Fixed Typo
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D2X-Rebirth Changelog
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20081103
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misc/args.c: Fixed Typo
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20081101
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main/config.c, main/menu.c, main/newmenu.c, main/piggy.c: Fixed possible overflows in Jukebox Path; Menu GUI improvements: Correct inputbox scaling for font widths, a little performance boost when determinating string-part to show in inputbox, make it possible to flip over from first/last menu entry to last/first even if it's a ScrollBox, Scrolling via Maousebutton now works with delay; Made reading for Piggy data always break up in loops when reached end of file instead of provoking possible error if *data-count < max-data-count*
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arch/sdl/key.c: Make sure that if we use UNICODE, we always take non-control type chars and - as we only want lowercase letters - convert chars if shift is pressed
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arch/ogl/ogl.c. main/game.c: I always forget glLineWidth takes previous setting if arg is <=0; Made the decodebuffer for cockpit static as the bitmap data pointer points to it
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arch/ogl/ogl.c. main/game.c: I always forget glLineWidth takes previous setting if arg is <1; Made the decodebuffer for cockpit static as the bitmap data pointer points to it
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20081031
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@ -229,7 +229,7 @@ void ReadCmdArgs(void)
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GameArg.DbgGlGetTexLevelParamOk = get_int_arg("-gl_gettexlevelparam_ok", 1);
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#else
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GameArg.DbgSdlHWSurface = FindArg("-hwsurface");
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GameArg.DbgASyncBlit = FindArg("-asyncblit");
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GameArg.DbgSdlASyncBlit = FindArg("-asyncblit");
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#endif
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}
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