Changed keys for Automap Viewing Distance to F9/F10 - Minus/Equal is not Layout independent

This commit is contained in:
zicodxx 2008-11-18 14:43:30 +00:00
parent 1cdf95ed2f
commit 8cc3cad3b0
2 changed files with 4 additions and 3 deletions

View file

@ -5,6 +5,7 @@ D2X-Rebirth Changelog
main/console.c: When printing Gamelog, make sure canvas is NULL
main/newmenu.c, main/multi.c, main/automap.c, main/gamecntl.c, ui/inputbox.c, ui/menubar.c, arch/sdl/event.c, arch/sdl/key.c, arch/include/key.h: Yet another UNICODE overhaul - Using seperate buffer for UNICODE chars and only use it in key_ascii() while still using keysyms for the rest of the program so we do not screw up readings by key values altered by modifers - possibly still room to optimize
main/gamecntl.c: Fixed cheats!
main/automap.c: Changed keys for Automap Viewing Distance to F9/F10 - Minus/Equal is not Layout independent
20081115
--------

View file

@ -438,7 +438,7 @@ void draw_automap(int flip)
gr_set_fontcolor(BM_XRGB(20, 20, 20), -1);
gr_printf((SWIDTH/10.666), (SHEIGHT/1.126), TXT_TURN_SHIP);
gr_printf((SWIDTH/10.666), (SHEIGHT/1.083), TXT_SLIDE_UPDOWN);
gr_printf((SWIDTH/10.666), (SHEIGHT/1.043), TXT_VIEWING_DISTANCE);
gr_printf((SWIDTH/10.666), (SHEIGHT/1.043), "F9/F10 Changes viewing distance");
gr_set_current_canvas(&Automap_view);
@ -664,13 +664,13 @@ void do_automap( int key_code ) {
break;
#endif
case KEY_MINUS:
case KEY_F9:
if (SegmentLimit > 1) {
SegmentLimit--;
adjust_segment_limit(SegmentLimit);
}
break;
case KEY_EQUAL:
case KEY_F10:
if (SegmentLimit < Max_segments_away) {
SegmentLimit++;
adjust_segment_limit(SegmentLimit);