Make sure the right audio CD track is played when starting a level

This commit is contained in:
kreatordxx 2008-07-01 11:18:37 +00:00
parent adffb1065b
commit 4def3501ef
2 changed files with 3 additions and 0 deletions

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@ -4,6 +4,7 @@ D2X-Rebirth Changelog
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arch/carbon/conf.h, d2x-Info.plist, d2xgl-Info.plist, d2x-rebirth.xcodeproj, English.lproj/InfoPlist.strings: Increment version number for Mac, ensure Get Info strings copy to bundle, use correct Mac OS X SDKs
include/strutil.h, misc/strutil.c: Add snprintf for Mac OS 9
main/songs.c: Make sure the right audio CD track is played when starting a level
20080628
--------

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@ -312,6 +312,8 @@ void songs_play_level_song( int levelnum )
if (!RBAEnabled() && GameCfg.SndEnableRedbook) // need this to determine if we currently have the official CD
reinit_redbook();
n_tracks = RBAGetNumberOfTracks();
if (RBAEnabled() && GameCfg.SndEnableRedbook) {
//try to play redbook
play_redbook_track(REDBOOK_FIRST_LEVEL_TRACK + (songnum % (n_tracks-REDBOOK_FIRST_LEVEL_TRACK+1)),1);