Remove unused file+line from get_seg_masks

This commit is contained in:
Kp 2015-04-02 02:36:56 +00:00
parent 8a28f7e1c2
commit b0ec49f8e5
9 changed files with 22 additions and 22 deletions

View file

@ -127,10 +127,10 @@ int get_num_faces(const side *sidep);
//returns 3 different bitmasks with info telling if this sphere is in
//this segment. See segmasks structure for info on fields
segmasks get_seg_masks(const vms_vector &checkp, vcsegptridx_t segnum, fix rad, const char *calling_file, int calling_linenum);
segmasks get_seg_masks(const vms_vector &checkp, vcsegptridx_t segnum, fix rad);
//this macro returns true if the segnum for an object is correct
#define check_obj_seg(obj) (get_seg_masks((obj)->pos, (obj)->segnum, 0, __FILE__, __LINE__).centermask == 0)
#define check_obj_seg(obj) (get_seg_masks((obj)->pos, (obj)->segnum, 0).centermask == 0)
//Tries to find a segment for a point, in the following way:
// 1. Check the given segment

View file

@ -453,7 +453,7 @@ static int move_object_within_mine(const vobjptridx_t obj, const vms_vector &new
range_for (const auto segnum, highest_valid(Segments))
{
const auto segp = vsegptridx(segnum);
segmasks result = get_seg_masks(obj->pos, segp, 0, __FILE__, __LINE__);
segmasks result = get_seg_masks(obj->pos, segp, 0);
if (result.centermask == 0) {
int fate;
@ -488,7 +488,7 @@ static int move_object_within_mine(const vobjptridx_t obj, const vms_vector &new
// Return 0 if object is in expected segment, else return 1
static int verify_object_seg(const vobjptridx_t objp, const vms_vector &newpos)
{
segmasks result = get_seg_masks(newpos, objp->segnum, objp->size, __FILE__, __LINE__);
segmasks result = get_seg_masks(newpos, objp->segnum, objp->size);
if (result.facemask == 0)
return 0;
else
@ -752,7 +752,7 @@ int ObjectIncreaseHeadingBig() {return rotate_object(Cur_object_index, 0, 0, (RO
static void move_object_to_position(const vobjptridx_t objp, const vms_vector &newpos)
{
segmasks result = get_seg_masks(newpos, objp->segnum, objp->size, __FILE__, __LINE__);
segmasks result = get_seg_masks(newpos, objp->segnum, objp->size);
if (result.facemask == 0) {
objp->pos = newpos;

View file

@ -111,7 +111,7 @@ int SaveGameData()
Perm_player_segnum = segment_none;
if (Perm_player_segnum!=segment_none) {
if (get_seg_masks(Perm_player_position, Perm_player_segnum, 0, __FILE__, __LINE__).centermask == 0)
if (get_seg_masks(Perm_player_position, Perm_player_segnum, 0).centermask == 0)
{
ConsoleObject->pos = Perm_player_position;
obj_relink(ConsoleObject-Objects,Perm_player_segnum);

View file

@ -657,7 +657,7 @@ int find_vector_intersection(const fvi_query &fq, fvi_info &hit_data)
}
// Viewer is not in segment as claimed, so say there is no hit.
if(!(get_seg_masks(*fq.p0, fq.startseg, 0, __FILE__, __LINE__).centermask == 0))
if(!(get_seg_masks(*fq.p0, fq.startseg, 0).centermask == 0))
{
hit_data.hit_type = HIT_BAD_P0;
@ -678,14 +678,14 @@ int find_vector_intersection(const fvi_query &fq, fvi_info &hit_data)
hit_type = fvi_sub(hit_pnt,hit_seg2,*fq.p0,fq.startseg,*fq.p1,fq.rad,fq.thisobjnum,fq.ignore_obj_list,fq.flags,hit_data.seglist,segment_exit,visited);
segnum_t hit_seg;
if (hit_seg2 != segment_none && !get_seg_masks(hit_pnt, hit_seg2, 0, __FILE__, __LINE__).centermask)
if (hit_seg2 != segment_none && !get_seg_masks(hit_pnt, hit_seg2, 0).centermask)
hit_seg = hit_seg2;
else
hit_seg = find_point_seg(hit_pnt,fq.startseg);
//MATT: TAKE OUT THIS HACK AND FIX THE BUGS!
if (hit_type == HIT_WALL && hit_seg==segment_none)
if (fvi_hit_seg2 != segment_none && get_seg_masks(hit_pnt, fvi_hit_seg2, 0, __FILE__, __LINE__).centermask == 0)
if (fvi_hit_seg2 != segment_none && get_seg_masks(hit_pnt, fvi_hit_seg2, 0).centermask == 0)
hit_seg = fvi_hit_seg2;
if (hit_seg == segment_none) {
@ -865,9 +865,9 @@ static int fvi_sub(vms_vector &intp,segnum_t &ints,const vms_vector &p0,const vc
//now, check segment walls
startmask = get_seg_masks(p0, startseg, rad, __FILE__, __LINE__).facemask;
startmask = get_seg_masks(p0, startseg, rad).facemask;
masks = get_seg_masks(p1, startseg, rad, __FILE__, __LINE__); //on back of which faces?
masks = get_seg_masks(p1, startseg, rad); //on back of which faces?
endmask = masks.facemask;
//@@sidemask = masks.sidemask;
centermask = masks.centermask;
@ -999,7 +999,7 @@ static int fvi_sub(vms_vector &intp,segnum_t &ints,const vms_vector &p0,const vc
wall_norm = seg->sides[side].normals[face];
if (get_seg_masks(hit_point, startseg, rad, __FILE__, __LINE__).centermask == 0)
if (get_seg_masks(hit_point, startseg, rad).centermask == 0)
hit_seg = startseg; //hit in this segment
else
fvi_hit_seg2 = startseg;
@ -1200,7 +1200,7 @@ static int sphere_intersects_wall(const vms_vector &pnt, const vcsegptridx_t seg
visited[segnum] = true;
++visited.count;
facemask = get_seg_masks(pnt, segnum, rad, __FILE__, __LINE__).facemask;
facemask = get_seg_masks(pnt, segnum, rad).facemask;
const auto &seg = segnum;

View file

@ -272,7 +272,7 @@ uint_fast32_t create_abs_vertex_lists(vertex_array_list_t &vertices, const vcseg
//returns 3 different bitmasks with info telling if this sphere is in
//this segment. See segmasks structure for info on fields
segmasks get_seg_masks(const vms_vector &checkp, const vcsegptridx_t segnum, fix rad, const char *calling_file, int calling_linenum)
segmasks get_seg_masks(const vms_vector &checkp, const vcsegptridx_t segnum, fix rad)
{
int sn,facebit,sidebit;
segmasks masks;
@ -653,7 +653,7 @@ segptridx_t find_point_seg(const vms_vector &p,const segptridx_t segnum)
range_for (const auto newseg, highest_valid(Segments))
{
const auto segp = vsegptridx(newseg);
if (get_seg_masks(p, segp, 0, __FILE__, __LINE__).centermask == 0)
if (get_seg_masks(p, segp, 0).centermask == 0)
return segp;
}

View file

@ -1066,7 +1066,7 @@ objptridx_t obj_create(object_type_t type, ubyte id,vsegptridx_t segnum,const vm
if (type==OBJ_DEBRIS && Debris_object_count>=Max_debris_objects && !PERSISTENT_DEBRIS)
return object_none;
if (get_seg_masks(pos, segnum, 0, __FILE__, __LINE__).centermask != 0)
if (get_seg_masks(pos, segnum, 0).centermask != 0)
{
auto p = find_point_seg(pos,segnum);
if (p == segment_none) {
@ -1726,7 +1726,7 @@ static void object_move_one(const vobjptridx_t obj)
int sidemask,under_lavafall=0;
static int lavafall_hiss_playing[MAX_PLAYERS]={0};
sidemask = get_seg_masks(obj->pos, obj->segnum, obj->size, __FILE__, __LINE__).sidemask;
sidemask = get_seg_masks(obj->pos, obj->segnum, obj->size).sidemask;
if (sidemask) {
int sidenum,bit,wall_num;

View file

@ -356,7 +356,7 @@ void do_physics_sim(const vobjptridx_t obj)
#ifdef EXTRA_DEBUG
//check for correct object segment
if(!get_seg_masks(obj->pos, obj->segnum, 0, __FILE__, __LINE__).centermask == 0)
if(!get_seg_masks(obj->pos, obj->segnum, 0).centermask == 0)
{
if (!update_object_seg(obj)) {
if (!(Game_mode & GM_MULTI))
@ -494,7 +494,7 @@ void do_physics_sim(const vobjptridx_t obj)
obj_relink(obj, iseg );
//if start point not in segment, move object to center of segment
if (get_seg_masks(obj->pos, obj->segnum, 0, __FILE__, __LINE__).centermask !=0 )
if (get_seg_masks(obj->pos, obj->segnum, 0).centermask !=0 )
{
segnum_t n;
@ -769,7 +769,7 @@ void do_physics_sim(const vobjptridx_t obj)
//--WE ALWYS WANT THIS IN, MATT AND MIKE DECISION ON 12/10/94, TWO MONTHS AFTER FINAL #ifndef NDEBUG
//if end point not in segment, move object to last pos, or segment center
if (get_seg_masks(obj->pos, obj->segnum, 0, __FILE__, __LINE__).centermask != 0)
if (get_seg_masks(obj->pos, obj->segnum, 0).centermask != 0)
{
if (find_object_seg(obj)==segment_none) {
segnum_t n;

View file

@ -1154,7 +1154,7 @@ static void build_object_lists(render_state_t &rstate)
#if defined(DXX_BUILD_DESCENT_I)
did_migrate = 0;
#endif
m = get_seg_masks(obj->pos, new_segnum, obj->size, __FILE__, __LINE__);
m = get_seg_masks(obj->pos, new_segnum, obj->size);
if (m.sidemask) {
int sn,sf;

View file

@ -636,7 +636,7 @@ static int check_poke(objnum_t objnum,segnum_t segnum,int side)
//note: don't let objects with zero size block door
if (obj->size && get_seg_masks(obj->pos, segnum, obj->size, __FILE__, __LINE__).sidemask & (1 << side))
if (obj->size && get_seg_masks(obj->pos, segnum, obj->size).sidemask & (1 << side))
return 1; //pokes through side!
else
return 0; //does not!