dxx-rebirth/common/main
2015-07-12 01:04:17 +00:00
..
ai.h Use fwdvalptridx instead of inline forward declarations 2015-06-13 22:42:16 +00:00
aistruct.h Remove write-only ai_static D1 follow_path_start_seg 2015-05-09 17:39:01 +00:00
automap.h
bm.h
cli.cpp Simplify cli gr_string call 2015-06-07 16:20:47 +00:00
cli.h
cmd.cpp Fix cmd queue append 2015-06-21 22:30:28 +00:00
cmd.h Add const to cmd prototype 2015-06-07 16:20:47 +00:00
cntrlcen.h
collide.h Enable -Wunused-parameter 2015-04-26 20:15:56 +00:00
config.h Improve Cfg locality 2015-07-04 21:01:17 +00:00
controls.h
credits.h
cvar.cpp Pass cvar_registervariable cvar by & 2015-06-07 16:20:47 +00:00
cvar.h Pass cvar_registervariable cvar by & 2015-06-07 16:20:47 +00:00
digi.h Pass vcsegptridx to digi_link_sound_to_pos 2015-05-28 03:08:39 +00:00
effects.h
endlevel.h
escort.h
fireball.h Use fwdvalptridx instead of inline forward declarations 2015-06-13 22:42:16 +00:00
fuelcen.h Pass vcsegptr to fuelcen_give_fuel 2015-05-09 17:39:00 +00:00
fvi.h Pass vcobjptr to object_intersects_wall 2015-06-02 03:03:31 +00:00
fwdobject.h Pass only vobjptr_t to obj_unlink 2015-07-12 01:04:17 +00:00
fwdsegment.h
fwdwall.h Make Stuck_objects static 2015-06-13 22:42:21 +00:00
game.h Only respawn when the player presses fire 2015-06-20 16:16:43 +00:00
gamefont.h Cache font scale X float 2015-06-13 22:42:20 +00:00
gamemine.h
gamepal.h
gamesave.h
gameseg.h Switch get_seg_masks from vcsegptridx_t to vcsegptr_t 2015-07-12 01:04:17 +00:00
gameseq.h
gauges.h Switch do_cockpit_window_view to vobjptr_t 2015-05-13 03:20:28 +00:00
hostage.h
hudmsg.h
inferno.h
kconfig.h Make convert_raw_joy_axis static 2015-06-23 03:04:47 +00:00
kmatrix.h
laser.h Changing homing turn times to 30 FPS base again by user request 2015-06-01 15:27:34 +02:00
lighting.h
menu.h
mission.h
morph.h
multi.h Pass only vobjptr_t to multi_reset_player_object 2015-07-12 01:04:17 +00:00
multibot.h Added HANDS_OFF_PERIOD define for multibot to make sure code will not break if MAX_ROBOTS_CONTROLLED changes 2015-05-23 18:18:20 +02:00
multiinternal.h Enable D1 weapon drops 2015-07-02 02:37:55 +00:00
net_udp.h
newdemo.h Switch object_signature_t forward declaration to class 2015-04-26 20:15:57 +00:00
newmenu.h Move reticle menu to macro 2015-05-14 02:23:13 +00:00
nvparse.h
object.h Enable D1 weapon drops 2015-07-02 02:37:55 +00:00
objnum.h Make objnum unsigned 2015-06-13 22:42:15 +00:00
paging.h
physics.h
piggy.h Reduce scope of ifdef(D1||D2) 2015-07-04 21:01:17 +00:00
player.h Reduce scope of ifdef(D1||D2) 2015-07-04 21:01:17 +00:00
playsave.h Implement Nonlinear Joystick Settings 2015-06-11 01:41:26 +00:00
polyobj.h
powerup.h Use powerup_type_t for *_weapon_to_powerup 2015-04-19 04:18:53 +00:00
render.h Expand render_mine window_rendered_data helper inline 2015-05-05 03:20:42 +00:00
render_state.h
robot.h Use enum class for AIB constants 2015-04-26 20:15:51 +00:00
scores.h
screens.h
segiter.h Rewrite valptridx 2015-07-09 03:12:45 +00:00
segment.h Compute slide segments early 2015-05-17 20:37:59 +00:00
segnum.h Convert segnum_t to uint16_t 2015-06-13 22:42:15 +00:00
segpoint.h
slew.h
songs.h
sounds.h
state.h
switch.h Convert segnum_t to uint16_t 2015-06-13 22:42:15 +00:00
terrain.h
texmerge.h
text.h
textures.h
titles.h Use stdint for titles.h 2015-04-19 04:18:52 +00:00
vclip.h
vers_id.h
wall.h Fix trigger_none checks 2015-04-26 20:15:50 +00:00
weapon.h Enable D1 weapon drops 2015-07-02 02:37:55 +00:00