When we reached MAX_BOSS_TELEPORT_SEGS in init_boss_segments, make sure we also escape out of the for-loop - otherwise we still might overflow
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@ -1,5 +1,9 @@
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D2X-Rebirth Changelog
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20081120
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--------
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main/ai2.c: When we reached MAX_BOSS_TELEPORT_SEGS in init_boss_segments, make sure we also escape out of the for-loop - otherwise we still might overflow
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20081119
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--------
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main/gamecntl.c: Actually demand ANY valid key to abort the Death sequence
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@ -304,6 +304,8 @@ if (size_check)
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#endif
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if (*num_segs >= MAX_BOSS_TELEPORT_SEGS) {
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tail = head;
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sidenum=MAX_SIDES_PER_SEGMENT;
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break;
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}
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}
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}
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@ -1996,7 +1998,11 @@ void teleport_boss(object *objp)
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rand_index = (d_rand() * Num_boss_teleport_segs) >> 15;
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rand_segnum = Boss_teleport_segs[rand_index];
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Assert((rand_segnum >= 0) && (rand_segnum <= Highest_segment_index));
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int i;
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printf("LIST_START\n");
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for (i=0; i<Num_boss_teleport_segs;i++)
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printf("%i - index %i\n",Boss_teleport_segs[i],i);
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printf("LIST END\n");
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#ifdef NETWORK
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if (Game_mode & GM_MULTI)
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multi_send_boss_actions(objp-Objects, 1, rand_segnum, 0);
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