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ai.h
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Reduce ai.h includes
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2015-04-19 04:18:51 +00:00 |
aistruct.h
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Use enum for AIB constants
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2015-04-02 02:36:57 +00:00 |
automap.h
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Reduce inclusion of segment.h
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2015-01-29 04:27:36 +00:00 |
bm.h
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Reduce bm.h includes
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2015-04-19 04:18:51 +00:00 |
cntrlcen.h
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Reduce cntrlcen.h includes
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2015-04-19 04:18:51 +00:00 |
collide.h
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Minimize unnecessary fields passed to check_effect_blowup
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2015-04-19 04:18:52 +00:00 |
config.h
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Convert local arrays to array<>
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2015-04-19 04:18:49 +00:00 |
controls.h
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Reduce controls.h includes
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2015-04-19 04:18:51 +00:00 |
credits.h
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
digi.h
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Use RAIIdigi_sound for briefing printing_channel
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2015-04-02 02:36:55 +00:00 |
effects.h
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Use symbolic *_none constants for -1
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2014-10-04 17:31:13 +00:00 |
endlevel.h
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Reduce inclusion of object.h
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2014-11-23 04:36:58 +00:00 |
escort.h
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Propagate use of objptridx_t
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2014-12-23 04:20:27 +00:00 |
fireball.h
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Use array<> for expl_wall_list
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2015-02-28 19:36:01 +00:00 |
fuelcen.h
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Reduce inclusion of segment.h
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2015-01-29 04:27:36 +00:00 |
fvi.h
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Combine object_intersects_wall_d outputs
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2015-02-14 22:48:27 +00:00 |
fwdobject.h
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Reduce cntrlcen.h includes
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2015-04-19 04:18:51 +00:00 |
fwdsegment.h
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Use array<> for Side_to_verts
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2015-02-05 03:03:50 +00:00 |
fwdwall.h
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Move Wall_names to dumpmine.cpp
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2015-04-02 02:36:56 +00:00 |
game.h
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Reduce game.h includes
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2015-04-19 04:18:51 +00:00 |
gamefont.h
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Include polyobj.h from robot.h
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2015-04-02 02:36:57 +00:00 |
gamemine.h
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Reduce gamemine.h includes
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2015-04-19 04:18:51 +00:00 |
gamepal.h
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Use PHYSFSX_gets_line_t for Current_level_palette
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2014-12-20 04:36:08 +00:00 |
gamesave.h
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
gameseg.h
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Remove unused file+line from get_seg_masks
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2015-04-02 02:36:56 +00:00 |
gameseq.h
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Reduce gameseq.h includes
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2015-04-19 04:18:51 +00:00 |
gauges.h
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Reduce gauges.h includes
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2015-04-19 04:18:51 +00:00 |
hostage.h
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Convert most global arrays to array<>
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2015-04-02 02:36:52 +00:00 |
hudmsg.h
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
inferno.h
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Move d_fname helper methods to base class ntstring
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2014-12-22 04:35:47 +00:00 |
kconfig.h
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Switch joystick_text_length to integral_constant
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2015-04-19 04:18:52 +00:00 |
kmatrix.h
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Use enum for kmatrix_view result
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2015-03-24 02:07:42 +00:00 |
laser.h
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Convert most global arrays to array<>
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2015-04-02 02:36:52 +00:00 |
lighting.h
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Convert most global arrays to array<>
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2015-04-02 02:36:52 +00:00 |
menu.h
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
mission.h
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Fix clang -Wparentheses-equality warnings
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2015-03-22 18:49:21 +00:00 |
morph.h
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Convert most global arrays to array<>
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2015-04-02 02:36:52 +00:00 |
multi.h
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Convert most global arrays to array<>
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2015-04-02 02:36:52 +00:00 |
multibot.h
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Convert most global arrays to array<>
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2015-04-02 02:36:52 +00:00 |
multiinternal.h
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Remove unused flag ammo
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2015-02-14 22:48:30 +00:00 |
net_udp.h
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Convert most global arrays to array<>
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2015-04-02 02:36:52 +00:00 |
newdemo.h
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Wrap object signature in subtype
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2015-03-22 18:49:21 +00:00 |
newmenu.h
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Move Wimp Menu to macro
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2015-03-28 17:18:02 +00:00 |
nvparse.h
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Use ntstring for LastMission
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2015-03-22 18:49:20 +00:00 |
object.h
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Minimize unnecessary fields passed to check_effect_blowup
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2015-04-19 04:18:52 +00:00 |
objnum.h
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Wrap object signature in subtype
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2015-03-22 18:49:21 +00:00 |
paging.h
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
physics.h
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Avoid redundant vsegptridx calculation in object_move_one
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2015-04-11 04:01:29 +00:00 |
piggy.h
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Reduce piggy.h includes
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2015-04-19 04:18:52 +00:00 |
player.h
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Centralize ammo rack bonus
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2015-04-19 04:18:52 +00:00 |
playsave.h
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Reduce playsave.h includes
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2015-04-19 04:18:50 +00:00 |
polyobj.h
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Include polyobj.h from robot.h
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2015-04-02 02:36:57 +00:00 |
powerup.h
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Remove unused D1 definition of POW_FULL_MAP
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2015-04-19 04:18:52 +00:00 |
render.h
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Include <vector> in render.h
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2015-01-11 18:10:40 +00:00 |
render_state.h
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Reduce inclusion of segment.h
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2015-01-29 04:27:36 +00:00 |
robot.h
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Convert local arrays to array<>
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2015-04-19 04:18:49 +00:00 |
scores.h
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
screens.h
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Remove various #include "gr.h"
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2015-01-29 04:27:36 +00:00 |
segiter.h
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Reduce inclusion of segment.h
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2015-01-29 04:27:36 +00:00 |
segment.h
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Convert most global arrays to array<>
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2015-04-02 02:36:52 +00:00 |
segnum.h
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Use special type names for segment/object numbers
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2014-08-13 02:57:12 +00:00 |
segpoint.h
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Reduce inclusion of segment.h
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2015-01-29 04:27:36 +00:00 |
slew.h
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Reduce inclusion of object.h
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2014-11-23 04:36:58 +00:00 |
songs.h
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
sounds.h
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Use array<> for Sounds
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2014-12-14 05:22:59 +00:00 |
state.h
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Use enum class for level save/load
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2015-04-19 04:18:49 +00:00 |
switch.h
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Reduce inclusion of wall.h
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2014-12-22 04:35:49 +00:00 |
terrain.h
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Pass render_terrain vector by &
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2014-11-01 03:12:57 +00:00 |
texmerge.h
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Return texmerge_get_cached_bitmap result by &
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2014-11-30 22:09:19 +00:00 |
text.h
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Convert most global arrays to array<>
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2015-04-02 02:36:52 +00:00 |
textures.h
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Remove textures.h #include "piggy.h"
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2015-01-29 04:27:35 +00:00 |
titles.h
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Use stdint for titles.h
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2015-04-19 04:18:52 +00:00 |
vclip.h
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Remove various #include "gr.h"
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2015-01-29 04:27:36 +00:00 |
vers_id.h
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Make DXX_VERSION_*i be uint16_t
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2015-02-14 22:48:29 +00:00 |
wall.h
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Wrap object signature in subtype
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2015-03-22 18:49:21 +00:00 |
weapon.h
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Wrap player_has_weapon return type
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2015-04-19 04:18:50 +00:00 |