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ai.h
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Fix check_header_includes build
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2015-07-25 23:10:45 +00:00 |
aistruct.h
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Remove write-only ai_static D1 follow_path_start_seg
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2015-05-09 17:39:01 +00:00 |
automap.h
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Fix check_header_includes build
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2015-07-25 23:10:45 +00:00 |
bm.h
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Fix check_header_includes build
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2015-07-25 23:10:45 +00:00 |
cli.cpp
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Simplify cli gr_string call
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2015-06-07 16:20:47 +00:00 |
cli.h
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add d2x command-line interface to console
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2015-02-10 17:01:00 -08:00 |
cmd.cpp
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Fix gcc-4.6 cmd build
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2015-07-14 02:42:12 +00:00 |
cmd.h
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Add const to cmd prototype
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2015-06-07 16:20:47 +00:00 |
cntrlcen.h
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Pass reactor& to read_model_guns
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2015-07-25 23:10:48 +00:00 |
collide.h
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Fix check_header_includes build
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2015-07-25 23:10:45 +00:00 |
config.h
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Move player callsign to player-callsign.h
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2015-07-25 23:10:45 +00:00 |
controls.h
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Reduce controls.h includes
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2015-04-19 04:18:51 +00:00 |
credits.h
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cvar.cpp
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Fix LTO -Wodr for cheats
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2015-07-18 03:49:47 +00:00 |
cvar.h
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Pass cvar_registervariable cvar by &
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2015-06-07 16:20:47 +00:00 |
digi.h
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Remove unused return value of digi_link_sound_to_object*
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2015-08-05 02:59:02 +00:00 |
effects.h
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endlevel.h
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Fix check_header_includes build
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2015-07-25 23:10:45 +00:00 |
escort.h
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Propagate use of objptridx_t
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2014-12-23 04:20:27 +00:00 |
fireball.h
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Fix check_header_includes build
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2015-07-25 23:10:45 +00:00 |
fuelcen.h
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Pass only valptr_t to fuelcen_delete
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2015-07-12 01:04:18 +00:00 |
fvi.h
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Pass vcobjptr to object_intersects_wall
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2015-06-02 03:03:31 +00:00 |
fwd-player.h
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Use forward-declaration header for player.h
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2015-07-25 23:10:45 +00:00 |
fwd-weapon.h
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Use forward-declaration header for weapon.h
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2015-07-25 23:10:45 +00:00 |
fwdobject.h
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Move magic_constant definition into valptridx
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2015-07-21 02:57:27 +00:00 |
fwdsegment.h
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Move magic_constant definition into valptridx
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2015-07-21 02:57:27 +00:00 |
fwdwall.h
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Fix check_header_includes build
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2015-07-25 23:10:45 +00:00 |
game.h
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Fix LTO -Wodr for cheats
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2015-07-18 03:49:47 +00:00 |
gamefont.h
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Cache font scale X float
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2015-06-13 22:42:20 +00:00 |
gamemine.h
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Fix check_header_includes build
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2015-07-25 23:10:45 +00:00 |
gamepal.h
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Fix check_header_includes build
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2015-07-25 23:10:45 +00:00 |
gamesave.h
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gameseg.h
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Switch get_seg_masks from vcsegptridx_t to vcsegptr_t
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2015-07-12 01:04:17 +00:00 |
gameseq.h
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Use forward-declaration header for player.h
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2015-07-25 23:10:45 +00:00 |
gauges.h
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Use forward-declaration header for player.h
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2015-07-25 23:10:45 +00:00 |
hostage.h
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Fix check_header_includes build
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2015-07-25 23:10:45 +00:00 |
hudmsg.h
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inferno.h
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kconfig.h
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Make convert_raw_joy_axis static
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2015-06-23 03:04:47 +00:00 |
kmatrix.h
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Use enum for kmatrix_view result
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2015-03-24 02:07:42 +00:00 |
laser.h
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Changing homing turn times to 30 FPS base again by user request
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2015-06-01 15:27:34 +02:00 |
lighting.h
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Fix check_header_includes build
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2015-07-25 23:10:45 +00:00 |
menu.h
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mission.h
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Fix clang -Wparentheses-equality warnings
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2015-03-22 18:49:21 +00:00 |
morph.h
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Fix check_header_includes build
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2015-07-25 23:10:45 +00:00 |
multi.h
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Simplify multiplayer sound handling
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2015-08-05 02:59:02 +00:00 |
multibot.h
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Use forward-declaration header for player.h
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2015-07-25 23:10:45 +00:00 |
multiinternal.h
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Add helper macro DXX_CONSTANT_TRUE
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2015-07-29 03:05:28 +00:00 |
net_udp.h
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Convert most global arrays to array<>
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2015-04-02 02:36:52 +00:00 |
newdemo.h
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Switch object_signature_t forward declaration to class
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2015-04-26 20:15:57 +00:00 |
newmenu.h
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Fix check_header_includes build
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2015-07-25 23:10:45 +00:00 |
nvparse.h
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Fix check_header_includes build
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2015-07-25 23:10:45 +00:00 |
object.h
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Use T::index_type for highest_valid
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2015-07-13 01:09:36 +00:00 |
objnum.h
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Move magic_constant definition into valptridx
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2015-07-21 02:57:27 +00:00 |
paging.h
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physics.h
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Avoid redundant vsegptridx calculation in object_move_one
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2015-04-11 04:01:29 +00:00 |
piggy.h
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Reduce scope of ifdef(D1||D2)
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2015-07-04 21:01:17 +00:00 |
player-callsign.h
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Move player callsign to player-callsign.h
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2015-07-25 23:10:45 +00:00 |
player.h
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
playsave.h
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Use forward-declaration header for weapon.h
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2015-07-25 23:10:45 +00:00 |
polyobj.h
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Include polyobj.h from robot.h
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2015-04-02 02:36:57 +00:00 |
powerup.h
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Use powerup_type_t for *_weapon_to_powerup
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2015-04-19 04:18:53 +00:00 |
render.h
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Expand render_mine window_rendered_data helper inline
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2015-05-05 03:20:42 +00:00 |
render_state.h
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Fix check_header_includes build
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2015-07-25 23:10:45 +00:00 |
robot.h
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Use enum class for AIB constants
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2015-04-26 20:15:51 +00:00 |
scores.h
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screens.h
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Remove various #include "gr.h"
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2015-01-29 04:27:36 +00:00 |
segiter.h
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Fix check_header_includes build
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2015-07-25 23:10:45 +00:00 |
segment.h
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Expand dxx_explicit_operator_bool to "explicit"
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2015-08-03 03:11:25 +00:00 |
segnum.h
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Move magic_constant definition into valptridx
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2015-07-21 02:57:27 +00:00 |
segpoint.h
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Reduce inclusion of segment.h
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2015-01-29 04:27:36 +00:00 |
slew.h
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songs.h
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sounds.h
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state.h
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Use enum class for level save/load
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2015-04-19 04:18:49 +00:00 |
switch.h
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Fix check_header_includes build
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2015-07-25 23:10:45 +00:00 |
terrain.h
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texmerge.h
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text.h
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Fix check_header_includes build
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2015-07-25 23:10:45 +00:00 |
textures.h
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Remove textures.h #include "piggy.h"
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2015-01-29 04:27:35 +00:00 |
titles.h
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Use stdint for titles.h
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2015-04-19 04:18:52 +00:00 |
vclip.h
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Remove various #include "gr.h"
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2015-01-29 04:27:36 +00:00 |
vers_id.h
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Make DXX_VERSION_*i be uint16_t
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2015-02-14 22:48:29 +00:00 |
wall.h
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Fix check_header_includes build
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2015-07-25 23:10:45 +00:00 |
weapon.h
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Use forward-declaration header for weapon.h
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2015-07-25 23:10:45 +00:00 |