dxx-rebirth/common/main
Kp c53b734abb Compute slide segments early
Store slide flag in segment to save one byte per segment.
2015-05-17 20:37:59 +00:00
..
ai.h Make Ai_last_missile_camera object* 2015-05-13 03:20:28 +00:00
aistruct.h Remove write-only ai_static D1 follow_path_start_seg 2015-05-09 17:39:01 +00:00
automap.h Reduce inclusion of segment.h 2015-01-29 04:27:36 +00:00
bm.h Reduce bm.h includes 2015-04-19 04:18:51 +00:00
cntrlcen.h Reduce cntrlcen.h includes 2015-04-19 04:18:51 +00:00
collide.h Enable -Wunused-parameter 2015-04-26 20:15:56 +00:00
config.h Convert local arrays to array<> 2015-04-19 04:18:49 +00:00
controls.h Reduce controls.h includes 2015-04-19 04:18:51 +00:00
credits.h
digi.h Use RAIIdigi_sound for briefing printing_channel 2015-04-02 02:36:55 +00:00
effects.h
endlevel.h
escort.h
fireball.h Use powerup_type_t for *_weapon_to_powerup 2015-04-19 04:18:53 +00:00
fuelcen.h Pass vcsegptr to fuelcen_give_fuel 2015-05-09 17:39:00 +00:00
fvi.h Combine object_intersects_wall_d outputs 2015-02-14 22:48:27 +00:00
fwdobject.h Make Ai_last_missile_camera object* 2015-05-13 03:20:28 +00:00
fwdsegment.h Use array<> for Side_to_verts 2015-02-05 03:03:50 +00:00
fwdwall.h Move Wall_names to dumpmine.cpp 2015-04-02 02:36:56 +00:00
game.h Compute slide segments early 2015-05-17 20:37:59 +00:00
gamefont.h Include polyobj.h from robot.h 2015-04-02 02:36:57 +00:00
gamemine.h Reduce gamemine.h includes 2015-04-19 04:18:51 +00:00
gamepal.h
gamesave.h
gameseg.h Remove unused file+line from get_seg_masks 2015-04-02 02:36:56 +00:00
gameseq.h Reduce gameseq.h includes 2015-04-19 04:18:51 +00:00
gauges.h Switch do_cockpit_window_view to vobjptr_t 2015-05-13 03:20:28 +00:00
hostage.h Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
hudmsg.h
inferno.h
kconfig.h Switch joystick_text_length to integral_constant 2015-04-19 04:18:52 +00:00
kmatrix.h Use enum for kmatrix_view result 2015-03-24 02:07:42 +00:00
laser.h Make Muzzle_queue_index static 2015-05-09 17:39:01 +00:00
lighting.h Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
menu.h
mission.h Fix clang -Wparentheses-equality warnings 2015-03-22 18:49:21 +00:00
morph.h Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
multi.h Pass vobjptridx_t to multi_send_position 2015-05-09 17:38:59 +00:00
multibot.h Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
multiinternal.h Remove unused flag ammo 2015-02-14 22:48:30 +00:00
net_udp.h Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
newdemo.h Switch object_signature_t forward declaration to class 2015-04-26 20:15:57 +00:00
newmenu.h Move reticle menu to macro 2015-05-14 02:23:13 +00:00
nvparse.h Use ntstring for LastMission 2015-03-22 18:49:20 +00:00
object.h Expand DXX_CXX11_EXPLICIT_DELETE 2015-05-01 02:18:33 +00:00
objnum.h Wrap object signature in subtype 2015-03-22 18:49:21 +00:00
paging.h
physics.h Avoid redundant vsegptridx calculation in object_move_one 2015-04-11 04:01:29 +00:00
piggy.h Reduce piggy.h includes 2015-04-19 04:18:52 +00:00
player.h Wrap laser level in class 2015-04-26 20:15:56 +00:00
playsave.h Reduce playsave.h includes 2015-04-19 04:18:50 +00:00
polyobj.h Include polyobj.h from robot.h 2015-04-02 02:36:57 +00:00
powerup.h Use powerup_type_t for *_weapon_to_powerup 2015-04-19 04:18:53 +00:00
render.h Expand render_mine window_rendered_data helper inline 2015-05-05 03:20:42 +00:00
render_state.h Reduce inclusion of segment.h 2015-01-29 04:27:36 +00:00
robot.h Use enum class for AIB constants 2015-04-26 20:15:51 +00:00
scores.h
screens.h
segiter.h Reduce inclusion of segment.h 2015-01-29 04:27:36 +00:00
segment.h Compute slide segments early 2015-05-17 20:37:59 +00:00
segnum.h
segpoint.h Reduce inclusion of segment.h 2015-01-29 04:27:36 +00:00
slew.h
songs.h
sounds.h
state.h Use enum class for level save/load 2015-04-19 04:18:49 +00:00
switch.h Fix trigger_none checks 2015-04-26 20:15:50 +00:00
terrain.h
texmerge.h
text.h Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
textures.h
titles.h Use stdint for titles.h 2015-04-19 04:18:52 +00:00
vclip.h
vers_id.h Make DXX_VERSION_*i be uint16_t 2015-02-14 22:48:29 +00:00
wall.h Fix trigger_none checks 2015-04-26 20:15:50 +00:00
weapon.h Convert Primary_weapon to primary_weapon_index_t 2015-04-26 20:15:57 +00:00