Kp
f15116f2cb
Simplify multiplayer sound handling
2015-08-05 02:59:02 +00:00
Kp
6870b48710
Remove unused return value of digi_link_sound_to_object*
2015-08-05 02:59:02 +00:00
Kp
9fb9aef509
Remove unused return value of digi_link_sound_to_pos
2015-08-05 02:59:02 +00:00
Kp
20b1db3483
Expand dxx_explicit_operator_bool to "explicit"
...
Many files now use "explicit", so compilers which reject
explicit operator bool() will not work. Remove the macro.
2015-08-03 03:11:25 +00:00
Kp
2fb03da475
Inline multi_send_endlevel_start secret for D2
2015-08-03 03:11:25 +00:00
Kp
4d8ae44794
Add helper macro DXX_CONSTANT_TRUE
2015-07-29 03:05:28 +00:00
Kp
a2816617fe
Pass reactor& to read_model_guns
2015-07-25 23:10:48 +00:00
Kp
b8cc2f4172
Inline multi_i_am_master
2015-07-25 23:10:46 +00:00
Kp
bda7fef3a0
Use get_local_player to compute reference to local player
2015-07-25 23:10:46 +00:00
Kp
f38e80c053
Use get_local_plrobj to compute reference to object of local player
2015-07-25 23:10:45 +00:00
Kp
f00725f740
Use forward-declaration header for player.h
2015-07-25 23:10:45 +00:00
Kp
70c4cc87ab
Use forward-declaration header for weapon.h
2015-07-25 23:10:45 +00:00
Kp
f899aaeaca
Move player callsign to player-callsign.h
2015-07-25 23:10:45 +00:00
Kp
15fb75c1c7
Fix check_header_includes build
2015-07-25 23:10:45 +00:00
Kp
8594086b23
Move magic_constant definition into valptridx
2015-07-21 02:57:27 +00:00
Kp
644c80e632
Pass vsegptr to add_stuck_object
2015-07-21 02:57:27 +00:00
Kp
d8f28a8767
Move Cfg::Grabinput to CCfg to improve code sharing
2015-07-18 21:01:56 +00:00
Kp
3015db64ad
Guard segment.h for LTO -Wodr
2015-07-18 21:01:55 +00:00
Kp
d3df8b8e83
Fix LTO -Wodr for cheats
2015-07-18 03:49:47 +00:00
Kp
bbcdf9f7d2
Fix LTO -Wodr for GameCfg
2015-07-18 03:49:47 +00:00
Kp
7a16099aaf
Fix gcc-4.6 cmd build
...
gcc-4.6 lacks forward_list<T>::splice_after(iterator, forward_list&).
Add an explicit std::move to help it.
2015-07-14 02:42:12 +00:00
Kp
745de17c41
Use T::index_type for highest_valid
2015-07-13 01:09:36 +00:00
Kp
012b65a37c
Pass vcobjptridx to check_trigger
2015-07-12 01:04:22 +00:00
Kp
13bcdcf0ca
Use valptr for fireball.cpp
2015-07-12 01:04:19 +00:00
Kp
aa890e5d29
Pass only valptr_t to fuelcen_delete
2015-07-12 01:04:18 +00:00
Kp
a8fadce19f
Pass only vobjptr_t to obj_unlink
2015-07-12 01:04:17 +00:00
Kp
e54b550c59
Pass only vobjptr_t to multi_reset_player_object
2015-07-12 01:04:17 +00:00
Kp
1b6999ff4d
Switch get_seg_masks from vcsegptridx_t to vcsegptr_t
...
The index component is not needed.
2015-07-12 01:04:17 +00:00
Kp
8b7c5c3e2b
Rewrite valptridx
...
Move decisions out to policy classes. Provide trivial copy
construction/assignment. Simplify checking for unsafe conversions.
2015-07-09 03:12:45 +00:00
Kp
fe360b18e3
Implement secluded spawns
2015-07-04 21:01:18 +00:00
Kp
d73e5a24c3
Reduce scope of ifdef(D1||D2)
2015-07-04 21:01:17 +00:00
Kp
f42a3fe241
Improve Cfg locality
2015-07-04 21:01:17 +00:00
Kp
06b453d617
Enable D1 weapon drops
2015-07-02 02:37:55 +00:00
zico
cd27af9e41
Made MULTI_POSITION and MULTI_ROBOT_POSITION use quaternion packets to increase precision of powerup drops, robot movement and their firing; Also decreased priority of the first iteration of MULTI_POSITION from 2 to 1 as the first packet does not need to be protected but just serves as a convinient excuse to flush the multi data buffer
2015-06-28 19:20:46 +02:00
Kp
0c106b67f2
Make convert_raw_joy_axis static
2015-06-23 03:04:47 +00:00
Kp
24b88c28c7
Fix cmd queue append
2015-06-21 22:30:28 +00:00
Kp
29aa820dc0
Only respawn when the player presses fire
...
Only respawn when the player presses a fire key/button (primary,
secondary, or flare). Only clear primary, second, flare, and bomb when
respawning. This allows dead players to use the automap or change their
camera views.
This is a necessary step to flushing only the firing inputs on respawn,
as requested by Mako88 in
<https://github.com/dxx-rebirth/dxx-rebirth/issues/104 >. Currently,
inputs are flushed again by the activation of the game window, so
respawn still flushes all inputs.
#1 0x00005555555cee19 in game_flush_inputs () at similar/main/game.cpp:374
#2 game_handler (event=...) at similar/main/game.cpp:1114
#3 0x0000555555576113 in window_send_event (wind=..., event=...) at common/arch/sdl/window.cpp:208
#4 0x000055555557627b in WINDOW_SEND_EVENT (file=0x5555556dc126 "common/arch/sdl/window.cpp", e=0x5555556dc141 "EVENT_WINDOW_ACTIVATED", line=179, event=..., w=...) at common/include/window.h:111
#5 window_set_visible (w=..., visible=visible@entry=1) at common/arch/sdl/window.cpp:179
#6 0x00005555555e90f5 in window_set_visible (visible=1, wind=<optimized out>) at common/include/window.h:90
#7 DoPlayerDead () at similar/main/gameseq.cpp:1479
#8 0x000055555563ed65 in dead_player_frame () at similar/main/object.cpp:1486
#9 0x00005555555cf4df in GameProcessFrame () at similar/main/game.cpp:1329
#10 game_handler (event=...) at similar/main/game.cpp:1157
2015-06-20 16:16:43 +00:00
Kp
c72a3a9b11
Make Stuck_objects static
2015-06-13 22:42:21 +00:00
Kp
3905f1a668
Enable -Wcast-qual
2015-06-13 22:42:21 +00:00
Kp
1dc0e24f30
Propagate swap_bytes argument for create_shortpos
...
In every case but one, create_shortpos was called with a constant flag
equal to words_bigendian. The demo system called it with a constant 0.
Split create_shortpos into create_shortpos_little and
create_shortpos_native. Use create_shortpos_native for the demo system,
and create_shortpos_little everywhere else.
2015-06-13 22:42:21 +00:00
Kp
5573ed6bea
Cache font scale X float
2015-06-13 22:42:20 +00:00
Kp
49854c08dd
Change FSPACX/FSPACY macros to inline functions
2015-06-13 22:42:20 +00:00
Kp
9ecb8d8601
Use fwdvalptridx instead of inline forward declarations
2015-06-13 22:42:16 +00:00
Kp
9125ae32cd
Make objnum unsigned
2015-06-13 22:42:15 +00:00
Kp
00c1429ebf
Use enum for Escort_special_goal
2015-06-13 22:42:15 +00:00
Kp
148c0f44c8
Convert segnum_t to uint16_t
2015-06-13 22:42:15 +00:00
John Ackerman
fe71a94d53
Implement Nonlinear Joystick Settings
...
[Kp: fix whitespace; squash fixes into main]
Requested-by: Mako88 <https://github.com/dxx-rebirth/dxx-rebirth/pull/84 >
2015-06-11 01:41:26 +00:00
Kp
7c436f1fbb
Merge pull #39 into unification/master
...
Requested-by: btb <https://github.com/dxx-rebirth/dxx-rebirth/pull/39 >
Acked-by: Matt1360 <https://github.com/dxx-rebirth/dxx-rebirth/pull/39#issuecomment-88712761 >
Acked-by: zico <https://github.com/dxx-rebirth/dxx-rebirth/pull/39#issuecomment-88907523 >
2015-06-07 16:21:37 +00:00
Kp
0e80080b7b
Fix -Wvla error in cmd_execute
2015-06-07 16:20:48 +00:00
Kp
b77db2f638
Use RAIIdmem for cmd_queue_t command_line
2015-06-07 16:20:47 +00:00
Kp
3cab20a501
Move cmd local classes into anonymous namespace
2015-06-07 16:20:47 +00:00
Kp
9a451a9168
Pass cvar_registervariable cvar by &
2015-06-07 16:20:47 +00:00
Kp
4c778ed26b
Add const to cmd prototype
2015-06-07 16:20:47 +00:00
Kp
23349f06e1
Use std::forward_list for cmd_queue
2015-06-07 16:20:47 +00:00
Kp
6bc96bd72b
Remove unaliased entries from map
2015-06-07 16:20:47 +00:00
Kp
e33b037b83
Use RAIIdmem for cmd_alias_t value
2015-06-07 16:20:47 +00:00
Kp
3dec5551ca
Use std::map for cmd_alias_list
2015-06-07 16:20:47 +00:00
Kp
948a4fc184
Use std::map for cmd_list
2015-06-07 16:20:47 +00:00
Kp
1afa132c18
Simplify cli gr_string call
2015-06-07 16:20:47 +00:00
Kp
ddb521c5e7
Use std::map for cvar_list
2015-06-07 16:20:46 +00:00
Kp
2be3ce1f01
Use std::string for cvar string
2015-06-07 16:20:46 +00:00
Kp
ff452dbded
Move CLI code to common
...
None of it depends on D1 vs D2.
2015-06-07 16:20:46 +00:00
Kp
1115114e3d
Remove unnecessary old-style const stripping cast
...
This cast was necessary only because cvar_set_cvar was not properly
const.
2015-06-07 16:20:46 +00:00
Kp
204b7d7cb7
Remove dangerous const-removing constructor
...
Fortunately, this constructor was unnecessary. If it had ever been
used, later code could d_free() read-only storage.
2015-06-07 16:20:46 +00:00
Kp
3718678576
Reduce cvar.h includes
2015-06-07 16:20:46 +00:00
Kp
3b54c50230
Use std::bitset for laser hitobj mask
2015-06-06 18:03:45 +00:00
Kp
39b705b352
Use integral_constant for grant masks
2015-06-05 02:34:40 +00:00
Kp
33204bac5c
Make Break_on_object static
2015-06-02 03:03:31 +00:00
Kp
bb5fd12ffe
Pass vcobjptr to object_intersects_wall
2015-06-02 03:03:31 +00:00
zico
2bfe21183e
Changing homing turn times to 30 FPS base again by user request
2015-06-01 15:27:34 +02:00
zico
b04282e791
Using one global yet independent timeer for homing missiles similar to d_tick instead of having one in each missile object. Also decreased HOMING_TURNING_TIME to 25 FPS base
2015-05-30 18:29:41 +02:00
zico
7ba3d1317b
Isolated all of the homing code into time-depending condition determined by track_turn_time and added track_turn_tick to make target re-discovery dependent on the individual missile tracking instead of global d_tick_count
2015-05-28 15:22:40 +02:00
Kp
b6a9b2a853
Pass vsegptridx to wall_toggle
2015-05-28 03:08:40 +00:00
Kp
850853326c
Pass vsegptridx to gate_in_robot
2015-05-28 03:08:39 +00:00
Kp
5cc38ea06c
Pass vcsegptridx to digi_link_sound_to_pos
2015-05-28 03:08:39 +00:00
Kp
73300a285d
Merge "change u_int*_t to C99 standard uint*_t"
...
Requested-by: btb <https://github.com/dxx-rebirth/dxx-rebirth/pull/67 >
Acked-by: Matt1360 <https://github.com/dxx-rebirth/dxx-rebirth/pull/67#issuecomment-104806115 >
2015-05-23 17:36:29 +00:00
zico
1f6ae58f52
Added HANDS_OFF_PERIOD define for multibot to make sure code will not break if MAX_ROBOTS_CONTROLLED changes
2015-05-23 18:18:20 +02:00
Kp
2f00efdcc6
Fix gcc-4.6 weapon build
...
gcc-4.6 chokes on `static constexpr type value{};`, but accepts
`static constexpr auto value = type{};`
Fixes: 9d213b5282
("Wrap player_has_weapon return type")
2015-05-22 03:33:20 +00:00
Kp
ef1abd87e8
Fix gcc-4.6 digi build
...
gcc-4.6 chokes on `static constexpr type value{};`, but accepts
`static constexpr auto value = type{};`
Fixes: ae8b99ae7d
("Use RAIIdigi_sound for briefing printing_channel")
2015-05-22 03:33:20 +00:00
Kp
cc2a5e9790
Use gr_free_bitmap_data for Orb_icons
2015-05-22 03:33:19 +00:00
Bradley Bell
bdacd2f7d7
change u_int*_t to C99 standard uint*_t
2015-05-18 17:12:53 -07:00
Kp
c53b734abb
Compute slide segments early
...
Store slide flag in segment to save one byte per segment.
2015-05-17 20:37:59 +00:00
Kp
0ece005dfa
Use screen_mode for screen resolution
2015-05-14 02:23:13 +00:00
Kp
cb873563c8
Move reticle menu to macro
2015-05-14 02:23:13 +00:00
Kp
ac3b1d6aa3
Switch do_cockpit_window_view to vobjptr_t
...
Only the wake_up_rendered_objects hack needed a vobjptridx_t. Switch to
vobjptr_t.
2015-05-13 03:20:28 +00:00
Kp
5810faf33d
Make Ai_last_missile_camera object*
2015-05-13 03:20:28 +00:00
Kp
ed86b53395
Make Muzzle_queue_index static
2015-05-09 17:39:01 +00:00
Kp
1cdc43d71a
Split object_create_egg
2015-05-09 17:39:01 +00:00
Kp
f5b02ce6a0
Remove write-only ai_static D1 follow_path_start_seg
2015-05-09 17:39:01 +00:00
Kp
7dae02fbb4
Remove write-only ai_static D1 follow_path_end_seg
2015-05-09 17:39:00 +00:00
Kp
3b59a71e11
Remove unused D1 last_see_time
2015-05-09 17:39:00 +00:00
Kp
83baf4dfe8
Remove unused D1 last_attack_time
2015-05-09 17:39:00 +00:00
Kp
9a4f7a32bf
Pass vcsegptr to fuelcen_give_fuel
2015-05-09 17:39:00 +00:00
Kp
a51a7110e8
Pass vobjptridx_t to multi_send_position
2015-05-09 17:38:59 +00:00
Kp
b5eae4c809
Split create_smart_children
2015-05-09 17:38:58 +00:00
Kp
08a42a68ff
Pass vcobjptridx to laser_are_related
2015-05-09 17:38:58 +00:00
Kp
68834fb929
Expand render_mine window_rendered_data helper inline
2015-05-05 03:20:42 +00:00
Kp
9dc22b1ee6
Expand DXX_CXX11_EXPLICIT_DELETE
...
Various functions use the non-macro form, so support for =delete is
already mandatory. Remove the remnants of support for compilers which
lack =delete and replace it with a hard stop when the compiler rejects
declaring explicitly deleted functions.
2015-05-01 02:18:33 +00:00
Kp
bfd434fb15
Switch object_signature_t forward declaration to class
...
Although struct and class are interchangeable in this context, clang
whines when the program mixes them. Use 'class' consistently to silence
this warning.
Reported-by: btb <91d31b1952 (commitcomment-10903195)
>
Fixes: 91d31b1952
("Wrap object signature in subtype")
2015-04-26 20:15:57 +00:00
Kp
0d564814f5
Convert Primary_weapon to primary_weapon_index_t
2015-04-26 20:15:57 +00:00
Kp
8d849b2b39
Wrap laser level in class
...
Move enum laser_level_t to weapon.h for the new class.
2015-04-26 20:15:56 +00:00
Kp
6792c1bc4b
Enable -Wunused-parameter
2015-04-26 20:15:56 +00:00
Kp
cca163fc30
Split select_weapon
2015-04-26 20:15:52 +00:00
Kp
f789e29b41
Simplify check_to_use_primary
2015-04-26 20:15:52 +00:00
Kp
610f603ebf
Pass weapon_name to select_weapon
2015-04-26 20:15:52 +00:00
Kp
10b9206a9b
Split do_weapon_select
2015-04-26 20:15:51 +00:00
Kp
4d046c5336
Split auto_select_weapon
2015-04-26 20:15:51 +00:00
Kp
8e5a63700b
Use enum class for ai_mode
2015-04-26 20:15:51 +00:00
Kp
f15ec9c86a
Use enum for AIM constants
2015-04-26 20:15:51 +00:00
Kp
e883d7c872
Use enum class for AIB constants
2015-04-26 20:15:51 +00:00
Kp
fd6ac87c25
Fix trigger_none checks
2015-04-26 20:15:50 +00:00
Bradley Bell
844aad2639
Merge branch 'unification/master' into command-line
2015-04-24 20:54:35 -07:00
Kp
3eb8f4813e
Pass vcobjptr_t to apply_damage_to_controlcen
2015-04-22 02:44:30 +00:00
Kp
eedfaab822
Remove OGL Max_linear_depth
2015-04-22 02:44:29 +00:00
Kp
b46ecbb3e9
Add netgame parameter to duplicate powerups
2015-04-19 04:18:53 +00:00
Kp
4381b81497
Pack spawn granted items in D1
2015-04-19 04:18:53 +00:00
Kp
b32298df5a
Rewrite powerup cap code to centralize logic
2015-04-19 04:18:53 +00:00
Kp
b88c232f9f
Use powerup_type_t for *_weapon_to_powerup
2015-04-19 04:18:53 +00:00
Kp
d7066c3eb9
Remove constant arguments to pick_up_ammo
2015-04-19 04:18:53 +00:00
Kp
28b4a65547
Centralize ammo rack bonus
2015-04-19 04:18:52 +00:00
Kp
adbefd39c4
Minimize unnecessary fields passed to check_effect_blowup
2015-04-19 04:18:52 +00:00
Kp
864605dce2
Use stdint for titles.h
2015-04-19 04:18:52 +00:00
Kp
c20cfc02cb
Remove unused D1 definition of POW_FULL_MAP
2015-04-19 04:18:52 +00:00
Kp
ae8a8c98ce
Reduce player.h includes
2015-04-19 04:18:52 +00:00
Kp
83afd8d96f
Reduce piggy.h includes
2015-04-19 04:18:52 +00:00
Kp
51ab9ff9d6
Simplify DXX guard on object.h
2015-04-19 04:18:52 +00:00
Kp
808d5c1cf2
Switch joystick_text_length to integral_constant
2015-04-19 04:18:52 +00:00
Kp
cd6be09547
Reduce kconfig.h includes
2015-04-19 04:18:51 +00:00
Kp
c338862ad6
Reduce gauges.h includes
2015-04-19 04:18:51 +00:00
Kp
4149ab6e5f
Reduce gameseq.h includes
2015-04-19 04:18:51 +00:00
Kp
714fd36241
Reduce gamemine.h includes
2015-04-19 04:18:51 +00:00
Kp
27b6ad1630
Reduce game.h includes
2015-04-19 04:18:51 +00:00
Kp
75162a6fe9
Reduce controls.h includes
2015-04-19 04:18:51 +00:00
Kp
516b8b2397
Reduce collide.h includes
2015-04-19 04:18:51 +00:00
Kp
8c6ddf1abf
Reduce cntrlcen.h includes
2015-04-19 04:18:51 +00:00
Kp
726e5737bb
Reduce bm.h includes
2015-04-19 04:18:51 +00:00
Kp
8582907b91
Reduce ai.h includes
2015-04-19 04:18:51 +00:00
Kp
4e937ae239
Reduce playsave.h includes
...
Move non-common includes into defined(D1||D2)
2015-04-19 04:18:50 +00:00
Kp
9d213b5282
Wrap player_has_weapon return type
2015-04-19 04:18:50 +00:00
Kp
9751022b1b
Use static_assert for player_rw size check
2015-04-19 04:18:50 +00:00
Kp
4240017193
Remove unused D1 definition of POW_HEADLIGHT
2015-04-19 04:18:49 +00:00
Kp
150e2d2686
Convert local arrays to array<>
2015-04-19 04:18:49 +00:00
Kp
32b4b8f0bb
Use enum class for level save/load
2015-04-19 04:18:49 +00:00
Kp
e99a9236cf
Avoid redundant vsegptridx calculation in object_move_one
2015-04-11 04:01:29 +00:00
Kp
efc5b071de
Remove object_rw::pad, pad2
...
The presence of these fields breaks network compatibility between
aligned and unaligned users. Removing these fields breaks the ability
to use aligned savegames. Per discussion in
<fdaa09d7f9
>,
this is acceptable to clean up the code.
Reported-by: derhass <http://www.dxx-rebirth.com/frm/index.php/topic,1986.msg21232.html >
Approved-by: zico <fdaa09d7f9 (commitcomment-10575014)
>
2015-04-04 23:20:12 +00:00
Kp
a9c81c5614
Move Weapon_is_energy to collide.cpp
2015-04-02 02:36:57 +00:00
Kp
5ae5033fed
Use enum for AIB constants
2015-04-02 02:36:57 +00:00
Kp
6b6eaef226
Include polyobj.h from robot.h
...
Swap the inclusion order since all robots are polyobjects, but not all
polyobjects are robots.
2015-04-02 02:36:57 +00:00
Kp
2f86499144
Remove do_cockpit_window_view unused parameters
2015-04-02 02:36:57 +00:00
Kp
b0ec49f8e5
Remove unused file+line from get_seg_masks
2015-04-02 02:36:56 +00:00
Kp
aa75a398d9
Move Wall_names to dumpmine.cpp
2015-04-02 02:36:56 +00:00
Kp
ae8b99ae7d
Use RAIIdigi_sound for briefing printing_channel
2015-04-02 02:36:55 +00:00
Kp
6a4c7ed78e
Inline away D1 secret_restore values
2015-04-02 02:36:53 +00:00
Kp
face692126
Narrow D2 previous_visibility to uint8_t
2015-04-02 02:36:53 +00:00
Kp
6757b2178b
Narrow D2 rapidfire_count to uint8_t
2015-04-02 02:36:53 +00:00
Kp
bb10d350f4
Narrow D2 consecutive_retries to uint8_t
2015-04-02 02:36:53 +00:00
Kp
a36603826a
Narrow D2 retry_count to uint8_t
2015-04-02 02:36:53 +00:00
Kp
9157e5f970
Use enum class for player_awareness_type_t
2015-04-02 02:36:53 +00:00
Kp
90fbebf8fd
Convert most global arrays to array<>
2015-04-02 02:36:52 +00:00
Kp
66a70fd373
Prepare for global arrays to be array<>
2015-04-02 02:36:52 +00:00
Kp
6e96ff3e00
Fix ambiguous use of INTEL_SHORT/INTEL_INT
2015-04-02 02:36:52 +00:00
Kp
598a5e42a2
Allow granting items at player spawn
2015-03-28 17:18:02 +00:00
Kp
da3cb31a0e
Refactor powerup allow code
2015-03-28 17:18:02 +00:00
Kp
b32d1c76c9
Move powerup size reset into set_powerup_id
2015-03-28 17:18:02 +00:00
Kp
12ad357b8d
Move Wimp Menu to macro
2015-03-28 17:18:02 +00:00
Kp
0707664ae1
Use enum for kmatrix_view result
2015-03-24 02:07:42 +00:00
zico
8d686ab23b
implemented return value for kmatrix_view() so we can properly bail out of the game loop in AdvanceLevel()
2015-03-23 03:03:22 +01:00
Kp
d63be36fb3
Fix bogus trap on remote_owner check
...
Some call sites pass a uint8_t to objnum_remote_to_local, which is
zero-extended up to an int. The check for owner==-1 then fails, causing
the sanity check to trap to the debugger, even though the situation is
normal and harmless. Switch the type to int8_t to ensure that the value
is not sign/zero-extended.
2015-03-22 22:48:47 +00:00
Kp
91d31b1952
Wrap object signature in subtype
2015-03-22 18:49:21 +00:00
Kp
ce028fc843
Move Object_type_names to dumpmine
2015-03-22 18:49:21 +00:00
Kp
7840885473
Fix clang -Wparentheses-equality warnings
2015-03-22 18:49:21 +00:00
Kp
65ff319ebb
Use ntstring for LastMission
2015-03-22 18:49:20 +00:00
Kp
af7b08abac
Convert some GameCfg flags to bool
2015-03-22 18:49:20 +00:00
Kp
3da8a85ec3
Remove constexpr on rgb_array_wrapper::operator[]
...
OS X clang (but not Linux clang) rejects constexpr
on rgb_array_wrapper::operator[].
Reported-by: btb <b414758505 (commitcomment-10330686)
>
Fixes: b414758505
("Add stub for player color remapping")
2015-03-21 21:11:12 +00:00
Matt Vandermeulen
a59daa64c6
ಠ_ಠ
2015-03-20 17:31:22 -04:00
Kp
e1ff8afc88
Use ntstring for newmenu_item saved_text
2015-03-12 02:21:21 +00:00
Kp
d1b60c2324
Pass uint_fast32_t for newmenu_* items
2015-03-12 02:21:21 +00:00
Kp
2c09f9fa90
Propagate special types for distance/magnitude
2015-03-12 02:21:19 +00:00
Kp
b414758505
Add stub for player color remapping
2015-03-09 03:33:07 +00:00
Kp
72a01bf56c
Add indirection for player color lookup
2015-03-09 03:33:07 +00:00
Kp
a84a05c701
Move graphics menu to macro
2015-03-07 17:20:41 +00:00
Kp
7349a90cc8
Remove unused multi_send_message_dialog
2015-03-03 04:36:16 +00:00
Kp
335780758b
Remove unused DXX_*_INPUT argument MAX_TEXT_LEN
2015-02-28 19:36:02 +00:00
Kp
3dfac8350e
Use array<> for robot_info
2015-02-28 19:36:01 +00:00
Kp
a9a330bf3f
Use array<> for expl_wall_list
...
Fixes: 125d9257be
("Use special type names for segment/object numbers")
2015-02-28 19:36:01 +00:00
Kp
b940ca0510
Use array<> for bogus_data
2015-02-28 19:36:01 +00:00
Kp
8ad180c0a2
Use array<> for Reactors
2015-02-28 19:36:01 +00:00
Kp
1580a274f2
Use array<> for net_udp buffers
2015-02-28 19:36:01 +00:00
Kp
a65533d477
Remove unused delta_light dummy
2015-02-28 19:36:01 +00:00
Kp
0ad02ad975
Remove unused piggy_game_bitmap_name
2015-02-28 19:36:01 +00:00
Bradley Bell
1c2746ae45
Make constructor and overloads for cvar_t
2015-02-23 23:31:41 -08:00
Bradley Bell
44dace6a49
Make cvar names const
2015-02-23 23:31:40 -08:00
Bradley Bell
eaf11884e2
simplify struct declaration
2015-02-23 23:31:40 -08:00
Bradley Bell
45d31b6d57
Replace cvar.archive with flags.
...
Add cheat flag.
2015-02-23 20:44:20 -08:00
Bradley Bell
df3ce9953f
Merge branch 'unification/master' into command-line
2015-02-22 19:25:04 -08:00
Bradley Bell
a838e08431
use hash for cvar list
2015-02-22 13:29:07 -08:00
zico
afd70564e5
Gave client address as player_address for all UPID_SYNC packets so clients can properly discover their player number when (re)joining running games. Defined 0xcc as MULTI_PNUM_UNDEF for purpose of uninitialized Multiplayer client slots.
2015-02-22 01:41:02 +01:00
zico
eef3dc03a7
Due to flexible size of game/lite info packets only check for maximum size of these packets
2015-02-21 18:21:34 +01:00
Kp
f2fb31a120
Merge 'D1 emulation issues' into unification/master
...
Requested by btb: https://github.com/dxx-rebirth/dxx-rebirth/pull/38
2015-02-20 03:00:46 +00:00
Bradley Bell
0191bf451f
miscellaneous fixes
2015-02-17 02:27:15 -08:00