Remove unused return value of digi_link_sound_to_object*

This commit is contained in:
Kp 2015-08-05 02:59:02 +00:00
parent 9fb9aef509
commit 6870b48710
2 changed files with 18 additions and 17 deletions

View file

@ -54,12 +54,12 @@ extern void digi_close();
// Volume is max at F1_0.
extern void digi_play_sample( int sndnum, fix max_volume );
extern void digi_play_sample_once( int sndnum, fix max_volume );
int digi_link_sound_to_object( int soundnum, vcobjptridx_t objnum, int forever, fix max_volume );
void digi_link_sound_to_object( int soundnum, vcobjptridx_t objnum, int forever, fix max_volume );
void digi_link_sound_to_pos( int soundnum, vcsegptridx_t segnum, short sidenum, const vms_vector &pos, int forever, fix max_volume );
// Same as above, but you pass the max distance sound can be heard. The old way uses f1_0*256 for max_distance.
int digi_link_sound_to_object2(int soundnum, vcobjptridx_t objnum, int forever, fix max_volume, vm_distance max_distance);
void digi_link_sound_to_object2(int soundnum, vcobjptridx_t objnum, int forever, fix max_volume, vm_distance max_distance);
int digi_link_sound_to_object3(int org_soundnum, vcobjptridx_t objnum, int forever, fix max_volume, vm_distance max_distance, int loop_start, int loop_end);
void digi_link_sound_to_object3(int org_soundnum, vcobjptridx_t objnum, int forever, fix max_volume, vm_distance max_distance, int loop_start, int loop_end);
extern void digi_play_sample_3d( int soundno, int angle, int volume, int no_dups ); // Volume from 0-0x7fff

View file

@ -324,7 +324,7 @@ static void digi_start_sound_object(sound_object &s)
N_active_sound_objects++;
}
static int digi_link_sound_common(cobjptr_t viewer, sound_object &so, const vms_vector &pos, int forever, fix max_volume, const vm_distance max_distance, int soundnum, const segnum_t segnum)
static void digi_link_sound_common(cobjptr_t viewer, sound_object &so, const vms_vector &pos, int forever, fix max_volume, const vm_distance max_distance, int soundnum, const segnum_t segnum)
{
so.signature=next_signature++;
if ( forever )
@ -348,10 +348,9 @@ static int digi_link_sound_common(cobjptr_t viewer, sound_object &so, const vms_
// just cancel it and be done with it.
if ( (so.channel < 0) && (!(so.flags & SOF_PLAY_FOREVER)) ) {
so.flags = 0;
return -1;
return;
}
}
return so.signature;
}
//sounds longer than this get their 3d aspects updated
@ -361,7 +360,7 @@ static int digi_link_sound_common(cobjptr_t viewer, sound_object &so, const vms_
#define SOUND_3D_THRESHHOLD (GameArg.SndDigiSampleRate * 3 / 2) //1.5 seconds
#endif
int digi_link_sound_to_object3( int org_soundnum, const vcobjptridx_t objnum, int forever, fix max_volume, const vm_distance max_distance, int loop_start, int loop_end )
void digi_link_sound_to_object3( int org_soundnum, const vcobjptridx_t objnum, int forever, fix max_volume, const vm_distance max_distance, int loop_start, int loop_end )
{
const vcobjptr_t viewer{Viewer};
int volume,pan;
@ -369,19 +368,21 @@ int digi_link_sound_to_object3( int org_soundnum, const vcobjptridx_t objnum, in
soundnum = digi_xlat_sound(org_soundnum);
if ( max_volume < 0 ) return -1;
if (max_volume < 0)
return;
// if ( max_volume > F1_0 ) max_volume = F1_0;
if (soundnum < 0 ) return -1;
if (soundnum < 0)
return;
if (GameSounds[soundnum].data==NULL) {
Int3();
return -1;
return;
}
if ( !forever ) { // && GameSounds[soundnum - SOUND_OFFSET].length < SOUND_3D_THRESHHOLD) {
// Hack to keep sounds from building up...
digi_get_sound_loc( viewer->orient, viewer->pos, viewer->segnum, objnum->pos, objnum->segnum, max_volume,&volume, &pan, max_distance );
digi_play_sample_3d( org_soundnum, pan, volume, 0 );
return -1;
return;
}
if ( Newdemo_state == ND_STATE_RECORDING ) {
@ -390,24 +391,24 @@ int digi_link_sound_to_object3( int org_soundnum, const vcobjptridx_t objnum, in
auto f = find_sound_object_flags0();
if (f.first == f.second)
return -1;
return;
auto &so = *f.first;
so.flags = SOF_USED | SOF_LINK_TO_OBJ;
so.link_type.obj.objnum = objnum;
so.link_type.obj.objsignature = objnum->signature;
so.loop_start = loop_start;
so.loop_end = loop_end;
return digi_link_sound_common(viewer, so, objnum->pos, forever, max_volume, max_distance, soundnum, objnum->segnum);
digi_link_sound_common(viewer, so, objnum->pos, forever, max_volume, max_distance, soundnum, objnum->segnum);
}
int digi_link_sound_to_object2(int org_soundnum, const vcobjptridx_t objnum, int forever, fix max_volume, const vm_distance max_distance)
void digi_link_sound_to_object2(int org_soundnum, const vcobjptridx_t objnum, int forever, fix max_volume, const vm_distance max_distance)
{
return digi_link_sound_to_object3( org_soundnum, objnum, forever, max_volume, max_distance, -1, -1 );
digi_link_sound_to_object3( org_soundnum, objnum, forever, max_volume, max_distance, -1, -1 );
}
int digi_link_sound_to_object( int soundnum, const vcobjptridx_t objnum, int forever, fix max_volume )
void digi_link_sound_to_object( int soundnum, const vcobjptridx_t objnum, int forever, fix max_volume )
{
return digi_link_sound_to_object2( soundnum, objnum, forever, max_volume, vm_distance{256*F1_0});
digi_link_sound_to_object2( soundnum, objnum, forever, max_volume, vm_distance{256*F1_0});
}
static void digi_link_sound_to_pos2(int org_soundnum, const vcsegptridx_t segnum, short sidenum, const vms_vector &pos, int forever, fix max_volume, const vm_distance max_distance)