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ai.h
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Use fwdvalptridx instead of inline forward declarations
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2015-06-13 22:42:16 +00:00 |
aistruct.h
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Remove write-only ai_static D1 follow_path_start_seg
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2015-05-09 17:39:01 +00:00 |
automap.h
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Reduce inclusion of segment.h
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2015-01-29 04:27:36 +00:00 |
bm.h
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Reduce bm.h includes
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2015-04-19 04:18:51 +00:00 |
cli.cpp
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Simplify cli gr_string call
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2015-06-07 16:20:47 +00:00 |
cli.h
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add d2x command-line interface to console
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2015-02-10 17:01:00 -08:00 |
cmd.cpp
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Fix cmd queue append
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2015-06-21 22:30:28 +00:00 |
cmd.h
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Add const to cmd prototype
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2015-06-07 16:20:47 +00:00 |
cntrlcen.h
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Reduce cntrlcen.h includes
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2015-04-19 04:18:51 +00:00 |
collide.h
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Enable -Wunused-parameter
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2015-04-26 20:15:56 +00:00 |
config.h
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Improve Cfg locality
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2015-07-04 21:01:17 +00:00 |
controls.h
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Reduce controls.h includes
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2015-04-19 04:18:51 +00:00 |
credits.h
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cvar.cpp
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Pass cvar_registervariable cvar by &
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2015-06-07 16:20:47 +00:00 |
cvar.h
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Pass cvar_registervariable cvar by &
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2015-06-07 16:20:47 +00:00 |
digi.h
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Pass vcsegptridx to digi_link_sound_to_pos
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2015-05-28 03:08:39 +00:00 |
effects.h
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endlevel.h
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escort.h
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Propagate use of objptridx_t
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2014-12-23 04:20:27 +00:00 |
fireball.h
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Use fwdvalptridx instead of inline forward declarations
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2015-06-13 22:42:16 +00:00 |
fuelcen.h
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Pass only valptr_t to fuelcen_delete
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2015-07-12 01:04:18 +00:00 |
fvi.h
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Pass vcobjptr to object_intersects_wall
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2015-06-02 03:03:31 +00:00 |
fwdobject.h
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Pass only vobjptr_t to obj_unlink
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2015-07-12 01:04:17 +00:00 |
fwdsegment.h
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Use array<> for Side_to_verts
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2015-02-05 03:03:50 +00:00 |
fwdwall.h
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Make Stuck_objects static
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2015-06-13 22:42:21 +00:00 |
game.h
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Only respawn when the player presses fire
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2015-06-20 16:16:43 +00:00 |
gamefont.h
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Cache font scale X float
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2015-06-13 22:42:20 +00:00 |
gamemine.h
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Reduce gamemine.h includes
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2015-04-19 04:18:51 +00:00 |
gamepal.h
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Use PHYSFSX_gets_line_t for Current_level_palette
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2014-12-20 04:36:08 +00:00 |
gamesave.h
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gameseg.h
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Switch get_seg_masks from vcsegptridx_t to vcsegptr_t
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2015-07-12 01:04:17 +00:00 |
gameseq.h
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Reduce gameseq.h includes
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2015-04-19 04:18:51 +00:00 |
gauges.h
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Switch do_cockpit_window_view to vobjptr_t
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2015-05-13 03:20:28 +00:00 |
hostage.h
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Convert most global arrays to array<>
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2015-04-02 02:36:52 +00:00 |
hudmsg.h
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inferno.h
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Move d_fname helper methods to base class ntstring
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2014-12-22 04:35:47 +00:00 |
kconfig.h
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Make convert_raw_joy_axis static
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2015-06-23 03:04:47 +00:00 |
kmatrix.h
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Use enum for kmatrix_view result
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2015-03-24 02:07:42 +00:00 |
laser.h
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Changing homing turn times to 30 FPS base again by user request
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2015-06-01 15:27:34 +02:00 |
lighting.h
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Convert most global arrays to array<>
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2015-04-02 02:36:52 +00:00 |
menu.h
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mission.h
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Fix clang -Wparentheses-equality warnings
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2015-03-22 18:49:21 +00:00 |
morph.h
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Convert most global arrays to array<>
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2015-04-02 02:36:52 +00:00 |
multi.h
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Pass only vobjptr_t to multi_reset_player_object
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2015-07-12 01:04:17 +00:00 |
multibot.h
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Added HANDS_OFF_PERIOD define for multibot to make sure code will not break if MAX_ROBOTS_CONTROLLED changes
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2015-05-23 18:18:20 +02:00 |
multiinternal.h
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Enable D1 weapon drops
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2015-07-02 02:37:55 +00:00 |
net_udp.h
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Convert most global arrays to array<>
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2015-04-02 02:36:52 +00:00 |
newdemo.h
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Switch object_signature_t forward declaration to class
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2015-04-26 20:15:57 +00:00 |
newmenu.h
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Move reticle menu to macro
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2015-05-14 02:23:13 +00:00 |
nvparse.h
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Use ntstring for LastMission
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2015-03-22 18:49:20 +00:00 |
object.h
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Enable D1 weapon drops
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2015-07-02 02:37:55 +00:00 |
objnum.h
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Make objnum unsigned
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2015-06-13 22:42:15 +00:00 |
paging.h
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physics.h
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Avoid redundant vsegptridx calculation in object_move_one
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2015-04-11 04:01:29 +00:00 |
piggy.h
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Reduce scope of ifdef(D1||D2)
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2015-07-04 21:01:17 +00:00 |
player.h
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Reduce scope of ifdef(D1||D2)
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2015-07-04 21:01:17 +00:00 |
playsave.h
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Implement Nonlinear Joystick Settings
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2015-06-11 01:41:26 +00:00 |
polyobj.h
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Include polyobj.h from robot.h
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2015-04-02 02:36:57 +00:00 |
powerup.h
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Use powerup_type_t for *_weapon_to_powerup
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2015-04-19 04:18:53 +00:00 |
render.h
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Expand render_mine window_rendered_data helper inline
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2015-05-05 03:20:42 +00:00 |
render_state.h
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Reduce inclusion of segment.h
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2015-01-29 04:27:36 +00:00 |
robot.h
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Use enum class for AIB constants
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2015-04-26 20:15:51 +00:00 |
scores.h
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screens.h
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Remove various #include "gr.h"
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2015-01-29 04:27:36 +00:00 |
segiter.h
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Rewrite valptridx
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2015-07-09 03:12:45 +00:00 |
segment.h
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Compute slide segments early
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2015-05-17 20:37:59 +00:00 |
segnum.h
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Convert segnum_t to uint16_t
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2015-06-13 22:42:15 +00:00 |
segpoint.h
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Reduce inclusion of segment.h
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2015-01-29 04:27:36 +00:00 |
slew.h
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songs.h
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sounds.h
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Use array<> for Sounds
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2014-12-14 05:22:59 +00:00 |
state.h
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Use enum class for level save/load
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2015-04-19 04:18:49 +00:00 |
switch.h
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Convert segnum_t to uint16_t
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2015-06-13 22:42:15 +00:00 |
terrain.h
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texmerge.h
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Return texmerge_get_cached_bitmap result by &
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2014-11-30 22:09:19 +00:00 |
text.h
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Convert most global arrays to array<>
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2015-04-02 02:36:52 +00:00 |
textures.h
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Remove textures.h #include "piggy.h"
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2015-01-29 04:27:35 +00:00 |
titles.h
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Use stdint for titles.h
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2015-04-19 04:18:52 +00:00 |
vclip.h
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Remove various #include "gr.h"
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2015-01-29 04:27:36 +00:00 |
vers_id.h
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Make DXX_VERSION_*i be uint16_t
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2015-02-14 22:48:29 +00:00 |
wall.h
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Fix trigger_none checks
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2015-04-26 20:15:50 +00:00 |
weapon.h
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Enable D1 weapon drops
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2015-07-02 02:37:55 +00:00 |