cac5e35
Removed unused RealFrameTime; Removed FPS-dependent Homing-tracking code
2007-07-16 00:28:22 +00:00
zicodxx
88f986afe5
Fixing duplicated gr_toggle_fullscreen()
2007-07-15 21:55:00 +00:00
zicodxx
29ef28bef3
Cleaned up more FindArg's - (most important) OpenGL Options
2007-07-15 21:22:07 +00:00
zicodxx
a2a6959d39
Cleaned up more FindArg's - Graphics Options
2007-07-15 15:23:45 +00:00
kreatordxx
1930a3b6b7
use EdiMacData, not SysMacData (compiler error)
2007-07-15 01:15:36 +00:00
zicodxx
8217e50e0c
Cleaned up more FindArg's - Sound Options
2007-07-14 22:36:04 +00:00
zicodxx
8efe1ea653
Placing FindArg calls to seperated function, putting variables to a struct - frist step, not finished, yet; Large code cleanup
2007-07-14 20:33:42 +00:00
zicodxx
c006b42939
using gr_flip() with title screens
2007-06-29 19:57:18 +00:00
zicodxx
5726d030fe
fixing compiler warning, show up HOARD textures in demo playback
2007-06-28 14:34:12 +00:00
zicodxx
0aa3fc1acf
adjusted size of Inputbox; code cleanup for saving/restoring state; also display savegame thumbnail when saving game
2007-06-16 08:14:00 +00:00
zicodxx
cf14254e01
small code cleanup; improved texture caching in menus to save RAM
2007-06-15 12:32:44 +00:00
zicodxx
37b563d4cd
complete removal of hmiplay-code usage
2007-06-15 08:10:19 +00:00
zicodxx
b5a5352a41
fixed axis direction for vertical and sideways thrust time; fixed y-Offset for mouse selection in kconfig_sub; removed (useless) Shrink/Grow window feature to clean code a bit; improved grabmouse so mouse is always released in non-SCREEN_GAME modes
2007-06-14 20:52:14 +00:00
zicodxx
ee7448eeac
using size_t when it comes to integer to pointer conversions
2007-06-14 12:32:18 +00:00
zicodxx
b7f02568c0
fixed more compiler warnings
2007-06-11 15:54:09 +00:00
zicodxx
e22e079b56
fixed a bunch of compiler warnings
2007-06-11 09:06:14 +00:00
zicodxx
5bcb0e1ed5
introduced new bitmap flag to draw cockpit bitmap with transparency; draw transparent cockpit bitmap over gauges to make it more pixel-correct; code cleanups
2007-06-10 16:21:53 +00:00
kreatordxx
82a39224b9
fix more Mac errors for new UDP/IP
2007-06-10 04:52:39 +00:00
kreatordxx
4f0ab045ff
fix Mac errors involving use of 'VERSION'
2007-06-10 02:27:12 +00:00
zicodxx
5f26019972
improved pixel-correct (almost) scaling of menus; new Netgame info screen which can show up necessary game rules
2007-05-31 22:30:18 +00:00
zicodxx
f1134f0bc3
Removed old UDP/IP and MCAST4 code; Implemented online-capable UDP/IP interface
2007-05-30 14:16:49 +00:00
kreatordxx
ed025f3779
close add-on hog when loading another mission, so the add-on hog's custom MIDI music isn't played when playing the built-in mission
2007-05-27 05:48:16 +00:00
kreatordxx
657e71fc93
look for music files in "Music" dir, store MIDI's in "Music/<hogfile>" to better support custom MIDI music
2007-05-27 05:27:17 +00:00
kreatordxx
5c7f38f8e2
add add_to_end parameter to cfile_init, allowing custom MIDI music to be found in an add-on hog
2007-05-27 02:24:00 +00:00
kreatordxx
0de587cadf
make sure gl functions are not called before OpenGL is initialised, when fullscreen switching
2007-05-23 11:34:53 +00:00
kreatordxx
8348ed9bac
make sure the right slot is saved to, and it shows the save screen if appropriate, when using fast save (F6)
2007-05-22 11:06:19 +00:00
xatmes
0cfd37f0c9
SConstruct: Added conditions to add compiler/linker flags from user's environemn
...
t if they have any set.
2007-05-22 01:20:06 +00:00
kreatordxx
fd8471138f
add use_players_dir argument, which puts player files and saved games in Players subdirectory, like original Mac D2 folder layout
2007-05-21 11:24:27 +00:00
kreatordxx
1a404cb1f5
use new 3 argument mouse_get_delta to avoid compiler errors
2007-05-21 10:55:43 +00:00
kreatordxx
c6ceb43507
allow built-in data files to go in the 'Data' directory, like original Mac D2 folder layout
2007-05-20 02:01:35 +00:00
zicodxx
c2270758ef
free grabbed mouse in Demo Playback; improved Player-files deletion
2007-05-16 11:26:34 +00:00
zicodxx
90ee584b28
make sure Game_window_w/h is always set to a valid value in every cockpit mode
2007-05-14 14:02:12 +00:00
zicodxx
046b534f3a
fixed speeding bug in homing system
2007-05-14 13:45:11 +00:00
zicodxx
f20ec1e42e
Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning
2007-05-14 13:38:44 +00:00
xatmes
373524ae14
main/endlevel.c: Changed RAND_MAX to D_RAND_MAX in vector multipler so that resu
...
lting scale equals something logical. Fixes explosions/attached sound when chas
ing player during endlevel tunnel exit
main/switch.c: Added condition so that sounds keep playing through exit sequence
when exiting a D1 level
2007-05-13 01:57:04 +00:00
zicodxx
5741e093c4
if movielib isn't found in requested resolution, do NOT select other version, since the game is unable to determinate to switch correctly - instead skip playback in that case
2007-05-11 09:23:47 +00:00
zicodxx
e03925096d
read -pilot arg with and without filename extension
2007-05-10 09:34:27 +00:00
zicodxx
0bc374acf9
moved load_palette() call in StartNewLevelSub() to show HOARD textures and bitmaps correctly in OGL
2007-05-10 08:53:35 +00:00
zicodxx
6c0a00ac07
fixed Assembler Compile Build error
2007-05-09 09:53:36 +00:00
zicodxx
d758d1bda6
update viewing values at Fullscreen Toggle; added Fullscreen Toggle to Menus and Demo Playback
2007-05-09 09:44:45 +00:00
zicodxx
9c7b97dfe7
removed unnecessary gr_set_mode() call causing annoying resolution change (hopefully)
2007-05-05 23:25:32 +00:00
zicodxx
e9017c4a02
fixed broken Textures for Custom levels caused by load_palette() call
2007-05-05 09:36:33 +00:00
zicodxx
146ada52d3
Version-Tag 0.52
2007-05-03 19:01:28 +00:00
zicodxx
f496f380e2
updated docs
2007-05-03 15:44:52 +00:00