Make glLinewidth depend on screen height, not width (for Widescreen monitors) (commit came with last revision, sorry)

This commit is contained in:
zicodxx 2008-10-31 16:58:44 +00:00
parent 9cc62df60d
commit debb9d7159

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@ -4,6 +4,7 @@ D2X-Rebirth Changelog
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main/bm.c, main/inferno.c, main/piggy.c: Allow hires Mac demo graphics, fix endian issue with reading GameBitmapXlat (fixing crash on PowerPC Macs using PC demo), put a return on the end of an error message
arch/include/key.h, arch/sdl/key.c, main/game.c, main/kmatrix.c, main/multi.c, main/multi.h, main/newmenu.c, main/scores.c, ui/inputbox.c, main/menubar.c: Always use printable UNICODE characters for the key_handler and included routine to assign key symbols to UNICODE so we get an equivalent of a Key-Released state which we need for the Keyboard buffer; Removed the shifted_ascii_value field from key_props and stored all usable characters in seperate rows; Improves Text input and makes keyboard mapping independent from keyboard layout without breaking any compability
arch/ogl/ogl.c: Make glLinewidth depend on screen height, not width (for Widescreen monitors) (commit came with last revision, sorry)
20081030
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